Intel Arc Graphics 24EU vs NVIDIA N1X 40SM Comparison
Intel Arc Graphics 24EU
N1X 40SM
PERFORMANCE BENCHMARKS
Analysis: Intel Arc Graphics 24EU vs NVIDIA N1X 40SM
Intel Arc Graphics 24EU and NVIDIA N1X 40SM occupy very different positions in the database. The Intel part is an integrated graphics solution built for a desktop processor, while the NVIDIA part is a large integrated GPU attached to a future chipset. The recorded data shows a stark performance gap, but the comparison is not straightforward because the two products serve different roles.
The Verdict
The database places the Intel Arc Graphics 24EU at the 3rd percentile of all GPUs, with an average benchmark score of 733 in 3DMark Steel Nomad DX12. The NVIDIA N1X 40SM sits at the 50th percentile, meaning it outperforms half of all recorded GPUs, though it has no benchmark entries in the database to confirm its absolute performance. The Intel part is a low-end integrated solution, while the NVIDIA part is a mid-range integrated design based on its percentile placement.
The Intel Arc Graphics 24EU should be selected for systems where the CPU already includes the graphics and the workload is light. Its 65 W TDP and integrated package make it suitable for basic desktop use. The NVIDIA N1X 40SM, with 5120 shading units and 40 ray tracing cores, is clearly positioned for heavier graphics work, but its lack of API support in the database (DirectX, OpenGL, and Vulkan all listed as N/A) means software compatibility is unresolved. The data does not support a single winner; it supports two different buyers.
Where Each One Wins
The Intel Arc Graphics 24EU wins in availability of benchmark data. It has a recorded 3DMark Steel Nomad DX12 score of 733, which can be compared directly against nearby rivals. The NVIDIA N1X 40SM has no benchmark scores, so its actual measured performance is absent from the database.
The NVIDIA part wins on raw specifications. It has 5120 shading units versus 192, 320 texture mapping units versus 12, and 40 render output units versus 6. Its pixel rate is 93.84 GPixel/s, its texture rate is 750.7 GTexel/s, and its FP32 performance is 24.02 TFLOPS. The Intel part delivers 12.00 GPixel/s, 24.00 GTexel/s, and 768.0 GFLOPS. Every metric favors the NVIDIA part by a wide margin.
The Intel part wins on process node. It is built on a 3 nm process at TSMC, while the NVIDIA part uses a 5 nm process. The Intel chip, Arrow Lake-S, contains 17,800 million transistors on a 243 mm² die, giving a transistor density of 73.3 million per square millimeter. The NVIDIA chip, GB20B, uses a 382 mm² die with an unknown transistor count.
The NVIDIA part wins on memory. It has 128 GB of LPDDR5X memory on a 256 bit bus, delivering 273.2 GB/s of bandwidth. The Intel part uses system shared memory with system dependent bandwidth. The NVIDIA part also lists 1067 MHz memory clock with 8.5 Gbps effective data rate.
The NVIDIA part wins on features. It includes 40 ray tracing cores and 160 tensor cores. The Intel part lists no ray tracing cores and no tensor cores in the database.
Architecture Differences
The Intel Arc Graphics 24EU uses the Xe-LPG architecture, part of the Arc Graphics (Arrow Lake) generation. It is fabricated on a 3 nm process at TSMC. The chip is Arrow Lake-S, a desktop processor die. The graphics block has 192 shading units, 12 TMUs, and 6 ROPs. Its base clock is 300 MHz and its boost clock is 2000 MHz. FP32 throughput is 768.0 GFLOPS, while FP16 is 1.536 TFLOPS with a 2:1 ratio. The part supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. It connects through a Ring Bus and is an integrated GPU with motherboard dependent display outputs. Power draw is 65 W. The part was released on 2024-10-23 and its predecessor is listed as HD Graphics. It is still in active production.
The NVIDIA N1X 40SM uses the Blackwell 2.0 architecture, part of the Blackwell IGP (N1x) generation. It is fabricated on a 5 nm process at TSMC. The chip is GB20B with a die size of 382 mm². The graphics block has 5120 shading units, 320 TMUs, and 40 ROPs. It also includes 40 ray tracing cores and 160 tensor cores. Base clock is 741 MHz and boost clock is 2346 MHz. FP32 throughput is 24.02 TFLOPS, and FP16 is also 24.02 TFLOPS with a 1:1 ratio. The part uses 128 GB of LPDDR5X memory on a 256 bit bus with 273.2 GB/s bandwidth. It connects through PCIe 5.0 x16. Display output is listed as 1x HDMI. The API fields are all marked N/A. Power draw is unknown. The part has no power connectors and no suggested PSU. It was released on 2026-05-31 and is in active production.
The architectural gap is enormous. The NVIDIA part has roughly 26.7 times the shading units, 26.7 times the TMUs, and 6.7 times the ROPs of the Intel part. FP32 throughput is about 31.3 times higher. The process node difference favors Intel, but the NVIDIA die is larger, which suggests a much more complex chip. The Intel part relies on system memory, while the NVIDIA part has dedicated LPDDR5X with a wide 256 bit bus.
FAQ
Q: Which GPU has a higher benchmark score?
A: Only the Intel Arc Graphics 24EU has a recorded score. It scored 733 in 3DMark Steel Nomad DX12. The NVIDIA N1X 40SM has no benchmark entries, so no direct score comparison is possible.
