AMD Steam Machine GPU vs Intel Data Center GPU Max Subsystem Comparison

AMD
RADEON

AMD Steam Machine GPU

CORE STATE Navi 33
VRAM 8 GB
CLOCK SPEED 2450 MHz
TDP 110 W
BUS WIDTH 128 bit
ARCHITECTURE RDNA 3.0
nm
PROCESS 6 nm
LAUNCH DATE 2026
VS
Intel
GPU

Data Center GPU Max Subsystem

CORE STATE Ponte Vecchio
VRAM 128 GB
CLOCK SPEED 1600 MHz
TDP 2400 W
BUS WIDTH 8192 bit
ARCHITECTURE Generation 12.5
nm
PROCESS 10 nm
LAUNCH DATE 2023

Analysis: AMD Steam Machine GPU vs Intel Data Center GPU Max Subsystem

Where Each One Wins

The AMD Steam Machine GPU and Intel Data Center GPU Max Subsystem occupy opposite ends of the graphics hardware spectrum, and the recorded specifications make the use-case split unusually clear. The AMD part is a compact console-oriented GPU built for the Valve Steam Machine platform. It draws 110 W, fits in a small chassis, and pairs 8 GB of GDDR6 with a 128-bit memory bus. Its entire design points toward 1080p and 1440p gaming in a living-room form factor, with display outputs for HDMI 2.1a and DisplayPort 2.1. The Intel part is a data center compute accelerator with 128 GB of HBM2e, a 8192-bit bus, and 3.21 TB/s of bandwidth. It has no display outputs at all. The data shows two products with zero overlap in intended workload.

The AMD Steam Machine GPU wins in scenarios that demand a self-contained graphics solution with conventional display connectivity. It provides 1x HDMI 2.1a and 1x DisplayPort 2.1, supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, and operates from a 110 W power budget with no external power connectors required. Its pixel rate of 156.8 GPixel/s and texture rate of 274.4 GTexel/s are respectable for a 1792-shader design running at a boost clock of 2450 MHz. For a console GPU, the combination of 28 ray tracing cores, 64 ROPs, and 112 TMUs delivers a feature set aimed squarely at rasterization and ray-traced gaming workloads.

The Intel Data Center GPU Max Subsystem wins in compute-heavy environments where memory capacity and bandwidth dominate. Its 128 GB HBM2e pool is 16 times larger than the AMD part's 8 GB, and its 3.21 TB/s bandwidth is more than 11 times the AMD's 288.0 GB/s. The Intel part also carries 16384 shading units, 1024 TMUs, and 128 ray tracing cores, with FP32 throughput of 52.43 TFLOPS. That is roughly three times the AMD part's 17.56 TFLOPS. The Intel accelerator is built for training, inference, and scientific workloads where massive data sets reside in memory and the GPU must stream them quickly. The absence of display outputs confirms it is not a rendering or gaming product.

The AMD part wins on thermal efficiency and physical integration. Its 110 W TDP versus the Intel part's 2400 W TDP means the console GPU can be cooled by the Steam Machine's existing airflow, while the Intel subsystem demands a 2800 W suggested power supply and a dual-slot cooler with a single 16-pin connector. The AMD GPU is 156 mm long, 152 mm high, and 162 mm wide, dimensions that fit a small form factor. The Intel part is 267 mm long, which is a full-length accelerator card. For a gaming console, the AMD part is the only viable option. For a rack-mounted compute node, the Intel part is the only one with the memory and throughput profile to matter.

Architecture Differences

The two GPUs come from different foundries, nodes, and architectural lineages. The AMD Steam Machine GPU uses the Navi 33 chip built on TSMC's 6 nm process with 13,300 million transistors on a 204 mm² die. That yields a transistor density of 65.2 million transistors per square millimeter. The architecture is RDNA 3.0 with the codename Hotpink Bonefish, and it belongs to the Console GPU (Valve) generation. The Intel Data Center GPU Max Subsystem uses the Ponte Vecchio chip built on Intel's 10 nm process with 100,000 million transistors on a 1280 mm² die. That works out to 78.1 million transistors per square millimeter. The architecture is Generation 12.5, and the product is classified as a Data Center GPU (Ponte Vecchio) part.

The memory subsystems could not be more different. The AMD part uses 8 GB of GDDR6 on a 128-bit bus at 2250 MHz, delivering 288.0 GB/s of bandwidth. The Intel part uses 128 GB of HBM2e on an 8192-bit bus at 1565 MHz, delivering 3.21 TB/s. The Intel memory bus width is 64 times the AMD's, which explains the massive bandwidth advantage. The AMD memory clock is listed at 2250 MHz with 18 Gbps effective data rate; the Intel memory clock is 1565 MHz with 3.1 Gbps effective. The Intel part trades per-pin speed for enormous parallelism across its HBM stacks.

