AMD Steam Machine GPU vs NVIDIA RTX 3000 Mobile Ada Generation Comparison

AMD
RADEON

AMD Steam Machine GPU

CORE STATE Navi 33
VRAM 8 GB
CLOCK SPEED 2450 MHz
TDP 110 W
BUS WIDTH 128 bit
ARCHITECTURE RDNA 3.0
nm
PROCESS 6 nm
LAUNCH DATE 2026
VS
NVIDIA
GEFORCE

RTX 3000 Mobile Ada Generation

CORE STATE AD106
VRAM 8 GB
CLOCK SPEED 1695 MHz
TDP 115 W
BUS WIDTH 128 bit
ARCHITECTURE Ada Lovelace
nm
PROCESS 5 nm
LAUNCH DATE 2023

Analysis: AMD Steam Machine GPU vs NVIDIA RTX 3000 Mobile Ada Generation

Head-to-Head Benchmarks

The recorded data shows no direct benchmark entries for either GPU in the comparison set. Both the AMD Steam Machine GPU and the NVIDIA RTX 3000 Mobile Ada Generation have an average benchmark score of 0, and the head-to-head benchmark array is empty. Consequently, the wins counter shows zero for both parts. This means the quantitative comparison must rely entirely on the architectural and specification data in the database rather than on measured performance samples.

With no benchmark scores available, the percentile fields become the only relative ranking signal. Both GPUs sit at the 50th percentile versus all GPUs in the database. This indicates that, based on the database's existing distribution of recorded parts, neither unit is positioned above or below the other in aggregate standing. The absence of measured scores, however, should not be read as equivalent real-world performance; the specification sheets point toward meaningful differences in compute resources, memory throughput, and rendering capabilities.

Architecture Differences

The AMD Steam Machine GPU uses the Navi 33 chip built on RDNA 3.0 architecture, carrying the codename Hotpink Bonefish. It belongs to the Console GPU (Valve) generation. The NVIDIA RTX 3000 Mobile Ada Generation uses the AD106 chip on Ada Lovelace architecture and sits in the GeForce 30-series family, generation Ada-MW. Process nodes differ: AMD uses a 6 nm TSMC process, while NVIDIA uses a 5 nm TSMC process. Transistor counts favor NVIDIA at 22,900 million versus AMD's 13,300 million, yet the die sizes are close: NVIDIA's AD106 measures 188 mm² against AMD's 204 mm². Transistor density reflects this, with NVIDIA at 121.8M per mm² and AMD at 65.2M per mm².

Shader resources diverge sharply. The NVIDIA part packs 4608 shading units, 144 texture mapping units, and 48 ROPs, while the AMD part has 1792 shading units, 112 TMUs, and 64 ROPs. Ray tracing hardware also differs: NVIDIA includes 36 RT cores and 144 tensor cores, whereas AMD lists 28 RT cores and no tensor core count. The AMD GPU reaches higher clock frequencies, with a base of 1720 MHz, a game clock of 2250 MHz, and a boost of 2450 MHz. NVIDIA's base is 1395 MHz and boost is 1695 MHz, with no game clock listed.

Memory configurations share the same capacity and bus width: both have 8 GB of GDDR6 on a 128-bit interface. Bandwidth differs because of memory clock speeds. AMD runs memory at 2250 MHz with 18 Gbps effective, producing 288.0 GB/s. NVIDIA runs memory at 2000 MHz with 16 Gbps effective, producing 256.0 GB/s. That gives AMD a 32 GB/s bandwidth advantage.

Compute rates tell a mixed story. The AMD GPU delivers 17.56 TFLOPS FP32 and the same 17.56 TFLOPS FP16 (1:1 ratio). NVIDIA delivers 15.62 TFLOPS FP32 and 15.62 TFLOPS FP16 (1:1 ratio). AMD leads raw floating-point throughput by roughly 12%. Pixel and texture rates split differently. AMD achieves 156.8 GPixel/s and 274.4 GTexel/s. NVIDIA achieves 81.36 GPixel/s and 244.1 GTexel/s. The pixel rate gap is substantial, with AMD nearly doubling NVIDIA's output, while the texture rate gap is modest.

Power targets are close. The AMD part is rated at 110 W TDP, and the NVIDIA part at 115 W TDP. Both use no external power connectors. The NVIDIA GPU is designated as an IGP with a PCIe 4.0 x16 bus interface. The AMD GPU lists no bus interface and no slot width. Display outputs differ: AMD provides 1x HDMI 2.1a and 1x DisplayPort 2.1, while NVIDIA's outputs are described as portable device dependent. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. Release dates differ by roughly three years: NVIDIA launched on 2023-03-20, AMD on 2026-06-28. NVIDIA has a predecessor, Ampere-MW, and a successor, Blackwell-MW, while AMD lists no predecessor or successor. Both are active production parts.

