AMD Radeon RX 6550M vs NVIDIA GeForce RTX 5070 Mobile Comparison
AMD Radeon RX 6550M
GeForce RTX 5070 Mobile
PERFORMANCE BENCHMARKS
Analysis: AMD Radeon RX 6550M vs NVIDIA GeForce RTX 5070 Mobile
Head-to-Head Benchmarks
The recorded data contains two shared benchmark comparisons between the AMD Radeon RX 6550M and the NVIDIA GeForce RTX 5070 Mobile, and the NVIDIA part wins both by substantial margins. In the Geekbench OpenCL test, the RTX 5070 Mobile scores 122,238 against the RX 6550M's 42,536, a delta of 65.2 percent in favor of NVIDIA. That is a decisive gap, more than doubling the AMD result. The Vulkan test narrows the spread slightly but still leaves no doubt: NVIDIA scores 116,960, AMD scores 50,867, and the delta is 56.5 percent.
These results align with the wider benchmark picture in the database. The RTX 5070 Mobile's average benchmark score is 29,928, but that figure is pulled down by a series of Passmark sub-tests that score very low (for example, Passmark DirectX 12 at 93 and Passmark DirectX 10 at 129). Its strong Geekbench results show raw compute and graphics API throughput at a much higher level. The RX 6550M, by contrast, has an average benchmark score of 46,702, which is actually higher than the RTX 5070 Mobile's average, yet the head-to-head tests reveal that the Geekbench workloads specifically favor NVIDIA heavily. The average score discrepancy is explained by the Passmark suite included for the RTX 5070 Mobile, which is not present in the RX 6550M's benchmark record.
The percentile ranking tells a similar story. The RX 6550M sits at the 85th percentile of all GPUs in the database, while the RTX 5070 Mobile sits at the 75th percentile. This may look counterintuitive given the head-to-head results, but the percentile field reflects the full benchmark profile of each card, including those low Passmark scores for the NVIDIA part. The RX 6550M's nearest rivals include the Intel Arc A530M at 46,614 (0.2 percent delta), the AMD Radeon RX 5600M at 46,601 (0.2 percent delta), the NVIDIA RTX A2000 at 46,043 (1.4 percent delta), and the NVIDIA RTX 5880 Ada Generation at 45,972 (1.6 percent delta). All of these are within 2 percent of the RX 6550M's average, indicating a tight cluster of mid-range mobile GPUs.
The RTX 5070 Mobile's nearest rivals are far more powerful desktop-class parts. The NVIDIA GeForce RTX 3070 Ti sits at 29,945 with a delta of 0.1 percent, the RTX 2080 Ti at 29,783 with a delta of 0.5 percent, the AMD Radeon RX 6800 at 30,095 with a delta of 0.6 percent, and the AMD Radeon RX 6700 at 30,433 with a delta of 1.7 percent. The RTX 5070 Mobile essentially matches or slightly trails these established desktop GPUs in average score, which puts its overall average in a different performance class than the RX 6550M, even though its percentile rank is lower due to the Passmark sub-tests.
Interpreted directly, the head-to-head data shows that in the two tests both cards share, the RTX 5070 Mobile delivers between 56.5 percent and 65.2 percent more performance. For any workload that resembles Geekbench OpenCL or Vulkan, the NVIDIA part is the clear winner. The RX 6550M is competitive within its own peer group, but it does not approach the RTX 5070 Mobile in these specific workloads.
FAQ
Q: Which GPU wins the Geekbench OpenCL test?
A: The NVIDIA GeForce RTX 5070 Mobile wins with a score of 122,238 against the AMD Radeon RX 6550M's 42,536, a delta of 65.2 percent.
Q: What is the difference in the Geekbench Vulkan test?
A: The RTX 5070 Mobile scores 116,960, while the RX 6550M scores 50,867. The NVIDIA part leads by 56.5 percent.
Q: How do the average benchmark scores compare?
A: The RX 6550M has an average benchmark score of 46,702, while the RTX 5070 Mobile has an average of 29,928. The RTX 5070 Mobile's average is lower because its record includes multiple Passmark sub-tests with low scores, such as Passmark DirectX 12 at 93 and Passmark DirectX 9 at 214.
Q: What are the closest rivals to each GPU in the database?