Compute resources scale accordingly. The AMD GPU has 1792 shading units, 112 TMUs, 64 ROPs, and 28 ray tracing cores. The Intel GPU has 16384 shading units, 1024 TMUs, 0 ROPs, and 128 ray tracing cores. The Intel part's 0 MPixel/s pixel rate reflects its lack of ROPs and confirms it is not designed for rasterization. The AMD part's 156.8 GPixel/s pixel rate reflects a conventional rendering pipeline. Texture rate tells the same story: 274.4 GTexel/s for AMD versus 1,638.4 GTexel/s for Intel, a 6x advantage for the data center part.

Clock speeds also diverge. The AMD GPU runs at a 1720 MHz base, 2250 MHz game clock, and 2450 MHz boost. The Intel GPU runs at a 900 MHz base and 1600 MHz boost. The AMD part's higher clocks suit latency-sensitive gaming workloads, while the Intel part's lower clocks and massive parallelism suit throughput-oriented compute. The AMD part supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The Intel part supports DirectX 12 (12_1) and OpenGL 4.6, with no Vulkan support listed.

Power delivery further separates the two. The AMD GPU is rated at 110 W TDP and needs no external power connectors. The Intel GPU is rated at 2400 W TDP, uses a single 16-pin connector, and requires a 2800 W suggested power supply. The Intel part is dual-slot and 267 mm long; the AMD part is 156 mm long. The Intel part uses PCIe 5.0 x16, while the AMD part has no bus interface listed. The AMD part's release date is 2026-06-28, while the Intel part launched 2023-01-09. The Intel part's successor is listed as H3C Graphics.

Head-to-Head Benchmarks

The database contains no direct benchmark scores for either GPU, so the comparison rests on the recorded specification data and the derived performance metrics. The most decisive gap is memory bandwidth. The Intel part delivers 3.21 TB/s versus 288.0 GB/s for the AMD part. That is an 11.1x advantage for the Intel accelerator. In memory-bound compute workloads, such as large matrix operations or data analytics, that bandwidth differential dominates every other factor.

FP32 throughput shows a similar pattern. The Intel part delivers 52.43 TFLOPS against 17.56 TFLOPS for the AMD part, a 3.0x advantage. FP16 throughput is identical to FP32 on both parts at a 1:1 ratio, so the same 3.0x gap applies to half-precision workloads. Texture rate favors Intel by 6.0x: 1,638.4 GTexel/s versus 274.4 GTexel/s. The Intel part's 16384 shading units are 9.1x the AMD's 1792, and its 1024 TMUs are 9.1x the AMD's 112. The Intel part's 128 ray tracing cores are 4.6x the AMD's 28.

The AMD part wins decisively on pixel throughput and clock speed. Its 156.8 GPixel/s pixel rate compares to 0 MPixel/s for the Intel part, since the Intel accelerator has no ROPs. Its boost clock of 2450 MHz is 1.5x the Intel part's 1600 MHz, and its base clock of 1720 MHz is 1.9x the Intel's 900 MHz. The AMD game clock of 2250 MHz has no Intel equivalent. For rendering pipelines that depend on pixel output and high clocks, the AMD part is the only functional option.

Power efficiency also favors AMD. The AMD part delivers 17.56 TFLOPS at 110 W, which works out to 159.6 GFLOPS per watt. The Intel part delivers 52.43 TFLOPS at 2400 W, which works out to 21.8 GFLOPS per watt. The AMD part is 7.3x more efficient on a per-watt basis. That efficiency gap reflects the different design goals: the AMD part fits a console power envelope, while the Intel part is meant for a data center where power density is less constrained.

Memory capacity is the other major differentiator. The Intel part's 128 GB is 16x the AMD's 8 GB. The Intel memory bus width of 8192 bits is 64x the AMD's 128 bits. The Intel part's transistor count of 100,000 million is 7.5x the AMD's 13,300 million, and its die size of 1280 mm² is 6.3x the AMD's 204 mm². The Intel part's transistor density of 78.1M/mm² is higher than the AMD's 65.2M/mm², despite the older 10 nm process, because of the enormous die and HBM integration.

FAQ

Q: Which GPU has more memory bandwidth?

A: The Intel Data Center GPU Max Subsystem has 3.21 TB/s of bandwidth from 128 GB of HBM2e on an 8192-bit bus. The AMD Steam Machine GPU has 288.0 GB/s from 8 GB of GDDR6 on a 128-bit bus.

Q: Can the Intel Data Center GPU Max Subsystem output video to a display?

A: No. The Intel part lists no display outputs, and its 0 MPixel/s pixel rate with 0 ROPs confirms it cannot rasterize to a screen. The AMD part provides 1x HDMI 2.1a and 1x DisplayPort 2.1.

Q: Which GPU has a higher boost clock?

A: The AMD Steam Machine GPU boosts to 2450 MHz with a 1720 MHz base clock and a 2250 MHz game clock. The Intel Data Center GPU Max Subsystem boosts to 1600 MHz with a 900 MHz base clock.

Q: How do the power requirements compare?

