Intel Arc 130T Mobile vs NVIDIA H20 NVL16 Comparison

Intel
GPU

Intel Arc 130T Mobile

CORE STATE Arrow Lake-H
VRAM System Shared
CLOCK SPEED 2200 MHz
TDP 35 W
BUS WIDTH System Shared
ARCHITECTURE Xe-LPG+
nm
PROCESS 5 nm
LAUNCH DATE 2025
VS
NVIDIA
GEFORCE

H20 NVL16

CORE STATE GH100
VRAM 96 GB
CLOCK SPEED 1980 MHz
TDP 400 W
BUS WIDTH 6144 bit
ARCHITECTURE Hopper
nm
PROCESS 5 nm
LAUNCH DATE 2025

Analysis: Intel Arc 130T Mobile vs NVIDIA H20 NVL16

The Verdict

The Intel Arc 130T Mobile and NVIDIA H20 NVL16 are fundamentally different products serving entirely different workloads. The Intel part is an integrated graphics processor for portable devices, drawing 35 W and sharing system memory. The NVIDIA H20 NVL16 is a 400 W server accelerator with 96 GB of dedicated HBM3 memory and a PCIe 5.0 x16 interface. The benchmark data shows no direct head-to-head comparisons, but the recorded specifications indicate the NVIDIA part delivers roughly 10 times the FP32 throughput of the Intel part, at 39.54 TFLOPS versus 3.942 TFLOPS. The Intel Arc 130T Mobile exists for everyday graphics in laptops, while the H20 NVL16 targets server-side compute workloads where its tensor cores and massive memory bandwidth matter. The data indicates these parts should never be cross-shopped; the selection depends entirely on the platform and workload.

The Intel Arc 130T Mobile suits portable devices needing modest graphics capability without a discrete GPU. Its 35 W TDP and integrated form factor make it a practical choice for thin-and-light systems. The NVIDIA H20 NVL16, by contrast, is a server module with no display outputs, so it cannot drive a monitor at all. Its 400 W TDP and 800 W suggested PSU place it in rack-mounted systems with substantial power delivery. The recorded data shows the H20 NVL16 has a transistor count of 80,000 million on an 814 mm² die, while the Intel part's transistor count and die size are unknown. The H20 NVL16 is the clear choice for compute-heavy server tasks, while the Arc 130T Mobile handles integrated graphics duties.

Architecture Differences

The Intel Arc 130T Mobile uses the Xe-LPG+ architecture on an Arrow Lake-H chip, belonging to the Arc Graphics-M (Arrow Lake) generation. It is fabricated on a 5 nm process at TSMC. The NVIDIA H20 NVL16 uses the Hopper architecture on a GH100 chip, also 5 nm at TSMC, but from the Server Hopper (Hxx) generation. The Intel part integrates 896 shading units, 56 texture mapping units, 28 ROPs, and 7 ray tracing cores. The NVIDIA part packs 9984 shading units, 312 texture mapping units, 24 ROPs, and 312 tensor cores. The NVIDIA accelerator has no listed ray tracing cores, while the Intel part has no listed tensor cores.

Memory architecture differs completely. The Intel Arc 130T Mobile uses system shared memory, with bandwidth described as system dependent. The NVIDIA H20 NVL16 uses 96 GB of HBM3 on a 6144-bit bus, delivering 4.03 TB/s of bandwidth. The Intel part's memory clock is listed as system shared, while the NVIDIA part runs at 1313 MHz with 5.3 Gbps effective. The NVIDIA part's base clock is 1830 MHz with a 1980 MHz boost, while the Intel part runs at 300 MHz base and 2200 MHz boost. Despite the Intel part's higher boost clock, its drastically lower shading unit count limits its throughput.

API support also separates the two. The Intel part supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The NVIDIA part lists N/A for DirectX, OpenGL, and Vulkan, which aligns with its server-oriented role. The Intel part has display outputs described as portable device dependent, while the NVIDIA part has no outputs. The NVIDIA part's predecessor is Server Ada and its successor is Server Blackwell, while the Intel part's predecessor is HD Graphics-M. Both are listed as Active in production status.

The NVIDIA H20 NVL16 reports a transistor density of 98.3M per mm². The Intel part's transistor density is null in the database. The bus interface also differs: the Intel part uses IGP, meaning it connects through the integrated graphics path, while the NVIDIA part uses PCIe 5.0 x16. The slot width for the Intel part is IGP, while the NVIDIA part is an SXM Module.

FAQ

Q: Which processor has higher FP32 throughput?

