Intel Arc B370 vs Intel Arc Graphics 112EU Mobile Comparison

Intel
GPU

Intel Arc B370

CORE STATE Panther Lake
VRAM System Shared
CLOCK SPEED 2400 MHz
TDP 25 W
BUS WIDTH System Shared
ARCHITECTURE Xe3-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2026
VS
Intel
GPU

Arc Graphics 112EU Mobile

CORE STATE Meteor Lake
VRAM System Shared
CLOCK SPEED 2200 MHz
TDP 65 W
BUS WIDTH System Shared
ARCHITECTURE Xe-LPG
nm
PROCESS 10 nm
LAUNCH DATE 2023

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
1,184
N/A

Analysis: Intel Arc B370 vs Intel Arc Graphics 112EU Mobile

Head-to-Head Benchmarks

The recorded data shows only one direct benchmark result for the Intel Arc B370: a 3DMark Steel Nomad DX12 score of 1184 points. The Intel Arc Graphics 112EU Mobile has no benchmark entries in the database, which places the comparison on uneven footing. The Arc B370 sits in the 5th percentile of all GPUs, while the 112EU Mobile holds a 50th percentile position despite its missing score data, indicating that the 112EU Mobile's percentile ranking derives from its broader performance class rather than a specific measurement.

The Arc B370's 1184-point result places it in a tight cluster of legacy and mobile parts. It trails the ATI Mobility Radeon HD 5570 by 0.2%, the ATI Radeon HD 5770 by 0.5%, and the AMD Radeon HD 7650M by 0.7%, while leading the AMD FirePro M2000 by 1.4%. These deltas are marginal, all within a 2.1 percentage-point spread, which suggests the Arc B370 performs at a level comparable to those older discrete GPUs. The 112EU Mobile cannot be compared directly through benchmark scores, but its 50th percentile ranking indicates it occupies a mid-pack position among all recorded GPUs, a far higher standing than the Arc B370's 5th percentile.

The compute throughput figures separate the two parts clearly. The Arc B370 delivers 6.144 TFLOPS FP32 and 12.29 TFLOPS FP16 (2:1), while the 112EU Mobile produces 3.942 TFLOPS FP32 and 7.885 TFLOPS FP16 (2:1). The Arc B370 leads by 55.9% in FP32 and 55.8% in FP16 arithmetic throughput. However, the 112EU Mobile counters in texture and pixel processing. Its texture rate of 123.2 GTexel/s exceeds the Arc B370's 96.00 GTexel/s by 28.3%, and its pixel rate of 52.80 GPixel/s beats the Arc B370's 48.00 GPixel/s by 10.0%. The shading unit counts reflect this split: the Arc B370 has 1280 shading units versus 896 for the 112EU Mobile, a 42.9% advantage, but the 112EU Mobile has 56 texture mapping units versus 40, a 40.0% advantage, and 24 raster output units versus 20, a 20.0% advantage.

Clock behavior also differs. Both parts share a 300 MHz base clock, but the Arc B370 boosts to 2400 MHz, which is 9.1% higher than the 112EU Mobile's 2200 MHz boost. The Arc B370's higher boost clock contributes to its substantial lead in arithmetic throughput, while the 112EU Mobile's higher TMU and ROP counts allow it to win in fill-rate metrics.

The thermal envelope diverges sharply. The Arc B370 has a 25 W TDP, while the 112EU Mobile is rated at 65 W, meaning the 112EU Mobile consumes 2.6 times the power budget. Despite that large power draw difference, the 112EU Mobile only wins in texture and pixel throughput, losing decisively in raw compute. The data suggests the Arc B370 achieves superior compute efficiency per watt, though the database does not include a direct efficiency metric to confirm this.

The Verdict

The benchmark evidence points to a split decision based on workload type. For compute-heavy tasks such as shader arithmetic, FP16 processing, and general DX12 workloads, the Intel Arc B370 is the stronger part, with 6.144 TFLOPS FP32 versus 3.942 TFLOPS and a 2400 MHz boost clock that outpaces the 112EU Mobile's 2200 MHz. Its 1184-point Steel Nomad score, while modest in absolute terms and near parity with 2010-era ATI parts, at least provides a measurable data point.

For texture-bound and rasterization-heavy tasks, the Intel Arc Graphics 112EU Mobile holds the advantage. Its 123.2 GTexel/s texture rate and 52.80 GPixel/s pixel rate exceed the Arc B370's respective 96.00 GTexel/s and 48.00 GPixel/s. The 112EU Mobile also carries 24 ROPs versus 20, which benefits fill-rate-limited scenarios.

