Intel Arc Graphics 2 Xe Mobile vs Intel Arc Graphics 24EU Comparison
Intel Arc Graphics 2 Xe Mobile
Arc Graphics 24EU
PERFORMANCE BENCHMARKS
Analysis: Intel Arc Graphics 2 Xe Mobile vs Intel Arc Graphics 24EU
Intel Arc Graphics 2 Xe Mobile and Intel Arc Graphics 24EU represent two distinct approaches to integrated graphics within Intel’s current lineup. The data shows a clear separation in capability, with the 2 Xe Mobile part holding a decisive advantage in raw throughput, while the 24EU offers a more traditional desktop integration with higher power allocation. The 2 Xe Mobile is the stronger performer on paper, but the 24EU is the more established product with an active benchmark record.
The Verdict
The Intel Arc Graphics 2 Xe Mobile is the superior part when raw computational output is the primary criterion. Its FP32 throughput of 1,280.0 GFLOPS is 66.7% higher than the 24EU’s 768.0 GFLOPS, and its texture rate of 40.00 GTexel/s outpaces the 24EU by the same margin over 24.00 GTexel/s. Pixel rate also favors the 2 Xe Mobile at 20.00 GPixel/s versus 12.00 GPixel/s, a 66.7% advantage. These metrics confirm that the 2 Xe Mobile delivers roughly two-thirds more shading, texturing, and rasterization work per cycle than the 24EU.
The 24EU, however, is the only one of the two with recorded benchmark data. Its 3DMark Steel Nomad DX12 score of 733 places it at the 3rd percentile of all GPUs, a low standing that reflects its limited execution units. The nearest rivals in the database show a tightly clustered group: the Intel Arc Graphics 32EU and 64EU both score exactly 733, a 0% delta, meaning they perform identically in this test. The AMD Radeon HD 6470M trails slightly at 723, a 1.4% deficit, while the NVIDIA GeForce GT 415M leads the group with 751, a 2.4% advantage over the 24EU. This cluster suggests that at this performance tier, execution unit count makes little difference in actual workload results.
For users seeking maximum integrated graphics performance, the 2 Xe Mobile is the clear pick. For those who need a part with verified benchmark results and a proven desktop presence, the 24EU is the documented option, though its performance ceiling is low. The 2 Xe Mobile has no benchmark scores recorded, so its theoretical advantages remain unconfirmed in real-world tests.
Where Each One Wins
The 2 Xe Mobile wins decisively in every theoretical compute category. Its 256 shading units exceed the 24EU’s 192 by 64 units. The 16 texture mapping units double the 24EU’s 12 in proportional terms, and the 8 ROPs surpass the 24EU’s 6. The 2 Xe Mobile also includes 2 ray tracing cores, a feature entirely absent from the 24EU specification. Boost clock favors the 2 Xe Mobile at 2500 MHz versus 2000 MHz, a 25% increase that compounds with the larger execution unit count.
The 24EU wins in integration context. Its 65 W TDP indicates a desktop-oriented design with more thermal headroom, compared to the 2 Xe Mobile’s 25 W mobile-oriented envelope. The 24EU is built on the Arrow Lake-S chip with a TSMC 3 nm process, while the 2 Xe Mobile uses the Wildcat Lake chip on Intel’s own 3 nm process. The 24EU also has a documented release date of October 2024, making it the earlier and more established product, while the 2 Xe Mobile is slated for an April 2026 release.
In benchmark terms, the 24EU wins by virtue of being the only part with a score. Its 733 average benchmark score, while low, is at least measurable. The 2 Xe Mobile has no recorded average score and no percentile ranking beyond the 50th percentile default, which is not based on actual test data.
Architecture Differences
The two GPUs come from different architectural generations. The 2 Xe Mobile uses the Xe3-LPG architecture on the Wildcat Lake chip, part of the Arc Graphics-M (Wildcat Lake) generation. The 24EU uses the Xe-LPG architecture on the Arrow Lake-S chip, part of the Arc Graphics (Arrow Lake) generation. This generational split explains the feature gap: the newer Xe3-LPG architecture includes 2 ray tracing cores, while the older Xe-LPG part lists none.
Both use a 3 nm process node, but from different foundries. The 2 Xe Mobile uses Intel as the foundry, while the 24EU uses TSMC. The 24EU’s chip, Arrow Lake-S, has documented physical details: 17,800 million transistors on a 243 mm² die, yielding a transistor density of 73.3M per mm². The 2 Xe Mobile’s Wildcat Lake chip has no listed transistor count or die size, so comparative density cannot be assessed.
Both parts expose the same API feature set: DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. Memory architecture is also identical in description, with both using System Shared memory, System Shared type, System Shared bus width, and System Dependent bandwidth. The 2 Xe Mobile’s memory clock is listed as System Shared, and the 24EU’s is the same.
The shading core configuration differs significantly. The 2 Xe Mobile packs 256 shading units, 16 TMUs, and 8 ROPs into a 25 W envelope. The 24EU uses 192 shading units, 12 TMUs, and 6 ROPs within a 65 W allocation. This means the 2 Xe Mobile achieves higher throughput at lower power, a sign of architectural efficiency gains in the newer Xe3-LPG design.