A: The NVIDIA H20 NVL16 delivers 39.54 TFLOPS FP32, which is approximately 10 times the Intel Arc 130T Mobile's 3.942 TFLOPS.

Q: Can the NVIDIA H20 NVL16 output video to a display?

A: No. The database lists its display outputs as "No outputs" and its DirectX, OpenGL, and Vulkan support as N/A. The Intel Arc 130T Mobile has portable device dependent display outputs.

Q: How much memory does each part use?

A: The Intel Arc 130T Mobile uses system shared memory with system dependent bandwidth. The NVIDIA H20 NVL16 has 96 GB of HBM3 memory on a 6144-bit bus with 4.03 TB/s bandwidth.

Q: What are the power requirements?

A: The Intel Arc 130T Mobile has a 35 W TDP. The NVIDIA H20 NVL16 has a 400 W TDP and a suggested PSU of 800 W.

Q: Does the NVIDIA part have tensor cores?

A: Yes, it has 312 tensor cores. The Intel Arc 130T Mobile has no tensor cores listed, but it does have 7 ray tracing cores, while the NVIDIA part has no ray tracing cores listed.

Q: What is the release timing for these products?

A: The Intel Arc 130T Mobile was released on January 12, 2025. The NVIDIA H20 NVL16 was released on September 1, 2025.

Specification Differences

The two parts differ across nearly every recorded specification. The Intel Arc 130T Mobile uses the Xe-LPG+ architecture, while the NVIDIA H20 NVL16 uses Hopper. The Intel part has 896 shading units versus 9984 on the NVIDIA part. Texture mapping units stand at 56 for Intel and 312 for NVIDIA. ROPs are 28 for Intel and 24 for NVIDIA. The Intel part has 7 ray tracing cores, while the NVIDIA part has none listed. The NVIDIA part has 312 tensor cores, while the Intel part has none listed.

Clock speeds differ substantially. The Intel part runs at a 300 MHz base and 2200 MHz boost. The NVIDIA part runs at a 1830 MHz base and 1980 MHz boost. Memory clocks are system shared for the Intel part, while the NVIDIA part runs at 1313 MHz with 5.3 Gbps effective. Pixel rates are 61.60 GPixel/s for Intel and 47.52 GPixel/s for NVIDIA. Texture rates are 123.2 GTexel/s for Intel and 617.8 GTexel/s for NVIDIA.

FP16 throughput shows the same pattern: 7.885 TFLOPS (2:1) for Intel and 79.07 TFLOPS (2:1) for NVIDIA. The TDP is 35 W for Intel and 400 W for NVIDIA. The Intel part is an IGP with a slot width of IGP, while the NVIDIA part is an SXM Module with a PCIe 5.0 x16 bus interface. The suggested PSU is listed only for the NVIDIA part at 800 W. The NVIDIA die measures 814 mm² with 80,000 million transistors, while the Intel die size and transistor count are unknown.

Form factor and outputs also differ. The Intel part is integrated, with display outputs described as portable device dependent. The NVIDIA part has no display outputs. API support: the Intel part supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The NVIDIA part lists N/A for all three. The Intel part was released January 12, 2025; the NVIDIA part September 1, 2025. The Intel predecessor is HD Graphics-M, while the NVIDIA predecessor is Server Ada and successor is Server Blackwell.

Head-to-Head Benchmarks

The database contains no direct head-to-head benchmark entries for these two parts, and neither has recorded benchmark scores or nearest rivals. Both sit at the 50th percentile versus all GPUs in the database, with average benchmark scores of 0. However, the specification data provides a basis for comparing theoretical throughput. The NVIDIA H20 NVL16 leads massively in raw compute: 39.54 TFLOPS FP32 versus 3.942 TFLOPS, a roughly 10x advantage. FP16 performance follows the same ratio, with 79.07 TFLOPS versus 7.885 TFLOPS on the Intel part.

Texture rate favors the NVIDIA part heavily, at 617.8 GTexel/s versus 123.2 GTexel/s. This is a 5x difference. The Intel part counters with a higher pixel rate, 61.60 GPixel/s versus 47.52 GPixel/s, driven by its 28 ROPs and 2200 MHz boost clock. In pixel fill operations, the Intel part holds a 29.6% advantage. Shader throughput favors NVIDIA by a wide margin, given 9984 shading units versus 896. The NVIDIA part also has 312 tensor cores, which the Intel part lacks entirely, making the H20 NVL16 the only option for tensor-based workloads in this comparison.

