Intel Arc 130T Mobile vs Intel Arc Graphics 1 Xe Mobile Comparison

Intel
GPU

Intel Arc 130T Mobile

CORE STATE Arrow Lake-H
VRAM System Shared
CLOCK SPEED 2200 MHz
TDP 35 W
BUS WIDTH System Shared
ARCHITECTURE Xe-LPG+
nm
PROCESS 5 nm
LAUNCH DATE 2025
VS
Intel
GPU

Arc Graphics 1 Xe Mobile

CORE STATE Wildcat Lake
VRAM System Shared
CLOCK SPEED 2300 MHz
TDP 25 W
BUS WIDTH System Shared
ARCHITECTURE Xe3-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2026

Analysis: Intel Arc 130T Mobile vs Intel Arc Graphics 1 Xe Mobile

Head-to-Head Benchmarks

The recorded data for both parts contains no completed benchmark runs, so there are no workload-level scores to compare directly in this pairing. The database shows an average benchmark score of 0 for both the Intel Arc 130T Mobile and the Intel Arc Graphics 1 Xe Mobile, and each sits at the 50th percentile versus all GPUs. With an empty head-to-head benchmark table and zero wins on either side, the comparison must rely on the architectural and throughput specifications rather than measured application results.

What the specifications reveal is a large theoretical performance gap. The Arc 130T Mobile outputs 3.942 TFLOPS of FP32 compute, while the Arc Graphics 1 Xe Mobile delivers 588.8 GFLOPS. That puts the Arc 130T at roughly 6.7 times the raw FP32 throughput of the smaller part. In pixel throughput, the Arc 130T reaches 61.60 GPixel/s compared to 9.200 GPixel/s for the Arc Graphics 1 Xe Mobile, a ratio of about 6.7 to 1 as well. Texture rate follows the same pattern: 123.2 GTexel/s versus 18.40 GTexel/s, again roughly 6.7 times higher.

The FP16 numbers maintain the same proportional gap. The Arc 130T Mobile computes 7.885 TFLOPS with a 2:1 ratio, while the Arc Graphics 1 Xe Mobile computes 1,177.6 GFLOPS under the same ratio. The consistent multiplier across FP32, FP16, pixel, and texture rates indicates that the difference is driven by resource counts rather than clock speed. Both parts boost to similar frequencies, 2200 MHz for the Arc 130T and 2300 MHz for the Arc Graphics 1 Xe Mobile, so clocks are not the deciding factor.

Architecture Differences

The two mobile integrated GPUs come from different generations and use different manufacturing processes. The Intel Arc 130T Mobile is built on the Xe-LPG+ architecture, uses the Arrow Lake-H chip, and belongs to the Arc Graphics-M (Arrow Lake) generation. Its process node is 5 nm at TSMC. The Intel Arc Graphics 1 Xe Mobile uses the Xe3-LPG architecture, is based on the Wildcat Lake chip, and belongs to the Arc Graphics-M (Wildcat Lake) generation. Its process node is 3 nm at Intel. The newer Xe3-LPG part therefore uses a denser, more advanced node, but it also carries far fewer execution resources.

The resource counts differ substantially. The Arc 130T Mobile has 896 shading units, 56 texture mapping units, 28 ROPs, and 7 ray tracing cores. The Arc Graphics 1 Xe Mobile has 128 shading units, 8 TMUs, 4 ROPs, and 1 ray tracing core. That gives the Arc 130T exactly 7 times the shading units, 7 times the TMUs, 7 times the ROPs, and 7 times the ray tracing cores. The throughput ratios are slightly below the 7x resource ratio because the Arc Graphics 1 Xe Mobile runs at a slightly higher boost clock of 2300 MHz versus 2200 MHz.

The thermal design power also differs. The Arc 130T Mobile is rated at 35 W, while the Arc Graphics 1 Xe Mobile is rated at 25 W. Both are integrated graphics parts with an IGP bus interface, and both draw memory from the system rather than dedicated VRAM. Memory size, type, and bus width are listed as System Shared for both, with bandwidth described as System Dependent in each case. The Arc 130T Mobile has no power connectors listed, while the Arc Graphics 1 Xe Mobile explicitly lists None, consistent with their low-power integrated designs.

The API support is identical on paper. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The display outputs on both are Portable Device Dependent. Both parts are listed as Active in production status. The release dates differ: the Arc 130T Mobile was released on 2025-01-12, while the Arc Graphics 1 Xe Mobile was released on 2026-04-15, making the Xe3-LPG part the later arrival. Both share the same predecessor, HD Graphics-M, and neither has a successor listed.

Where Each One Wins

The Intel Arc 130T Mobile wins on every measurable throughput specification in the database. Its 896 shading units, 56 TMUs, and 28 ROPs give it a decisive advantage in raw compute, pixel fill, and texture fill. The 3.942 TFLOPS FP32 figure and 61.60 GPixel/s pixel rate make it the stronger choice for any workload that scales with shader count, such as higher-resolution rendering or more complex scene geometry. The 7 ray tracing cores versus 1 also suggest better ray-traced workload capability, though no benchmark data is provided to confirm real-world scaling.

The Intel Arc Graphics 1 Xe Mobile wins on power efficiency in a strict specification sense. Its 25 W TDP is 10 W lower than the 35 W TDP of the Arc 130T, and it achieves its performance on a 3 nm Intel process compared to the 5 nm TSMC process used by the larger part. The higher boost clock of 2300 MHz demonstrates that the smaller design can sustain a frequency advantage. For a thin-and-light portable device where thermal and battery constraints dominate, the lower power envelope is the clear differentiator.

