AMD Radeon RX 6700M vs NVIDIA GeForce GTX 1630 Comparison

AMD
RADEON

AMD Radeon RX 6700M

CORE STATE Navi 22
VRAM 10 GB
CLOCK SPEED 2400 MHz
TDP 135 W
BUS WIDTH 160 bit
ARCHITECTURE RDNA 2.0
nm
PROCESS 7 nm
LAUNCH DATE 2021
VS
NVIDIA
GEFORCE

GeForce GTX 1630

CORE STATE TU117
VRAM 4 GB
CLOCK SPEED 1785 MHz
TDP 75 W
BUS WIDTH 64 bit
ARCHITECTURE Turing
nm
PROCESS 12 nm
LAUNCH DATE 2022

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
1,845
N/A
geekbench_metal
91,911
N/A
geekbench_opencl
77,666
24,858
geekbench_vulkan
90,816
23,695
passmark_directx_10
92
N/A
passmark_directx_11
129
N/A
passmark_directx_12
65
N/A
passmark_directx_9
155
N/A
passmark_g2d
555
N/A
passmark_g3d
13,536
N/A
passmark_gpu_compute
5,191
N/A

Analysis: AMD Radeon RX 6700M vs NVIDIA GeForce GTX 1630

The AMD Radeon RX 6700M and NVIDIA GeForce GTX 1630 occupy vastly different tiers of the mobile and desktop GPU markets, respectively, and the benchmark data reflects a decisive performance gap. The RX 6700M dominates the comparison in the two available head-to-head tests, while the GTX 1630 offers a much lower power envelope and a different architectural foundation. This analysis breaks down the quantitative results, architectural distinctions, and practical implications based solely on the provided data.

Head-to-Head Benchmarks

The available head-to-head data consists of two compute-focused tests: Geekbench OpenCL and Geekbench Vulkan. In both, the AMD Radeon RX 6700M delivers a commanding victory over the NVIDIA GeForce GTX 1630.

In the Geekbench OpenCL test, the RX 6700M scores 77,666 points against the GTX 1630’s 24,858 points. This translates to a delta of 212.4% in favor of AMD. That is not a marginal win; it is a more than threefold increase in raw compute throughput. The RX 6700M’s score here is also consistent with its overall average benchmark score of 25,633, which suggests strong performance across a range of workloads, not just this one synthetic test.

The Vulkan result is even more lopsided. The RX 6700M posts 90,816 points, while the GTX 1630 manages only 23,695 points. The delta here is 283.3%, meaning the AMD part is nearly four times faster in this API. Vulkan is often used in modern game engines and compute applications, so this margin indicates a substantial real-world advantage in scenarios that leverage low-level graphics APIs.

Across both tests, the RX 6700M wins 2 out of 2 head-to-head comparisons, while the GTX 1630 secures zero wins. The pattern is unambiguous: the RX 6700M is in a completely different performance class. When placed against its nearest rivals, the RX 6700M’s average benchmark score of 25,633 sits within 0.4% of the NVIDIA GeForce RTX 3080 Ti Mobile (25,740) and within 0.8% of the AMD FirePro D700 (25,842). The GTX 1630, by contrast, averages 24,277, which places it within 0.7% of the AMD Radeon RX 6600 XT (24,442) and within 0.2% of the NVIDIA GeForce GTX 780 Ti (24,236). These rival comparisons show that while the GTX 1630 holds its own against older desktop flagships, it cannot touch the mobile RX 6700M’s level of compute performance.

Architecture Differences

The two GPUs are built on fundamentally different architectures, nodes, and design philosophies. The AMD Radeon RX 6700M uses the Navi 22 chip based on RDNA 2.0 architecture, manufactured on a 7 nm process at TSMC. It integrates 17,200 million transistors on a 335 mm² die, yielding a transistor density of 51.3 million per mm². The NVIDIA GeForce GTX 1630 uses the TU117 chip based on Turing architecture, built on a 12 nm process, also at TSMC. It contains 4,700 million transistors on a 200 mm² die, for a density of 23.5 million per mm². The RX 6700M’s node advantage is clear: smaller process, higher density, and more than three times the transistor count.

Memory configurations diverge sharply. The RX 6700M features 10 GB of GDDR6 memory on a 160-bit bus, delivering 320.0 GB/s of bandwidth. The GTX 1630 has 4 GB of GDDR6 on a 64-bit bus, yielding only 96.00 GB/s. That is a 3.3x bandwidth advantage for the AMD part, which directly impacts texture-heavy workloads and high-resolution rendering. The RX 6700M also runs its memory at 16 Gbps effective, while the GTX 1630 operates at 12 Gbps effective.

