AMD Radeon 8050S vs NVIDIA GeForce RTX 3050 A Mobile Comparison

AMD
RADEON

AMD Radeon 8050S

CORE STATE Strix Halo
VRAM System Shared
CLOCK SPEED 2800 MHz
TDP 55 W
BUS WIDTH System Shared
ARCHITECTURE RDNA 3.5
nm
PROCESS 4 nm
LAUNCH DATE 2025
VS
NVIDIA
GEFORCE

GeForce RTX 3050 A Mobile

CORE STATE GA106
VRAM 4 GB
CLOCK SPEED 1343 MHz
TDP 45 W
BUS WIDTH 128 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE 2024

PERFORMANCE BENCHMARKS

geekbench_opencl
65,818
52,998
geekbench_vulkan
58,398
N/A
passmark_directx_10
N/A
61
passmark_directx_11
N/A
94
passmark_directx_12
N/A
55
passmark_directx_9
N/A
152
passmark_g2d
N/A
526
passmark_g3d
N/A
11,664
passmark_gpu_compute
N/A
4,419

Analysis: AMD Radeon 8050S vs NVIDIA GeForce RTX 3050 A Mobile

Head-to-Head Benchmarks

The database contains one directly comparable benchmark between the AMD Radeon 8050S and the NVIDIA GeForce RTX 3050 A Mobile: Geekbench OpenCL. In that test, the AMD part scores 65,818 against 52,998 for the NVIDIA part, a delta of 24.2% in favor of AMD. This is a decisive margin, placing the Radeon 8050S well ahead in general compute workloads that exercise the GPU through OpenCL.

The recorded data shows only this single head-to-head comparison, so the overall win count stands at 1 for AMD and 0 for NVIDIA. The absence of other overlapping tests means that DirectX, Vulkan, and pure rasterization comparisons cannot be drawn directly from the database. However, the average benchmark scores across all recorded tests tell a similar story. The Radeon 8050S averages 62,108 across its two entries (Geekbench OpenCL and Geekbench Vulkan), while the RTX 3050 A Mobile averages 8,746 across its eight entries, which include Passmark DirectX 9, 10, 11, 12, G2D, G3D, and compute tests. That average is heavily weighted by the Passmark suite, which produces lower raw scores than Geekbench, but the disparity remains stark.

The percentile rankings reinforce the gap. The Radeon 8050S sits at the 89th percentile among all GPUs in the database, while the RTX 3050 A Mobile sits at the 44th percentile. In practical terms, the AMD part ranks near the top quartile of all recorded GPUs, whereas the NVIDIA part lands just below the median.

Looking at the nearest rivals for each card clarifies where they stand. The Radeon 8050S is 0.3% ahead of the AMD Radeon Pro W6600M, 2.5% behind the AMD Radeon Pro Vega 56, 2.6% behind the AMD Radeon RX 7600M, and 2.7% behind the AMD Radeon RX 9060 XT LP. The RTX 3050 A Mobile, by contrast, is essentially tied with the NVIDIA GeForce GTX 460 v2 (0% delta), 0.7% ahead of the NVIDIA Quadro P2200, 1.2% behind the AMD Radeon R9 M265X, and 1.3% behind the AMD Radeon Pro WX 5100. The rival groups show that the Radeon 8050S competes with modern mid-range mobile and workstation GPUs, while the RTX 3050 A Mobile competes with much older or lower-tier parts.

Architecture Differences

The two GPUs come from different generations and foundries. The AMD Radeon 8050S uses the Strix Halo chip built on RDNA 3.5 architecture, fabricated on TSMC's 4 nm process. The die measures 308 mm². The NVIDIA GeForce RTX 3050 A Mobile uses the GA106 chip on Ampere architecture, fabricated on Samsung's 8 nm process, with a die size of 276 mm². NVIDIA's chip contains 12,000 million transistors, while AMD's transistor count is listed as unknown.

The Radeon 8050S belongs to the Navi Mobile (RX 8000M) generation and was released on January 5, 2025. Its predecessor is listed as Polaris Mobile. The RTX 3050 A Mobile belongs to the GeForce 30 Mobile generation, was released on December 31, 2023, and its predecessor is GeForce 20 Mobile. Production status differs: the AMD part is Active, while the NVIDIA part is End-of-life.

