AMD Steam Machine GPU vs Intel Arc Graphics 1 Xe Mobile Comparison

AMD
RADEON

AMD Steam Machine GPU

CORE STATE Navi 33
VRAM 8 GB
CLOCK SPEED 2450 MHz
TDP 110 W
BUS WIDTH 128 bit
ARCHITECTURE RDNA 3.0
nm
PROCESS 6 nm
LAUNCH DATE 2026
VS
Intel
GPU

Arc Graphics 1 Xe Mobile

CORE STATE Wildcat Lake
VRAM System Shared
CLOCK SPEED 2300 MHz
TDP 25 W
BUS WIDTH System Shared
ARCHITECTURE Xe3-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2026

Analysis: AMD Steam Machine GPU vs Intel Arc Graphics 1 Xe Mobile

Head-to-Head Benchmarks

The recorded database contains no benchmark entries for either the AMD Steam Machine GPU or the Intel Arc Graphics 1 Xe Mobile. Consequently, the head-to-head comparison reveals zero wins for each side, and the average benchmark score for both parts is recorded as zero. This absence of measured performance data means that no direct score deltas, percentile shifts, or competitive margins can be derived from the current dataset. The percentile ranking for both GPUs sits at the 50th mark against all GPUs in the database, which is a neutral placement driven by the lack of recorded submissions rather than by comparative performance.

The AMD Steam Machine GPU presents a peak FP32 throughput of 17.56 TFLOPS, while the Intel Arc Graphics 1 Xe Mobile delivers a peak FP32 value of 588.8 GFLOPS. Converting the Intel figure to the same unit yields approximately 0.59 TFLOPS, which indicates that the AMD part carries roughly 29.8 times the raw single-precision compute throughput based on the factory specification fields. The pixel rate for the AMD GPU is 156.8 GPixel/s versus 9.200 GPixel/s for the Intel part, a difference of roughly 17 times. Texture rate figures show 274.4 GTexel/s for AMD versus 18.40 GTexel/s for Intel, a margin of about 14.9 times. These specification-derived deltas are the only quantitative comparisons available, as no benchmark scores populate the head-to-head table.

The FP16 throughput also diverges sharply. AMD lists FP16 at 17.56 TFLOPS with a 1:1 ratio to FP32, while Intel lists FP16 at 1,177.6 GFLOPS with a 2:1 ratio to FP32. The AMD FP16 figure is approximately 14.9 times higher than the Intel figure. The Intel part does show a 2:1 FP16 ratio, meaning it can process half-precision at twice its FP32 rate, but the absolute magnitude remains far below the AMD part. None of these figures come from benchmark runs; they originate from the specification fields in the database.

The absence of head-to-head benchmark entries also means the winsA and winsB counters remain at zero. The database does not currently register any workload category where either GPU outperforms the other, because no workload has been measured. The only comparative statements possible rely on the fixed specification values, which uniformly favor the AMD Steam Machine GPU across every computational metric recorded in the pack.

Where Each One Wins

Given the lack of benchmark results, the use-case split must be inferred from the hardware configuration rather than from measured wins. The AMD Steam Machine GPU, with 1792 shading units, 112 texture mapping units, and 64 render output units, is positioned for high-throughput rendering tasks. Its 8 GB of dedicated GDDR6 memory on a 128-bit bus delivers 288.0 GB/s of bandwidth, which supports large textures and high-resolution framebuffers. The 28 ray tracing cores add hardware acceleration for ray-traced effects, and the 110 W thermal design power indicates a self-contained graphics solution that draws power from the host slot without auxiliary connectors.

The Intel Arc Graphics 1 Xe Mobile integrates graphics into the processor package, as indicated by the IGP bus interface and slot width. It uses system shared memory, meaning its bandwidth is system dependent rather than fixed. The 128 shading units, 8 TMUs, and 4 ROPs represent a fraction of the AMD part's resources, and its 25 W TDP reflects a low-power design intended for portable devices. The single ray tracing core provides minimal hardware RT capability. For workloads that rely on fixed-function throughput, such as pixel fill or texture sampling, the AMD GPU holds a decisive specification advantage. For workloads that prioritize low power draw or minimal physical footprint, the Intel part occupies a different segment, but the database does not record any benchmark victories in either direction.

