AMD Radeon 8050S vs AMD Radeon PRO W6600 Comparison
AMD Radeon 8050S
Radeon PRO W6600
PERFORMANCE BENCHMARKS
Analysis: AMD Radeon 8050S vs AMD Radeon PRO W6600
Where Each One Wins
The recorded data splits these two GPUs cleanly along workload type. The AMD Radeon PRO W6600 wins both head-to-head benchmark comparisons, and the margins are substantial enough to matter in real projects. In Geekbench OpenCL, the PRO W6600 scores 73514 against the Radeon 8050S at 65818, a lead of 11.7%. The gap widens dramatically in Geekbench Vulkan, where the PRO W6600 hits 78428 versus 58398 for the 8050S, a 34.3% advantage. If your work leans on Vulkan compute or rendering, the older workstation card is not just ahead, it is in a different tier.
The Radeon 8050S does not win a single recorded benchmark comparison. Its strength is not raw throughput but context. As an integrated GPU with a 55 W TDP, it belongs to a different physical category. The PRO W6600 is a single-slot add-in board with a 100 W TDP and its own 8 GB GDDR6 frame buffer. The 8050S uses system shared memory, so its performance depends entirely on the host platform. The database shows its average benchmark score at 62108, which places it at the 89th percentile of all GPUs. That is still a strong showing for an IGP, but it sits 24.0% behind the PRO W6600 average of 81995.
For a builder choosing between these, the decision is not about which card wins every test. The PRO W6600 wins every test that was recorded. The 8050S wins only when you factor in power draw, physical footprint, and the absence of a discrete power connector. The PRO W6600 needs a 6-pin connector and a 300 W suggested PSU, while the 8050S needs none of that. If your chassis has no room for a card and you want RDNA-class compute in a laptop or compact system, the 8050S is the only one of these two that fits. If you have a PCIe slot and can feed it power, the PRO W6600 is measurably faster in every benchmark the database includes.
Architecture Differences
The two GPUs come from different design generations and target different markets. The PRO W6600 uses the Navi 23 chip on the RDNA 2.0 architecture, built on TSMC's 7 nm process. The die measures 237 mm² and holds 11,060 million transistors, giving a density of 46.7 million transistors per square millimeter. The 8050S uses the Strix Halo chip on RDNA 3.5, built on TSMC's 4 nm process. Its die is larger at 308 mm², but the transistor count is listed as unknown in the database, so density cannot be calculated.
Compute resources differ in ways that matter. The 8050S has more shading units (2048 versus 1792), more texture mapping units (128 versus 112), and more ray tracing cores (32 versus 28). Both have 64 ROPs. The 8050S also posts higher theoretical rates: 179.2 GPixel/s pixel fill versus 165.1 GPixel/s, and 358.4 GTexel/s texture fill versus 289.0 GTexel/s. In FP32 compute, the 8050S reaches 11.47 TFLOPS against 9.247 TFLOPS for the PRO W6600. On paper, the newer integrated part has more raw shader power.
Clock behavior flips the expected pattern. The PRO W6600 has a base clock of 2331 MHz and a boost of 2580 MHz. The 8050S starts much lower at 1295 MHz but boosts to 2800 MHz. The PRO W6600 runs cooler per clock because it is a discrete card with its own cooling and 100 W budget. The 8050S is an IGP with a 55 W TDP, so sustained clocks will depend heavily on the host system's cooling and power limits. The database records the 8050S boost at 2800 MHz, but that figure is a ceiling, not a guarantee.
Memory architecture is the biggest practical divider. The PRO W6600 has 8 GB of GDDR6 on a 128-bit bus, delivering 224.0 GB/s of bandwidth. The 8050S has no dedicated memory: size, type, bus width, and bandwidth are all listed as system shared or system dependent. That means the 8050S borrows from the host's RAM, and its bandwidth is whatever the platform provides. In compute workloads that hammer memory, the PRO W6600's dedicated 224.0 GB/s will be far more predictable than a shared-memory setup.
Interface and output differences follow from their categories. The PRO W6600 is a PCIe 4.0 x8 card with four DisplayPort 1.4a outputs. The 8050S is an IGP on PCIe 5.0 x16, but its display outputs are portable device dependent, meaning they vary by laptop or mini-PC implementation. The PRO W6600 is single-slot, 241 mm long, and requires a 6-pin power connector. The 8050S has no slot width, no power connectors, and no listed dimensions because it is soldered to the host board.
Head-to-Head Benchmarks
The database includes two direct comparisons, and the PRO W6600 wins both. In Geekbench OpenCL, the PRO W6600 scores 73514 against 65818 for the 8050S. That is an 11.7% margin. OpenCL is still common in rendering, simulation, and legacy compute pipelines, so this gap translates to real time saved in those applications. The 8050S is not slow in absolute terms; its 65818 OpenCL score is respectable. But it is firmly behind the workstation card.
Geekbench Vulkan shows a much larger separation. The PRO W6600 scores 78428, while the 8050S manages 58398. The delta is 34.3%. Vulkan is the modern low-level API for games and increasingly for compute, and a third of a performance difference is decisive. If a project renders through Vulkan, the PRO W6600 will finish frames roughly a third sooner. That is the single biggest recorded gap between these two parts.