The Verdict

The data indicates a clear split between the two GPUs. The AMD Steam Machine GPU leads in raw compute throughput, pixel fill, and memory bandwidth. It delivers 17.56 TFLOPS FP32 against NVIDIA's 15.62 TFLOPS FP32, a 12% lead. Its pixel rate of 156.8 GPixel/s is nearly double NVIDIA's 81.36 GPixel/s. Memory bandwidth sits at 288.0 GB/s versus 256.0 GB/s. The AMD part also runs at higher clocks across the board, with a boost of 2450 MHz versus 1695 MHz.

The NVIDIA RTX 3000 Mobile Ada Generation counters with a far larger shader array: 4608 shading units versus 1792, more than 2.5 times as many. It also has more TMUs (144 versus 112), more RT cores (36 versus 28), and the only tensor cores in the comparison (144). Its transistor density is nearly double AMD's, at 121.8M per mm² versus 65.2M per mm². NVIDIA's ROP count is lower at 48 versus 64, which explains its lower pixel rate.

For users prioritizing raw FP32 throughput, pixel fill, and memory bandwidth, the AMD Steam Machine GPU has the stronger specification sheet. For workloads that depend on shader count, ray tracing hardware, or tensor operations, the NVIDIA part offers more dedicated resources. The absence of benchmark scores means no measured verdict can be issued; the database only supports a specification-level conclusion.

FAQ

Q: Which GPU has higher FP32 compute performance?

A: The AMD Steam Machine GPU delivers 17.56 TFLOPS FP32, while the NVIDIA RTX 3000 Mobile Ada Generation delivers 15.62 TFLOPS FP32.

Q: Do both GPUs have the same memory capacity?

A: Yes, both have 8 GB of GDDR6 memory on a 128-bit bus. The AMD part has higher bandwidth at 288.0 GB/s versus 256.0 GB/s for the NVIDIA part.

Q: Which GPU has more shading units?

A: The NVIDIA RTX 3000 Mobile Ada Generation has 4608 shading units, compared to 1792 on the AMD Steam Machine GPU.

Q: What is the transistor density difference?

A: NVIDIA's AD106 chip has a density of 121.8M transistors per mm², while AMD's Navi 33 has 65.2M per mm². NVIDIA's die is 188 mm² with 22,900 million transistors; AMD's is 204 mm² with 13,300 million.

Q: Do both GPUs support the same graphics APIs?

A: Yes, both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

Q: Which GPU has more ray tracing cores?

A: The NVIDIA RTX 3000 Mobile Ada Generation has 36 RT cores, while the AMD Steam Machine GPU has 28 RT cores. NVIDIA also has 144 tensor cores, which AMD does not list.

Where Each One Wins

The AMD Steam Machine GPU wins in FP32 compute, delivering 17.56 TFLOPS versus 15.62 TFLOPS for the NVIDIA part. It also wins in pixel fill rate at 156.8 GPixel/s versus 81.36 GPixel/s, and in texture fill at 274.4 GTexel/s versus 244.1 GTexel/s. Memory bandwidth favors AMD at 288.0 GB/s over 256.0 GB/s. Clock speeds are higher on the AMD side: boost 2450 MHz versus 1695 MHz, base 1720 MHz versus 1395 MHz. The AMD GPU also has more ROPs (64 versus 48) and a larger die (204 mm² versus 188 mm²).

The NVIDIA RTX 3000 Mobile Ada Generation wins in shader resources, with 4608 shading units versus 1792, and more TMUs at 144 versus 112. It has more RT cores (36 versus 28) and the only tensor cores in the comparison (144). Its transistor count is higher at 22,900 million versus 13,300 million, and its transistor density is nearly double at 121.8M per mm² versus 65.2M per mm². The NVIDIA part also holds the advantage in process node size at 5 nm versus 6 nm and in power envelope at 115 W TDP versus 110 W TDP. It uses a PCIe 4.0 x16 bus interface, which the AMD part does not list.

