AMD Radeon 840M vs NVIDIA GeForce RTX 5060 Mobile Comparison
AMD Radeon 840M
GeForce RTX 5060 Mobile
PERFORMANCE BENCHMARKS
Analysis: AMD Radeon 840M vs NVIDIA GeForce RTX 5060 Mobile
Where Each One Wins
The recorded data presents a clear division of labor between these two mobile graphics solutions. The AMD Radeon 840M is an integrated graphics processor designed for low-power, portable systems, while the NVIDIA GeForce RTX 5060 Mobile is a discrete-class solution aimed at demanding workloads. The benchmark suite shows the RTX 5060 Mobile winning every recorded test, but the 840M’s role is defined by its power envelope rather than raw score dominance.
The RTX 5060 Mobile holds the advantage in every compute and graphics workload present in the database. Its 3DMark Steel Nomad DX12 score of 3013.5, Geekbench OpenCL score of 96969, and Geekbench Vulkan score of 96451 demonstrate substantial capability across modern APIs. The PassMark suite reinforces this, with a G3D score of 18852 and a GPU Compute score of 7607. The 840M has no recorded benchmarks in the database, so its wins are contextual: it is a 15 W integrated part that requires no dedicated power connectors and uses system-shared memory, making it suitable for thin-and-light portables where the RTX 5060 Mobile’s 45 W TDP and 8 GB GDDR7 frame buffer would be impractical.
The use-case split is therefore straightforward. The RTX 5060 Mobile is the choice for gaming laptops and mobile workstations where performance per watt is secondary to absolute throughput. The 840M is the choice for ultraportable systems where the CPU-integrated GPU must handle light gaming, media playback, and general desktop acceleration without a separate graphics card. The data shows no overlap in their intended operating ranges, as the RTX 5060 Mobile’s nearest rivals are all discrete GPUs, including the AMD Radeon RX 7700 XT (average score 22549, 0.5% faster) and the NVIDIA GeForce RTX 4060 Mobile (average score 22729, 1.3% faster).
Architecture Differences
The two chips come from fundamentally different design philosophies. The AMD Radeon 840M uses the RDNA 3.5 architecture on a 4 nm TSMC process, built on the Krackan Point chip. It belongs to the Navi III IGP generation for Strix Point Mobile. The NVIDIA GeForce RTX 5060 Mobile uses the Blackwell 2.0 architecture on a 5 nm TSMC process, built on the GB206 chip and belonging to the GeForce 50 Mobile generation. The process node difference (4 nm versus 5 nm) gives AMD a density advantage in theory, though the RTX 5060 Mobile’s die is larger at 181 mm² with 21,900 million transistors, yielding a transistor density of 121.0 million per mm². The 840M’s transistor count and die size are listed as unknown in the database.
The shading resources differ enormously. The 840M has 256 shading units, 16 texture mapping units, and 8 ROPs. The RTX 5060 Mobile has 3328 shading units, 104 TMUs, and 48 ROPs, which is roughly 13 times the shader count, 6.5 times the TMU count, and 6 times the ROP count. Ray tracing hardware also differs: the 840M has 4 RT cores, while the RTX 5060 Mobile has 26. The NVIDIA part further includes 104 tensor cores, a feature absent from the 840M’s specification sheet.
Clock behavior differs in both base and boost. The 840M runs at a 400 MHz base clock and boosts to 2900 MHz, whereas the RTX 5060 Mobile has a 952 MHz base and 1455 MHz boost. The AMD part’s higher boost clock partially compensates for its lower shader count, but not enough to close the throughput gap. The memory subsystem is entirely different: the 840M uses system-shared memory with system-dependent bandwidth, while the RTX 5060 Mobile has 8 GB of GDDR7 on a 128-bit bus delivering 384.0 GB/s. The memory clock for the RTX 5060 Mobile is 1500 MHz with 24 Gbps effective data rate.
