Intel Arc G3 vs Intel Arc Graphics 24EU Comparison
Intel Arc G3
Arc Graphics 24EU
PERFORMANCE BENCHMARKS
Analysis: Intel Arc G3 vs Intel Arc Graphics 24EU
Intel Arc G3 and Intel Arc Graphics 24EU represent two distinct approaches to integrated graphics within Intel’s current mobile and desktop lineups. The G3 is a high-end integrated part built on the newer Xe3-LPG architecture, while the 24EU is a low-end integrated solution based on the previous Xe-LPG design. The recorded data shows a massive performance gulf between the two, driven by differences in execution units, clock speeds, and feature support. This analysis walks through the benchmark measurements, architectural differences, and specification gaps using only the database records.
Head-to-Head Benchmarks
The database contains no direct head-to-head benchmark entries for these two parts, so the comparison relies on the recorded 3DMark Steel Nomad DX12 result for the Intel Arc Graphics 24EU and the specification-derived performance numbers for the Intel Arc G3. The 24EU scores 733 points in 3DMark Steel Nomad DX12, placing it at the 3rd percentile among all GPUs in the database. Its nearest rivals include the Intel Arc Graphics 32EU and Intel Arc Graphics 64EU, both scoring exactly 733 points with a delta of 0%, indicating that within this specific test, the 24EU performs identically to those higher-configuration parts. The AMD Radeon HD 6470M scores 723 points, putting the 24EU 1.4% ahead, while the NVIDIA GeForce GT 415M scores 751 points, putting the 24EU 2.4% behind.
The Intel Arc G3 has no recorded benchmark scores, so its performance must be interpreted from its compute specifications. The G3 delivers 6.144 TFLOPS of FP32 performance and 12.29 TFLOPS of FP16 performance with a 2:1 ratio. The 24EU delivers 768.0 GFLOPS of FP32 performance and 1.536 TFLOPS of FP16 performance with the same 2:1 ratio. That puts the G3 at exactly 8 times the FP32 throughput of the 24EU. The pixel rate tells a similar story: the G3 renders 48.00 GPixel/s versus 12.00 GPixel/s for the 24EU, a 4x advantage. Texture rate shows a 96.00 GTexel/s figure for the G3 against 24.00 GTexel/s for the 24EU, again a 4x advantage.
The boost clock difference matters as well. The G3 boosts to 2400 MHz while the 24EU boosts to 2000 MHz, a 20% higher peak frequency for the G3. Both parts share a 300 MHz base clock. The G3’s 1280 shading units against the 24EU’s 192 shading units explain the raw compute gap, and the G3’s 40 texture mapping units and 20 raster output pipelines dwarf the 24EU’s 12 TMUs and 6 ROPs. The G3 also includes 10 ray tracing cores, while the 24EU lists no ray tracing hardware at all. Given these figures, the G3 would be expected to outperform the 24EU by a wide margin in any workload that scales with shading units, texture throughput, or pixel fill rate, though the lack of a direct benchmark in the database prevents an exact measured delta.
The Verdict
The data indicates that the Intel Arc G3 is intended for substantially heavier graphics workloads than the Intel Arc Graphics 24EU. The G3’s FP32 throughput of 6.144 TFLOPS is 8 times the 24EU’s 768.0 GFLOPS, and its texture rate and pixel rate are each 4 times higher. The 24EU sits at the 3rd percentile of all GPUs in the database, meaning it is among the slowest recorded parts, and its nearest rivals are all low-end integrated or legacy discrete GPUs. The G3 sits at the 50th percentile, placing it in the middle of the overall GPU distribution, a far stronger position.
For users selecting between these two, the choice depends entirely on the workload. The 24EU is suited for basic display output, lightweight 2D tasks, and undemanding 3D applications where the 733-point Steel Nomad score is acceptable. The G3, with 10 ray tracing cores and 8 times the compute throughput, is the only one of the two that could reasonably handle modern 3D games or ray-traced content, though the database does not include a direct benchmark to confirm this. The G3 also carries a 25 W TDP against the 24EU’s 65 W TDP, meaning the higher-performance part consumes less than half the power budget, a notable efficiency advantage.
Architecture Differences
The Intel Arc G3 is built on the Xe3-LPG architecture and uses the Panther Lake chip, belonging to the Arc Graphics-M (Panther Lake) generation. The Intel Arc Graphics 24EU uses the Xe-LPG architecture and the Arrow Lake-S chip, belonging to the Arc Graphics (Arrow Lake) generation. These are different architecture generations, with Xe3-LPG representing a newer design than Xe-LPG. The G3 is fabricated on a 3 nm process at Intel’s own foundry, while the 24EU is also on a 3 nm process but at TSMC. Both parts share the same API feature set, supporting DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.
The architectural differences extend to the compute layout. The G3 has 1280 shading units, 40 TMUs, 20 ROPs, and 10 ray tracing cores. The 24EU has 192 shading units, 12 TMUs, and 6 ROPs, with no ray tracing cores listed. The presence of dedicated ray tracing hardware in the G3 is a fundamental architectural distinction, as the 24EU cannot accelerate ray-traced effects in hardware. The G3’s boost clock of 2400 MHz versus the 24EU’s 2000 MHz also reflects the newer architecture’s ability to sustain higher frequencies. The G3’s transistor count is listed as unknown, while the 24EU’s chip contains 17,800 million transistors on a 243 mm² die with a density of 73.3 million transistors per square millimeter.
