Intel Arc A530M vs NVIDIA GeForce RTX 5070 Mobile Comparison

Intel
GPU

Intel Arc A530M

CORE STATE DG2-256
VRAM 8 GB
CLOCK SPEED 1300 MHz
TDP 65 W
BUS WIDTH 128 bit
ARCHITECTURE Xe-HPG
nm
PROCESS 6 nm
LAUNCH DATE 2023
VS
NVIDIA
GEFORCE

GeForce RTX 5070 Mobile

CORE STATE GB206
VRAM 8 GB
CLOCK SPEED 1425 MHz
TDP 50 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

geekbench_opencl
49,735
122,238
geekbench_vulkan
43,492
116,960
passmark_directx_10
N/A
129
passmark_directx_11
N/A
192
passmark_directx_12
N/A
93
passmark_directx_9
N/A
214
passmark_g2d
N/A
896
passmark_g3d
N/A
20,355
passmark_gpu_compute
N/A
8,279

Analysis: Intel Arc A530M vs NVIDIA GeForce RTX 5070 Mobile

Head-to-Head Benchmarks

The recorded data contains two head-to-head benchmark comparisons between the Intel Arc A530M and the NVIDIA GeForce RTX 5070 Mobile. The results are decisive in both cases, with the NVIDIA part taking every test by a substantial margin.

In the Geekbench OpenCL test, the Intel Arc A530M scores 49,735 points, while the NVIDIA GeForce RTX 5070 Mobile reaches 122,238 points. This represents a delta of -59.3% for the Intel part, meaning the NVIDIA GPU delivers more than double the raw compute performance in this workload. The OpenCL test is generally compute-oriented, exercising general-purpose GPU math through the OpenCL API, so this gap reflects a large difference in raw shader throughput and memory bandwidth.

The Vulkan test tells a similar story. The Intel Arc A530M records 43,492 points, while the NVIDIA GeForce RTX 5070 Mobile achieves 116,960 points. The delta here is -62.8%, an even larger relative deficit for the Intel part. Vulkan is a lower-level graphics API that can expose hardware differences more directly, and the recorded data suggests the NVIDIA GPU holds a commanding lead in this scenario as well.

Across both benchmarks, the NVIDIA GeForce RTX 5070 Mobile wins 2 out of 2 comparisons, while the Intel Arc A530M records 0 wins. The average benchmark score for the Intel part is 46,614, which places it at the 85th percentile of all GPUs in the database. The NVIDIA part, despite its much higher scores in the two head-to-head tests, has an average benchmark score of 29,928, which places it at the 75th percentile. This discrepancy arises because the NVIDIA part's average includes additional benchmark entries, such as Passmark tests, which pull its mean downward relative to its Geekbench results.

The nearest rivals for the Intel Arc A530M include the AMD Radeon RX 5600M at 46,601 (delta 0%), the AMD Radeon RX 6550M at 46,702 (delta -0.2%), the NVIDIA RTX A2000 at 46,043 (delta 1.2%), and the NVIDIA RTX 5880 Ada Generation at 45,972 (delta 1.4%). These deltas are all within a narrow band, indicating that the Intel part sits in a competitive cluster where small single-digit percentage differences separate adjacent products.

For the NVIDIA GeForce RTX 5070 Mobile, the nearest rivals include the NVIDIA GeForce RTX 3070 Ti at 29,945 (delta -0.1%), the NVIDIA GeForce RTX 2080 Ti at 29,783 (delta 0.5%), the AMD Radeon RX 6800 at 30,095 (delta -0.6%), and the AMD Radeon RX 6700 at 30,433 (delta -1.7%). The NVIDIA part's average score is essentially tied with these products, despite its much higher Geekbench numbers, again due to the broader mix of benchmarks in its average.

Architecture Differences

The two GPUs come from different manufacturers and use fundamentally different underlying architectures. The Intel Arc A530M is built on the Xe-HPG architecture, specifically the DG2-256 chip, and belongs to the Alchemist generation within the Arc 5 Mobile lineup. The NVIDIA GeForce RTX 5070 Mobile uses the Blackwell 2.0 architecture, built around the GB206 chip, and is part of the GeForce 50 Mobile generation.

