Intel Arc Graphics 112EU Mobile vs NVIDIA RTX PRO 4500 Blackwell Server Comparison
Intel Arc Graphics 112EU Mobile
RTX PRO 4500 Blackwell Server
Analysis: Intel Arc Graphics 112EU Mobile vs NVIDIA RTX PRO 4500 Blackwell Server
Head-to-Head Benchmarks
The recorded data shows no direct head-to-head benchmark comparisons between the Intel Arc Graphics 112EU Mobile and the NVIDIA RTX PRO 4500 Blackwell Server. Both entries in the database carry an average benchmark score of zero, and neither has a nearest rival listed. The wins tally sits at zero for both parts. This absence of measured results means the comparison must rely entirely on the documented architectural and specification fields.
What the data does provide is a stark contrast in raw compute capacity. The NVIDIA part delivers 50.70 TFLOPS of FP32 throughput, while the Intel mobile graphics solution reaches 3.942 TFLOPS. That is a 12.9x gap in single-precision floating-point work per clock cycle, assuming both are operating at their respective boost states. The texture rate tells a similar story: 792.1 GTexel/s for NVIDIA versus 123.2 GTexel/s for Intel, a 6.4x difference. Pixel throughput shows 270.5 GPixel/s against 52.80 GPixel/s, a 5.1x margin.
The FP16 figures are equally lopsided. Intel lists 7.885 TFLOPS with a 2:1 ratio, meaning half-rate FP16 relative to FP32. NVIDIA lists 50.70 TFLOPS with a 1:1 ratio, meaning full-rate FP16 identical to its FP32 output. So in FP16 workloads, the NVIDIA card is not just faster by the same 12.9x factor, it also avoids the throughput penalty the Intel part incurs when switching precision formats.
Clock speeds show the NVIDIA part running a 1215 MHz base and 2415 MHz boost, versus Intel's 300 MHz base and 2200 MHz boost. The NVIDIA boost clock is only 9.8% higher, yet the shading unit count of 10496 versus 896 explains the massive throughput disparity. The NVIDIA part carries 11.7x more shaders, 5.9x more TMUs, and 4.7x more ROPs.
Memory bandwidth is another categorical separation. NVIDIA uses 32 GB of GDDR7 on a 256-bit bus, yielding 800.3 GB/s. Intel uses system-shared memory with bandwidth listed as "System Dependent," meaning the actual figure depends entirely on the host laptop's memory configuration. No fixed number exists in the database for Intel's bandwidth, which makes direct comparison impossible but indicates a fundamental design difference: dedicated VRAM versus shared system memory.
FAQ
Q: Which GPU has more shading units?
A: The NVIDIA RTX PRO 4500 Blackwell Server has 10496 shading units. The Intel Arc Graphics 112EU Mobile has 896 shading units.
Q: What is the FP32 throughput of each GPU?
A: The NVIDIA part delivers 50.70 TFLOPS. The Intel part delivers 3.942 TFLOPS.
Q: How much memory does each GPU have?
A: The NVIDIA RTX PRO 4500 has 32 GB of GDDR7 on a 256-bit bus. The Intel Arc Graphics 112EU Mobile uses system-shared memory, with bandwidth listed as "System Dependent."
Q: What process nodes are used?
A: The NVIDIA part uses a 5 nm process from TSMC. The Intel part uses a 10 nm process from Intel.
Q: Do both GPUs support the same DirectX version?
A: No. The Intel part supports DirectX 12 (12_1). The NVIDIA part supports DirectX 12 Ultimate (12_2).
Q: What is the thermal design power for each?
A: The NVIDIA RTX PRO 4500 has a TDP of 165 W. The Intel Arc Graphics 112EU Mobile has a TDP of 65 W.
Architecture Differences
The Intel Arc Graphics 112EU Mobile uses the Xe-LPG architecture on the Meteor Lake chip. It is built on a 10 nm process at Intel's foundry. The NVIDIA RTX PRO 4500 Blackwell Server uses the Blackwell 2.0 architecture on the GB203 chip, fabricated by TSMC on a 5 nm process. The node difference is significant: 10 nm versus 5 nm, meaning the NVIDIA part packs transistors nearly twice as densely in terms of lithographic feature size.
The transistor counts confirm the scale gap. NVIDIA lists 45,600 million transistors on a 378 mm² die, giving a density of 120.6 million transistors per square millimeter. Intel provides no transistor count, die size, or density figures in the database, so the comparison cannot proceed on those fields.
The Intel part has 896 shading units, 56 TMUs, and 24 ROPs. It lists no dedicated ray tracing cores and no tensor cores. The NVIDIA part has 10496 shading units, 328 TMUs, 112 ROPs, 82 ray tracing cores, and 328 tensor cores. This is a fundamental architectural difference: the NVIDIA silicon includes dedicated hardware for ray tracing and tensor operations, while the Intel mobile part relies on its general-purpose shaders for all workloads.
The bus interface also differs. Intel uses a Ring Bus, appropriate for an integrated GPU that shares system memory. NVIDIA uses PCIe 5.0 x16, a dedicated external interface that matches its server positioning. The Intel part is IGP, meaning integrated graphics, while the NVIDIA part is a single-slot server card.
Display outputs also diverge completely. Intel lists "Portable Device Dependent," reflecting its use inside laptops where the panel connection varies by manufacturer. NVIDIA lists "No outputs," meaning the card is designed for compute-only server deployments with no display connectors at all.
