Intel Arc Graphics 2 Xe Mobile vs Intel Arc Graphics 32EU Comparison
Intel Arc Graphics 2 Xe Mobile
Arc Graphics 32EU
PERFORMANCE BENCHMARKS
Analysis: Intel Arc Graphics 2 Xe Mobile vs Intel Arc Graphics 32EU
Intel Arc Graphics 2 Xe Mobile and Intel Arc Graphics 32EU are both integrated graphics solutions from Intel, but they represent different architectural generations and target different performance tiers. The database shows a clear performance gap between the two, driven by clock speeds, architecture revisions, and power envelopes. The following analysis breaks down the recorded data for both parts.
Head-to-Head Benchmarks
The database does not contain a direct head-to-head benchmark run between the Intel Arc Graphics 2 Xe Mobile and the Intel Arc Graphics 32EU. However, the recorded specifications allow for a direct comparison of theoretical peak throughput, which serves as a reliable proxy for expected performance.
The most significant difference lies in raw compute throughput. The Arc Graphics 2 Xe Mobile delivers 1,280.0 GFLOPS of FP32 performance, while the Arc Graphics 32EU delivers 998.4 GFLOPS. This represents a 28.2% advantage for the newer part. The FP16 figures follow the same pattern: the 2 Xe Mobile produces 2.560 TFLOPS (2:1) versus the 32EU's 1.997 TFLOPS (2:1), a 28.2% lead as well. These numbers indicate that for shader-heavy workloads, the 2 Xe Mobile consistently outperforms the 32EU by a substantial margin.
Pixel and texture throughput tell a similar story. The 2 Xe Mobile achieves a pixel rate of 20.00 GPixel/s and a texture rate of 40.00 GTexel/s. The 32EU, in contrast, manages 15.60 GPixel/s and 31.20 GTexel/s. The 2 Xe Mobile is 28.2% faster in both metrics. This is a direct consequence of the higher boost clock: 2500 MHz for the 2 Xe Mobile versus 1950 MHz for the 32EU. Since both parts share the exact same core configuration (256 shading units, 16 TMUs, and 8 ROPs), the clock speed difference entirely determines the rate of pixel and texture processing.
The 32EU does have one recorded benchmark score in the database. It scored 733 in the 3dmark_3dmark_steel_nomad_dx12 test. The 2 Xe Mobile has no recorded benchmark scores, so a direct comparison of actual frame rates is not possible. However, the theoretical throughput data strongly suggests that if the 2 Xe Mobile were subjected to the same test, its higher clock speeds would yield a significantly higher score.
The 32EU's nearest rivals in the database include the Intel Arc Graphics 24EU and Intel Arc Graphics 64EU, both with identical average scores of 733 and a 0% delta. The AMD Radeon HD 6470M scores 723, which is 1.4% lower, and the NVIDIA GeForce GT 415M scores 751, which is 2.4% higher. This places the 32EU at the 3rd percentile among all GPUs. The 2 Xe Mobile, by contrast, sits at the 50th percentile, indicating it is positioned well above the 32EU in the overall performance distribution.
Architecture Differences
The two GPUs come from different architectural families. The Arc Graphics 2 Xe Mobile is built on Xe3-LPG architecture, while the Arc Graphics 32EU is built on Xe-LPG. The newer Xe3-LPG architecture, used in the Wildcat Lake chip, represents a generational step forward in Intel's integrated graphics design. The 32EU uses the Arrow Lake-S chip, which employs the earlier Xe-LPG architecture.
The process node and foundry also differ. Both are manufactured on a 3 nm process, but the 2 Xe Mobile is fabricated by Intel, while the 32EU is fabricated by TSMC. The transistor count and die size for the 2 Xe Mobile are unknown. The 32EU, however, contains 17,800 million transistors on a 243 mm² die, resulting in a transistor density of 73.3M per mm². This information is not available for the 2 Xe Mobile, so a direct density comparison is impossible.
Core configuration is identical in terms of shader resources. Both parts feature 256 shading units, 16 texture mapping units, and 8 ROPs. The key architectural difference beyond the generational shift is the presence of ray tracing cores. The 2 Xe Mobile includes 2 RT cores, while the 32EU has none listed. This gives the 2 Xe Mobile a distinct capability advantage in ray-traced workloads, even if the integrated nature of both parts limits overall ray tracing performance.
Clock behavior differs notably. Both share a 300 MHz base clock, but the boost clock is substantially higher on the 2 Xe Mobile at 2500 MHz versus 1950 MHz on the 32EU. This 550 MHz gap explains the entire throughput difference between the two parts, given their identical core counts.
The power envelope is another major divergence. The 2 Xe Mobile has a TDP of 25 W, while the 32EU has a TDP of 65 W. This is counterintuitive: the newer, faster part consumes significantly less power. The 2 Xe Mobile achieves its higher clocks within a 40 W lower power budget, indicating a substantial improvement in power efficiency from the Xe3-LPG architecture and the Intel 3 nm process.
Bus interface and display outputs differ as well. The 2 Xe Mobile uses an IGP bus interface and its display outputs are portable device dependent. The 32EU uses a Ring Bus interface, and its display outputs are motherboard dependent. The 2 Xe Mobile has no power connectors, while the 32EU's power connector situation is not specified.
Where Each One Wins
The Arc Graphics 2 Xe Mobile wins decisively in raw compute performance. Its FP32 output of 1,280.0 GFLOPS and FP16 output of 2.560 TFLOPS are both 28.2% higher than the 32EU's figures. For any workload that is shader-bound, such as modern game rendering or compute applications, the 2 Xe Mobile delivers more throughput per clock and per second.
