AMD Playstation 5 Pro GPU vs NVIDIA GeForce RTX 5070 SUPER Comparison

AMD
RADEON

AMD Playstation 5 Pro GPU

CORE STATE Viola
VRAM 16 GB
CLOCK SPEED 2350 MHz
TDP 232 W
BUS WIDTH 256 bit
ARCHITECTURE RDNA 2.0
nm
PROCESS 4 nm
LAUNCH DATE 2024
VS
NVIDIA
GEFORCE

GeForce RTX 5070 SUPER

CORE STATE GB205
VRAM 18 GB
CLOCK SPEED 2512 MHz
TDP 275 W
BUS WIDTH 192 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2026

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
N/A
2,690

Analysis: AMD Playstation 5 Pro GPU vs NVIDIA GeForce RTX 5070 SUPER

Head-to-Head Benchmarks

The recorded data for this comparison is highly asymmetrical. The AMD Playstation 5 Pro GPU has no benchmark scores in the database, while the NVIDIA GeForce RTX 5070 SUPER holds a single recorded result in the 3DMark Steel Nomad DX12 test. That score stands at 2690 points. The absence of any comparable measurement for the AMD part means no direct head-to-head benchmark comparison can be constructed from the available data. The database lists zero wins for either side in this pairing.

The RTX 5070 SUPER’s Steel Nomad score places it in the 18th percentile among all GPUs in the database. Its nearest rivals are all substantially lower-tier parts. The NVIDIA Quadro K1100M averages 2664 points, a 1% gap. The NVIDIA GeForce GT 1030 averages 2662 points, 1.1% behind. The Intel Arc Pro B50 also averages 2660 points, another 1.1% gap. The NVIDIA GeForce GT 440 trails with 2645 points, a 1.7% difference. These deltas are narrow, indicating the 5070 SUPER’s recorded result sits just above a cluster of legacy and entry-level graphics cards. The performance difference between the 5070 SUPER and its closest competitor in the database is only 26 points, a margin that falls within typical run-to-run variance for synthetic benchmarks.

The Playstation 5 Pro GPU’s 50th percentile rank versus all GPUs in the database is derived from its hardware specifications rather than any direct benchmark submissions. The database has no recorded measurements for this console chip, so its percentile ranking reflects its estimated position among all tracked GPUs, not an observed score. The RTX 5070 SUPER’s 18th percentile, by contrast, comes from actual submitted results. The interpretation here is straightforward: the data cannot support a head-to-head comparison because one side has no benchmark entries.

Architecture Differences

The two chips diverge sharply in their fundamental design. The AMD Playstation 5 Pro GPU uses the Viola chip, built on RDNA 2.0 architecture. This is a console-specific GPU from Sony’s Playstation 5 Pro, manufactured on a 4 nm process at TSMC. The NVIDIA GeForce RTX 5070 SUPER uses the GB205 chip, built on Blackwell 2.0 architecture, and belongs to the GeForce 50-series. It is manufactured on a 5 nm process, also at TSMC.

Transistor counts differ significantly. The AMD chip packs 21,000 million transistors on a 279 mm² die, yielding a transistor density of 75.3M per mm². The NVIDIA chip carries 31,100 million transistors on a slightly smaller 263 mm² die, producing a density of 118.3M per mm². The RTX 5070 SUPER crams roughly 48% more transistors into a smaller physical area, reflecting a much tighter layout despite its larger process node.

Clock behavior also separates the two. The Playstation 5 Pro GPU has a base clock of 2170 MHz and a boost clock of 2350 MHz. The RTX 5070 SUPER runs a base clock of 2325 MHz and a boost clock of 2512 MHz. The NVIDIA part holds higher clocks at both ends, with a 155 MHz advantage at base and a 162 MHz advantage at boost.

The two chips differ fundamentally in compute resources. The AMD part has 3840 shading units, 240 texture mapping units, and 64 raster output units. It has no dedicated ray tracing cores and no tensor cores. The NVIDIA part has 6400 shading units, 200 TMUs, and 80 ROPs. It includes 50 ray tracing cores and 200 tensor cores. The shading unit count favors NVIDIA by a wide margin, but the texture unit count favors AMD, 240 versus 200. The ROP count favors NVIDIA, 80 versus 64.

Memory subsystems are entirely different. The Playstation 5 Pro GPU uses 16 GB of GDDR6 memory on a 256-bit bus, delivering 576.0 GB/s of bandwidth. The RTX 5070 SUPER uses 18 GB of GDDR7 memory on a 192-bit bus, delivering 672.0 GB/s of bandwidth. Despite the narrower bus, the faster GDDR7 memory gives NVIDIA a 96 GB/s bandwidth advantage. Memory clock rates show the GDDR7 advantage clearly: 1750 MHz base memory clock with 28 Gbps effective transfer versus 2250 MHz with 18 Gbps effective for the AMD part.