The average benchmark scores tell the same story. The PRO W6600 averages 81995 across its recorded tests, while the 8050S averages 62108. The PRO W6600 sits at the 92nd percentile of all GPUs in the database, the 8050S at the 89th. The percentile difference looks small, but the raw score gap is 32.0%. The PRO W6600's nearest rivals include the Radeon Pro Vega 64X at 80959 (1.3% behind), the RTX 5090 at 79842 (2.7% behind), and Tesla P100 variants at 79605 and 79396 (3.0% and 3.3% behind). The 8050S sits much closer to its own rivals: the Radeon Pro W6600M at 61896 (0.3% ahead), the Radeon Pro Vega 56 at 63693 (2.5% behind), the RX 7600M at 63775 (2.6% behind), and the RX 9060 XT LP at 63830 (2.7% behind). The PRO W6600 competes with high-end discrete cards; the 8050S competes with midrange mobile parts.
The Verdict
Choose the AMD Radeon PRO W6600 if you need maximum compute performance in a desktop workstation. It wins both head-to-head benchmarks, with a 34.3% lead in Vulkan and an 11.7% lead in OpenCL. It has dedicated 8 GB GDDR6 memory with 224.0 GB/s bandwidth, which removes the variable of shared system memory. It also has four DisplayPort 1.4a outputs, making it a straightforward fit for multi-monitor professional setups. Its 100 W TDP and single-slot design are modest for a discrete card, and the 6-pin power requirement is easy to satisfy with a 300 W suggested PSU. The launch MSRP was 649 USD, and it is now end-of-life, but the benchmark data shows it still outperforms a much newer integrated part in every recorded test.
Choose the AMD Radeon 8050S if your system simply cannot take a discrete card. As an IGP, it carries a 55 W TDP, uses no power connectors, and fits in laptops or compact devices with no PCIe slot available. Its 2048 shading units and 32 ray tracing cores give it more raw shader hardware than the PRO W6600, and its FP32 rate of 11.47 TFLOPS is higher on paper. But the database shows its real-world compute results are lower: 65818 in OpenCL and 58398 in Vulkan. The shared memory architecture means its bandwidth and capacity are system dependent, so two 8050S systems can perform differently. The 8050S is the right choice when portability and power envelope outweigh raw throughput.
If you are building a desktop and can install a card, the data favors the PRO W6600 without qualification. The 8050S wins no recorded benchmark, and its only advantages are physical integration and lower power draw. Those matter in mobile or ultra-compact builds, but not in a workstation with a PCIe slot.
FAQ
Q: Which GPU has the higher average benchmark score?
A: The AMD Radeon PRO W6600 averages 81995 across its recorded tests, while the AMD Radeon 8050S averages 62108. The PRO W6600 leads by 32.0%.
Q: How large is the Vulkan performance gap?
A: In Geekbench Vulkan, the PRO W6600 scores 78428 and the 8050S scores 58398. The PRO W6600 is ahead by 34.3%.
Q: Does the Radeon 8050S have more shading units?
A: Yes. The 8050S has 2048 shading units, while the PRO W6600 has 1792. The 8050S also has more TMUs (128 versus 112) and more ray tracing cores (32 versus 28).
Q: Why is the 8050S slower despite having more compute units?
A: The 8050S uses system shared memory with system dependent bandwidth, while the PRO W6600 has dedicated 8 GB GDDR6 with 224.0 GB/s bandwidth. The 8050S also has a lower base clock of 1295 MHz versus 2331 MHz for the PRO W6600, and its 55 W TDP limits sustained performance.
Q: What are the power requirements for each GPU?
A: The PRO W6600 has a 100 W TDP, uses a single 6-pin power connector, and has a suggested PSU of 300 W. The 8050S has a 55 W TDP, requires no power connectors, and has no suggested PSU listed.
Q: Which GPU is still in active production?
A: The AMD Radeon 8050S is listed as active, while the AMD Radeon PRO W6600 is end-of-life.
Specification Differences
| Field | AMD Radeon PRO W6600 | AMD Radeon 8050S |
|---|---|---|
| Architecture | RDNA 2.0 | RDNA 3.5 |
| Chip | Navi 23 | Strix Halo |
| Process Node | 7 nm | 4 nm |
| Die Size | 237 mm² | 308 mm² |
| Transistors | 11,060 million | Unknown |
| Base Clock | 2331 MHz | 1295 MHz |
| Boost Clock | 2580 MHz | 2800 MHz |
| Memory Size | 8 GB | System Shared |
| Memory Type | GDDR6 | System Shared |
| Memory Bus Width | 128 bit | System Shared |
| Memory Bandwidth | 224.0 GB/s | System Dependent |
| Shading Units | 1792 | 2048 |
| TMUs | 112 | 128 |
| ROPs | 64 | 64 |
| Ray Tracing Cores | 28 | 32 |
| FP32 Performance | 9.247 TFLOPS | 11.47 TFLOPS |
| FP16 Performance | 18.49 TFLOPS (2:1) | 11.47 TFLOPS (1:1) |
| Pixel Rate | 165.1 GPixel/s | 179.2 GPixel/s |
| Texture Rate | 289.0 GTexel/s | 358.4 GTexel/s |
| TDP | 100 W | 55 W |
| Slot Width | Single-slot | IGP |
| Power Connectors | 1x 6-pin | None |
| Bus Interface | PCIe 4.0 x8 | PCIe 5.0 x16 |
| Display Outputs | 4x DisplayPort 1.4a | Portable Device Dependent |
| DirectX Support | 12 Ultimate (12_2) | 12 Ultimate (12_2) |
| OpenGL Support | 4.6 | 4.6 |
| Vulkan Support | 1.4 | 1.4 |
| Production Status | End-of-life | Active |
| Release Date | 2021-06-07 | 2025-01-05 |