FAQ
Q: Which GPU has the higher FP32 performance?
A: The Intel Arc Graphics 2 Xe Mobile delivers 1,280.0 GFLOPS, which is 66.7% higher than the Intel Arc Graphics 24EU’s 768.0 GFLOPS.
Q: Does the Intel Arc Graphics 24EU support ray tracing?
A: No. The 24EU lists no ray tracing cores, while the 2 Xe Mobile includes 2 RT cores.
Q: What benchmark score does the Intel Arc Graphics 24EU achieve?
A: The 24EU scores 733 in the 3DMark Steel Nomad DX12 test, which is its only recorded benchmark.
Q: How does the Intel Arc Graphics 24EU compare to its nearest rivals?
A: The Intel Arc Graphics 32EU and 64EU both score 733, a 0% delta. The AMD Radeon HD 6470M scores 723, 1.4% lower, and the NVIDIA GeForce GT 415M scores 751, 2.4% higher.
Q: Which GPU has the higher boost clock?
A: The 2 Xe Mobile boosts to 2500 MHz, while the 24EU boosts to 2000 MHz.
Q: Are both GPUs integrated graphics?
A: Yes, both use the IGP slot width and System Shared memory, with no power connectors required for the 2 Xe Mobile.
Head-to-Head Benchmarks
The 2 Xe Mobile leads in all compute metrics. Its FP32 throughput of 1,280.0 GFLOPS represents a 512.0 GFLOPS advantage over the 24EU’s 768.0 GFLOPS. In FP16, the 2 Xe Mobile achieves 2.560 TFLOPS (2:1) versus the 24EU’s 1.536 TFLOPS (2:1), a difference of 1.024 TFLOPS. Both figures scale directly with the shading unit count, confirming that architectural efficiency is similar per execution unit, but the 2 Xe Mobile simply has more units.
Texture rate tells the same story. The 2 Xe Mobile’s 40.00 GTexel/s versus the 24EU’s 24.00 GTexel/s is a 16.00 GTexel/s gap. Pixel rate shows a 8.00 GPixel/s gap, with the 2 Xe Mobile at 20.00 GPixel/s and the 24EU at 12.00 GPixel/s. These rates are consistent with the TMU and ROP counts, respectively, indicating that both parts are execution-unit limited rather than memory limited.
The 24EU’s only recorded benchmark, the 3DMark Steel Nomad DX12 score of 733, places it at the 3rd percentile of all GPUs. Its nearest rival, the Intel Arc Graphics 32EU, scores identically at 733, a 0% delta. This suggests that beyond a certain low threshold, additional execution units do not translate into higher scores in this particular test. The NVIDIA GeForce GT 415M outperforms the 24EU by 2.4% with a score of 751, while the AMD Radeon HD 6470M trails by 1.4% at 723.
The 2 Xe Mobile has no benchmark scores in the database, so direct measured comparison is impossible. Its 50th percentile ranking is a default value, not derived from test data. The 24EU’s 3rd percentile ranking, by contrast, is grounded in its actual 733 average score. This means that while the 2 Xe Mobile is theoretically far stronger, only the 24EU has verifiable real-world performance data.
Specification Differences
The two parts differ across nearly every measured specification. Process node is the same at 3 nm, but the foundry differs: Intel for the 2 Xe Mobile, TSMC for the 24EU. The 24EU’s chip, Arrow Lake-S, carries 17,800 million transistors on a 243 mm² die with a density of 73.3M per mm²; the 2 Xe Mobile’s Wildcat Lake chip has no transistor or die size data.
Clocks differ in boost only, with the 2 Xe Mobile at 2500 MHz and the 24EU at 2000 MHz. Both share a 300 MHz base clock. Memory specifications are identical in type and bus width, both System Shared, with bandwidth listed as System Dependent.
Execution unit counts diverge substantially. The 2 Xe Mobile has 256 shading units, 16 TMUs, 8 ROPs, and 2 RT cores. The 24EU has 192 shading units, 12 TMUs, 6 ROPs, and no RT cores. These differences drive the compute gaps: 1,280.0 vs 768.0 GFLOPS FP32, 40.00 vs 24.00 GTexel/s, and 20.00 vs 12.00 GPixel/s.
TDP differs by 40 W, with the 2 Xe Mobile at 25 W and the 24EU at 65 W. The bus interface also differs: IGP for the 2 Xe Mobile, Ring Bus for the 24EU. Display outputs are portable device dependent for the 2 Xe Mobile and motherboard dependent for the 24EU, reflecting their intended platforms. Power connectors are listed as None for the 2 Xe Mobile and null for the 24EU.
Release dates are nearly a year and a half apart, with the 24EU launched in October 2024 and the 2 Xe Mobile scheduled for April 2026. The 24EU’s predecessor is HD Graphics, while the 2 Xe Mobile’s predecessor is HD Graphics-M. Both share the same API support, DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. Production status is Active for both parts.