AMD Ryzen Z2 A GPU vs Intel Arc 130T Mobile Comparison

AMD
RADEON

AMD Ryzen Z2 A GPU

CORE STATE Van Gogh
VRAM 16 GB
CLOCK SPEED 1600 MHz
TDP 15 W
BUS WIDTH 128 bit
ARCHITECTURE RDNA 2.0
nm
PROCESS 7 nm
LAUNCH DATE 2025
VS
Intel
GPU

Arc 130T Mobile

CORE STATE Arrow Lake-H
VRAM System Shared
CLOCK SPEED 2200 MHz
TDP 35 W
BUS WIDTH System Shared
ARCHITECTURE Xe-LPG+
nm
PROCESS 5 nm
LAUNCH DATE 2025

Analysis: AMD Ryzen Z2 A GPU vs Intel Arc 130T Mobile

Head-to-Head Benchmarks

The recorded database contains no direct head-to-head benchmark results for these two mobile graphics solutions. Both entries show an empty benchmark array and a wins counter of zero for each side. The percentile ranking versus all GPUs is identical at 50 for both the AMD Ryzen Z2 A GPU and the Intel Arc 130T Mobile, indicating they sit at the median of the database distribution. Without measured frame rates, compute scores, or synthetic test results, the comparison must rely on architectural specifications and calculated throughput figures rather than empirical performance deltas.

The absence of benchmark data does not diminish the analytical value of the specification comparison. The Intel Arc 130T Mobile posts substantially higher theoretical peak numbers across every measured throughput category. The FP32 compute rate reaches 3.942 TFLOPS on the Intel part, which is 2.304 TFLOPS higher than the AMD Ryzen Z2 A GPU's 1.638 TFLOPS. That represents a 140.7% advantage for Intel on paper. The FP16 figure scales similarly, with Intel at 7.885 TFLOPS versus AMD's 3.277 TFLOPS, both operating at a 2:1 ratio relative to their respective FP32 rates.

Texture processing shows the largest proportional gap. The Intel Arc 130T Mobile delivers 123.2 GTexel/s against the AMD part's 51.20 GTexel/s, a difference of 72.0 GTexel/s. This stems from the Intel GPU's higher TMU count, 56 texture mapping units versus 32 on the AMD chip, combined with the significantly higher boost clock. Pixel throughput follows the same pattern: Intel achieves 61.60 GPixel/s while AMD manages 25.60 GPixel/s, a 36.0 GPixel/s deficit. Both figures derive from the respective ROP counts and clock speeds.

Clock behavior differs markedly between the two. The AMD Ryzen Z2 A GPU operates with a 1000 MHz base clock and a 1600 MHz boost clock. The Intel Arc 130T Mobile starts much lower at 300 MHz base but boosts to 2200 MHz. The boost delta favors Intel by 600 MHz, while the base clock favors AMD by 700 MHz. These clock profiles suggest different power management strategies, with Intel relying on aggressive boosting under load conditions.

Architecture Differences

The two GPUs come from fundamentally different architectural lineages. AMD employs the Van Gogh chip built on the RDNA 2.0 architecture, fabricated on a 7 nm TSMC process node. Intel counters with the Arrow Lake-H chip using the Xe-LPG+ architecture, manufactured on a 5 nm TSMC process. The process node advantage for Intel, 5 nm versus 7 nm, contributes to its ability to reach higher clock speeds while maintaining its 35 W TDP.

Transistor counts and die sizes present a partial picture. AMD lists 2,400 million transistors on a 163 mm² die, yielding a transistor density of 14.7 million transistors per square millimeter. Intel does not disclose transistor count or die size in the database, leaving a gap in the physical comparison. The density figure for AMD provides context for its 15 W power envelope, but without Intel's die metrics, a full efficiency analysis is not possible.

Shader resources differ substantially. The Intel Arc 130T Mobile carries 896 shading units, 384 more than the AMD Ryzen Z2 A GPU's 512. Intel also holds advantages in TMUs, 56 versus 32, and ROPs, 28 versus 16. Ray tracing cores show a narrower gap: Intel has 7 RT cores against AMD's 8. Despite having one fewer RT core, Intel's higher clock speed likely compensates in ray tracing workloads, though no benchmark data confirms this.

