AMD Playstation 5 Pro GPU vs NVIDIA GeForce RTX 3050 A Mobile Comparison
AMD Playstation 5 Pro GPU
GeForce RTX 3050 A Mobile
PERFORMANCE BENCHMARKS
Analysis: AMD Playstation 5 Pro GPU vs NVIDIA GeForce RTX 3050 A Mobile
The AMD Playstation 5 Pro GPU and the NVIDIA GeForce RTX 3050 A Mobile occupy different segments of the hardware landscape, one a console processor and the other a mobile laptop part. The database shows a decisive split in capabilities: the Playstation 5 Pro GPU holds overwhelming advantages in raw throughput, memory bandwidth, and feature support, while the RTX 3050 A Mobile is defined by its compact integration and end-of-life status.
Where Each One Wins
The Playstation 5 Pro GPU wins every category where raw compute and memory scale matter. Its FP32 throughput of 18.05 TFLOPS is roughly 3.75 times the RTX 3050 A Mobile's 4.813 TFLOPS, a gap that appears across pixel processing, texture work, and shading. The console part also dominates memory: 16 GB of GDDR6 on a 256-bit bus delivers 576.0 GB/s, versus the mobile card's 4 GB on a 128-bit bus at 192.0 GB/s. That translates to a 3x bandwidth advantage, which directly benefits high-resolution rendering and large texture loads.
The RTX 3050 A Mobile wins on integration and system flexibility. It is an IGP (integrated graphics processor) with no power connectors, a 45 W TDP, and a PCIe 4.0 x8 interface, making it suitable for thin laptops where the Playstation 5 Pro GPU's 232 W TDP and 386 mm length would be impossible. The mobile part also carries dedicated RT cores (14) and tensor cores (56), while the console GPU lists no such specialized units. The RTX 3050 A Mobile supports DirectX 12 Ultimate (12_2) and Vulkan 1.4, whereas the Playstation 5 Pro GPU shows DirectX as N/A and Vulkan 1.2. The mobile GPU has recorded benchmark scores, including a PassMark G3D score of 11664 and a Geekbench OpenCL score of 52998, while the console part has no benchmark entries in the database.
Architecture Differences
The two GPUs come from different foundries and process nodes. The Playstation 5 Pro GPU uses TSMC's 4 nm process with 21,000 million transistors on a 279 mm² die, yielding a density of 75.3M / mm². The RTX 3050 A Mobile uses Samsung's 8 nm process with 12,000 million transistors on a slightly larger 276 mm² die, giving a density of 43.5M / mm². The newer node allows the console GPU to pack nearly twice the transistor count into a similar footprint.
Architecturally, the Playstation 5 Pro GPU is RDNA 2.0 with 3840 shading units, 240 TMUs, and 64 ROPs. Its FP16 throughput doubles FP32 at 36.10 TFLOPS, indicating 2:1 packed math. The RTX 3050 A Mobile is Ampere with 1792 shading units, 56 TMUs, and 32 ROPs, and its FP16 matches FP32 at 4.813 TFLOPS (1:1). The console GPU's pixel rate of 150.4 GPixel/s is 3.5 times the mobile part's 42.98 GPixel/s, and its texture rate of 564.0 GTexel/s is 7.5 times the 75.21 GTexel/s of the NVIDIA part.
Clock behavior differs sharply. The Playstation 5 Pro GPU runs at a base of 2170 MHz and boosts to 2350 MHz, while the RTX 3050 A Mobile sits at 1065 MHz base and 1343 MHz boost. The console part's higher clocks compound its wider execution resources. Memory clocks also differ: the console GPU runs at 2250 MHz (18 Gbps effective), while the mobile GPU runs at 1500 MHz (12 Gbps effective).
FAQ
Q: Which GPU has more memory bandwidth?
A: The Playstation 5 Pro GPU has 576.0 GB/s across a 256-bit bus, exactly three times the RTX 3050 A Mobile's 192.0 GB/s on a 128-bit bus.
Q: Does the RTX 3050 A Mobile support DirectX 12 Ultimate?
A: Yes, it lists DirectX 12 Ultimate (12_2). The Playstation 5 Pro GPU lists DirectX as N/A, with OpenGL 4.6 and Vulkan 1.2.
Q: What is the FP32 compute difference?
A: The Playstation 5 Pro GPU delivers 18.05 TFLOPS, which is 3.75x the RTX 3050 A Mobile's 4.813 TFLOPS.
Q: Are there any benchmark scores for the Playstation 5 Pro GPU?
A: No. The database contains no benchmark entries for it. The RTX 3050 A Mobile has recorded scores including a PassMark G3D score of 11664 and a Geekbench OpenCL score of 52998.
Q: What is the power draw comparison?
A: The Playstation 5 Pro GPU is rated at 232 W TDP, while the RTX 3050 A Mobile is rated at 45 W TDP and requires no power connectors.
Q: Which GPU has dedicated ray tracing hardware?