Memory bandwidth is not comparable: the NVIDIA part delivers 4.03 TB/s over a 6144-bit HBM3 interface, while the Intel part relies on system shared memory with system dependent bandwidth. The Intel part's boost clock of 2200 MHz exceeds the NVIDIA's 1980 MHz, but the NVIDIA part's base clock of 1830 MHz is far above the Intel's 300 MHz. The NVIDIA part's transistor count of 80,000 million on an 814 mm² die reflects a much larger and more complex chip than the Intel part, whose transistor count is unknown.

Where Each One Wins

The Intel Arc 130T Mobile wins in pixel fill rate, delivering 61.60 GPixel/s versus 47.52 GPixel/s. This makes it the stronger candidate for tasks that stress ROP throughput at lower resolutions. Its higher boost clock of 2200 MHz also indicates the ability to reach higher instantaneous frequencies, though the base clock of 300 MHz suggests it idles low for power efficiency. The 35 W TDP makes it suitable for portable devices where power draw is a constraint. It supports DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4, so it can run modern graphics APIs. Its 7 ray tracing cores provide hardware ray tracing capability, which the NVIDIA part does not list.

The NVIDIA H20 NVL16 wins in every compute-heavy category. Its 39.54 TFLOPS FP32 and 79.07 TFLOPS FP16 make it the dominant choice for general compute and AI inference. The 312 tensor cores are absent from the Intel part entirely, so any tensor-based workload requires the NVIDIA accelerator. The 96 GB HBM3 memory with 4.03 TB/s bandwidth is a decisive advantage for large datasets that cannot fit in system shared memory. The 6144-bit bus width supports massive parallel memory access. The 400 W TDP and 800 W suggested PSU indicate a system designed for sustained high-load operation in server racks.

The data shows no overlap in intended use. The Intel part is an IGP with portable device dependent outputs, built for graphics on the move. The NVIDIA part is an SXM Module with no outputs, built for server compute. The Intel part's release on January 12, 2025, predates the NVIDIA part's September 1, 2025 release. The NVIDIA part has a defined product lineage, with Server Ada as predecessor and Server Blackwell as successor, while the Intel part's lineage runs from HD Graphics-M. For pixel-fill-limited integrated graphics, the Intel part wins. For compute throughput, memory capacity, and tensor operations, the NVIDIA part wins decisively.

DETAILED SPECIFICATIONS

SPECIFICATION
130T Mobile
H20 NVL16
Core Specs
Shading Units
896
9,984 +1014.3%
Shaders
896
9,984 +1014.3%
TMUs
56
312 +457.1%
ROPs
28
24 -14.3%
SM Count
—
78
Execution Units
112
—
Clocks
Base Clock
300 MHz
1830 MHz
Boost Clock
2200 MHz
1980 MHz
Memory Clock
System Shared
1313 MHz 5.3 Gbps effective
Memory
Memory Size
System Shared
96 GB
VRAM (MB)
—
98,304
Memory Type
System Shared
HBM3
Memory Bus
System Shared
6144 bit
Bandwidth
System Dependent
4.03 TB/s
Cache
L1 Cache
—
256 KB (per SM)
L2 Cache
4 MB
60 MB
Performance
Pixel Rate
61.60 GPixel/s
47.52 GPixel/s
Texture Rate
123.2 GTexel/s
617.8 GTexel/s
FP32 (TFLOPS)
3.942 TFLOPS
39.54 TFLOPS
FP64 (TFLOPS)
985.6 GFLOPS (1:4)
19.77 TFLOPS (1:2)
FP16 (TFLOPS)
7.885 TFLOPS (2:1)
79.07 TFLOPS (2:1)
AI/RT
RT Cores
7
—
Tensor Cores
—
312
XMX Cores
112
—
Power
TDP
35 W
400 W
TDP (W)
35
400 +1042.9%
Suggested PSU
—
800 W
Architecture
Architecture
Xe-LPG+
Hopper
GPU Name
Arrow Lake-H
GH100
Generation
Arc Graphics-M (Arrow Lake)
Server Hopper (Hxx)
Process Size
5 nm
5 nm
Transistors
unknown
80,000 million
Die Size
unknown
814 mm²
Foundry
TSMC
TSMC
Density
—
98.3M / mm²
API Support
DirectX
12 Ultimate (12_2)
—
OpenGL
4.6
—
Vulkan
1.4
—
OpenCL
3.0
3.0
CUDA
—
9.0
Shader Model
6.8
—
Physical
Slot Width
IGP
SXM Module
Outputs
Portable Device Dependent
No outputs
Bus Interface
IGP
PCIe 5.0 x16
Other
Production
Active
Active
Predecessor
HD Graphics-M
Server Ada
Successor
—
Server Blackwell
View Arc 130T Mobile Details View H20 NVL16 Details