Intel Arc Graphics 112EU Mobile vs NVIDIA GeForce RTX 5060 GB205 Comparison

Intel
GPU

Intel Arc Graphics 112EU Mobile

CORE STATE Meteor Lake
VRAM System Shared
CLOCK SPEED 2200 MHz
TDP 65 W
BUS WIDTH System Shared
ARCHITECTURE Xe-LPG
nm
PROCESS 10 nm
LAUNCH DATE 2023
VS
NVIDIA
GEFORCE

GeForce RTX 5060 GB205

CORE STATE GB205
VRAM 8 GB
CLOCK SPEED 2497 MHz
TDP 145 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2026

Analysis: Intel Arc Graphics 112EU Mobile vs NVIDIA GeForce RTX 5060 GB205

Where Each One Wins

The recorded data separates these two mobile graphics solutions into distinct performance classes. The Intel Arc Graphics 112EU Mobile operates as an integrated graphics processor (IGP) within the Meteor Lake chip, while the NVIDIA GeForce RTX 5060 GB205 is a discrete, dual-slot add-in board. Their benchmark profiles do not overlap; the NVIDIA part dominates across every measurable compute and rendering category.

The Intel solution delivers 3.942 TFLOPS of FP32 compute and a pixel rate of 52.80 GPixel/s. The NVIDIA part counters with 19.18 TFLOPS FP32 and 119.9 GPixel/s. That is a 4.87x gap in raw shader throughput and a 2.27x gap in pixel fill. In texture work, the Intel part produces 123.2 GTexel/s versus 299.6 GTexel/s for NVIDIA, a 2.43x margin. Every rate-based metric favors the discrete adapter.

The Intel iGPU claims wins only in form-factor categories: it is an IGP with no slot width, no power connectors, and system-shared memory. The RTX 5060 requires a dual-slot footprint, a single 8-pin connector, and a 300 W suggested PSU. Those are not performance wins, but they define where each part fits. The Intel solution suits compact, low-power portable systems. The NVIDIA part suits machines built around sustained discrete graphics throughput.

Neither part has recorded benchmark scores in the database, so the wins here come entirely from specification-derived rates. The Intel part's 50th percentile versus all GPUs matches the NVIDIA part's 50th percentile, but that percentile is based on an empty benchmark set. The actual compute rates tell the clearer story: the RTX 5060 wins every throughput category outright.

Architecture Differences

The two GPUs come from different foundries and process nodes. Intel uses its own 10 nm process for the Meteor Lake chip, while NVIDIA uses TSMC's 5 nm node for the GB205 die. The Intel architecture is Xe-LPG, part of the Arc Graphics-M generation. NVIDIA's is Blackwell 2.0, part of the GeForce 50 series.

Transistor counts differ enormously. The GB205 packs 31,100 million transistors on a 263 mm² die, yielding a density of 118.3M transistors per mm². The Intel part does not list a transistor count, die size, or density in the database, so no direct comparison is possible there. The NVIDIA chip's 8 GB GDDR7 memory on a 128-bit bus delivers 448.0 GB/s of bandwidth. The Intel iGPU uses system-shared memory with system-dependent bandwidth, so its memory throughput is not fixed.

Compute resources scale with the architecture split. The Intel part has 896 shading units, 56 texture mapping units, and 24 ROPs. The NVIDIA part has 3840 shading units, 120 TMUs, and 48 ROPs. The NVIDIA GPU also includes dedicated ray tracing cores (30) and tensor cores (120); the Intel part lists neither in the database.

Clock behavior differs as well. The Intel iGPU runs at a 300 MHz base and boosts to 2200 MHz. The NVIDIA part starts at 2280 MHz base and boosts to 2497 MHz. The NVIDIA memory clock is 1750 MHz with 28 Gbps effective transfer. The Intel memory clock is listed as "System Shared," meaning it depends on the host system's RAM.

API support shows a split. The Intel part supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. The NVIDIA part supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The DirectX 12_2 feature level on the NVIDIA side enables additional ray tracing and mesh shader capabilities that the Intel 12_1 level does not guarantee.

The bus interface also differs. Intel uses a Ring Bus, typical for an integrated part. NVIDIA uses PCIe 5.0 x8, a discrete interface. Display outputs on the Intel part are portable-device dependent, while the NVIDIA part lists 1x HDMI 2.1b and 3x DisplayPort 2.1b.

The Verdict

The data separates these parts by role rather than by direct competition. The Intel Arc Graphics 112EU Mobile is an integrated solution with 3.942 TFLOPS FP32, 52.80 GPixel/s pixel rate, and 123.2 GTexel/s texture rate. Those figures place it in the entry-level integrated class. The NVIDIA GeForce RTX 5060 GB205 is a discrete adapter with 19.18 TFLOPS FP32, 119.9 GPixel/s, and 299.6 GTexel/s. Those figures place it in the mainstream discrete class.

For systems that need no additional power connectors and no expansion slot, the Intel part is the only viable option of the two. Its 65 W TDP fits within the thermal envelope of a Meteor Lake laptop. The NVIDIA part's 145 W TDP, dual-slot cooler, and 300 W suggested PSU require a chassis designed for discrete graphics.