The manufacturing process differs as well. Intel uses a 6 nm process node, while NVIDIA uses a 5 nm node, both fabricated by TSMC. The transistor counts diverge sharply: the Intel chip contains 11,500 million transistors on a die size of 269 mm², resulting in a transistor density of 42.8 million per mm². The NVIDIA chip packs 21,900 million transistors onto a smaller die of 181 mm², yielding a much higher density of 121.0 million per mm². This means the NVIDIA part fits nearly twice the transistors into a substantially smaller physical area, which correlates with its higher shader count and additional hardware features.

The shading resources differ significantly. The Intel Arc A530M has 1,536 shading units, 96 texture mapping units, and 48 raster operation pipelines. The NVIDIA GeForce RTX 5070 Mobile more than triples the shading units with 4,608, and also increases texture mapping units to 144 while keeping the same 48 ROPs. Ray tracing hardware also differs: Intel provides 12 ray tracing cores, while NVIDIA offers 36. Additionally, the NVIDIA part includes 144 tensor cores, which the Intel part does not have at all in its specification listing.

The compute throughput numbers reflect these architectural differences. The Intel part delivers 3.994 TFLOPS of FP32 performance and 7.987 TFLOPS of FP16 performance (at a 2:1 ratio). The NVIDIA part delivers 13.13 TFLOPS of FP32 and 13.13 TFLOPS of FP16 (at a 1:1 ratio). The NVIDIA part's FP16 and FP32 rates are equal, indicating it does not rely on a 2:1 shader packing scheme, whereas Intel's FP16 number is double its FP32 rate.

Pixel and texture rates also favor NVIDIA. The Intel part achieves 62.40 GPixel/s and 124.8 GTexel/s, while the NVIDIA part reaches 68.40 GPixel/s and 205.2 GTexel/s. The texture rate advantage is particularly pronounced, more than 60% higher for NVIDIA, which aligns with its larger TMU count.

The memory subsystems differ in type and bandwidth. Intel uses 8 GB of GDDR6 memory on a 128-bit bus, with an effective data rate of 14 Gbps and total bandwidth of 224.0 GB/s. NVIDIA also uses 8 GB, but of GDDR7 memory, on an equally wide 128-bit bus, with an effective data rate of 24 Gbps and total bandwidth of 384.0 GB/s. The NVIDIA memory is 71% faster in bandwidth, which is a critical factor in both compute and gaming workloads.

The bus interface also differs: Intel uses PCIe 4.0 x8, while NVIDIA uses PCIe 5.0 x16, doubling the available lanes and doubling the per-lane data rate. Both parts are listed as integrated graphics products (IGP slot width) with portable device dependent display outputs, meaning they are designed for laptops rather than desktop cards.

Where Each One Wins

Based on the recorded benchmark data, the NVIDIA GeForce RTX 5070 Mobile wins in every measured category. There are no benchmark tests in the database where the Intel Arc A530M comes out ahead. The two head-to-head tests, Geekbench OpenCL and Geekbench Vulkan, both show NVIDIA with a decisive lead of roughly 59% and 63%, respectively.

The Intel Arc A530M's position in the database is defined by its average benchmark score of 46,614, which is competitive with its nearest rivals. It sits at the 85th percentile of all GPUs, which puts it in the upper tier of the database, but its performance class is clearly below the NVIDIA part. The Intel GPU's nearest rivals, such as the AMD Radeon RX 5600M and RX 6550M, have average scores within 0.2% of the Intel part, indicating that the Arc A530M occupies a specific performance band that is roughly equivalent to those mid-range mobile GPUs.

The NVIDIA GeForce RTX 5070 Mobile, despite its lower percentile ranking of 75, shows much higher peak scores in the Geekbench tests. Its nearest rivals include the RTX 3070 Ti and RTX 2080 Ti, which are previous-generation enthusiast-class parts, and the delta between them is very small. This suggests the GeForce RTX 5070 Mobile performs in the same tier as those older high-end GPUs, even though its average score is dragged down by additional Passmark entries.