Compute resources tell a similar story. The RX 6700M has 2,304 shading units, 144 texture mapping units, 64 ROPs, and 36 ray tracing cores. The GTX 1630 has 512 shading units, 32 TMUs, and 16 ROPs, with no ray tracing cores at all. The RX 6700M’s pixel rate is 153.6 GPixel/s versus 28.56 GPixel/s for the GTX 1630, and its texture rate is 345.6 GTexel/s versus 57.12 GTexel/s. Floating-point performance is equally skewed: the RX 6700M delivers 11.06 TFLOPS FP32, while the GTX 1630 manages 1.828 TFLOPS.

Clock behavior also differs. The RX 6700M has a base clock of 1489 MHz, a boost clock of 2400 MHz, and a game clock of 2300 MHz. The GTX 1630 has a higher base clock of 1740 MHz, but its boost is only 1785 MHz. The AMD part’s higher boost ceiling, combined with its larger shader count, explains the massive throughput gap.

API support is another differentiator. The RX 6700M supports DirectX 12 Ultimate (12_2), while the GTX 1630 is limited to DirectX 12 (12_1). Both support OpenGL 4.6 and Vulkan 1.4, but the RX 6700M’s 12_2 feature set enables hardware ray tracing, which the GTX 1630 lacks entirely. The RX 6700M is an integrated part (IGP slot width) with no power connectors, drawing 135 W TDP. The GTX 1630 is a single-slot desktop card, 145 mm long, 69 mm tall, and 18 mm wide, with a 75 W TDP and a suggested PSU of 250 W. The GTX 1630 also offers discrete display outputs (1x DVI, 1x HDMI 2.0, 1x DisplayPort 1.4a), whereas the RX 6700M’s outputs are portable-device dependent.

Where Each One Wins

Given the data, the RX 6700M wins in every measurable compute benchmark, and its architectural advantages point to clear use-case strengths. The 212.4% OpenCL lead and 283.3% Vulkan lead make it the obvious choice for GPU-accelerated compute tasks, including OpenCL-based rendering, physics simulation, and any Vulkan-centric game engine. Its 10 GB frame buffer and 320 GB/s bandwidth also favor high-resolution textures and modern game assets, while the 36 ray tracing cores enable DirectX 12 Ultimate features that the GTX 1630 cannot run.

The GTX 1630’s wins are not in raw performance but in efficiency and form factor. At 75 W TDP, it draws nearly half the power of the RX 6700M’s 135 W. Its single-slot, 145 mm length and lack of power connectors make it suitable for small-form-factor desktops or legacy systems with modest power supplies (250 W suggested). Its higher base clock of 1740 MHz means it is not slouchy for its class, and its nearest rivals include the GTX 780 Ti (within 0.2%), indicating it competes well against older desktop flagships. For users with a PCIe 3.0 x16 slot and a need for basic display output via DVI, HDMI, or DisplayPort, the GTX 1630 is a drop-in solution.

In terms of benchmark percentiles, the RX 6700M sits at the 71st percentile of all GPUs, while the GTX 1630 sits at the 70th. Despite the massive performance gap between them, both are near the same percentile rank, which suggests that the GTX 1630’s low scores are offset by its efficiency and that the RX 6700M’s high scores are balanced by its power draw in the broader GPU landscape.

FAQ

Q: How much faster is the AMD Radeon RX 6700M in OpenCL compute?

A: In Geekbench OpenCL, the RX 6700M scores 77,666 versus the GTX 1630’s 24,858, a delta of 212.4% in favor of AMD.

Q: Does the GTX 1630 support ray tracing?

A: No. The GTX 1630 has no ray tracing cores and supports DirectX 12 (12_1), while the RX 6700M has 36 ray tracing cores and supports DirectX 12 Ultimate (12_2).

Q: What is the memory bandwidth difference between the two GPUs?

A: The RX 6700M has 320.0 GB/s bandwidth from 10 GB GDDR6 on a 160-bit bus, while the GTX 1630 has 96.00 GB/s from 4 GB GDDR6 on a 64-bit bus.

Q: Which GPU has a lower power draw?

A: The GTX 1630 has a 75 W TDP, while the RX 6700M has a 135 W TDP. The GTX 1630 also has a suggested PSU of 250 W, whereas the RX 6700M has no suggested PSU listed.

Q: How do these GPUs compare to their nearest rivals?