Pixel and texture throughput differ in interesting ways. The AMD chip delivers 150.4 GPixel/s and 564.0 GTexel/s. The NVIDIA chip delivers 201.0 GPixel/s and 502.4 GTexel/s. NVIDIA wins pixel fill rate by a 50.6 GPixel/s margin, but AMD wins texture fill rate by 61.6 GTexel/s. The FP32 compute figures are lopsided: AMD reaches 18.05 TFLOPS, while NVIDIA reaches 32.15 TFLOPS. The FP16 numbers tell a different story in efficiency. AMD lists 36.10 TFLOPS at a 2:1 ratio, while NVIDIA lists 32.15 TFLOPS at a 1:1 ratio, meaning NVIDIA’s FP16 throughput matches its FP32 rate exactly.

The Verdict

The data supports a clear structural verdict, even without direct benchmark comparisons. The RTX 5070 SUPER carries almost double the FP32 compute of the Playstation 5 Pro GPU, 32.15 TFLOPS versus 18.05 TFLOPS. It has 2560 more shading units. It has dedicated ray tracing cores and tensor cores, both absent from the AMD console chip. It has more memory, 18 GB versus 16 GB, and higher memory bandwidth, 672.0 GB/s versus 576.0 GB/s. Its pixel fill rate is 33.6% higher.

The Playstation 5 Pro GPU does win in some specific areas. It has a higher texture fill rate, 564.0 GTexel/s versus 502.4 GTexel/s. It has more TMUs, 240 versus 200. It draws less power, 232 W versus 275 W. It uses a smaller process node at 4 nm versus 5 nm. Its higher transistor density per square millimeter is 75.3M versus 118.3M, but that comparison favors NVIDIA because the smaller die packs more transistors. The AMD part’s density is lower, not higher.

The RTX 5070 SUPER also supports DirectX 12 Ultimate and Vulkan 1.4, while the Playstation 5 Pro GPU lists DirectX as N/A and Vulkan 1.2. Both support OpenGL 4.6. The NVIDIA part offers PCIe 5.0 x16 connectivity, while the console GPU lists no bus interface. Display outputs differ: the console part has 1x HDMI 2.1 and 1x USB Type-C, while the NVIDIA card has 1x HDMI 2.1b and 3x DisplayPort 2.1b.

Who should pick which? From the recorded data, the RTX 5070 SUPER is the stronger compute device by nearly every measured metric. It suits workloads that demand FP32 throughput, ray tracing, tensor operations, and high memory bandwidth. The Playstation 5 Pro GPU is a console part with fixed specifications, designed for a closed ecosystem where its 232 W power envelope and 16 GB GDDR6 configuration are balanced against its 18.05 TFLOPS compute. The data cannot determine real-world gaming performance because no benchmark scores exist for the AMD chip. What the data does show is that the NVIDIA part has more raw resources on paper and a recorded benchmark score in the database. The Playstation 5 Pro GPU’s 50th percentile rank is speculative, while the RTX 5070 SUPER’s 18th percentile is measured.

Specification Differences

Process Node: AMD uses 4 nm, NVIDIA uses 5 nm.

Transistors: AMD has 21,000 million, NVIDIA has 31,100 million.

Die Size: AMD measures 279 mm², NVIDIA measures 263 mm².

Transistor Density: AMD has 75.3M per mm², NVIDIA has 118.3M per mm².

Base Clock: AMD runs 2170 MHz, NVIDIA runs 2325 MHz.

Boost Clock: AMD runs 2350 MHz, NVIDIA runs 2512 MHz.

Memory Size: AMD has 16 GB, NVIDIA has 18 GB.

Memory Type: AMD uses GDDR6, NVIDIA uses GDDR7.

Memory Bus Width: AMD uses 256 bit, NVIDIA uses 192 bit.

Memory Bandwidth: AMD delivers 576.0 GB/s, NVIDIA delivers 672.0 GB/s.

Memory Clock: AMD runs 2250 MHz with 18 Gbps effective, NVIDIA runs 1750 MHz with 28 Gbps effective.

Shading Units: AMD has 3840, NVIDIA has 6400.

Texture Mapping Units: AMD has 240, NVIDIA has 200.

Raster Output Units: AMD has 64, NVIDIA has 80.

Ray Tracing Cores: AMD has none, NVIDIA has 50.

Tensor Cores: AMD has none, NVIDIA has 200.

Pixel Rate: AMD delivers 150.4 GPixel/s, NVIDIA delivers 201.0 GPixel/s.

Texture Rate: AMD delivers 564.0 GTexel/s, NVIDIA delivers 502.4 GTexel/s.

FP32 Performance: AMD delivers 18.05 TFLOPS, NVIDIA delivers 32.15 TFLOPS.

FP16 Performance: AMD delivers 36.10 TFLOPS at 2:1 ratio, NVIDIA delivers 32.15 TFLOPS at 1:1 ratio.

TDP: AMD draws 232 W, NVIDIA draws 275 W.

Slot Width: AMD lists none, NVIDIA is dual-slot.

Power Connectors: AMD lists none, NVIDIA uses 1x 16-pin.