For use cases, the NVIDIA part is the clear choice for compute-heavy and graphics-heavy workloads that stress raw shader throughput, ray tracing, and memory bandwidth. Its 36 ray tracing cores and 144 tensor cores give it dedicated hardware for ray-traced effects and AI-accelerated tasks, respectively, which the Intel part lacks entirely. The NVIDIA part's 1:1 FP16-to-FP32 ratio also means it handles FP16 workloads at full rate without any packing penalty, which can matter for certain machine learning and scientific workloads.

The Intel Arc A530M, on the other hand, has no recorded wins in any benchmark category. Its strengths, if any, would have to be inferred from its specification sheet rather than from benchmark results. It uses a larger die area and lower transistor density, which may have implications for thermal and power characteristics, but the recorded data does not include such measurements. The Intel part's 65 W TDP is higher than the NVIDIA part's 50 W TDP, so it draws more power while delivering less performance.

Specification Differences

The following fields differ between the two parts in the database:

  • Architecture: Intel uses Xe-HPG; NVIDIA uses Blackwell 2.0.
  • Chip: Intel uses DG2-256; NVIDIA uses GB206.
  • Generation: Intel is Alchemist (Arc 5 Mobile); NVIDIA is GeForce 50 Mobile.
  • Process node: Intel is 6 nm; NVIDIA is 5 nm.
  • Transistors: Intel has 11,500 million; NVIDIA has 21,900 million.
  • Die size: Intel is 269 mm²; NVIDIA is 181 mm².
  • Transistor density: Intel is 42.8M/mm²; NVIDIA is 121.0M/mm².
  • Base clock: Intel is 900 MHz; NVIDIA is 907 MHz.
  • Boost clock: Intel is 1300 MHz; NVIDIA is 1425 MHz.
  • Memory clock: Intel is 1750 MHz (14 Gbps effective); NVIDIA is 1500 MHz (24 Gbps effective).
  • Memory type: Intel uses GDDR6; NVIDIA uses GDDR7.
  • Memory bandwidth: Intel is 224.0 GB/s; NVIDIA is 384.0 GB/s.
  • Shading units: Intel has 1,536; NVIDIA has 4,608.
  • TMUs: Intel has 96; NVIDIA has 144.
  • RT cores: Intel has 12; NVIDIA has 36.
  • Tensor cores: Intel has none listed; NVIDIA has 144.
  • Pixel rate: Intel is 62.40 GPixel/s; NVIDIA is 68.40 GPixel/s.
  • Texture rate: Intel is 124.8 GTexel/s; NVIDIA is 205.2 GTexel/s.
  • FP32 performance: Intel is 3.994 TFLOPS; NVIDIA is 13.13 TFLOPS.
  • FP16 performance: Intel is 7.987 TFLOPS (2:1); NVIDIA is 13.13 TFLOPS (1:1).
  • TDP: Intel is 65 W; NVIDIA is 50 W.
  • Power connectors: Intel has none listed; NVIDIA has "None".
  • Bus interface: Intel is PCIe 4.0 x8; NVIDIA is PCIe 5.0 x16.
  • Release date: Intel is 2023-07-31; NVIDIA is 2025-04-14.
  • Predecessor: Intel has none; NVIDIA's predecessor is GeForce 40 Mobile.

FAQ

Q: Which GPU has the higher average benchmark score?

A: The Intel Arc A530M has an average benchmark score of 46,614, while the NVIDIA GeForce RTX 5070 Mobile has an average of 29,928. However, the NVIDIA part's average is pulled down by additional Passmark benchmark entries; in the direct head-to-head Geekbench tests, NVIDIA scores much higher.

Q: What are the head-to-head benchmark results?

A: In Geekbench OpenCL, NVIDIA wins 122,238 to 49,735 (delta -59.3%). In Geekbench Vulkan, NVIDIA wins 116,960 to 43,492 (delta -62.8%). NVIDIA wins 2 out of 2 comparisons, and Intel wins 0.

Q: How do the memory systems compare?

A: Both use 8 GB of memory on a 128-bit bus, but Intel uses GDDR6 at 14 Gbps effective with 224.0 GB/s bandwidth, while NVIDIA uses GDDR7 at 24 Gbps effective with 384.0 GB/s bandwidth.

Q: What is the transistor density difference?