The database shows zero wins for each GPU, so no workload category can be assigned as a confirmed strength. The recorded data does not support claims that either part excels in specific applications. The specification fields suggest that the AMD GPU would dominate compute-heavy and graphics-intensive tasks, while the Intel GPU would fit into integrated, power-constrained environments, but these are not benchmark-derived conclusions.

FAQ

Q: Which GPU has a higher FP32 compute throughput?

A: The AMD Steam Machine GPU lists 17.56 TFLOPS FP32, while the Intel Arc Graphics 1 Xe Mobile lists 588.8 GFLOPS FP32. The AMD part is substantially higher.

Q: Do both GPUs support the same DirectX and Vulkan versions?

A: Yes. Both list DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4 in their API support fields.

Q: What memory configuration does each GPU use?

A: The AMD Steam Machine GPU uses 8 GB of GDDR6 on a 128-bit bus with 288.0 GB/s bandwidth. The Intel Arc Graphics 1 Xe Mobile uses system shared memory with system-dependent bandwidth.

Q: Are there any benchmark scores recorded for either GPU?

A: No. The benchmark arrays for both GPUs are empty, and the average benchmark score for each is recorded as zero.

Q: What is the thermal design power difference?

A: The AMD Steam Machine GPU has a 110 W TDP, while the Intel Arc Graphics 1 Xe Mobile has a 25 W TDP.

Q: Which GPU has more ray tracing cores?

A: The AMD Steam Machine GPU has 28 ray tracing cores, while the Intel Arc Graphics 1 Xe Mobile has 1 ray tracing core.

Specification Differences

The two GPUs differ across nearly every recorded specification field. The AMD Steam Machine GPU uses the Navi 33 chip on a 6 nm process with 13,300 million transistors and a 204 mm² die size. The Intel Arc Graphics 1 Xe Mobile uses the Wildcat Lake chip on a 3 nm process with unknown transistor count and die size. The process node difference is notable: 6 nm for AMD versus 3 nm for Intel.

Clock speeds diverge significantly. The AMD GPU has a base clock of 1720 MHz, a boost clock of 2450 MHz, and a game clock of 2250 MHz. The Intel GPU has a base clock of 300 MHz and a boost clock of 2300 MHz, with no game clock listed. The AMD memory clock is 2250 MHz with 18 Gbps effective, while the Intel memory clock is listed as system shared.

Memory specifications differ entirely. AMD uses 8 GB GDDR6 with a 128-bit bus and 288.0 GB/s bandwidth. Intel uses system shared memory with system-dependent bandwidth. The AMD part has 1792 shading units, 112 TMUs, 64 ROPs, and 28 RT cores. The Intel part has 128 shading units, 8 TMUs, 4 ROPs, and 1 RT core.

Output rates differ: AMD lists 156.8 GPixel/s and 274.4 GTexel/s, while Intel lists 9.200 GPixel/s and 18.40 GTexel/s. FP32 throughput is 17.56 TFLOPS for AMD versus 588.8 GFLOPS for Intel. FP16 is 17.56 TFLOPS (1:1) for AMD versus 1,177.6 GFLOPS (2:1) for Intel. TDP is 110 W for AMD and 25 W for Intel. The AMD GPU has physical dimensions of 156 mm length, 152 mm height, and 162 mm width, while the Intel GPU has no recorded dimensions and uses an IGP form factor.

The AMD GPU displays via 1x HDMI 2.1a and 1x DisplayPort 2.1, while the Intel GPU uses portable device dependent outputs. The AMD part has no power connectors, as does the Intel part. The bus interface is not listed for AMD, while Intel uses IGP. Release dates differ: AMD is 2026-06-28 and Intel is 2026-04-15. The Intel GPU has a predecessor listed as HD Graphics-M, while the AMD GPU has no predecessor or successor recorded. Neither part has a launch MSRP in the database.

Architecture Differences

The AMD Steam Machine GPU is built on the RDNA 3.0 architecture with the codename Hotpink Bonefish, classified as a Console GPU designed for Valve. The Intel Arc Graphics 1 Xe Mobile uses the Xe3-LPG architecture with no codename, classified under Arc Graphics-M for Wildcat Lake. These are fundamentally different GPU designs from different manufacturers, fabricated at different foundries: AMD uses TSMC at 6 nm, while Intel uses its own foundry at 3 nm.