Clock behavior diverges sharply. The Radeon 8050S runs at a base clock of 1295 MHz with a boost clock of 2800 MHz. The RTX 3050 A Mobile runs at 1065 MHz base and 1343 MHz boost. The AMD part's higher boost clock, combined with a larger shader array, produces a significantly higher peak throughput.

Compute resources favor AMD across the board. The Radeon 8050S has 2,048 shading units, 128 texture mapping units, 64 ROPs, and 32 ray tracing cores. The RTX 3050 A Mobile has 1,792 shading units, 56 TMUs, 32 ROPs, and 14 ray tracing cores. NVIDIA does bring 56 tensor cores to the table, a feature AMD does not list. The FP32 compute rating is 11.47 TFLOPS for AMD versus 4.813 TFLOPS for NVIDIA, a 2.38x advantage. Both list FP16 at a 1:1 ratio with FP32.

Memory architecture is fundamentally different. The Radeon 8050S uses System Shared memory, with size, type, bus width, and bandwidth all dependent on the host system. The RTX 3050 A Mobile has dedicated 4 GB of GDDR6 on a 128-bit bus with 192.0 GB/s bandwidth. This means the AMD part's memory performance is variable and platform-dependent, while the NVIDIA part has fixed, predictable memory resources.

Pixel and texture rates reflect the core differences. The Radeon 8050S delivers 179.2 GPixel/s and 358.4 GTexel/s. The RTX 3050 A Mobile delivers 42.98 GPixel/s and 75.21 GTexel/s. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The AMD part uses PCIe 5.0 x16, while the NVIDIA part uses PCIe 4.0 x8. Both are listed as IGP slot width with no power connectors, and both have display outputs dependent on the portable device.

Where Each One Wins

The Radeon 8050S wins the only direct benchmark, and the architecture data points to several clear advantages. Its 24.2% lead in Geekbench OpenCL indicates stronger general compute throughput. The 2.38x FP32 advantage means raw shader work, such as compute-heavy effects, physics simulations, or non-gaming GPGPU tasks, should scale in its favor. The higher pixel rate (179.2 vs 42.98 GPixel/s) and texture rate (358.4 vs 75.21 GTexel/s) suggest it can fill frames and apply textures much faster, which matters for high-resolution rendering and texture-dense scenes.

The RTX 3050 A Mobile has its own strengths. It has dedicated 4 GB of GDDR6 memory with fixed 192.0 GB/s bandwidth, which removes reliance on system memory performance. In scenarios where shared memory bandwidth is a bottleneck, the NVIDIA part's dedicated pool provides consistency. Its 56 tensor cores offer hardware acceleration for AI workloads, a capability the AMD part does not list. The RTX 3050 A Mobile also carries more ray tracing cores per shading unit ratio, though absolute RT core count is lower (14 vs 32).

For gaming, the RTX 3050 A Mobile's Passmark DirectX scores provide some context. It scores 152 in DirectX 9, 61 in DirectX 10, 94 in DirectX 11, and 55 in DirectX 12. These are not comparable to the AMD part because no equivalent DirectX tests exist for the Radeon 8050S, but they show the NVIDIA card's relative performance across API generations. The Passmark G3D score of 11,664 and compute score of 4,419 place it in a modest tier.

The power envelopes differ. The Radeon 8050S has a TDP of 55 W, while the RTX 3050 A Mobile has a TDP of 45 W. The AMD part draws more power but delivers substantially higher throughput, resulting in better performance per watt based on the recorded scores. Neither requires external power connectors, and both are integrated into the host device.

FAQ

Q: Which GPU is faster in OpenCL?

A: The AMD Radeon 8050S scores 65,818 in Geekbench OpenCL, which is 24.2% higher than the RTX 3050 A Mobile's 52,998.

Q: How do their memory configurations differ?

A: The Radeon 8050S uses System Shared memory with bandwidth dependent on the host system. The RTX 3050 A Mobile uses 4 GB of GDDR6 on a 128-bit bus with 192.0 GB/s bandwidth.

Q: What are the transistor and die size differences?

A: The RTX 3050 A Mobile has 12,000 million transistors on a 276 mm² die. The Radeon 8050S has an unknown transistor count on a 308 mm² die.

Q: Which GPU has more ray tracing cores?