Memory architecture represents a fundamental split. The AMD Ryzen Z2 A GPU uses 16 GB of dedicated LPDDR5 memory on a 128-bit bus, providing 102.4 GB/s of bandwidth. Memory clock runs at 800 MHz with 6.4 Gbps effective transfer rate. The Intel Arc 130T Mobile, by contrast, uses system shared memory. Its size, type, bus width, and bandwidth are all marked "System Shared" or "System Dependent," meaning the Intel GPU has no fixed memory configuration and relies entirely on the host system's memory subsystem. This architectural choice affects both performance consistency and capacity availability.

Power consumption targets differ by 20 W. AMD specifies a 15 W TDP, while Intel specifies 35 W. The Intel part's higher power envelope aligns with its higher clock speeds and larger shader count. The AMD part's lower TDP suggests a design optimized for constrained thermal environments or battery-focused devices.

API support shows no differences. Both GPUs support DirectX 12 Ultimate with feature level 12_2, OpenGL 4.6, and Vulkan 1.4. Display outputs diverge: AMD provides one USB Type-C output, while Intel's display outputs are marked "Portable Device Dependent," reflecting its integrated graphics position within a mobile processor package.

The Intel Arc 130T Mobile carries a predecessor designation of HD Graphics-M, placing it in a lineage of integrated graphics solutions. AMD lists no predecessor. Both parts remain in active production status. Release dates show the AMD part appearing on 2024-12-31 and the Intel part on 2025-01-12, a gap of 12 days.

FAQ

Q: Which GPU has a higher FP32 compute throughput?

A: The Intel Arc 130T Mobile delivers 3.942 TFLOPS FP32 performance, which is 2.304 TFLOPS higher than the AMD Ryzen Z2 A GPU's 1.638 TFLOPS.

Q: How do the memory configurations differ between these two GPUs?

A: The AMD Ryzen Z2 A GPU uses 16 GB of dedicated LPDDR5 memory on a 128-bit bus with 102.4 GB/s bandwidth. The Intel Arc 130T Mobile uses system shared memory, with its size, type, bus width, and bandwidth all dependent on the host system.

Q: What is the TDP difference between the two parts?

A: AMD specifies a 15 W TDP for the Ryzen Z2 A GPU, while Intel specifies a 35 W TDP for the Arc 130T Mobile, a difference of 20 W.

Q: Do both GPUs support the same graphics APIs?

A: Yes, both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. There is no API difference recorded in the database.

Q: Which GPU has more shading units?

A: The Intel Arc 130T Mobile has 896 shading units, compared to 512 on the AMD Ryzen Z2 A GPU, a difference of 384 units.

Q: What manufacturing process does each GPU use?

A: The AMD Ryzen Z2 A GPU uses a 7 nm TSMC process. The Intel Arc 130T Mobile uses a 5 nm TSMC process.

Specification Differences

| Specification | AMD Ryzen Z2 A GPU | Intel Arc 130T Mobile |

|---|---|---|

| Chip | Van Gogh | Arrow Lake-H |

| Architecture | RDNA 2.0 | Xe-LPG+ |

| Generation | Console GPU (AMD) | Arc Graphics-M (Arrow Lake) |

| Process Node | 7 nm | 5 nm |

| Transistors | 2,400 million | unknown |

| Die Size | 163 mm² | unknown |

| Transistor Density | 14.7M / mm² | null |

| Base Clock | 1000 MHz | 300 MHz |

| Boost Clock | 1600 MHz | 2200 MHz |

| Memory Clock | 800 MHz 6.4 Gbps effective | System Shared |

| Memory Size | 16 GB | System Shared |

| Memory Type | LPDDR5 | System Shared |

| Memory Bus Width | 128 bit | System Shared |

| Memory Bandwidth | 102.4 GB/s | System Dependent |

| Shading Units | 512 | 896 |

| TMUs | 32 | 56 |

| ROPs | 16 | 28 |

| RT Cores | 8 | 7 |

| Pixel Rate | 25.60 GPixel/s | 61.60 GPixel/s |

| Texture Rate | 51.20 GTexel/s | 123.2 GTexel/s |

| FP32 | 1.638 TFLOPS | 3.942 TFLOPS |

| FP16 | 3.277 TFLOPS (2:1) | 7.885 TFLOPS (2:1) |

| TDP | 15 W | 35 W |

| Slot Width | null | IGP |

| Bus Interface | null | IGP |

| Display Outputs | 1x USB Type-C | Portable Device Dependent |

| Predecessor | null | HD Graphics-M |

| Release Date | 2024-12-31 | 2025-01-12 |

Where Each One Wins

The AMD Ryzen Z2 A GPU claims advantages in several structural categories. It carries 8 ray tracing cores, one more than the Intel Arc 130T Mobile's 7. Its memory configuration is fixed and dedicated, with 16 GB of LPDDR5 on a 128-bit bus providing 102.4 GB/s bandwidth, whereas Intel relies on system shared memory with system dependent bandwidth. The AMD part operates at a 15 W TDP, which is 20 W lower than Intel's 35 W specification, making it suitable for more power-constrained designs. Its base clock of 1000 MHz is 700 MHz higher than Intel's 300 MHz base, suggesting more consistent performance at idle or low-load states. The AMD GPU also has a higher transistor density at 14.7 million transistors per square millimeter, and its die size of 163 mm² is disclosed, allowing for physical layout analysis. Its display output is defined as one USB Type-C port.