Specification Differences
| Field | Intel Arc Graphics 112EU Mobile | NVIDIA RTX PRO 4500 Blackwell Server |
|---|---|---|
| Process node | 10 nm | 5 nm |
| Foundry | Intel | TSMC |
| Transistors | Not listed | 45,600 million |
| Die size | Not listed | 378 mm² |
| Base clock | 300 MHz | 1215 MHz |
| Boost clock | 2200 MHz | 2415 MHz |
| Memory size | System Shared | 32 GB |
| Memory type | System Shared | GDDR7 |
| Memory bus width | System Shared | 256 bit |
| Memory bandwidth | System Dependent | 800.3 GB/s |
| Shading units | 896 | 10496 |
| TMUs | 56 | 328 |
| ROPs | 24 | 112 |
| RT cores | Not listed | 82 |
| Tensor cores | Not listed | 328 |
| Pixel rate | 52.80 GPixel/s | 270.5 GPixel/s |
| Texture rate | 123.2 GTexel/s | 792.1 GTexel/s |
| FP32 | 3.942 TFLOPS | 50.70 TFLOPS |
| FP16 | 7.885 TFLOPS (2:1) | 50.70 TFLOPS (1:1) |
| TDP | 65 W | 165 W |
| Slot width | IGP | Single-slot |
| Power connectors | Not listed | 1x 16-pin |
| Suggested PSU | Not listed | 450 W |
| Bus interface | Ring Bus | PCIe 5.0 x16 |
| Display outputs | Portable Device Dependent | No outputs |
| DirectX | 12 (12_1) | 12 Ultimate (12_2) |
| Release date | 2023-12-13 | 2026-03-16 |
The memory clocks also differ. Intel lists "System Shared" with no frequency. NVIDIA lists 1563 MHz with 25 Gbps effective data rate. The NVIDIA card has a 256-bit bus width, while Intel's is also listed as "System Shared," meaning the bus width is whatever the host system provides.
The release dates show a significant time gap. Intel launched on December 13, 2023. NVIDIA is dated March 16, 2026. The NVIDIA part lists its predecessor as Server Hopper and its successor as Server Rubin, while the Intel part lists its predecessor as HD Graphics-M and no successor.
Where Each One Wins
The Intel Arc Graphics 112EU Mobile wins on power efficiency in absolute terms. Its 65 W TDP is 100 W lower than the NVIDIA part's 165 W. For a mobile integrated GPU, that power envelope is appropriate for thin-and-light laptops where thermal headroom is limited. The Intel part also wins on integration: it requires no power connectors, no PSU recommendation, and occupies no slot width because it is IGP. It can drive portable device displays directly, which the NVIDIA part cannot do at all.
The Intel part also has a lower base clock of 300 MHz versus 1215 MHz, which contributes to reduced idle power consumption. Its release date of December 2023 means it has been on the market longer than the NVIDIA part, which is dated March 2026.
The NVIDIA RTX PRO 4500 Blackwell Server wins on every raw performance metric in the database. FP32, FP16, texture rate, pixel rate, shading units, TMUs, ROPs, memory capacity, memory bandwidth, and clock boost are all higher. It has dedicated ray tracing cores and tensor cores, which the Intel part lacks entirely. Its 32 GB of GDDR7 with 800.3 GB/s bandwidth is a fixed, dedicated resource, whereas the Intel part's bandwidth is "System Dependent" and therefore variable.
The NVIDIA part also wins on API support with DirectX 12 Ultimate (12_2) versus DirectX 12 (12_1). Both support OpenGL 4.6 and Vulkan 1.4 identically.
The NVIDIA part is the only one with a listed power connector requirement (1x 16-pin) and suggested PSU (450 W), indicating it is a discrete card that must be installed in a system with adequate power delivery. It is a single-slot card measuring 267 mm in length, 111 mm in height, and 40 mm in width.
The Verdict
The data shows two products built for entirely different purposes. The Intel Arc Graphics 112EU Mobile is an integrated GPU for laptops, sharing system memory and drawing 65 W. The NVIDIA RTX PRO 4500 Blackwell Server is a discrete, single-slot server card with 32 GB of dedicated GDDR7, drawing 165 W and requiring a 450 W PSU recommendation.
For compute-heavy server workloads, the NVIDIA part is the clear choice. Its 50.70 TFLOPS FP32 and FP16 output, 82 ray tracing cores, 328 tensor cores, and 800.3 GB/s memory bandwidth place it in a different performance class entirely. The 12.9x FP32 lead over the Intel part means any server task involving large matrix operations, training, inference, or rendering will finish dramatically faster on the NVIDIA silicon.
For mobile integrated graphics, the Intel part serves a role the NVIDIA card cannot fill. It is IGP, meaning it is embedded in the host processor package. It has no power connectors, no slot width, and no external dimensions because it is not a separate card. It drives portable device displays directly. The NVIDIA card has no display outputs at all, making it unsuitable for any system that needs a visual output.
The release dates reinforce the generational separation. Intel shipped in December 2023 as part of Meteor Lake. NVIDIA is scheduled for March 2026 as part of the Server Blackwell generation. The Intel part's predecessor is HD Graphics-M, indicating an evolution from prior integrated graphics. The NVIDIA part's predecessor is Server Hopper, indicating a server-class lineage.
A user choosing between these two would be selecting between a laptop integrated GPU and a server accelerator. The Intel part wins on integration, power draw, and display capability. The NVIDIA part wins on every measured performance metric, memory capacity, and API feature level. The database contains no benchmark results for either part, so the verdict rests on the recorded specifications alone. The 65 W TDP of the Intel part versus the 165 W TDP of the NVIDIA part shows the power envelope difference, and the 10496 shading units versus 896 shows the compute difference. The choice is dictated by the deployment environment, not by performance preference.