Intel Arc 130V Mobile vs Intel Arc G3 Comparison
Intel Arc 130V Mobile
Arc G3
Analysis: Intel Arc 130V Mobile vs Intel Arc G3
Head-to-Head Benchmarks
The recorded data contains no direct head-to-head benchmark results between the Intel Arc 130V Mobile and the Intel Arc G3. The wins tally stands at zero for both parts, and the average benchmark score for each is zero. This absence of comparative measurements means the performance relationship must be derived from the architectural and clock specifications listed in the database.
The Intel Arc G3 holds a decisive theoretical advantage in raw compute throughput. Its FP32 rate of 6.144 TFLOPS is nearly double the 3.315 TFLOPS delivered by the Intel Arc 130V Mobile. In FP16 workloads, the gap widens proportionally: the Arc G3 reaches 12.29 TFLOPS (2:1) versus 6.630 TFLOPS (2:1) for the Arc 130V. These figures indicate that the Arc G3 can process roughly 85% more floating-point operations per second in both precision formats. The shading unit count supports this: 1280 units on the Arc G3 versus 896 on the Arc 130V, a 42.9% increase in raw shader hardware.
Clock speed differences reinforce the Arc G3's lead. The Arc G3 boosts to 2400 MHz, while the Arc 130V peaks at 1850 MHz. That is a 29.7% higher boost clock. Combined with the larger shader array, the Arc G3's compute advantage is substantial. However, the Arc 130V counters in fixed-function throughput. Its texture rate of 103.6 GTexel/s exceeds the Arc G3's 96.00 GTexel/s by 7.9%. Its pixel rate of 51.80 GPixel/s also edges out the Arc G3's 48.00 GPixel/s by 7.9%. These wins stem from the Arc 130V's higher TMU count (56 versus 40) and ROP count (28 versus 20), which offset its lower clock speed in these specific operations.
In ray tracing, the Arc G3 again takes the lead with 10 RT cores versus 7 on the Arc 130V. That is a 42.9% increase in ray tracing hardware. The Arc G3 also draws less power: 25 W versus 37 W for the Arc 130V. This combination of higher compute, more RT cores, and lower TDP positions the Arc G3 as the stronger part for most workloads, despite the Arc 130V's wins in texture and pixel fill rates.
Architecture Differences
The two GPUs belong to different chip families and architectures. The Intel Arc 130V Mobile uses the Lunar Lake chip with the Xe2-LPG architecture, part of the Arc Graphics-M (Lunar Lake) generation. The Intel Arc G3 uses the Panther Lake chip with the Xe3-LPG architecture, part of the Arc Graphics-M (Panther Lake) generation. The architecture jump from Xe2-LPG to Xe3-LPG represents a generational step in Intel's mobile graphics design.
Both parts are fabricated on a 3 nm process, but they use different foundries. The Arc 130V is built by TSMC, while the Arc G3 is built by Intel. The die size for the Arc 130V is 172 mm², while the Arc G3's die size is listed as unknown. Transistor counts are unknown for both parts. The Arc 130V has a predecessor in HD Graphics-M, while the Arc G3 has no predecessor listed. The Arc G3 releases later, with a release date of 2026-05-31, versus 2024-09-23 for the Arc 130V.
Memory configurations are identical in specification: both use System Shared memory, with System Shared bus width and System Dependent bandwidth. This means neither part has dedicated VRAM; they rely on the host system's memory. The clock base is also identical at 300 MHz for both. The boost clock differs, as noted: 2400 MHz for the Arc G3 versus 1850 MHz for the Arc 130V. The power connectors differ: the Arc G3 lists "None", while the Arc 130V has a null entry. Both use an IGP slot width and bus interface, and both have display outputs that are Portable Device Dependent. API support is identical: DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.
The shading unit counts differ significantly: 896 on the Arc 130V versus 1280 on the Arc G3. The TMU count is higher on the Arc 130V (56 versus 40), and the ROP count is also higher on the Arc 130V (28 versus 20). The RT core count favors the Arc G3 (10 versus 7). Neither part lists tensor cores. The production status for both is Active.
Where Each One Wins
The Intel Arc G3 wins in all compute-intensive scenarios. Its FP32 throughput of 6.144 TFLOPS and FP16 throughput of 12.29 TFLOPS (2:1) put it well ahead of the Arc 130V's 3.315 TFLOPS and 6.630 TFLOPS (2:1). This makes the Arc G3 the clear choice for general-purpose GPU compute, machine learning inference, and any workload that relies on floating-point math. The higher boost clock of 2400 MHz and the larger shader array of 1280 units both contribute to this advantage. The Arc G3 also leads in ray tracing, with 10 RT cores versus 7, making it better suited for ray-traced rendering tasks. Its lower TDP of 25 W versus 37 W gives it an efficiency edge in sustained compute workloads.