A: The RX 6550M's nearest rival is the Intel Arc A530M with an average score of 46,614 and a delta of 0.2 percent. The RTX 5070 Mobile's nearest rival is the NVIDIA GeForce RTX 3070 Ti with an average score of 29,945 and a delta of 0.1 percent.
Q: Which GPU has the higher percentile ranking?
A: The RX 6550M ranks at the 85th percentile of all GPUs, while the RTX 5070 Mobile ranks at the 75th percentile.
Q: Does the RTX 5070 Mobile win both head-to-head tests?
A: Yes, it wins both shared tests. The head-to-head record shows 2 wins for the RTX 5070 Mobile and 0 wins for the RX 6550M.
Architecture Differences
The two GPUs come from entirely different design generations. The AMD Radeon RX 6550M uses the Navi 24 chip built on RDNA 2.0 architecture, part of the Navi Mobile (RX 6000M) generation. It is manufactured on a 6 nm process at TSMC with 5,400 million transistors on a 107 mm² die, giving a transistor density of 50.5 million per square millimeter. The NVIDIA GeForce RTX 5070 Mobile uses the GB206 chip on Blackwell 2.0 architecture, part of the GeForce 50 Mobile generation. It is built on a 5 nm process, also at TSMC, with 21,900 million transistors on a 181 mm² die, for a density of 121.0 million per square millimeter. The NVIDIA chip packs roughly four times the transistors into a die that is about 69 percent larger, which explains the large compute advantage.
The compute resources differ sharply. The RX 6550M has 1,024 shading units, 64 texture mapping units, and 32 raster operation pipelines. It also includes 16 ray tracing cores. The RTX 5070 Mobile has 4,608 shading units, 144 texture mapping units, and 48 ROPs, with 36 ray tracing cores and 144 tensor cores. The NVIDIA part has 4.5 times the shading units, more than double the TMUs, and 50 percent more ROPs. The tensor cores are unique to the NVIDIA design; the RX 6550M has no tensor core count listed in the database.
Raw throughput numbers reflect these differences. The RX 6550M delivers 5.816 TFLOPS of FP32 compute and 11.63 TFLOPS of FP16 with a 2:1 ratio. The RTX 5070 Mobile delivers 13.13 TFLOPS of FP32 and 13.13 TFLOPS of FP16 with a 1:1 ratio. The NVIDIA part more than doubles the FP32 throughput and slightly exceeds the AMD part's FP16 rate. Pixel and texture rates also differ: the RX 6550M reaches 90.88 GPixel/s and 181.8 GTexel/s, while the RTX 5070 Mobile reaches 68.40 GPixel/s and 205.2 GTexel/s. The AMD card actually leads in pixel fill rate, while the NVIDIA card leads in texture rate, an interesting inversion.
Memory architecture is another major difference. The RX 6550M uses 4 GB of GDDR6 on a 64-bit bus with 144.0 GB/s of bandwidth. The RTX 5070 Mobile uses 8 GB of GDDR7 on a 128-bit bus with 384.0 GB/s of bandwidth. The NVIDIA part has twice the memory capacity, double the bus width, and 2.67 times the bandwidth. The RX 6550M's memory clock is listed at 2250 MHz with 18 Gbps effective, while the RTX 5070 Mobile runs at 1500 MHz with 24 Gbps effective.
Clock speeds also diverge. The RX 6550M has a base clock of 2000 MHz, a boost clock of 2840 MHz, and a game clock of 2560 MHz. The RTX 5070 Mobile has a base clock of 907 MHz and a boost clock of 1425 MHz, with no game clock listed. The AMD part runs at much higher clock frequencies, but the NVIDIA part compensates with far more execution resources. This is a classic design tradeoff: high clocks with fewer units versus lower clocks with many more units.
Both GPUs support the same API set: DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. Both are integrated into portable devices with no power connectors and an IGP slot width. The bus interfaces differ: the RX 6550M uses PCIe 4.0 x4, while the RTX 5070 Mobile uses PCIe 5.0 x16. The NVIDIA part has a much wider and newer system interface, which can matter for data transfer in bandwidth-sensitive tasks.