A: The RX 6700M’s average score of 25,633 is within 0.4% of the RTX 3080 Ti Mobile (25,740) and 0.8% of the FirePro D700 (25,842). The GTX 1630’s average of 24,277 is within 0.2% of the GTX 780 Ti (24,236) and 0.7% of the RX 6600 XT (24,442).

Q: Are both GPUs end-of-life products?

A: Yes, both are marked as end-of-life in production status. The RX 6700M was released on 2021-05-30, and the GTX 1630 was released on 2022-06-27.

The Verdict

The data is unambiguous: the AMD Radeon RX 6700M is the superior performer by a wide margin. It wins both head-to-head benchmarks with deltas of 212.4% and 283.3%, offers 3.3x the memory bandwidth, 6x the FP32 throughput, and adds ray tracing support that the GTX 1630 completely lacks. Its 71st percentile ranking and proximity to the RTX 3080 Ti Mobile (within 0.4%) place it in high-end mobile territory.

The NVIDIA GeForce GTX 1630 is not without merit, but its merits are orthogonal to raw speed. At 75 W, it is more power-efficient, and its single-slot, compact 145 mm design fits where the RX 6700M (an IGP) cannot. Its 70th percentile ranking and closeness to the GTX 780 Ti (within 0.2%) show it is a competent low-power desktop card for basic tasks. However, its 4 GB memory and 64-bit bus severely limit modern gaming or compute workloads, and its lack of ray tracing means it cannot handle DirectX 12 Ultimate content.

Who should pick which? Users needing maximum compute performance, large frame buffers, or ray tracing should choose the RX 6700M without hesitation. Users constrained by power budgets, physical space, or legacy PCIe 3.0 systems—and who prioritize efficiency over speed—may find the GTX 1630 adequate for light workloads. But on the benchmark evidence, the RX 6700M is the clear winner in every performance metric measured.

DETAILED SPECIFICATIONS

SPECIFICATION
RX 6700M
GTX 1630
Core Specs
Shading Units
2,304
512 -77.8%
Shaders
2,304
512 -77.8%
TMUs
144
32 -77.8%
ROPs
64
16 -75.0%
Compute Units
36
—
SM Count
—
8
Clocks
Base Clock
1489 MHz
1740 MHz
Boost Clock
2400 MHz
1785 MHz
Game Clock
2300 MHz
—
Memory Clock
2000 MHz 16 Gbps effective
1500 MHz 12 Gbps effective
Memory
Memory Size
10 GB
4 GB
VRAM (MB)
10,240
4,096 -60.0%
Memory Type
GDDR6
GDDR6
Memory Bus
160 bit
64 bit
Bandwidth
320.0 GB/s
96.00 GB/s
Cache
L1 Cache
128 KB per Array
64 KB (per SM)
L2 Cache
3 MB
1024 KB
L3 Cache
80 MB
—
L0 Cache
32 KB per WGP
—
Performance
Pixel Rate
153.6 GPixel/s
28.56 GPixel/s
Texture Rate
345.6 GTexel/s
57.12 GTexel/s
FP32 (TFLOPS)
11.06 TFLOPS
1.828 TFLOPS
FP64 (TFLOPS)
691.2 GFLOPS (1:16)
57.12 GFLOPS (1:32)
FP16 (TFLOPS)
22.12 TFLOPS (2:1)
3.656 TFLOPS (2:1)
AI/RT
RT Cores
36
—
Power
TDP
135 W
75 W
TDP (W)
135
75 -44.4%
Suggested PSU
—
250 W
Power Connectors
None
None
Architecture
Architecture
RDNA 2.0
Turing
GPU Name
Navi 22
TU117
Generation
Navi Mobile (RX 6000M)
GeForce 16
Process Size
7 nm
12 nm
Transistors
17,200 million
4,700 million
Die Size
335 mm²
200 mm²
Foundry
TSMC
TSMC
Density
51.3M / mm²
23.5M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
2.1
3.0
CUDA
—
7.5
Shader Model
6.8
6.8
Physical
Slot Width
IGP
Single-slot
Length
—
145 mm 5.7 inches
Height
—
69 mm 2.7 inches
Outputs
Portable Device Dependent
1x DVI1x HDMI 2.01x DisplayPort 1.4a
Bus Interface
PCIe 4.0 x16
PCIe 3.0 x16
Other
Production
End-of-life
End-of-life
Predecessor
Polaris Mobile
GeForce 10
Successor
—
GeForce 20
View Radeon RX 6700M Details View GeForce GTX 1630 Details