For workloads that stress shader throughput, memory bandwidth, or ray tracing, the NVIDIA part is the clear choice. Its 448.0 GB/s dedicated bandwidth versus system-dependent shared memory is a decisive advantage in texture-heavy scenes. Its 30 RT cores provide hardware ray tracing that the Intel part cannot match, since the Intel part lists no RT core count. Its 120 tensor cores enable AI-accelerated features that the Intel part lacks entirely.

The release dates also separate them. The Intel part entered production status in December 2023. The NVIDIA part is dated May 2026. The NVIDIA part's predecessor is listed as GeForce 40, and its successor as GeForce 60, confirming its position in a discrete product line. The Intel part's predecessor is HD Graphics-M, and no successor is listed.

The verdict from the recorded data: the Intel iGPU serves integrated, low-power portable systems. The NVIDIA discrete GPU serves performance-oriented laptops and small-form-factor desktops. They are not alternatives to each other; they are different product categories that happen to share a mobile form factor.

FAQ

Q: Which GPU has higher FP32 compute throughput?

A: The NVIDIA GeForce RTX 5060 GB205 delivers 19.18 TFLOPS FP32, while the Intel Arc Graphics 112EU Mobile delivers 3.942 TFLOPS. That is roughly 4.87x higher on the NVIDIA side.

Q: Does the Intel integrated GPU support hardware ray tracing?

A: The database lists no RT cores for the Intel Arc Graphics 112EU Mobile. The NVIDIA part lists 30 RT cores and supports DirectX 12 Ultimate (12_2), which includes ray tracing features.

Q: What memory configuration does each GPU use?

A: The Intel part uses system-shared memory with a system-dependent bandwidth. The NVIDIA part uses 8 GB of GDDR7 on a 128-bit bus with 448.0 GB/s bandwidth.

Q: What are the power requirements for each part?

A: The Intel iGPU has a 65 W TDP and no power connectors. The NVIDIA discrete GPU has a 145 W TDP, requires one 8-pin power connector, and lists a 300 W suggested PSU.

Q: Which GPU supports more advanced DirectX features?

A: The NVIDIA part supports DirectX 12 Ultimate (12_2). The Intel part supports DirectX 12 (12_1). The 12_2 feature level includes additional ray tracing and mesh shader capabilities.

Q: When was each GPU released?

A: The Intel Arc Graphics 112EU Mobile has a release date of December 2023. The NVIDIA GeForce RTX 5060 GB205 has a release date of May 2026.

Head-to-Head Benchmarks

The database contains no direct head-to-head benchmark entries for these two parts. The comparison below uses the specification-derived rates recorded in the database.

The largest win for the NVIDIA part is in FP32 compute. The RTX 5060's 19.18 TFLOPS versus the Intel part's 3.942 TFLOPS represents a 4.87x advantage. This gap affects every shader-bound workload, from general compute to modern rendering paths.

Pixel fill rate favors NVIDIA by 2.27x: 119.9 GPixel/s versus 52.80 GPixel/s. This matters for high-resolution rendering and heavy overdraw scenarios. Texture fill favors NVIDIA by 2.43x: 299.6 GTexel/s versus 123.2 GTexel/s. This matters for detail-heavy scenes and anisotropic filtering workloads.

Memory bandwidth is the most extreme gap. The NVIDIA part provides 448.0 GB/s of dedicated GDDR7 bandwidth. The Intel part's bandwidth is "System Dependent," meaning it varies with the host memory configuration. In any discrete comparison, the fixed 448.0 GB/s figure exceeds what shared system memory typically provides.

The ROP and TMU counts reinforce the NVIDIA advantage. The RTX 5060 has 48 ROPs versus 24 on the Intel part, and 120 TMUs versus 56. These are 2x and 2.14x ratios, respectively, consistent with the pixel and texture rate gaps.

Clock speeds tell a different story. The Intel part boosts to 2200 MHz from a 300 MHz base, a 7.33x boost ratio. The NVIDIA part boosts to 2497 MHz from a 2280 MHz base, only a 1.10x boost ratio. The Intel's wide clock range reflects power management on an integrated part. The NVIDIA's narrow range reflects a design that runs near its maximum clock continuously under load.

FP16 compute shows an architectural difference. The Intel part delivers 7.885 TFLOPS FP16 via a 2:1 ratio relative to FP32. The NVIDIA part delivers 19.18 TFLOPS FP16 at a 1:1 ratio. The NVIDIA part maintains full rate for FP16, while the Intel part halves its rate.

The NVIDIA part lists 31,100 million transistors on a 263 mm² die. The Intel part lists no transistor count or die size, so density comparison is impossible. The NVIDIA density of 118.3M transistors per mm² reflects the 5 nm TSMC process.

Shading unit counts show the largest structural gap. The NVIDIA part has 3840 shading units, 4.29x the Intel part's 896. This ratio aligns with the FP32 throughput ratio of 4.87x, with the small difference attributable to clock speeds.