The 112EU Mobile's 50th percentile ranking versus the Arc B370's 5th percentile suggests that, in the broader GPU landscape, the 112EU Mobile is regarded as a mid-range performer while the Arc B370 sits near the bottom. However, this percentile gap is complicated by the 112EU Mobile's absence of recorded benchmark scores. The database shows the Arc B370 as an active product with a 2026 release date, while the 112EU Mobile launched in 2023 and is also active, with the HD Graphics-M as its predecessor.

The TDP difference matters for system integration. The Arc B370 fits into a 25 W envelope, suitable for compact portable devices, while the 112EU Mobile requires 65 W, a much larger power allocation. The Arc B370's 1280 shading units and 10 RT cores (the 112EU Mobile has no listed RT core count) make it the more feature-complete compute solution, despite its lower raster throughput.

Users prioritizing shader compute, ray tracing, and lower power draw should select the Arc B370. Users prioritizing texture fill and pixel output, where the 112EU Mobile leads, should select that part, provided the 65 W power budget is acceptable.

Architecture Differences

The two GPUs come from different Intel generations. The Arc B370 uses the Panther Lake chip with Xe3-LPG architecture, belonging to the Arc Graphics-M (Panther Lake) generation. The 112EU Mobile uses the Meteor Lake chip with Xe-LPG architecture, in the Arc Graphics-M (Meteor Lake) generation. Both are built by Intel, but the process nodes differ: the Arc B370 uses a 3 nm node, while the 112EU Mobile uses a 10 nm node. The 3 nm process is a newer and denser manufacturing technology, which helps explain the Arc B370's higher boost clock and superior compute throughput despite its lower TDP.

The Arc B370 includes 10 ray tracing cores, whereas the 112EU Mobile lists no ray tracing cores in the database. This gives the Arc B370 a distinct feature for ray-traced workloads. Both parts support DirectX, OpenGL, and Vulkan, but the API versions differ. The Arc B370 supports DirectX 12 Ultimate (12_2), while the 112EU Mobile supports DirectX 12 (12_1). The 12_2 feature level includes additional capabilities such as mesh shaders and enhanced ray tracing, which the 12_1 level does not fully cover. Both support OpenGL 4.6 and Vulkan 1.4.

The bus interface also differs. The Arc B370 uses IGP (integrated graphics processor) as its bus interface, while the 112EU Mobile uses a Ring Bus. Both are integrated solutions with no dedicated memory, using System Shared for memory size, type, and bus width, with bandwidth marked as System Dependent. The memory subsystem is therefore identical in configuration, with both relying on shared system memory.

The 112EU Mobile's higher TMU count of 56 versus 40 and higher ROP count of 24 versus 20 suggest its Xe-LPG architecture allocates more hardware to texture and raster operations. The Arc B370's Xe3-LPG architecture, with 1280 shading units and 10 RT cores, prioritizes shader and ray tracing throughput. The 25 W TDP of the Arc B370 versus 65 W for the 112EU Mobile indicates a significant efficiency improvement in the newer architecture, likely enabled by the 3 nm node.

The release dates reflect the generational gap: the 112EU Mobile was released in December 2023, while the Arc B370 is dated January 2026. The predecessor relationship is documented only for the 112EU Mobile, which lists HD Graphics-M as its predecessor. The Arc B370 has no predecessor or successor listed.

Specification Differences

The table below summarizes the fields where the two parts differ, based on the database records.