Bus interface and power delivery also separate them. The 840M uses PCIe 4.0 x8, while the RTX 5060 Mobile uses PCIe 5.0 x16. Both are listed as IGP slot width with no power connectors, but the TDP figures tell the real story: 15 W for the 840M versus 45 W for the RTX 5060 Mobile. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, so API feature parity exists at the software level.
Head-to-Head Benchmarks
The database contains no direct head-to-head benchmark comparisons between the AMD Radeon 840M and the NVIDIA GeForce RTX 5060 Mobile. The winsA and winsB fields are both zero, confirming that no shared test results were recorded. The RTX 5060 Mobile’s absolute scores, however, provide the only quantitative reference in this matchup.
The RTX 5060 Mobile’s 3DMark Steel Nomad DX12 score of 3013.5 represents a modern DirectX 12 workload that stresses ray tracing and mesh shaders. Its Geekbench OpenCL score of 96969 and Vulkan score of 96451 are nearly identical, indicating balanced performance across compute APIs. The PassMark suite shows a G3D score of 18852, a GPU Compute score of 7607, and legacy DirectX scores of 119 (DX10), 168 (DX11), 87 (DX12), and 203 (DX9). The PassMark G2D score of 876 covers 2D desktop operations.
For the 840M, no comparable numbers exist in the database. Its theoretical pixel rate is 23.20 GPixel/s and texture rate is 46.40 GTexel/s, versus 69.84 GPixel/s and 151.3 GTexel/s for the RTX 5060 Mobile. FP32 throughput is 1,484.8 GFLOPS for the 840M versus 9.684 TFLOPS for the RTX 5060 Mobile, a factor of roughly 6.5. FP16 is identical to FP32 on both parts at a 1:1 ratio.
The RTX 5060 Mobile’s percentile rank of 67 versus the 840M’s 50 indicates that the NVIDIA part sits above the median of all GPUs in the database, while the AMD part sits exactly at the median. The average benchmark score for the RTX 5060 Mobile is 22435, and its nearest rivals are all discrete GPUs within a narrow band: the AMD Radeon RX 7700 XT at 22549 (0.5% faster), the AMD Radeon RX 5700 at 22170 (1.2% slower), the AMD Radeon RX 6700S at 22154 (1.3% slower), and the NVIDIA GeForce RTX 4060 Mobile at 22729 (1.3% faster). This cluster suggests the RTX 5060 Mobile sits in a well-populated performance tier.
FAQ
Q: Does the AMD Radeon 840M support DirectX 12 Ultimate?
A: Yes, the 840M supports DirectX 12 Ultimate (12_2), along with OpenGL 4.6 and Vulkan 1.4.
Q: What memory configuration does the NVIDIA GeForce RTX 5060 Mobile use?
A: The RTX 5060 Mobile uses 8 GB of GDDR7 memory on a 128-bit bus with 384.0 GB/s bandwidth and a 1500 MHz memory clock running at 24 Gbps effective.
Q: How does the RTX 5060 Mobile compare to its closest rivals in average benchmark score?
A: The RTX 5060 Mobile’s average benchmark score is 22435. The AMD Radeon RX 7700 XT scores 22549 (0.5% faster), the AMD Radeon RX 5700 scores 22170 (1.2% slower), the AMD Radeon RX 6700S scores 22154 (1.3% slower), and the NVIDIA GeForce RTX 4060 Mobile scores 22729 (1.3% faster).
Q: What is the TDP difference between the two parts?
A: The AMD Radeon 840M has a TDP of 15 W, while the NVIDIA GeForce RTX 5060 Mobile has a TDP of 45 W.
Q: Which part has more ray tracing cores?
A: The NVIDIA GeForce RTX 5060 Mobile has 26 RT cores, while the AMD Radeon 840M has 4 RT cores.
Q: Are there any recorded benchmark scores for the AMD Radeon 840M?
A: No, the database lists no benchmark scores for the 840M. Its average benchmark score is 0, and it has no nearest rivals listed.
