AMD Radeon RX 570 vs NVIDIA GeForce GTX 1630 Comparison
AMD Radeon RX 570
GeForce GTX 1630
PERFORMANCE BENCHMARKS
Analysis: AMD Radeon RX 570 vs NVIDIA GeForce GTX 1630
Head-to-Head Benchmarks
The recorded head-to-head data shows a decisive sweep for the AMD Radeon RX 570. In the Geekbench OpenCL test, the RX 570 scored 32084 against the GTX 1630's 24858, a 29.1% advantage. The Vulkan result is even more lopsided: the RX 570 posted 42752 while the GTX 1630 managed 23695, an 80.4% lead. Across the two shared workloads, the RX 570 wins both, with no benchmark in which NVIDIA's card comes out ahead.
The Vulkan gap is particularly striking. An 80.4% delta means the RX 570 nearly doubles the GTX 1630's throughput in that API. This is not a marginal difference; it places the two cards in entirely different performance tiers for Vulkan-based workloads. The OpenCL margin, while smaller at 29.1%, still represents a substantial and consistent advantage for the AMD part.
Looking at the broader database averages, the RX 570's avgBenchmarkScore is 28766, while the GTX 1630 sits at 24277. That is an 18.5% overall gap across all recorded tests. The RX 570 also holds a higher percentile rank at 74 versus the GTX 1630's 70, meaning it outperforms a larger share of all GPUs in the database. The nearest rivals further contextualize these results: the RX 570's closest competitor is the AMD Radeon RX 470 at 28996 (0.8% higher), while the GTX 1630's closest is the AMD Radeon RX 6600 XT at 24442 (0.7% higher). Both cards sit near their respective peer groups, but those peer groups are clearly separated by the observed performance delta.
Architecture Differences
The two GPUs come from fundamentally different design generations and process nodes. The RX 570 uses the Polaris 20 chip built on GCN 4.0 architecture, fabricated by GlobalFoundries on a 14 nm process. The GTX 1630 uses the TU117 chip based on Turing architecture, manufactured by TSMC on a 12 nm process. The process difference is modest, but the architectural split is significant.
Transistor counts and die sizes tell an interesting story. The RX 570 packs 5,700 million transistors on a 232 mm² die, yielding a density of 24.6M per mm². The GTX 1630 contains 4,700 million transistors on a 200 mm² die, with a density of 23.5M per mm². The AMD chip is physically larger and denser, which correlates with its higher compute resource counts.
The compute configuration diverges sharply. The RX 570 has 2048 shading units, 128 texture mapping units, and 32 ROPs. The GTX 1630 has only 512 shading units, 32 TMUs, and 16 ROPs. This 4:1 ratio in shading units and TMUs explains the large performance deltas. Neither card includes ray tracing cores or tensor cores, so those features are absent from both.
Memory subsystems also differ. The RX 570 uses 4 GB of GDDR5 on a 256-bit bus, delivering 224.0 GB/s of bandwidth. The GTX 1630 also has 4 GB, but it is GDDR6 on a 64-bit bus, yielding only 96.00 GB/s. The RX 570's bus width is four times larger, and its bandwidth is 2.33 times higher. This memory bandwidth advantage is a critical factor in the RX 570's superior throughput, particularly at higher resolutions and in bandwidth-sensitive workloads.
Clock speeds go the other way. The GTX 1630 operates at a 1740 MHz base and 1785 MHz boost, compared to the RX 570's 1168 MHz base and 1244 MHz boost. The GTX 1630 runs approximately 49% higher at base and 43% higher at boost. However, the RX 570's massive resource count more than compensates for its lower clocks. The pixel rate tells this story: the RX 570 delivers 39.81 GPixel/s versus the GTX 1630's 28.56 GPixel/s. Texture rate is even more lopsided: 159.2 GTexel/s versus 57.12 GTexel/s. FP32 compute is 5.095 TFLOPS versus 1.828 TFLOPS.
The FP16 situation is notable. The RX 570 offers 5.095 TFLOPS at a 1:1 ratio, meaning FP16 performance matches FP32. The GTX 1630 provides 3.656 TFLOPS at a 2:1 ratio, doubling its FP32 rate. Despite this, the RX 570 still has higher absolute FP16 throughput, though the GTX 1630's ratio advantage suggests better relative efficiency for FP16 workloads.
API support shows minor differences. The RX 570 supports DirectX 12 (12_0) and Vulkan 1.3. The GTX 1630 supports DirectX 12 (12_1) and Vulkan 1.4. The higher feature levels on the NVIDIA side are worth noting, though the benchmark data shows the AMD card winning decisively in Vulkan regardless. Both support OpenGL 4.6.