Bus Interface: AMD lists none, NVIDIA uses PCIe 5.0 x16.

Display Outputs: AMD has 1x HDMI 2.1 and 1x USB Type-C, NVIDIA has 1x HDMI 2.1b and 3x DisplayPort 2.1b.

DirectX Support: AMD lists N/A, NVIDIA supports 12 Ultimate (12_2).

Vulkan Support: AMD supports 1.2, NVIDIA supports 1.4.

OpenGL Support: Both support 4.6.

Dimensions: AMD measures 386 mm by 216 mm by 89 mm, NVIDIA measures 245 mm by 115 mm by 40 mm.

Release Date: AMD released on 2024-11-06, NVIDIA on 2025-12-31.

Launch MSRP: AMD set at 699 USD, NVIDIA has no recorded launch MSRP.

FAQ

Q: Which GPU has higher FP32 compute performance?

A: The NVIDIA GeForce RTX 5070 SUPER delivers 32.15 TFLOPS, while the AMD Playstation 5 Pro GPU delivers 18.05 TFLOPS. The NVIDIA part is 78% higher.

Q: Does the Playstation 5 Pro GPU have ray tracing cores?

A: No. The database lists no ray tracing cores for the AMD chip. The RTX 5070 SUPER has 50 ray tracing cores.

Q: Which card has more memory bandwidth?

A: The RTX 5070 SUPER has 672.0 GB/s, compared to 576.0 GB/s for the Playstation 5 Pro GPU. The NVIDIA part achieves this with GDDR7 memory on a 192-bit bus, while AMD uses GDDR6 on a 256-bit bus.

Q: What is the recorded benchmark score for the RTX 5070 SUPER?

A: The database contains one score: 2690 points in 3DMark Steel Nomad DX12. This places it in the 18th percentile among all GPUs. The Playstation 5 Pro GPU has no recorded benchmark scores.

Q: Which GPU has more shading units?

A: The RTX 5070 SUPER has 6400 shading units. The Playstation 5 Pro GPU has 3840. The NVIDIA part also has 200 tensor cores, while AMD has none.

Q: What process nodes do the two GPUs use?

A: The Playstation 5 Pro GPU uses a 4 nm process at TSMC. The RTX 5070 SUPER uses a 5 nm process, also at TSMC. Despite the larger node, the NVIDIA chip has a higher transistor density at 118.3M per mm² versus 75.3M per mm².

DETAILED SPECIFICATIONS

SPECIFICATION
Playstation 5 Pro GPU
RTX 5070 SUPER
Core Specs
Shading Units
3,840
6,400 +66.7%
Shaders
3,840
6,400 +66.7%
TMUs
240
200 -16.7%
ROPs
64
80 +25.0%
Compute Units
60
—
Clocks
Base Clock
2170 MHz
2325 MHz
Boost Clock
2350 MHz
2512 MHz
Memory Clock
2250 MHz 18 Gbps effective
1750 MHz 28 Gbps effective
Memory
Memory Size
16 GB
18 GB
VRAM (MB)
16,384
18,432 +12.5%
Memory Type
GDDR6
GDDR7
Memory Bus
256 bit
192 bit
Bandwidth
576.0 GB/s
672.0 GB/s
Cache
L1 Cache
—
128 KB (per SM)
L2 Cache
4 MB
48 MB
Performance
Pixel Rate
150.4 GPixel/s
201.0 GPixel/s
Texture Rate
564.0 GTexel/s
502.4 GTexel/s
FP32 (TFLOPS)
18.05 TFLOPS
32.15 TFLOPS
FP64 (TFLOPS)
1,128.0 GFLOPS (1:16)
502.4 GFLOPS (1:64)
FP16 (TFLOPS)
36.10 TFLOPS (2:1)
32.15 TFLOPS (1:1)
AI/RT
RT Cores
—
50
Tensor Cores
—
200
Power
TDP
232 W
275 W
TDP (W)
232
275 +18.5%
Power Connectors
—
1x 16-pin
Architecture
Architecture
RDNA 2.0
Blackwell 2.0
GPU Name
Viola
GB205
Generation
Console GPU (Sony)
GeForce 50
Process Size
4 nm
5 nm
Transistors
21,000 million
31,100 million
Die Size
279 mm²
263 mm²
Foundry
TSMC
TSMC
Density
75.3M / mm²
118.3M / mm²
API Support
DirectX
—
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.2
1.4
OpenCL
1.2
3.0
Shader Model
—
6.8
Physical
Slot Width
—
Dual-slot
Length
386 mm 15.2 inches
245 mm 9.6 inches
Height
216 mm 8.5 inches
115 mm 4.5 inches
Outputs
1x HDMI 2.11x USB Type-C
1x HDMI 2.1b 3x DisplayPort 2.1b
Bus Interface
—
PCIe 5.0 x16
Other
Launch Price
699 USD
—
Production
Active
Active
View Playstation 5 Pro GPU Details View GeForce RTX 5070 SUPER Details