| Specification | Intel Arc B370 | Intel Arc Graphics 112EU Mobile |

|---|---|---|

| Chip | Panther Lake | Meteor Lake |

| Architecture | Xe3-LPG | Xe-LPG |

| Generation | Arc Graphics-M (Panther Lake) | Arc Graphics-M (Meteor Lake) |

| Process Node | 3 nm | 10 nm |

| Boost Clock | 2400 MHz | 2200 MHz |

| Shading Units | 1280 | 896 |

| TMUs | 40 | 56 |

| ROPs | 20 | 24 |

| RT Cores | 10 | None listed |

| Pixel Rate | 48.00 GPixel/s | 52.80 GPixel/s |

| Texture Rate | 96.00 GTexel/s | 123.2 GTexel/s |

| FP32 | 6.144 TFLOPS | 3.942 TFLOPS |

| FP16 | 12.29 TFLOPS (2:1) | 7.885 TFLOPS (2:1) |

| TDP | 25 W | 65 W |

| Bus Interface | IGP | Ring Bus |

| DirectX | 12 Ultimate (12_2) | 12 (12_1) |

| Release Date | 2026-01-26 | 2023-12-13 |

| Predecessor | None | HD Graphics-M |

| Benchmark Score | 1184 (Steel Nomad DX12) | None |

| Percentile vs All GPUs | 5 | 50 |

Both parts share a 300 MHz base clock, System Shared memory configuration, System Dependent bandwidth, IGP slot width, Portable Device Dependent display outputs, OpenGL 4.6, Vulkan 1.4, and no launch MSRP. The power connectors field is "None" for the Arc B370 and not listed for the 112EU Mobile. Both have unknown or null transistor counts, die sizes, and dimensions.

FAQ

Q: Which GPU has higher raw compute throughput?

A: The Intel Arc B370 delivers 6.144 TFLOPS FP32 and 12.29 TFLOPS FP16 (2:1), compared to the Intel Arc Graphics 112EU Mobile's 3.942 TFLOPS FP32 and 7.885 TFLOPS FP16 (2:1). The Arc B370 leads by approximately 55.9% in FP32 and 55.8% in FP16.

Q: Does the Intel Arc Graphics 112EU Mobile have any performance advantage?

A: Yes, the 112EU Mobile leads in texture and pixel fill rates. Its texture rate is 123.2 GTexel/s versus 96.00 GTexel/s for the Arc B370, a 28.3% advantage, and its pixel rate is 52.80 GPixel/s versus 48.00 GPixel/s, a 10.0% advantage.

Q: How do the benchmark scores compare?

A: The Arc B370 has a recorded 3DMark Steel Nomad DX12 score of 1184 points. The 112EU Mobile has no benchmark entries in the database. The Arc B370's score is within 0.2% to 0.7% of three ATI parts and 1.4% ahead of one AMD FirePro part.

Q: What are the power consumption differences?

A: The Arc B370 has a TDP of 25 W, while the 112EU Mobile has a TDP of 65 W. The 112EU Mobile consumes 2.6 times the power budget of the Arc B370.

Q: Do both GPUs support the same DirectX version?

A: No. The Arc B370 supports DirectX 12 Ultimate (12_2), while the 112EU Mobile supports DirectX 12 (12_1). Both support OpenGL 4.6 and Vulkan 1.4.

Q: Which GPU has ray tracing capability?

A: The Arc B370 lists 10 ray tracing cores. The 112EU Mobile has no ray tracing cores listed in the database.

DETAILED SPECIFICATIONS

SPECIFICATION
B370
Graphics 112EU Mobile
Core Specs
Shading Units
1,280
896 -30.0%
Shaders
1,280
896 -30.0%
TMUs
40
56 +40.0%
ROPs
20
24 +20.0%
Execution Units
10
112 +1020.0%
Clocks
Base Clock
300 MHz
300 MHz
Boost Clock
2400 MHz
2200 MHz
Memory Clock
System Shared
System Shared
Memory
Memory Size
System Shared
System Shared
Memory Type
System Shared
System Shared
Memory Bus
System Shared
System Shared
Bandwidth
System Dependent
System Dependent
Cache
L1 Cache
64 KB (per EU)
L2 Cache
16 MB
Performance
Pixel Rate
48.00 GPixel/s
52.80 GPixel/s
Texture Rate
96.00 GTexel/s
123.2 GTexel/s
FP32 (TFLOPS)
6.144 TFLOPS
3.942 TFLOPS
FP64 (TFLOPS)
768.0 GFLOPS (1:8)
FP16 (TFLOPS)
12.29 TFLOPS (2:1)
7.885 TFLOPS (2:1)
AI/RT
RT Cores
10
XMX Cores
80
Power
TDP
25 W
65 W
TDP (W)
25
65 +160.0%
Power Connectors
None
Architecture
Architecture
Xe3-LPG
Xe-LPG
GPU Name
Panther Lake
Meteor Lake
Generation
Arc Graphics-M (Panther Lake)
Arc Graphics-M (Meteor Lake)
Process Size
3 nm
10 nm
Transistors
unknown
Die Size
unknown
Foundry
Intel
Intel
API Support
DirectX
12 Ultimate (12_2)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
Shader Model
6.9
6.6
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
IGP
Ring Bus
Other
Production
Active
Active
Predecessor
HD Graphics-M
View Arc B370 Details View Arc Graphics 112EU Mobile Details