The Verdict
The data points to a clear winner for raw performance: the AMD Radeon RX 570. It wins both head-to-head benchmarks, holds an 18.5% higher average score, and ranks higher in the overall GPU distribution. The 80.4% Vulkan lead and 29.1% OpenCL lead are not close margins. Anyone prioritizing compute throughput or gaming performance should choose the RX 570 based on these measurements.
The GTX 1630 is not without rationale, but it is a different kind of product. Its 75 W TDP versus the RX 570's 150 W means it draws half the power. It is a single-slot card at 145 mm length, 69 mm height, and 18 mm width, whereas the RX 570 is dual-slot and 241 mm long. It requires no power connectors, while the RX 570 needs a 6-pin. The GTX 1630's suggested PSU is 250 W versus 450 W for the RX 570. For systems with severe power or space constraints, the GTX 1630 is the only viable option.
The GTX 1630 also has a lower transistor density and a smaller die, which suggests lower manufacturing cost potential, but that is not reflected in performance. Its higher clocks (1740 MHz base versus 1168 MHz) do not translate into higher throughput. The data shows the RX 570 is the superior card in every measured workload.
For buyers who already have a 450 W PSU and can accommodate a dual-slot, 241 mm card, the RX 570 is the obvious choice. For those building a low-power, small-form-factor system where 75 W and single-slot are hard requirements, the GTX 1630 is the only one that fits, accepting a substantial performance penalty.
Specification Differences
| Specification | AMD Radeon RX 570 | NVIDIA GeForce GTX 1630 |
|---|---|---|
| Chip | Polaris 20 | TU117 |
| Architecture | GCN 4.0 | Turing |
| Process Node | 14 nm | 12 nm |
| Foundry | GlobalFoundries | TSMC |
| Transistors | 5,700 million | 4,700 million |
| Die Size | 232 mm² | 200 mm² |
| Transistor Density | 24.6M / mm² | 23.5M / mm² |
| Base Clock | 1168 MHz | 1740 MHz |
| Boost Clock | 1244 MHz | 1785 MHz |
| Memory Type | GDDR5 | GDDR6 |
| Memory Bus Width | 256 bit | 64 bit |
| Memory Bandwidth | 224.0 GB/s | 96.00 GB/s |
| Shading Units | 2048 | 512 |
| TMUs | 128 | 32 |
| ROPs | 32 | 16 |
| Pixel Rate | 39.81 GPixel/s | 28.56 GPixel/s |
| Texture Rate | 159.2 GTexel/s | 57.12 GTexel/s |
| FP32 | 5.095 TFLOPS | 1.828 TFLOPS |
| FP16 | 5.095 TFLOPS (1:1) | 3.656 TFLOPS (2:1) |
| TDP | 150 W | 75 W |
| Slot Width | Dual-slot | Single-slot |
| Power Connectors | 1x 6-pin | None |
| Suggested PSU | 450 W | 250 W |
| Length | 241 mm | 145 mm |
| Height | Not specified | 69 mm |
| Width | Not specified | 18 mm |
| Display Outputs | 1x DVI, 1x HDMI 2.0b, 3x DisplayPort 1.4a | 1x DVI, 1x HDMI 2.0, 1x DisplayPort 1.4a |
| DirectX | 12 (12_0) | 12 (12_1) |
| Vulkan | 1.3 | 1.4 |
| Release Date | 2017-04-17 | 2022-06-27 |
| Launch MSRP | 169 USD | Not specified |
The RX 570 launched with a 169 USD MSRP in April 2017. The GTX 1630 has no recorded launch MSRP in the database.
FAQ
Q: Which GPU has higher average benchmark scores?
A: The AMD Radeon RX 570 has an avgBenchmarkScore of 28766, which is 18.5% higher than the GTX 1630's 24277.
Q: How much faster is the RX 570 in Vulkan?
A: The RX 570 scored 42752 in Geekbench Vulkan versus 23695 for the GTX 1630, an 80.4% advantage.
Q: What is the memory bandwidth difference?
A: The RX 570 provides 224.0 GB/s over a 256-bit bus, while the GTX 1630 delivers 96.00 GB/s over a 64-bit bus. The RX 570 has 2.33 times the bandwidth.
Q: Which card requires less power?
A: The GTX 1630 has a 75 W TDP and requires no power connectors, with a 250 W suggested PSU. The RX 570 has a 150 W TDP, needs a 6-pin connector, and suggests a 450 W PSU.
Q: Do either cards support ray tracing?
A: Neither card has ray tracing cores in the recorded specifications.
Q: How do the shading unit counts compare?
A: The RX 570 has 2048 shading units, while the GTX 1630 has 512. The RX 570 has exactly four times as many.
Q: What is the FP32 compute difference?
A: The RX 570 delivers 5.095 TFLOPS of FP32 performance, compared to 1.828 TFLOPS for the GTX 1630. The RX 570 is 2.79 times higher.