Intel Arc A380E vs Intel Arc Graphics 112EU Mobile Comparison
Intel Arc A380E
Arc Graphics 112EU Mobile
Analysis: Intel Arc A380E vs Intel Arc Graphics 112EU Mobile
Head-to-Head Benchmarks
The recorded data contains no benchmark scores for either the Intel Arc A380E or the Intel Arc Graphics 112EU Mobile. The average benchmark score for both entries is zero, and the wins tally shows zero victories for each part. The percentile versus all GPUs is identical at 50 for both, placing them at the exact midpoint of the database distribution. Without measured performance numbers, a direct numerical comparison of frame rates, compute throughput, or graphics workloads cannot be made from the available facts.
The absence of benchmark results means the database cannot rank one ahead of the other in any specific test. What can be compared are the theoretical peak throughput figures derived from their respective clock speeds and shader configurations. The A380E delivers 4.096 TFLOPS FP32 performance, while the 112EU Mobile delivers 3.942 TFLOPS FP32. This is a 3.9 percent advantage for the desktop card. In FP16 with the 2:1 ratio, the A380E reaches 8.192 TFLOPS versus 7.885 TFLOPS for the mobile part, a similar margin of roughly 3.9 percent.
Pixel throughput shows the A380E at 64.00 GPixel/s against 52.80 GPixel/s for the 112EU Mobile, an 18.2 percent lead for the desktop card. Texture fill rates are closer: 128.0 GTexel/s versus 123.2 GTexel/s, a 3.9 percent difference. These figures represent theoretical maxima based on clock rates and unit counts, not measured application performance. The database does not indicate how these theoretical peaks translate into real-world gaming or compute results.
Architecture Differences
The two GPUs come from different Intel graphics architectures and target different market segments. The Intel Arc A380E uses the DG2-128 chip built on the Xe-HPG architecture, belonging to the Alchemist generation under the Arc 3 product line. It is fabricated by TSMC on a 6 nm process. The Intel Arc Graphics 112EU Mobile uses the Meteor Lake chip based on Xe-LPG architecture, part of the Arc Graphics-M series for Meteor Lake processors, and is manufactured by Intel on a 10 nm process.
The A380E integrates 7,200 million transistors on a 157 mm² die, yielding a transistor density of 45.9 million transistors per square millimeter. The 112EU Mobile has no listed transistor count, die size, or density in the database, so those parameters cannot be compared directly. The process node difference is notable: 6 nm versus 10 nm, indicating a denser manufacturing technology for the discrete card.
Shader configurations differ in scale. The A380E carries 1,024 shading units, 64 texture mapping units, 32 raster operation units, and 8 ray tracing cores. The 112EU Mobile has 896 shading units, 56 TMUs, 24 ROPs, and no listed ray tracing core count. In terms of compute resources, the A380E holds a 14.3 percent advantage in shading units, a 14.3 percent advantage in TMUs, and a 33.3 percent advantage in ROPs. The desktop part also explicitly lists ray tracing hardware while the mobile part does not specify any.
Clock behavior separates the two clearly. The A380E runs at a fixed 2000 MHz for both base and boost clocks, with no dynamic range. The 112EU Mobile has a 300 MHz base clock and a 2200 MHz boost clock, a much wider operating envelope that allows power saving at idle and higher peak performance when needed. Memory clocking also differs fundamentally. The A380E uses dedicated GDDR6 memory at 1937 MHz with 15.5 Gbps effective data rate, while the 112EU Mobile relies on system shared memory with no dedicated memory clock.
Memory subsystems are entirely different. The A380E has 6 GB of GDDR6 on a 96-bit bus, providing 186.0 GB/s of bandwidth. The 112EU Mobile uses system shared memory, where size, type, bus width, and bandwidth are all system dependent. This means the mobile GPU's memory performance varies with the host platform, while the desktop card has fixed, dedicated memory resources.
API support shows a DirectX difference. The A380E supports DirectX 12 Ultimate with feature level 12_2, while the 112EU Mobile supports DirectX 12 at feature level 12_1. Both support OpenGL 4.6 and Vulkan 1.4. The DirectX 12_2 feature level on the A380E indicates support for additional hardware features such as ray tracing and mesh shaders at the API level, aligning with its listed ray tracing cores.
Power and physical design point to different usage scenarios. The A380E has a 75 W TDP, is single-slot, requires no power connectors, and suggests a 250 W power supply. It uses a PCIe 4.0 x8 bus interface and provides four DisplayPort 2.0 outputs. The 112EU Mobile has a 65 W TDP, is an integrated graphics processor (IGP), uses a ring bus interface, and its display outputs are portable device dependent. The A380E measures 254 mm in length, 127 mm in height, and 20 mm in width, while the mobile part has no listed dimensions.
Production status and release timing differ. The A380E is end-of-life with a release date of March 31, 2024, and lists Battlemage as its successor. The 112EU Mobile is active with a release date of December 13, 2023, and has no successor listed. The A380E lists its predecessor as Xe Graphics, while the 112EU Mobile lists HD Graphics-M as its predecessor.
FAQ
Q: Which GPU has higher FP32 compute throughput?
A: The Intel Arc A380E delivers 4.096 TFLOPS FP32, while the Intel Arc Graphics 112EU Mobile delivers 3.942 TFLOPS FP32. The A380E leads by approximately 3.9 percent.