Specification Differences

The two GPUs differ in nearly every recorded specification category. The table below lists only the fields where the two parts diverge.

| Specification | Intel Arc Graphics 112EU Mobile | NVIDIA GeForce RTX 5060 GB205 |

|---|---|---|

| Manufacturer | Intel | NVIDIA |

| Chip | Meteor Lake | GB205 |

| Architecture | Xe-LPG | Blackwell 2.0 |

| Generation | Arc Graphics-M (Meteor Lake) | GeForce 50 |

| Process Node | 10 nm | 5 nm |

| Foundry | Intel | TSMC |

| Transistors | Not listed | 31,100 million |

| Die Size | Not listed | 263 mm² |

| Transistor Density | Not listed | 118.3M / mm² |

| Base Clock | 300 MHz | 2280 MHz |

| Boost Clock | 2200 MHz | 2497 MHz |

| Memory Clock | System Shared | 1750 MHz 28 Gbps effective |

| Memory Size | System Shared | 8 GB |

| Memory Type | System Shared | GDDR7 |

| Memory Bus Width | System Shared | 128 bit |

| Memory Bandwidth | System Dependent | 448.0 GB/s |

| Shading Units | 896 | 3840 |

| TMUs | 56 | 120 |

| ROPs | 24 | 48 |

| RT Cores | Not listed | 30 |

| Tensor Cores | Not listed | 120 |

| Pixel Rate | 52.80 GPixel/s | 119.9 GPixel/s |

| Texture Rate | 123.2 GTexel/s | 299.6 GTexel/s |

| FP32 | 3.942 TFLOPS | 19.18 TFLOPS |

| FP16 | 7.885 TFLOPS (2:1) | 19.18 TFLOPS (1:1) |

| TDP | 65 W | 145 W |

| Slot Width | IGP | Dual-slot |

| Power Connectors | None | 1x 8-pin |

| Suggested PSU | Not listed | 300 W |

| Bus Interface | Ring Bus | PCIe 5.0 x8 |

| Display Outputs | Portable Device Dependent | 1x HDMI 2.1b, 3x DisplayPort 2.1b |

| DirectX | 12 (12_1) | 12 Ultimate (12_2) |

| Dimensions | Not listed | 241 mm length, 111 mm height, 40 mm width |

| Release Date | December 2023 | May 2026 |

| Predecessor | HD Graphics-M | GeForce 40 |

| Successor | Not listed | GeForce 60 |

| Launch MSRP | Not listed | 299 USD |

The Intel part shares the OpenGL 4.6 and Vulkan 1.4 API support with the NVIDIA part, so those fields do not differ. The production status is Active for both. The Intel part lists no launch MSRP in the database, while the NVIDIA part lists a 299 USD launch MSRP.

DETAILED SPECIFICATIONS

SPECIFICATION
Graphics 112EU Mobile
RTX 5060 GB205
Core Specs
Shading Units
896
3,840 +328.6%
Shaders
896
3,840 +328.6%
TMUs
56
120 +114.3%
ROPs
24
48 +100.0%
SM Count
—
30
Execution Units
112
—
Clocks
Base Clock
300 MHz
2280 MHz
Boost Clock
2200 MHz
2497 MHz
Memory Clock
System Shared
1750 MHz 28 Gbps effective
Memory
Memory Size
System Shared
8 GB
VRAM (MB)
—
8,192
Memory Type
System Shared
GDDR7
Memory Bus
System Shared
128 bit
Bandwidth
System Dependent
448.0 GB/s
Cache
L1 Cache
—
128 KB (per SM)
L2 Cache
—
32 MB
Performance
Pixel Rate
52.80 GPixel/s
119.9 GPixel/s
Texture Rate
123.2 GTexel/s
299.6 GTexel/s
FP32 (TFLOPS)
3.942 TFLOPS
19.18 TFLOPS
FP64 (TFLOPS)
—
299.6 GFLOPS (1:64)
FP16 (TFLOPS)
7.885 TFLOPS (2:1)
19.18 TFLOPS (1:1)
AI/RT
RT Cores
—
30
Tensor Cores
—
120
Power
TDP
65 W
145 W
TDP (W)
65
145 +123.1%
Suggested PSU
—
300 W
Power Connectors
—
1x 8-pin
Architecture
Architecture
Xe-LPG
Blackwell 2.0
GPU Name
Meteor Lake
GB205
Generation
Arc Graphics-M (Meteor Lake)
GeForce 50
Process Size
10 nm
5 nm
Transistors
—
31,100 million
Die Size
—
263 mm²
Foundry
Intel
TSMC
Density
—
118.3M / mm²
API Support
DirectX
12 (12_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
—
12.0
Shader Model
6.6
6.9
Physical
Slot Width
IGP
Dual-slot
Length
—
241 mm 9.5 inches
Height
—
111 mm 4.4 inches
Outputs
Portable Device Dependent
1x HDMI 2.1b3x DisplayPort 2.1b
Bus Interface
Ring Bus
PCIe 5.0 x8
Other
Launch Price
—
299 USD
Production
Active
Active
Predecessor
HD Graphics-M
GeForce 40
Successor
—
GeForce 60
View Arc Graphics 112EU Mobile Details View GeForce RTX 5060 GB205 Details