The Intel Arc 130V Mobile wins in fixed-function throughput. Its texture rate of 103.6 GTexel/s and pixel rate of 51.80 GPixel/s both exceed the Arc G3's 96.00 GTexel/s and 48.00 GPixel/s. This comes from its higher TMU and ROP counts: 56 TMUs and 28 ROPs versus 40 and 20, respectively. These resources benefit texture-heavy and fill-rate-limited rendering, such as traditional rasterization with heavy texture sampling or high-resolution framebuffer operations. The Arc 130V also has a larger die at 172 mm², though the functional impact of that size is unclear given the unknown transistor count.
In the absence of measured benchmark scores, the split is clear: the Arc G3 dominates compute and ray tracing, while the Arc 130V holds a narrower lead in texture and pixel processing. The Arc G3's advantages are larger in magnitude. The 85% lead in FP32 throughput is far more substantial than the 7.9% lead in texture and pixel rates. The RT core advantage of 42.9% also outweighs the fixed-function wins.
The Verdict
The data indicates that the Intel Arc G3 is the stronger GPU for most workloads. Its FP32 performance of 6.144 TFLOPS is 85% higher than the Arc 130V's 3.315 TFLOPS, and its FP16 performance of 12.29 TFLOPS (2:1) similarly exceeds the Arc 130V's 6.630 TFLOPS (2:1). The ray tracing hardware is 42.9% more plentiful, and the boost clock is 29.7% higher. The power draw is lower at 25 W versus 37 W. These advantages cover the majority of graphics and compute tasks.
The Arc 130V Mobile does not lack merit. Its texture rate of 103.6 GTexel/s and pixel rate of 51.80 GPixel/s are both higher than the Arc G3's respective 96.00 GTexel/s and 48.00 GPixel/s. Its larger TMU and ROP counts give it an edge in specific fill-rate-bound scenarios. However, these wins are narrow, and the Arc G3's compute lead is broad. The Arc G3 also releases later, in 2026 versus 2024, and uses the newer Xe3-LPG architecture versus Xe2-LPG. For users prioritizing compute performance, ray tracing, or efficiency, the Arc G3 is the data-backed choice. For users with workloads that stress texture and pixel throughput, the Arc 130V offers a measurable, though smaller, advantage.
The percentile ranking for both parts is identical at 50, and the average benchmark score for each is zero. This means the database currently places both in the middle of all GPUs, but with no recorded performance samples, that ranking should be treated as provisional. The theoretical specifications, however, clearly separate the two, with the Arc G3 ahead in most categories.
FAQ
Q: Which GPU has higher FP32 performance?
A: The Intel Arc G3, with 6.144 TFLOPS versus 3.315 TFLOPS for the Intel Arc 130V Mobile.
Q: How do the boost clocks compare?
A: The Intel Arc G3 boosts to 2400 MHz, while the Intel Arc 130V Mobile boosts to 1850 MHz.
Q: Which GPU has more ray tracing cores?
A: The Intel Arc G3 has 10 RT cores, compared to 7 RT cores on the Intel Arc 130V Mobile.
Q: What is the power draw difference?
A: The Intel Arc G3 has a TDP of 25 W, while the Intel Arc 130V Mobile has a TDP of 37 W.
Q: Which GPU has a higher texture fill rate?
A: The Intel Arc 130V Mobile, at 103.6 GTexel/s, versus 96.00 GTexel/s for the Intel Arc G3.
Q: Are the memory configurations different?
A: No, both use System Shared memory with System Shared bus width and System Dependent bandwidth.
Specification Differences
| Specification | Intel Arc 130V Mobile | Intel Arc G3 |
| --- | --- | --- |
| Chip | Lunar Lake | Panther Lake |
| Architecture | Xe2-LPG | Xe3-LPG |
| Generation | Arc Graphics-M (Lunar Lake) | Arc Graphics-M (Panther Lake) |
| Foundry | TSMC | Intel |
| Die Size | 172 mm² | unknown |
| Boost Clock | 1850 MHz | 2400 MHz |
| Shading Units | 896 | 1280 |
| TMUs | 56 | 40 |
| ROPs | 28 | 20 |
| RT Cores | 7 | 10 |
| Pixel Rate | 51.80 GPixel/s | 48.00 GPixel/s |
| Texture Rate | 103.6 GTexel/s | 96.00 GTexel/s |
| FP32 | 3.315 TFLOPS | 6.144 TFLOPS |
| FP16 | 6.630 TFLOPS (2:1) | 12.29 TFLOPS (2:1) |
| TDP | 37 W | 25 W |
| Power Connectors | null | None |
| Release Date | 2024-09-23 | 2026-05-31 |
| Predecessor | HD Graphics-M | null |