The Intel Arc 130T Mobile wins decisively in raw throughput metrics. Its FP32 compute reaches 3.942 TFLOPS, more than double the AMD part's 1.638 TFLOPS. FP16 performance follows at 7.885 TFLOPS versus 3.277 TFLOPS. Pixel rate favors Intel at 61.60 GPixel/s, a 36.0 GPixel/s margin over AMD's 25.60 GPixel/s. Texture rate shows Intel at 123.2 GTexel/s, exceeding AMD's 51.20 GTexel/s by 72.0 GTexel/s. The Intel GPU has 896 shading units, 56 TMUs, and 28 ROPs, each category exceeding AMD's counts. Its boost clock of 2200 MHz is 600 MHz higher than AMD's 1600 MHz boost. The 5 nm process node provides a manufacturing advantage over AMD's 7 nm node. The Intel part records a 35 W TDP, which, while higher than AMD's 15 W, enables the higher clock speeds and shader throughput. Its predecessor designation as HD Graphics-M indicates an established integrated graphics lineage.

The specification data shows a clear trade-off between the two designs. AMD prioritizes power efficiency, dedicated memory, and a compact fixed configuration. Intel prioritizes raw compute throughput, higher clock ceilings, and architectural density. The 20 W TDP difference encapsulates the design philosophy split: AMD's part targets lower power envelopes while Intel accepts higher power draw for higher peak performance. Without benchmark results, the practical implications of these differences, particularly the system shared memory on Intel versus dedicated memory on AMD, cannot be quantified. The database records both GPUs at the 50th percentile of all GPUs, but this ranking reflects their median position, not a direct comparison, as no shared benchmark scores exist for either entry.

DETAILED SPECIFICATIONS

SPECIFICATION
Z2 A GPU
130T Mobile
Core Specs
Shading Units
512
896 +75.0%
Shaders
512
896 +75.0%
TMUs
32
56 +75.0%
ROPs
16
28 +75.0%
Compute Units
8
Execution Units
112
Clocks
Base Clock
1000 MHz
300 MHz
Boost Clock
1600 MHz
2200 MHz
Memory Clock
800 MHz 6.4 Gbps effective
System Shared
Memory
Memory Size
16 GB
System Shared
VRAM (MB)
16,384
Memory Type
LPDDR5
System Shared
Memory Bus
128 bit
System Shared
Bandwidth
102.4 GB/s
System Dependent
Cache
L1 Cache
128 KB per Array
L2 Cache
1024 KB
4 MB
L3 Cache
8 MB
L0 Cache
32 KB per WGP
Performance
Pixel Rate
25.60 GPixel/s
61.60 GPixel/s
Texture Rate
51.20 GTexel/s
123.2 GTexel/s
FP32 (TFLOPS)
1.638 TFLOPS
3.942 TFLOPS
FP64 (TFLOPS)
102.4 GFLOPS (1:16)
985.6 GFLOPS (1:4)
FP16 (TFLOPS)
3.277 TFLOPS (2:1)
7.885 TFLOPS (2:1)
AI/RT
RT Cores
8
7 -12.5%
XMX Cores
112
Power
TDP
15 W
35 W
TDP (W)
15
35 +133.3%
Architecture
Architecture
RDNA 2.0
Xe-LPG+
GPU Name
Van Gogh
Arrow Lake-H
Generation
Console GPU (AMD)
Arc Graphics-M (Arrow Lake)
Process Size
7 nm
5 nm
Transistors
2,400 million
unknown
Die Size
163 mm²
unknown
Foundry
TSMC
TSMC
Density
14.7M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
2.0
3.0
Shader Model
6.8
6.8
Physical
Slot Width
IGP
Outputs
1x USB Type-C
Portable Device Dependent
Bus Interface
IGP
Other
Production
Active
Active
Predecessor
HD Graphics-M
View Ryzen Z2 A GPU Details View Arc 130T Mobile Details