The Verdict
The data indicates that the NVIDIA GeForce RTX 5060 Mobile is the clear performance leader in every measurable way. Its shading unit count of 3328 versus 256, its 9.684 TFLOPS FP32 throughput versus 1,484.8 GFLOPS, and its 384.0 GB/s dedicated memory bandwidth versus system-shared memory all point to a part designed for serious graphics work. Its percentile rank of 67 and average benchmark score of 22435 place it among discrete GPUs, and its nearest rivals are all established mid-range discrete parts. Systems using this GPU will handle modern DirectX 12 and Vulkan workloads with substantial headroom.
The AMD Radeon 840M, by contrast, is an integrated part with no recorded benchmarks. Its 15 W TDP, system-shared memory, and IGP slot width define it as an efficiency-first solution. The 400 MHz base clock and 2900 MHz boost clock show aggressive boosting behavior, but the low shader count and 8 ROPs cap its output. It is the appropriate choice for portable devices where battery life and thermal constraints override graphics ambition.
The practical verdict comes down to system design. A laptop built around the RTX 5060 Mobile will deliver roughly 6.5 times the FP32 throughput of the 840M, with 26 RT cores versus 4, and 104 tensor cores versus none. That hardware targets gaming, 3D rendering, and GPU compute. A laptop built around the 840M targets everyday computing with light graphics duties, and the absence of dedicated memory means the CPU and GPU share bandwidth. The RTX 5060 Mobile’s release date of 2025-05-19 is later than the 840M’s 2025-02-28, so the NVIDIA part is the newer design. For buyers, the choice is not which GPU is better in absolute terms, but which system class matches the workload. The benchmark data supports only one conclusion: the RTX 5060 Mobile is in a different performance tier entirely.
Specification Differences
| Field | AMD Radeon 840M | NVIDIA GeForce RTX 5060 Mobile |
|-------|-----------------|-------------------------------|
| Series | None listed | GeForce 50-series |
| Chip | Krackan Point | GB206 |
| Architecture | RDNA 3.5 | Blackwell 2.0 |
| Generation | Navi III IGP (Strix Point Mobile) | GeForce 50 Mobile |
| Process Node | 4 nm | 5 nm |
| Foundry | TSMC | TSMC |
| Transistors | Unknown | 21,900 million |
| Die Size | Unknown | 181 mm² |
| Transistor Density | Not listed | 121.0M / mm² |
| Base Clock | 400 MHz | 952 MHz |
| Boost Clock | 2900 MHz | 1455 MHz |
| Memory Clock | System Shared | 1500 MHz, 24 Gbps effective |
| Memory Size | System Shared | 8 GB |
| Memory Type | System Shared | GDDR7 |
| Memory Bus Width | System Shared | 128 bit |
| Memory Bandwidth | System Dependent | 384.0 GB/s |
| Shading Units | 256 | 3328 |
| TMUs | 16 | 104 |
| ROPs | 8 | 48 |
| RT Cores | 4 | 26 |
| Tensor Cores | None listed | 104 |
| Pixel Rate | 23.20 GPixel/s | 69.84 GPixel/s |
| Texture Rate | 46.40 GTexel/s | 151.3 GTexel/s |
| FP32 | 1,484.8 GFLOPS | 9.684 TFLOPS |
| FP16 | 1,484.8 GFLOPS (1:1) | 9.684 TFLOPS (1:1) |
| TDP | 15 W | 45 W |
| Slot Width | IGP | IGP |
| Power Connectors | None | None |
| Bus Interface | PCIe 4.0 x8 | PCIe 5.0 x16 |
| Display Outputs | Portable Device Dependent | Portable Device Dependent |
| DirectX | 12 Ultimate (12_2) | 12 Ultimate (12_2) |
| OpenGL | 4.6 | 4.6 |
| Vulkan | 1.4 | 1.4 |
| Production Status | Active | Active |
| Release Date | 2025-02-28 | 2025-05-19 |
| Predecessor | Navi II IGP | GeForce 40 Mobile |
| Percentile vs All GPUs | 50 | 67 |
| Average Benchmark Score | 0 | 22435 |