Q: Do both GPUs support the same DirectX version?
A: No. The A380E supports DirectX 12 Ultimate with feature level 12_2, while the 112EU Mobile supports DirectX 12 with feature level 12_1. Both support OpenGL 4.6 and Vulkan 1.4.
Q: What memory configuration does each GPU use?
A: The A380E has 6 GB of dedicated GDDR6 memory on a 96-bit bus with 186.0 GB/s bandwidth. The 112EU Mobile uses system shared memory, meaning its memory size, type, bus width, and bandwidth are all system dependent.
Q: How do the process nodes compare?
A: The A380E is fabricated by TSMC on a 6 nm process. The 112EU Mobile is fabricated by Intel on a 10 nm process. The A380E has 7,200 million transistors on a 157 mm² die, while the mobile part has no transistor or die size data recorded.
Q: Which GPU has more shading units?
A: The A380E has 1,024 shading units, 64 TMUs, and 32 ROPs. The 112EU Mobile has 896 shading units, 56 TMUs, and 24 ROPs. The A380E leads by 14.3 percent in shading units and TMUs, and by 33.3 percent in ROPs.
Q: What are the clock speeds for each GPU?
A: The A380E has a fixed 2000 MHz base and boost clock. The 112EU Mobile has a 300 MHz base clock and a 2200 MHz boost clock, allowing a wider dynamic range.
The Verdict
The recorded data shows two GPUs with different design goals. The Intel Arc A380E is a discrete, single-slot card with dedicated 6 GB GDDR6 memory, fixed 2000 MHz clocks, 1,024 shading units, 8 ray tracing cores, and DirectX 12 Ultimate support. It operates at 75 W TDP and requires no external power connectors. The Intel Arc Graphics 112EU Mobile is an integrated GPU with 896 shading units, no listed ray tracing cores, DirectX 12_1 support, and system shared memory. It runs at 65 W TDP with a 300 MHz base and 2200 MHz boost clock.
For applications that benefit from dedicated memory bandwidth, the A380E offers 186.0 GB/s fixed bandwidth versus the system dependent bandwidth of the mobile part. For rasterization throughput, the A380E has a 33.3 percent ROP advantage and an 18.2 percent pixel rate advantage. For compute workloads, the A380E holds a 3.9 percent FP32 lead. The mobile part counters with a 2200 MHz boost clock, which exceeds the fixed 2000 MHz of the desktop card, and a lower 65 W TDP.
The A380E is the stronger choice for desktop systems requiring consistent, dedicated graphics performance with a fixed power envelope and four DisplayPort 2.0 outputs. The 112EU Mobile suits portable devices where shared memory and dynamic clocking are acceptable, and where the 65 W TDP fits integrated designs. The A380E is end-of-life with Battlemage as its successor, while the 112EU Mobile remains active with no successor listed. The data does not provide benchmark scores, so application-level performance cannot be ranked beyond the theoretical throughput figures.
Specification Differences
| Specification | Intel Arc A380E | Intel Arc Graphics 112EU Mobile |
|---|---|---|
| Chip | DG2-128 | Meteor Lake |
| Architecture | Xe-HPG | Xe-LPG |
| Generation | Alchemist (Arc 3) | Arc Graphics-M (Meteor Lake) |
| Process Node | 6 nm | 10 nm |
| Foundry | TSMC | Intel |
| Transistors | 7,200 million | Not listed |
| Die Size | 157 mm² | Not listed |
| Transistor Density | 45.9M / mm² | Not listed |
| Base Clock | 2000 MHz | 300 MHz |
| Boost Clock | 2000 MHz | 2200 MHz |
| Memory Clock | 1937 MHz, 15.5 Gbps effective | System Shared |
| Memory Size | 6 GB | System Shared |
| Memory Type | GDDR6 | System Shared |
| Memory Bus Width | 96 bit | System Shared |
| Memory Bandwidth | 186.0 GB/s | System Dependent |
| Shading Units | 1024 | 896 |
| TMUs | 64 | 56 |
| ROPs | 32 | 24 |
| Ray Tracing Cores | 8 | Not listed |
| Pixel Rate | 64.00 GPixel/s | 52.80 GPixel/s |
| Texture Rate | 128.0 GTexel/s | 123.2 GTexel/s |
| FP32 | 4.096 TFLOPS | 3.942 TFLOPS |
| FP16 | 8.192 TFLOPS (2:1) | 7.885 TFLOPS (2:1) |
| TDP | 75 W | 65 W |
| Slot Width | Single-slot | IGP |
| Power Connectors | None | Not listed |
| Suggested PSU | 250 W | Not listed |
| Bus Interface | PCIe 4.0 x8 | Ring Bus |
| Display Outputs | 4x DisplayPort 2.0 | Portable Device Dependent |
| DirectX | 12 Ultimate (12_2) | 12 (12_1) |
| OpenGL | 4.6 | 4.6 |
| Vulkan | 1.4 | 1.4 |
| Length | 254 mm | Not listed |
| Height | 127 mm | Not listed |
| Width | 20 mm | Not listed |
| Production Status | End-of-life | Active |
| Release Date | 2024-03-31 | 2023-12-13 |
| Predecessor | Xe Graphics | HD Graphics-M |
| Successor | Battlemage | Not listed |
| Launch MSRP | Not listed | Not listed |