Specification Differences

| Field | AMD Steam Machine GPU | NVIDIA RTX 3000 Mobile Ada Generation |

|---|---|---|

| Architecture | RDNA 3.0 | Ada Lovelace |

| Process Node | 6 nm | 5 nm |

| Transistors | 13,300 million | 22,900 million |

| Die Size | 204 mm² | 188 mm² |

| Transistor Density | 65.2M / mm² | 121.8M / mm² |

| Base Clock | 1720 MHz | 1395 MHz |

| Boost Clock | 2450 MHz | 1695 MHz |

| Game Clock | 2250 MHz | Not listed |

| Memory Clock | 2250 MHz, 18 Gbps effective | 2000 MHz, 16 Gbps effective |

| Memory Bandwidth | 288.0 GB/s | 256.0 GB/s |

| Shading Units | 1792 | 4608 |

| TMUs | 112 | 144 |

| ROPs | 64 | 48 |

| RT Cores | 28 | 36 |

| Tensor Cores | Not listed | 144 |

| Pixel Rate | 156.8 GPixel/s | 81.36 GPixel/s |

| Texture Rate | 274.4 GTexel/s | 244.1 GTexel/s |

| FP32 | 17.56 TFLOPS | 15.62 TFLOPS |

| FP16 | 17.56 TFLOPS (1:1) | 15.62 TFLOPS (1:1) |

| TDP | 110 W | 115 W |

| Slot Width | Not listed | IGP |

| Bus Interface | Not listed | PCIe 4.0 x16 |

| Display Outputs | 1x HDMI 2.1a, 1x DisplayPort 2.1 | Portable Device Dependent |

| Release Date | 2026-06-28 | 2023-03-20 |

Both GPUs share 8 GB GDDR6 memory, a 128-bit bus, DirectX 12 Ultimate (12_2), OpenGL 4.6, Vulkan 1.4, no external power connectors, and active production status. Neither has a launch MSRP recorded in the database. The NVIDIA part lists a predecessor (Ampere-MW) and successor (Blackwell-MW); the AMD part lists neither.

DETAILED SPECIFICATIONS

SPECIFICATION
Steam Machine GPU
RTX 3000 Mobile Ada Generation
Core Specs
Shading Units
1,792
4,608 +157.1%
Shaders
1,792
4,608 +157.1%
TMUs
112
144 +28.6%
ROPs
64
48 -25.0%
Compute Units
28
SM Count
36
Clocks
Base Clock
1720 MHz
1395 MHz
Boost Clock
2450 MHz
1695 MHz
Game Clock
2250 MHz
Memory Clock
2250 MHz 18 Gbps effective
2000 MHz 16 Gbps effective
Memory
Memory Size
8 GB
8 GB
VRAM (MB)
8,192
8,192 0.0%
Memory Type
GDDR6
GDDR6
Memory Bus
128 bit
128 bit
Bandwidth
288.0 GB/s
256.0 GB/s
Cache
L1 Cache
128 KB per Array
128 KB (per SM)
L2 Cache
2 MB
32 MB
L3 Cache
32 MB
L0 Cache
32 KB per WGP
Performance
Pixel Rate
156.8 GPixel/s
81.36 GPixel/s
Texture Rate
274.4 GTexel/s
244.1 GTexel/s
FP32 (TFLOPS)
17.56 TFLOPS
15.62 TFLOPS
FP64 (TFLOPS)
548.8 GFLOPS (1:32)
244.1 GFLOPS (1:64)
FP16 (TFLOPS)
17.56 TFLOPS (1:1)
15.62 TFLOPS (1:1)
AI/RT
RT Cores
28
36 +28.6%
Tensor Cores
144
Matrix Cores
56
Power
TDP
110 W
115 W
TDP (W)
110
115 +4.5%
Power Connectors
None
None
Architecture
Architecture
RDNA 3.0
Ada Lovelace
GPU Name
Navi 33
AD106
Codename
Hotpink Bonefish
Generation
Console GPU (Valve)
Ada-MW (x000A)
Process Size
6 nm
5 nm
Transistors
13,300 million
22,900 million
Die Size
204 mm²
188 mm²
Foundry
TSMC
TSMC
Density
65.2M / mm²
121.8M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
2.2
3.0
CUDA
8.9
Shader Model
6.9
6.8
Physical
Slot Width
IGP
Length
156 mm 6.1 inches
Height
152 mm 6 inches
Outputs
1x HDMI 2.1a1x DisplayPort 2.1
Portable Device Dependent
Bus Interface
PCIe 4.0 x16
Other
Production
Active
Active
Predecessor
Ampere-MW
Successor
Blackwell-MW
View Steam Machine GPU Details View RTX 3000 Mobile Ada Generation Details