The transistor density for AMD is recorded as 65.2M per mm², while the Intel part has no density figure listed. The AMD GPU is a discrete solution with dedicated memory and a fixed power envelope of 110 W, whereas the Intel GPU is an integrated graphics processor sharing system memory and drawing 25 W. The AMD part has 28 ray tracing cores, indicating hardware ray tracing support, while the Intel part has only 1 ray tracing core, indicating minimal RT hardware.

The shading unit count difference is substantial: 1792 for AMD versus 128 for Intel. This reflects a 14-to-1 ratio in raw shader count. The texture mapping unit count is 112 versus 8, and the render output unit count is 64 versus 4. These ratios align with the throughput differences seen in the pixel rate and texture rate fields. The AMD GPU also employs a 1:1 FP16 to FP32 ratio, meaning it processes half-precision at the same rate as single-precision, while the Intel GPU uses a 2:1 ratio, doubling its half-precision rate relative to FP32.

Both GPUs support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, so the API surface is identical. The AMD GPU lists a 128-bit memory bus with a fixed bandwidth of 288.0 GB/s, while the Intel GPU relies on system memory with bandwidth that varies by host platform. The AMD GPU is a standalone card with dimensions of 156 mm by 152 mm by 162 mm, whereas the Intel GPU has no dimensions because it is integrated into a processor package.

The production status for both parts is active, and both have a percentile rank of 50 against all GPUs in the database. The Intel GPU has a predecessor in HD Graphics-M, indicating an evolutionary line of integrated graphics, while the AMD GPU has no recorded predecessor or successor, marking it as a standalone console-oriented product. The release dates show the Intel part launched earlier in 2026, followed by the AMD part later that year.

DETAILED SPECIFICATIONS

SPECIFICATION
Steam Machine GPU
Graphics 1 Xe Mobile
Core Specs
Shading Units
1,792
128 -92.9%
Shaders
1,792
128 -92.9%
TMUs
112
8 -92.9%
ROPs
64
4 -93.8%
Compute Units
28
Execution Units
2
Clocks
Base Clock
1720 MHz
300 MHz
Boost Clock
2450 MHz
2300 MHz
Game Clock
2250 MHz
Memory Clock
2250 MHz 18 Gbps effective
System Shared
Memory
Memory Size
8 GB
System Shared
VRAM (MB)
8,192
Memory Type
GDDR6
System Shared
Memory Bus
128 bit
System Shared
Bandwidth
288.0 GB/s
System Dependent
Cache
L1 Cache
128 KB per Array
64 KB (per EU)
L2 Cache
2 MB
16 MB
L3 Cache
32 MB
L0 Cache
32 KB per WGP
Performance
Pixel Rate
156.8 GPixel/s
9.200 GPixel/s
Texture Rate
274.4 GTexel/s
18.40 GTexel/s
FP32 (TFLOPS)
17.56 TFLOPS
588.8 GFLOPS
FP64 (TFLOPS)
548.8 GFLOPS (1:32)
73.60 GFLOPS (1:8)
FP16 (TFLOPS)
17.56 TFLOPS (1:1)
1,177.6 GFLOPS (2:1)
AI/RT
RT Cores
28
1 -96.4%
XMX Cores
32
Matrix Cores
56
Power
TDP
110 W
25 W
TDP (W)
110
25 -77.3%
Power Connectors
None
None
Architecture
Architecture
RDNA 3.0
Xe3-LPG
GPU Name
Navi 33
Wildcat Lake
Codename
Hotpink Bonefish
Generation
Console GPU (Valve)
Arc Graphics-M (Wildcat Lake)
Process Size
6 nm
3 nm
Transistors
13,300 million
unknown
Die Size
204 mm²
unknown
Foundry
TSMC
Intel
Density
65.2M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
2.2
3.0
Shader Model
6.9
6.9
Physical
Slot Width
IGP
Length
156 mm 6.1 inches
Height
152 mm 6 inches
Outputs
1x HDMI 2.1a1x DisplayPort 2.1
Portable Device Dependent
Bus Interface
IGP
Other
Production
Active
Active
Predecessor
HD Graphics-M
View Steam Machine GPU Details View Arc Graphics 1 Xe Mobile Details