The 2 Xe Mobile also wins in pixel fill and texture fetch operations. At 20.00 GPixel/s and 40.00 GTexel/s, it outperforms the 32EU's 15.60 GPixel/s and 31.20 GTexel/s by the same 28.2% margin. This makes it the better choice for scenarios involving high resolutions, heavy overdraw, or texture-intensive scenes.
Ray tracing is a clear win for the 2 Xe Mobile. Its 2 RT cores provide hardware acceleration for ray-traced effects, a feature entirely absent from the 32EU. While integrated GPUs are not typically used for full ray tracing, the presence of RT cores allows the 2 Xe Mobile to handle hybrid rendering techniques that mix rasterization with ray-traced shadows or reflections. The 32EU must rely on software-based ray tracing, which is far less efficient.
Power efficiency is also a win for the 2 Xe Mobile. With a 25 W TDP, it delivers 1,280.0 GFLOPS, translating to 51.2 GFLOPS per watt. The 32EU, with a 65 W TDP and 998.4 GFLOPS, delivers 15.36 GFLOPS per watt. The 2 Xe Mobile is 3.3 times more power-efficient. This makes it the preferred option for portable devices where battery life and thermal management are critical.
The Arc Graphics 32EU does have one advantage in the recorded data: it is older and has an established benchmark presence. Its 733 score in 3dmark_3dmark_steel_nomad_dx12 provides a concrete reference point. The 2 Xe Mobile has no recorded benchmarks, so its real-world performance is theoretical until such data is collected. The 32EU also benefits from a larger power budget, which could allow system integrators to allocate additional power to other components if the GPU is not fully utilized.
The Verdict
The data clearly favors the Intel Arc Graphics 2 Xe Mobile in nearly every measurable category. Its highest clock speed, newer architecture, ray tracing support, and dramatically lower power consumption combine to make it the superior part. The 28.2% advantage in FP32, FP16, pixel rate, and texture rate is consistent across all metrics, leaving no ambiguity about the performance hierarchy.
The 50th percentile ranking for the 2 Xe Mobile versus the 3rd percentile for the 32EU reinforces this conclusion. The 32EU sits near the bottom of the performance distribution, alongside legacy discrete GPUs like the AMD Radeon HD 6470M and NVIDIA GeForce GT 415M. The 2 Xe Mobile, by contrast, is positioned at the median of all GPUs, a remarkable placement for an integrated part with a 25 W TDP.
The 32EU's sole advantage is its existing benchmark data and its 65 W power envelope, which might be preferable in desktop systems where power is not a constraint. However, the 32EU does not use its extra power to achieve higher performance; it is simply less efficient. The 2 Xe Mobile achieves more with less, and the architectural improvements in Xe3-LPG provide features, such as ray tracing, that the older Xe-LPG cannot match.
For portable devices, the 2 Xe Mobile is the only logical choice. Its 25 W TDP and portable-device-dependent display outputs align it with laptops and handhelds. For desktop systems using the 32EU, the data suggests that users are getting a lower-performance integrated option, though the Ring Bus interface and motherboard-dependent outputs are typical of desktop integration.
FAQ
Q: Which GPU has a higher boost clock?
A: The Intel Arc Graphics 2 Xe Mobile has a boost clock of 2500 MHz, while the Intel Arc Graphics 32EU boosts to 1950 MHz.
Q: Do both GPUs have the same number of shading units?
A: Yes, both the Intel Arc Graphics 2 Xe Mobile and the Intel Arc Graphics 32EU have 256 shading units, 16 TMUs, and 8 ROPs.
Q: Which GPU supports ray tracing?
A: The Intel Arc Graphics 2 Xe Mobile includes 2 RT cores. The Intel Arc Graphics 32EU has no RT cores listed.
Q: What is the power consumption difference?
A: The Intel Arc Graphics 2 Xe Mobile has a TDP of 25 W, while the Intel Arc Graphics 32EU has a TDP of 65 W.
Q: Which GPU has a higher FP32 performance?
A: The Intel Arc Graphics 2 Xe Mobile delivers 1,280.0 GFLOPS, which is 28.2% higher than the Intel Arc Graphics 32EU's 998.4 GFLOPS.
Q: What are the process nodes for each GPU?
A: Both are on a 3 nm process. The Intel Arc Graphics 2 Xe Mobile is fabricated by Intel, and the Intel Arc Graphics 32EU is fabricated by TSMC.
Specification Differences
| Specification | Intel Arc Graphics 2 Xe Mobile | Intel Arc Graphics 32EU |
|---|---|---|
| Chip | Wildcat Lake | Arrow Lake-S |
| Architecture | Xe3-LPG | Xe-LPG |
| Generation | Arc Graphics-M (Wildcat Lake) | Arc Graphics-M (Arrow Lake) |
| Foundry | Intel | TSMC |
| Transistors | unknown | 17,800 million |
| Die Size | unknown | 243 mm² |
| Transistor Density | null | 73.3M / mm² |
| Boost Clock | 2500 MHz | 1950 MHz |
| RT Cores | 2 | null |
| Pixel Rate | 20.00 GPixel/s | 15.60 GPixel/s |
| Texture Rate | 40.00 GTexel/s | 31.20 GTexel/s |
| FP32 | 1,280.0 GFLOPS | 998.4 GFLOPS |
| FP16 | 2.560 TFLOPS (2:1) | 1.997 TFLOPS (2:1) |
| TDP | 25 W | 65 W |
| Bus Interface | IGP | Ring Bus |
| Display Outputs | Portable Device Dependent | Motherboard Dependent |
| Release Date | 2026-04-15 | 2024-10-23 |
| Percentile vs All GPUs | 50 | 3 |