AMD Radeon RX 7800M vs NVIDIA GeForce GTX 1630 Comparison
AMD Radeon RX 7800M
GeForce GTX 1630
PERFORMANCE BENCHMARKS
Analysis: AMD Radeon RX 7800M vs NVIDIA GeForce GTX 1630
The Verdict
The data paints a stark picture: the AMD Radeon RX 7800M is in a completely different performance class than the NVIDIA GeForce GTX 1630. In the two shared benchmark tests, the RX 7800M wins both, with the Vulkan advantage reaching a massive 434.6% and the OpenCL lead at 385.9%. The average benchmark score of the RX 7800M is 27,883, while the GTX 1630 sits at 24,277, a difference of roughly 15%, but this gap is misleading because the GTX 1630 only has two recorded benchmark entries, both of which are compute-focused tests. The RX 7800M has a much larger benchmark portfolio, including DirectX tests, and its percentile ranking of 73 places it above the GTX 1630's 70th percentile, though both sit in the upper-mid range of all GPUs.
The RX 7800M is an active production part from the Radeon RX 7000 series, while the GTX 1630 is marked as end-of-life. The RX 7800M targets the mobile discrete segment with an integrated form factor (IGP), whereas the GTX 1630 is a single-slot desktop card. Buyers looking for current-generation mobile graphics performance should choose the RX 7800M without hesitation. The GTX 1630, as an end-of-life product from the GeForce 16 generation, makes sense only for legacy desktop builds where its 75 W power draw and lack of external power connectors are priorities, but the performance data shows it cannot compete with the RX 7800M in any measured workload.
Where Each One Wins
The RX 7800M wins every single head-to-head benchmark recorded in the database. In Geekbench OpenCL, it scores 120,778 versus 24,858 for the GTX 1630, a 385.9% advantage. In Geekbench Vulkan, the RX 7800M scores 126,668 versus 23,695, a 434.6% lead. There are no tests where the GTX 1630 comes out ahead.
Looking at the broader benchmark suite for the RX 7800M, it shows strength across different APIs. Its Passmark G3D score is 17,613, with a DirectX 11 score of 176 and a DirectX 9 score of 174. The GPU compute score is 9,342. The GTX 1630 has no recorded DirectX or Passmark scores, so those workloads cannot be compared directly, but the existing data suggests the RX 7800M is the clear winner in compute-heavy tasks. The GTX 1630's only advantage is its physical footprint and power characteristics: it is a single-slot card with a 75 W TDP, no power connectors, and a suggested PSU of 250 W, making it suitable for small form factor builds. However, in pure performance terms, the RX 7800M dominates every measured category.
Architecture Differences
The architectural gap between these two GPUs is enormous. The RX 7800M is built on RDNA 3.0 architecture using a 5 nm process at TSMC, with 28,100 million transistors on a 346 mm² die, yielding a transistor density of 81.2M per mm². The GTX 1630 uses Turing architecture on a 12 nm process, also at TSMC, with just 4,700 million transistors on a 200 mm² die, for a density of 23.5M per mm². The RX 7800M packs roughly six times the transistor count into a die that is only about 73% larger in area.
The compute resources tell a similar story. The RX 7800M has 3,840 shading units, 240 texture mapping units, and 96 ROPs. It also includes 60 dedicated ray tracing cores. The GTX 1630 has 512 shading units, 32 TMUs, and 16 ROPs, with no ray tracing cores at all. The RX 7800M supports DirectX 12 Ultimate (12_2), while the GTX 1630 is limited to DirectX 12 (12_1). Both support OpenGL 4.6 and Vulkan 1.4, but the feature set under DirectX differs.
Memory architecture is another major divider. The RX 7800M uses 12 GB of GDDR6 on a 192-bit bus, delivering 432.0 GB/s of bandwidth. The GTX 1630 has 4 GB of GDDR6 on a 64-bit bus, for 96.00 GB/s. That is a 4.5x bandwidth advantage for the RX 7800M. The RX 7800M also runs a PCIe 4.0 x16 interface, while the GTX 1630 uses PCIe 3.0 x16. Clock behavior differs too: the GTX 1630 has a higher base clock at 1740 MHz versus 1295 MHz, but the RX 7800M boosts higher at 2335 MHz versus 1785 MHz, and it has a game clock of 2145 MHz, a feature the GTX 1630 lacks entirely.
FAQ
Q: Which GPU has the higher average benchmark score?
A: The AMD Radeon RX 7800M has an average benchmark score of 27,883, compared to 24,277 for the NVIDIA GeForce GTX 1630.
Q: How much faster is the RX 7800M in Vulkan compute?
A: In Geekbench Vulkan, the RX 7800M scores 126,668 versus 23,695 for the GTX 1630, a 434.6% advantage.
Q: Does the GTX 1630 support ray tracing?
A: No. The GTX 1630 has null ray tracing cores, while the RX 7800M includes 60 dedicated ray tracing cores.
Q: What is the memory bandwidth difference?