A: The Radeon 8050S has 32 ray tracing cores, while the RTX 3050 A Mobile has 14. However, only the RTX 3050 A Mobile lists tensor cores, with 56 available.

Q: What are their release dates and production statuses?

A: The Radeon 8050S was released on January 5, 2025, and is Active. The RTX 3050 A Mobile was released on December 31, 2023, and is End-of-life.

Q: How does the TDP compare?

A: The Radeon 8050S has a TDP of 55 W. The RTX 3050 A Mobile has a TDP of 45 W. Both use integrated form factors with no external power connectors.

The Verdict

The data shows a clear performance hierarchy. The AMD Radeon 8050S delivers a 24.2% lead in the only direct benchmark, holds an 89th percentile ranking versus 44th for NVIDIA, and offers more than double the FP32 compute throughput. Its larger shader array, higher boost clock, more TMUs and ROPs, and greater number of ray tracing cores all point to a substantially more capable GPU. The 55 W TDP is higher than the 45 W TDP of the RTX 3050 A Mobile, but the performance gap is much larger than the power gap.

The RTX 3050 A Mobile is not without purpose. Its dedicated 4 GB GDDR6 memory with fixed bandwidth provides predictable performance independent of system memory. Its 56 tensor cores enable AI acceleration that the AMD part does not list. Its lower TDP may suit thinner or cooler chassis designs. But its nearest rivals in the database are older or lower-tier parts like the GTX 460 v2 and Quadro P2200, which places it in a legacy performance class.

For any workload that relies on raw compute, fill rate, or shader throughput, the Radeon 8050S is the stronger choice. The recorded measurements indicate it competes with modern mid-range parts such as the Radeon Pro W6600M and RX 7600M, while the RTX 3050 A Mobile sits near the median of all GPUs. The database records only one head-to-head test, but every relevant metric favors the AMD part. Users seeking maximum GPU performance in a portable device should select the Radeon 8050S. Users requiring tensor core acceleration or dedicated VRAM with fixed bandwidth have a reason to consider the RTX 3050 A Mobile, but they accept a significant compute penalty.

DETAILED SPECIFICATIONS

SPECIFICATION
8050S
RTX 3050 A Mobile
Core Specs
Shading Units
2,048
1,792 -12.5%
Shaders
2,048
1,792 -12.5%
TMUs
128
56 -56.3%
ROPs
64
32 -50.0%
Compute Units
32
—
SM Count
—
14
Clocks
Base Clock
1295 MHz
1065 MHz
Boost Clock
2800 MHz
1343 MHz
Memory Clock
System Shared
1500 MHz 12 Gbps effective
Memory
Memory Size
System Shared
4 GB
VRAM (MB)
—
4,096
Memory Type
System Shared
GDDR6
Memory Bus
System Shared
128 bit
Bandwidth
System Dependent
192.0 GB/s
Cache
L1 Cache
—
128 KB (per SM)
L2 Cache
2 MB
2 MB
L3 Cache
32 MB
—
Performance
Pixel Rate
179.2 GPixel/s
42.98 GPixel/s
Texture Rate
358.4 GTexel/s
75.21 GTexel/s
FP32 (TFLOPS)
11.47 TFLOPS
4.813 TFLOPS
FP64 (TFLOPS)
358.4 GFLOPS (1:32)
75.21 GFLOPS (1:64)
FP16 (TFLOPS)
11.47 TFLOPS (1:1)
4.813 TFLOPS (1:1)
AI/RT
RT Cores
32
14 -56.3%
Tensor Cores
—
56
Power
TDP
55 W
45 W
TDP (W)
55
45 -18.2%
Power Connectors
None
None
Architecture
Architecture
RDNA 3.5
Ampere
GPU Name
Strix Halo
GA106
Generation
Navi Mobile (RX 8000M)
GeForce 30 Mobile
Process Size
4 nm
8 nm
Transistors
unknown
12,000 million
Die Size
308 mm²
276 mm²
Foundry
TSMC
Samsung
Density
—
43.5M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
2.1
3.0
CUDA
—
8.6
Shader Model
6.8
6.9
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
PCIe 5.0 x16
PCIe 4.0 x8
Other
Production
Active
End-of-life
Predecessor
Polaris Mobile
GeForce 20 Mobile
View Radeon 8050S Details View GeForce RTX 3050 A Mobile Details