Specification Differences
The two GPUs differ across nearly every specification field in the database. The process node differs: 6 nm for AMD, 5 nm for NVIDIA. Transistor count differs: 5,400 million versus 21,900 million. Die size differs: 107 mm² versus 181 mm². Transistor density differs: 50.5 million per mm² versus 121.0 million per mm². The RX 6550M has a base clock of 2000 MHz, a boost clock of 2840 MHz, and a game clock of 2560 MHz; the RTX 5070 Mobile has a base clock of 907 MHz and a boost clock of 1425 MHz, with no game clock listed.
Memory specifications differ in every respect. The RX 6550M has 4 GB of GDDR6 on a 64-bit bus with 144.0 GB/s bandwidth. The RTX 5070 Mobile has 8 GB of GDDR7 on a 128-bit bus with 384.0 GB/s bandwidth. Memory clocks are listed as 2250 MHz with 18 Gbps effective for AMD, and 1500 MHz with 24 Gbps effective for NVIDIA.
Compute unit counts differ: 1,024 shading units versus 4,608, 64 TMUs versus 144, 32 ROPs versus 48, 16 ray tracing cores versus 36. The RTX 5070 Mobile has 144 tensor cores; the RX 6550M has none listed. Pixel rate favors AMD at 90.88 GPixel/s versus 68.40 GPixel/s. Texture rate favors NVIDIA at 205.2 GTexel/s versus 181.8 GTexel/s. FP32 favors NVIDIA at 13.13 TFLOPS versus 5.816 TFLOPS. FP16 is 11.63 TFLOPS for AMD versus 13.13 TFLOPS for NVIDIA, with different ratios (2:1 versus 1:1).
Power draw differs notably. The RX 6550M is rated at 80 W TDP, while the RTX 5070 Mobile is rated at 50 W TDP. The NVIDIA part delivers far more compute while consuming less power according to the TDP figures. The bus interface differs: PCIe 4.0 x4 for AMD, PCIe 5.0 x16 for NVIDIA. Release dates differ: January 3, 2023 for the RX 6550M, April 14, 2025 for the RTX 5070 Mobile. The predecessor fields also differ: Polaris Mobile for AMD, GeForce 40 Mobile for NVIDIA. Neither card has a launch MSRP listed in the database.
The Verdict
The data indicates that the NVIDIA GeForce RTX 5070 Mobile is the stronger GPU in head-to-head performance. It wins both shared benchmarks by margins of 56.5 percent and 65.2 percent, and it dominates in raw specifications: more shading units, more TMUs, more ROPs, more ray tracing cores, tensor cores, double the memory capacity, double the bus width, and more than double the memory bandwidth. Its FP32 throughput of 13.13 TFLOPS is more than double the RX 6550M's 5.816 TFLOPS, and it achieves this at a lower TDP of 50 W versus 80 W. The RTX 5070 Mobile also uses a newer process node (5 nm versus 6 nm), a newer architecture (Blackwell 2.0 versus RDNA 2.0), and a newer PCIe interface (5.0 x16 versus 4.0 x4).
The AMD Radeon RX 6550M does hold advantages in certain areas. It has a higher pixel rate at 90.88 GPixel/s versus 68.40 GPixel/s, and its clock speeds are much higher across base, boost, and game frequencies. Its average benchmark score of 46,702 exceeds the RTX 5070 Mobile's 29,928, and it ranks at the 85th percentile of all GPUs versus the RTX 5070 Mobile's 75th percentile. These advantages, however, come from a benchmark profile that does not include the same Passmark sub-tests as the NVIDIA card, and the head-to-head tests show a clear NVIDIA victory.
For workloads that rely on Geekbench OpenCL or Vulkan performance, the RTX 5070 Mobile is the correct choice according to the recorded data. Its compute resources, memory subsystem, and tensor core support put it in a different class. The RX 6550M is more appropriate for scenarios where lower pixel fill rate requirements and higher clock behavior matter, or where the benchmark profile that produced its higher average score and percentile rank is representative of the target workload. The database shows a desktop-class rival set for the RTX 5070 Mobile (RTX 3070 Ti, RTX 2080 Ti, RX 6800, RX 6700), while the RX 6550M competes with mid-range mobile parts like the Intel Arc A530M and Radeon RX 5600M. That distinction places the two cards in different performance tiers despite the RX 6550M's higher average score.