A: The RX 7800M delivers 432.0 GB/s over a 192-bit bus with 12 GB of GDDR6, while the GTX 1630 provides 96.00 GB/s over a 64-bit bus with 4 GB of GDDR6.
Q: Which card has a higher DirectX feature level?
A: The RX 7800M supports DirectX 12 Ultimate (12_2), while the GTX 1630 is limited to DirectX 12 (12_1).
Q: Are both cards currently in production?
A: No. The RX 7800M is listed as active, while the GTX 1630 is marked as end-of-life.
Head-to-Head Benchmarks
The two recorded head-to-head benchmarks show an overwhelming advantage for the RX 7800M. In Geekbench OpenCL, the RX 7800M posts 120,778 points, while the GTX 1630 manages 24,858. The 385.9% delta means the RX 7800M is nearly five times faster in this OpenCL compute workload. In Geekbench Vulkan, the gap widens further: 126,668 versus 23,695, a 434.6% delta, meaning the RX 7800M is more than five times faster.
These deltas are consistent with the underlying hardware. The RX 7800M has 3,840 shading units versus 512, a 7.5x difference. Its FP32 throughput is 35.87 TFLOPS versus 1.828 TFLOPS, a 19.6x difference. The texture rate is 560.4 GTexel/s versus 57.12 GTexel/s, a 9.8x difference. Even the pixel rate, 224.2 GPixel/s versus 28.56 GPixel/s, shows an 7.8x gap. The benchmark deltas are actually smaller than the raw compute differences, which suggests the OpenCL and Vulkan tests may be partially bound by other factors, but the direction is unambiguous.
The RX 7800M also has a much richer benchmark set. Its Passmark G3D score of 17,613 and GPU compute score of 9,342 have no GTX 1630 equivalent in the database. The GTX 1630 only has Geekbench entries, so its average score of 24,277 is computed from just two tests. The RX 7800M's nearest rivals in the database, based on average score, are the AMD Radeon Pro Vega 20 at 27,839 (0.2% lower), the AMD Radeon Pro W5500X at 27,973 (0.3% higher), the NVIDIA GeForce GTX 980 Ti at 28,020 (0.5% higher), and the AMD FirePro S7150 at 28,117 (0.8% higher). The GTX 1630's nearest rivals are the NVIDIA GeForce GTX 780 Ti at 24,236 (0.2% lower), the NVIDIA GeForce RTX 2080 SUPER at 24,170 (0.4% lower), the AMD Radeon RX 6600 XT at 24,442 (0.7% higher), and the AMD Radeon RX 6800S at 24,063 (0.9% lower). Interestingly, the GTX 1630 sits within 1% of the RTX 2080 SUPER in average score, despite being a far less capable card on paper, which suggests the limited benchmark set may not fully represent its performance range.
Specification Differences
The RX 7800M and GTX 1630 differ in nearly every measurable specification. The RX 7800M uses a 5 nm process with 28,100 million transistors on a 346 mm² die, while the GTX 1630 uses a 12 nm process with 4,700 million transistors on a 200 mm² die. Transistor density is 81.2M per mm² versus 23.5M per mm². The RX 7800M has 3,840 shading units, 240 TMUs, 96 ROPs, and 60 RT cores; the GTX 1630 has 512 shading units, 32 TMUs, 16 ROPs, and no RT cores. FP32 compute is 35.87 TFLOPS versus 1.828 TFLOPS. FP16 is 35.87 TFLOPS (1:1) for the RX 7800M versus 3.656 TFLOPS (2:1) for the GTX 1630.
Memory differences are equally stark: 12 GB GDDR6 on a 192-bit bus with 432.0 GB/s bandwidth versus 4 GB GDDR6 on a 64-bit bus with 96.00 GB/s. Clock speeds: the GTX 1630 has a higher base clock (1740 MHz versus 1295 MHz) but a lower boost clock (1785 MHz versus 2335 MHz). The RX 7800M has a game clock of 2145 MHz, which the GTX 1630 lacks. Memory clock is 2250 MHz (18 Gbps effective) for the RX 7800M versus 1500 MHz (12 Gbps effective) for the GTX 1630.
Pixel rate is 224.2 GPixel/s versus 28.56 GPixel/s, and texture rate is 560.4 GTexel/s versus 57.12 GTexel/s. The RX 7800M has a TDP of 180 W, while the GTX 1630 draws 75 W. The RX 7800M is an IGP with no slot width and no power connectors, while the GTX 1630 is single-slot, 145 mm long, 69 mm high, and 18 mm wide, with no power connectors and a suggested PSU of 250 W. The RX 7800M uses PCIe 4.0 x16; the GTX 1630 uses PCIe 3.0 x16. Display outputs are portable device dependent for the RX 7800M, while the GTX 1630 offers 1x DVI, 1x HDMI 2.0, and 1x DisplayPort 1.4a. The RX 7800M supports DirectX 12 Ultimate (12_2) versus DirectX 12 (12_1) for the GTX 1630. The GTX 1630 was released on 2022-06-27, while the RX 7800M came later on 2024-09-10. The GTX 1630 is end-of-life; the RX 7800M is active.