Q: How does the Intel Arc Graphics 24EU compare to its nearest rivals?
A: The Intel Arc Graphics 24EU is tied with the Intel Arc Graphics 32EU and Intel Arc Graphics 64EU, both at 733 with a 0% difference. It is 1.4% ahead of the AMD Radeon HD 6470M, which scored 723, and 2.4% behind the NVIDIA GeForce GT 415M, which scored 751.
Q: What memory configurations do the two GPUs use?
A: The Intel Arc Graphics 24EU uses system shared memory with system dependent bandwidth. The NVIDIA N1X 40SM uses 128 GB of LPDDR5X memory on a 256 bit bus with 273.2 GB/s bandwidth and a 1067 MHz memory clock at 8.5 Gbps effective.
Q: Do both GPUs support hardware ray tracing?
A: The NVIDIA N1X 40SM includes 40 ray tracing cores. The Intel Arc Graphics 24EU lists no ray tracing cores in the database.
Q: What are the process nodes for each GPU?
A: The Intel Arc Graphics 24EU is built on a 3 nm process at TSMC. The NVIDIA N1X 40SM is built on a 5 nm process at TSMC.
Q: Which GPU has a higher boost clock?
A: The NVIDIA N1X 40SM has a boost clock of 2346 MHz. The Intel Arc Graphics 24EU has a boost clock of 2000 MHz.
Head-to-Head Benchmarks
The database contains no direct head-to-head benchmark entries between these two GPUs. The wins count is 0 for both. The comparison must be built from the Intel part's single benchmark score and the NVIDIA part's specification sheet.
The Intel Arc Graphics 24EU scores 733 in 3DMark Steel Nomad DX12. This places it at the 3rd percentile of all GPUs. Its nearest rivals in the database are the Intel Arc Graphics 32EU and Intel Arc Graphics 64EU, both with identical 733 scores, and the AMD Radeon HD 6470M at 723, which is 1.4% lower. The NVIDIA GeForce GT 415M scores 751, which is 2.4% higher. This cluster of scores around 733 indicates that the Intel Arc Graphics 24EU is positioned at the very low end of the performance spectrum.
The NVIDIA N1X 40SM has no benchmark scores, so its percentile of 50 is derived from other data. The specification sheet tells a clear story. With 5120 shading units, 320 TMUs, and 40 ROPs, the NVIDIA part has the hardware to produce 93.84 GPixel/s and 750.7 GTexel/s. The Intel part produces 12.00 GPixel/s and 24.00 GTexel/s. The NVIDIA part's FP32 throughput of 24.02 TFLOPS is 31.3 times the Intel part's 768.0 GFLOPS. FP16 output on the NVIDIA part is 24.02 TFLOPS with a 1:1 ratio, while the Intel part reaches 1.536 TFLOPS with a 2:1 ratio.
Memory bandwidth is another decisive gap. The NVIDIA part moves 273.2 GB/s over a 256 bit LPDDR5X bus. The Intel part uses system shared memory, and the database lists its bandwidth as system dependent. The NVIDIA part also has 128 GB of memory, which is far beyond what an integrated GPU typically uses, though the database does not explain why such a large pool is present.
The NVIDIA part includes 40 ray tracing cores and 160 tensor cores. The Intel part has none listed. This makes the NVIDIA part capable of hardware-accelerated ray tracing and tensor operations, while the Intel part does not appear to support either in hardware.
In terms of clocks, the NVIDIA part boosts to 2346 MHz, which is 346 MHz higher than the Intel part's 2000 MHz boost. The base clocks are also different: 741 MHz for NVIDIA versus 300 MHz for Intel.
The process node is the one area where Intel leads. The 3 nm process used for Arrow Lake-S is smaller than the 5 nm process used for GB20B. The Intel chip contains 17,800 million transistors on a 243 mm² die, which yields 73.3 million transistors per square millimeter. The NVIDIA chip has a 382 mm² die, but its transistor count is unknown, so density cannot be computed.
The Intel part supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The NVIDIA part lists N/A for DirectX, OpenGL, and Vulkan. This does not mean the NVIDIA part lacks API support in practice; it means the database has not recorded those values. For software compatibility, the Intel part has documented API coverage, while the NVIDIA part does not.
Power consumption is only recorded for the Intel part at 65 W. The NVIDIA part's TDP is unknown. The Intel part uses a Ring Bus interface, while the NVIDIA part uses PCIe 5.0 x16. The NVIDIA part has no power connectors, which suggests it draws power through the motherboard. The Intel part is an IGP, and the NVIDIA part is also an IGP, so both are integrated solutions rather than add-in cards.
The release dates differ by about a year and a half. The Intel part was released on 2024-10-23, and the NVIDIA part on 2026-05-31. Both are listed as active in production.
The overall picture is clear. The Intel Arc Graphics 24EU is a low-power integrated GPU with a single recorded benchmark and a score at the 3rd percentile. The NVIDIA N1X 40SM is a much larger integrated GPU with far higher specifications, a 50th percentile placement, but no recorded benchmark scores. The database cannot confirm the NVIDIA part's actual performance, but its specification sheet shows a hardware capability roughly 30 times higher than the Intel part in shading throughput, with dedicated memory, ray tracing, and tensor cores. The Intel part remains the only one with measured results and documented API support.