A: The AMD Steam Machine GPU is rated at 110 W TDP and requires no external power connectors. The Intel Data Center GPU Max Subsystem is rated at 2400 W TDP, uses a single 16-pin power connector, and requires a 2800 W suggested power supply.

Q: Which GPU has more shading units?

A: The Intel Data Center GPU Max Subsystem has 16384 shading units. The AMD Steam Machine GPU has 1792 shading units. The Intel part also has 1024 TMUs and 128 ray tracing cores versus 112 TMUs and 28 ray tracing cores for AMD.

Q: What API support does each GPU provide?

A: The AMD Steam Machine GPU supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The Intel Data Center GPU Max Subsystem supports DirectX 12 (12_1) and OpenGL 4.6, with no Vulkan support listed.

The Verdict

The data defines two products with no meaningful overlap. The AMD Steam Machine GPU is the choice for a gaming console or small-form-factor PC. It delivers 17.56 TFLOPS of FP32 performance at 110 W, supports modern gaming APIs including DirectX 12 Ultimate and Vulkan 1.4, provides display outputs, and fits in a compact 156 mm chassis. Its 8 GB GDDR6 and 288.0 GB/s bandwidth are adequate for console-class gaming, and its 28 ray tracing cores enable hardware-accelerated ray tracing in a low-power envelope.

The Intel Data Center GPU Max Subsystem is the choice for compute workloads that need massive memory capacity and bandwidth. Its 128 GB HBM2e and 3.21 TB/s bandwidth, combined with 52.43 TFLOPS of FP32 throughput and 16384 shading units, make it suitable for large-scale data processing, AI training, and scientific simulation. The absence of display outputs and ROPs means it is not a graphics card in any conventional sense. Its 2400 W TDP and 2800 W suggested power supply place it firmly in rack-mounted data center infrastructure.

The recorded percentile data shows both parts at the 50th percentile versus all GPUs, but that metric does not capture the divergent design goals. The AMD part is a complete, self-contained graphics solution for a consumer console. The Intel part is a compute accelerator that happens to use a GPU architecture. Users who need to render frames to a display should choose the AMD Steam Machine GPU. Users who need to process data sets larger than 8 GB at high bandwidth should choose the Intel Data Center GPU Max Subsystem. Neither part can substitute for the other in its intended role.

DETAILED SPECIFICATIONS

SPECIFICATION
Steam Machine GPU
Data Center GPU Max Subsystem
Core Specs
Shading Units
1,792
16,384 +814.3%
Shaders
1,792
16,384 +814.3%
TMUs
112
1,024 +814.3%
ROPs
64
0 -100.0%
Compute Units
28
Execution Units
1,024
Clocks
Base Clock
1720 MHz
900 MHz
Boost Clock
2450 MHz
1600 MHz
Game Clock
2250 MHz
Memory Clock
2250 MHz 18 Gbps effective
1565 MHz 3.1 Gbps effective
Memory
Memory Size
8 GB
128 GB
VRAM (MB)
8,192
131,072 +1500.0%
Memory Type
GDDR6
HBM2e
Memory Bus
128 bit
8192 bit
Bandwidth
288.0 GB/s
3.21 TB/s
Cache
L1 Cache
128 KB per Array
64 KB (per EU)
L2 Cache
2 MB
408 MB
L3 Cache
32 MB
L0 Cache
32 KB per WGP
Performance
Pixel Rate
156.8 GPixel/s
0 MPixel/s
Texture Rate
274.4 GTexel/s
1,638.4 GTexel/s
FP32 (TFLOPS)
17.56 TFLOPS
52.43 TFLOPS
FP64 (TFLOPS)
548.8 GFLOPS (1:32)
52.43 TFLOPS (1:1)
FP16 (TFLOPS)
17.56 TFLOPS (1:1)
52.43 TFLOPS (1:1)
AI/RT
RT Cores
28
128 +357.1%
XMX Cores
1,024
Matrix Cores
56
Power
TDP
110 W
2400 W
TDP (W)
110
2,400 +2081.8%
Suggested PSU
2800 W
Power Connectors
None
1x 16-pin
Architecture
Architecture
RDNA 3.0
Generation 12.5
GPU Name
Navi 33
Ponte Vecchio
Codename
Hotpink Bonefish
Generation
Console GPU (Valve)
Data Center GPU (Ponte Vecchio)
Process Size
6 nm
10 nm
Transistors
13,300 million
100,000 million
Die Size
204 mm²
1280 mm²
Foundry
TSMC
Intel
Density
65.2M / mm²
78.1M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.4
OpenCL
2.2
3.0
Shader Model
6.9
6.6
Physical
Slot Width
Dual-slot
Length
156 mm 6.1 inches
267 mm 10.5 inches
Height
152 mm 6 inches
Outputs
1x HDMI 2.1a1x DisplayPort 2.1
No outputs
Bus Interface
PCIe 5.0 x16
Other
Production
Active
Active
Successor
H3C Graphics
View Steam Machine GPU Details View Data Center GPU Max Subsystem Details