Neither part has measured benchmark wins in the database. The winsA and winsB fields are both 0, and the head-to-head benchmark table is empty. The database therefore records no application-level victory for either side. Any conclusion about usage cases must be drawn from the specification deltas and the power ratings.

FAQ

Q: Which GPU has higher raw compute throughput?

A: The Intel Arc 130T Mobile delivers 3.942 TFLOPS of FP32 compute, which is approximately 6.7 times the 588.8 GFLOPS of the Intel Arc Graphics 1 Xe Mobile.

Q: How do the pixel and texture rates compare?

A: The Arc 130T Mobile reaches 61.60 GPixel/s and 123.2 GTexel/s, while the Arc Graphics 1 Xe Mobile reaches 9.200 GPixel/s and 18.40 GTexel/s. The Arc 130T is about 6.7 times faster in both metrics.

Q: What are the architectural differences between the two parts?

A: The Arc 130T Mobile uses the Xe-LPG+ architecture on a 5 nm TSMC process with the Arrow Lake-H chip. The Arc Graphics 1 Xe Mobile uses the Xe3-LPG architecture on a 3 nm Intel process with the Wildcat Lake chip.

Q: How do the execution resources compare?

A: The Arc 130T Mobile has 896 shading units, 56 TMUs, 28 ROPs, and 7 ray tracing cores. The Arc Graphics 1 Xe Mobile has 128 shading units, 8 TMUs, 4 ROPs, and 1 ray tracing core. The Arc 130T has 7 times the resources in each category.

Q: Do both GPUs support the same graphics APIs?

A: Yes, both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

Q: What is the power consumption of each GPU?

A: The Arc 130T Mobile is rated at 35 W, while the Arc Graphics 1 Xe Mobile is rated at 25 W.

The Verdict

The data supports a clear performance hierarchy. The Intel Arc 130T Mobile is the substantially faster integrated GPU on paper, with 3.942 TFLOPS FP32, 61.60 GPixel/s pixel rate, and 123.2 GTexel/s texture rate. Its 896 shading units and 7 ray tracing cores place it in a different class from the 128-shader, 1-ray-tracing-core Arc Graphics 1 Xe Mobile. Any system that prioritizes graphics throughput, resolution capability, or ray tracing should select the Arc 130T Mobile.

The Intel Arc Graphics 1 Xe Mobile makes its case through efficiency and process technology. It consumes 25 W versus 35 W, uses the newer 3 nm Intel node, and boosts to 2300 MHz, 100 MHz higher than the Arc 130T. For a portable device where battery life and thermal headroom are more important than frame rates, the smaller part is the appropriate choice. The 588.8 GFLOPS of FP32 compute is modest, but the power envelope is correspondingly low.

The database records no measured benchmark results for either GPU, so the verdict rests entirely on architectural specifications. The 6.7x throughput advantage of the Arc 130T Mobile is consistent across FP32, FP16, pixel fill, and texture fill, which strengthens confidence in the relative ranking despite the absence of workload scores. The Arc Graphics 1 Xe Mobile offers no throughput metric where it leads, only power efficiency, process density, and boost clock. Buyers seeking maximum integrated graphics performance from these two options should choose the Intel Arc 130T Mobile. Buyers seeking the lowest power draw from an integrated solution should choose the Intel Arc Graphics 1 Xe Mobile.

DETAILED SPECIFICATIONS

SPECIFICATION
130T Mobile
Graphics 1 Xe Mobile
Core Specs
Shading Units
896
128 -85.7%
Shaders
896
128 -85.7%
TMUs
56
8 -85.7%
ROPs
28
4 -85.7%
Execution Units
112
2 -98.2%
Clocks
Base Clock
300 MHz
300 MHz
Boost Clock
2200 MHz
2300 MHz
Memory Clock
System Shared
System Shared
Memory
Memory Size
System Shared
System Shared
Memory Type
System Shared
System Shared
Memory Bus
System Shared
System Shared
Bandwidth
System Dependent
System Dependent
Cache
L1 Cache
64 KB (per EU)
L2 Cache
4 MB
16 MB
Performance
Pixel Rate
61.60 GPixel/s
9.200 GPixel/s
Texture Rate
123.2 GTexel/s
18.40 GTexel/s
FP32 (TFLOPS)
3.942 TFLOPS
588.8 GFLOPS
FP64 (TFLOPS)
985.6 GFLOPS (1:4)
73.60 GFLOPS (1:8)
FP16 (TFLOPS)
7.885 TFLOPS (2:1)
1,177.6 GFLOPS (2:1)
AI/RT
RT Cores
7
1 -85.7%
XMX Cores
112
32 -71.4%
Power
TDP
35 W
25 W
TDP (W)
35
25 -28.6%
Power Connectors
None
Architecture
Architecture
Xe-LPG+
Xe3-LPG
GPU Name
Arrow Lake-H
Wildcat Lake
Generation
Arc Graphics-M (Arrow Lake)
Arc Graphics-M (Wildcat Lake)
Process Size
5 nm
3 nm
Transistors
unknown
unknown
Die Size
unknown
unknown
Foundry
TSMC
Intel
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
Shader Model
6.8
6.9
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
IGP
IGP
Other
Production
Active
Active
Predecessor
HD Graphics-M
HD Graphics-M
View Arc 130T Mobile Details View Arc Graphics 1 Xe Mobile Details