The memory subsystem is identical in structure: both use system shared memory with a system shared bus width and system dependent bandwidth. Neither part has dedicated VRAM, so both rely on the host system’s memory for all graphics data. This means actual memory performance varies with the platform, and the database does not record a fixed bandwidth figure for either part. The G3’s display outputs are listed as portable device dependent, while the 24EU’s are motherboard dependent, reflecting their intended platforms: the G3 for mobile devices and the 24EU for desktop motherboards.
Specification Differences
The two parts differ across nearly every recorded specification field. The G3 uses the newer Xe3-LPG architecture with a Panther Lake chip, while the 24EU uses Xe-LPG with an Arrow Lake-S chip. The G3 is fabricated at Intel’s foundry, the 24EU at TSMC. The G3’s transistor count, die size, and transistor density are all unknown, while the 24EU records 17,800 million transistors, 243 mm² die size, and 73.3 million transistors per square millimeter. The G3 boosts to 2400 MHz, the 24EU to 2000 MHz, with both at a 300 MHz base.
The compute difference is stark: the G3 has 1280 shading units versus 192, 40 TMUs versus 12, 20 ROPs versus 6, and 10 ray tracing cores versus none. The G3’s pixel rate is 48.00 GPixel/s against 12.00 GPixel/s, its texture rate is 96.00 GTexel/s against 24.00 GTexel/s, and its FP32 throughput is 6.144 TFLOPS against 768.0 GFLOPS. FP16 performance is 12.29 TFLOPS for the G3 and 1.536 TFLOPS for the 24EU. The G3 has a 25 W TDP, while the 24EU has a 65 W TDP. The G3 lists no power connector information, while the 24EU lists no power connector at all. The G3 uses an IGP bus interface, the 24EU uses a Ring Bus interface. The G3’s display outputs are portable device dependent, the 24EU’s are motherboard dependent. The G3 is in the Arc Graphics-M (Panther Lake) generation, the 24EU in the Arc Graphics (Arrow Lake) generation. The G3’s predecessor is not listed, while the 24EU’s predecessor is HD Graphics. The G3 was released later, with a 2026 release date, while the 24EU has a 2024 release date. Neither part has a recorded launch MSRP.
FAQ
Q: Which GPU has higher FP32 compute performance?
A: The Intel Arc G3 delivers 6.144 TFLOPS of FP32 performance, which is 8 times the 768.0 GFLOPS recorded for the Intel Arc Graphics 24EU.
Q: Does the Intel Arc Graphics 24EU support hardware ray tracing?
A: No. The database lists 10 ray tracing cores for the Intel Arc G3, while the Intel Arc Graphics 24EU has no ray tracing cores recorded.
Q: How does the Intel Arc Graphics 24EU compare to its nearest rivals in 3DMark Steel Nomad DX12?
A: The 24EU scores 733 points. The Intel Arc Graphics 32EU and Intel Arc Graphics 64EU both score 733 points with a 0% delta, the AMD Radeon HD 6470M scores 723 points, and the NVIDIA GeForce GT 415M scores 751 points, putting the 24EU 1.4% ahead of the AMD part and 2.4% behind the NVIDIA part.
Q: What is the TDP difference between the two GPUs?
A: The Intel Arc G3 has a 25 W TDP, while the Intel Arc Graphics 24EU has a 65 W TDP. The higher-performance G3 consumes less power.
Q: Do both GPUs use dedicated video memory?
A: No. Both use system shared memory with a system shared bus width and system dependent bandwidth, so neither has dedicated VRAM.
Q: Which GPU has a higher boost clock?
A: The Intel Arc G3 boosts to 2400 MHz, while the Intel Arc Graphics 24EU boosts to 2000 MHz. Both have a 300 MHz base clock.
Where Each One Wins
The Intel Arc G3 wins in every compute and throughput category recorded in the database. It has 8 times the FP32 throughput, 4 times the texture rate, 4 times the pixel rate, and a 20% higher boost clock. It is the only one of the two with ray tracing cores, and it does so at 25 W TDP rather than 65 W. The G3 is the clear choice for any workload that stresses shading units, texture filtering, pixel fill, or ray-traced effects. Its 50th percentile ranking across all GPUs indicates mid-range performance, and its 1280 shading units provide a wide base for parallel compute tasks.
The Intel Arc Graphics 24EU wins in efficiency of implementation for light duties. Its 65 W TDP is higher, but it is a much simpler part with only 192 shading units, making it cheaper to integrate into a desktop chip. Its 733-point Steel Nomad score matches the Intel Arc Graphics 32EU and Intel Arc Graphics 64EU exactly, suggesting that in this particular test, the 24EU configuration is not the limiting factor, and the platform memory bandwidth may be holding all three back. The 24EU also has a recorded predecessor, HD Graphics, which the G3 lacks. For basic display, video playback, and legacy 2D workloads, the 24EU provides adequate performance while occupying a minimal footprint on the chip. The G3’s portable device dependent display outputs indicate a mobile focus, while the 24EU’s motherboard dependent outputs indicate a desktop focus, so the intended platform also separates the two.