A: Intel has a density of 42.8 million transistors per mm² on a 269 mm² die (11,500 million total). NVIDIA has a density of 121.0 million per mm² on a 181 mm² die (21,900 million total).

Q: Does the Intel part have tensor cores?

A: No tensor cores are listed for the Intel Arc A530M. The NVIDIA GeForce RTX 5070 Mobile includes 144 tensor cores.

Q: What are the TDP values?

A: The Intel Arc A530M has a TDP of 65 W, while the NVIDIA GeForce RTX 5070 Mobile has a TDP of 50 W, making the NVIDIA part lower-power despite higher performance.

The Verdict

The recorded benchmark data is unambiguous. The NVIDIA GeForce RTX 5070 Mobile outperforms the Intel Arc A530M in every head-to-head test, with deltas of -59.3% in OpenCL and -62.8% in Vulkan. The NVIDIA part delivers more than double the Geekbench scores, and its specification sheet supports this with more shading units (4,608 vs. 1,536), more ray tracing cores (36 vs. 12), tensor cores (144 vs. none), higher FP32 throughput (13.13 vs. 3.994 TFLOPS), and greater memory bandwidth (384.0 vs. 224.0 GB/s).

The Intel Arc A530M does hold the 85th percentile ranking versus the NVIDIA part's 75th percentile, but that ranking is based on the average benchmark score, which for NVIDIA includes lower Passmark results. In the two tests where both parts were measured under identical conditions, NVIDIA's advantage is overwhelming.

For anyone selecting between these two mobile GPUs, the data points entirely toward the NVIDIA GeForce RTX 5070 Mobile. It offers higher performance in every recorded metric, lower power consumption (50 W vs. 65 W), newer memory technology, and dedicated ray tracing and tensor hardware. The Intel part, while competitive with its own nearest rivals such as the RX 5600M and RX 6550M, does not approach the NVIDIA part's performance class. The NVIDIA part's nearest rivals, including the RTX 3070 Ti and RTX 2080 Ti, are previous-generation high-end parts, which further contextualizes its performance tier relative to the Intel part.

DETAILED SPECIFICATIONS

SPECIFICATION
A530M
RTX 5070 Mobile
Core Specs
Shading Units
1,536
4,608 +200.0%
Shaders
1,536
4,608 +200.0%
TMUs
96
144 +50.0%
ROPs
48
48 0.0%
SM Count
36
Execution Units
192
Clocks
Base Clock
900 MHz
907 MHz
Boost Clock
1300 MHz
1425 MHz
Memory Clock
1750 MHz 14 Gbps effective
1500 MHz 24 Gbps effective
Memory
Memory Size
8 GB
8 GB
VRAM (MB)
8,192
8,192 0.0%
Memory Type
GDDR6
GDDR7
Memory Bus
128 bit
128 bit
Bandwidth
224.0 GB/s
384.0 GB/s
Cache
L1 Cache
128 KB (per SM)
L2 Cache
8 MB
32 MB
Performance
Pixel Rate
62.40 GPixel/s
68.40 GPixel/s
Texture Rate
124.8 GTexel/s
205.2 GTexel/s
FP32 (TFLOPS)
3.994 TFLOPS
13.13 TFLOPS
FP64 (TFLOPS)
205.2 GFLOPS (1:64)
FP16 (TFLOPS)
7.987 TFLOPS (2:1)
13.13 TFLOPS (1:1)
AI/RT
RT Cores
12
36 +200.0%
Tensor Cores
144
XMX Cores
192
Power
TDP
65 W
50 W
TDP (W)
65
50 -23.1%
Power Connectors
None
Architecture
Architecture
Xe-HPG
Blackwell 2.0
GPU Name
DG2-256
GB206
Generation
Alchemist (Arc 5 Mobile)
GeForce 50 Mobile
Process Size
6 nm
5 nm
Transistors
11,500 million
21,900 million
Die Size
269 mm²
181 mm²
Foundry
TSMC
TSMC
Density
42.8M / mm²
121.0M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
12.0
Shader Model
6.6
6.9
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
PCIe 4.0 x8
PCIe 5.0 x16
Other
Production
Active
Active
Predecessor
GeForce 40 Mobile
View Arc A530M Details View GeForce RTX 5070 Mobile Details