A: The RTX 3050 A Mobile has 14 RT cores and 56 tensor cores. The Playstation 5 Pro GPU lists no RT or tensor core counts.
Specification Differences
| Specification | Playstation 5 Pro GPU | RTX 3050 A Mobile |
|---|---|---|
| Architecture | RDNA 2.0 | Ampere |
| Process Node | 4 nm (TSMC) | 8 nm (Samsung) |
| Transistors | 21,000 million | 12,000 million |
| Die Size | 279 mm² | 276 mm² |
| Transistor Density | 75.3M / mm² | 43.5M / mm² |
| Base Clock | 2170 MHz | 1065 MHz |
| Boost Clock | 2350 MHz | 1343 MHz |
| Memory Clock | 2250 MHz (18 Gbps effective) | 1500 MHz (12 Gbps effective) |
| Memory Size | 16 GB GDDR6 | 4 GB GDDR6 |
| Memory Bus Width | 256 bit | 128 bit |
| Memory Bandwidth | 576.0 GB/s | 192.0 GB/s |
| Shading Units | 3840 | 1792 |
| TMUs | 240 | 56 |
| ROPs | 64 | 32 |
| RT Cores | None listed | 14 |
| Tensor Cores | None listed | 56 |
| Pixel Rate | 150.4 GPixel/s | 42.98 GPixel/s |
| Texture Rate | 564.0 GTexel/s | 75.21 GTexel/s |
| FP32 | 18.05 TFLOPS | 4.813 TFLOPS |
| FP16 | 36.10 TFLOPS (2:1) | 4.813 TFLOPS (1:1) |
| TDP | 232 W | 45 W |
| Slot Width | Not listed | IGP |
| Power Connectors | Not listed | None |
| Bus Interface | Not listed | PCIe 4.0 x8 |
| Display Outputs | 1x HDMI 2.1, 1x USB Type-C | Portable Device Dependent |
| DirectX | N/A | 12 Ultimate (12_2) |
| Vulkan | 1.2 | 1.4 |
| Production Status | Active | End-of-life |
| Release Date | 2024-11-06 | 2023-12-31 |
| Predecessor | None listed | GeForce 20 Mobile |
Head-to-Head Benchmarks
Direct head-to-head benchmark comparisons are absent from the database, so the analysis relies on recorded scores for the RTX 3050 A Mobile and the theoretical throughput figures for the Playstation 5 Pro GPU. The RTX 3050 A Mobile's PassMark G3D score of 11664 places it at the 44th percentile among all GPUs, with an average benchmark score of 8746. Its nearest rivals in the database show tight clustering: the NVIDIA GeForce GTX 460 v2 scores 8743 (0% delta), the NVIDIA Quadro P2200 scores 8686 (0.7% delta), the AMD Radeon R9 M265X scores 8851 (-1.2% delta), and the AMD Radeon Pro WX 5100 scores 8863 (-1.3% delta). This places the mobile GPU in a narrow band of mid-range performance, roughly 1% away from its closest competitors in either direction.
The Playstation 5 Pro GPU sits at the 50th percentile with no average score and no rivals, indicating the database treats it as an outlier without comparable measured workloads. Its FP32 figure of 18.05 TFLOPS dwarfs the RTX 3050 A Mobile's 4.813 TFLOPS by a factor of 3.75. The texture rate gap is even larger: 564.0 GTexel/s versus 75.21 GTexel/s, a 7.5x difference. Pixel throughput shows 150.4 GPixel/s versus 42.98 GPixel/s, a 3.5x margin. In every computational axis, the console GPU leads by at least 3x.
The RTX 3050 A Mobile shows strength in its specialized compute paths. Its PassMark GPU Compute score is 4419, and its Geekbench OpenCL score is 52998, confirming that even with fewer shaders, the Ampere architecture handles compute workloads. However, the Playstation 5 Pro GPU's FP16 performance of 36.10 TFLOPS exceeds the mobile part's total FP32 output by 7.5x, meaning the console part can process half-precision workloads at a rate the mobile GPU cannot approach.
The memory subsystem further separates the two. The Playstation 5 Pro GPU's 576.0 GB/s bandwidth supports its 16 GB frame buffer, while the RTX 3050 A Mobile's 192.0 GB/s is paired with only 4 GB. In scenarios where a game or application exceeds 4 GB of video memory, the mobile GPU will hit capacity limits, while the console GPU has four times the capacity and three times the bandwidth.
The Verdict
The data indicates two different products serving two different purposes. The Playstation 5 Pro GPU is a high-power console processor with a 232 W TDP, a 4 nm TSMC process, and leading throughput in every measured category. Its 18.05 TFLOPS FP32, 576.0 GB/s bandwidth, and 16 GB memory make it suitable for demanding 4K-class rendering. Its release date of 2024-11-06 and active production status confirm it is a current-generation part.
The RTX 3050 A Mobile is an end-of-life mobile GPU from the GeForce 30-series, released on 2023-12-31. Its 45 W TDP, IGP form factor, and lack of power connectors make it a low-power solution for portable systems. Its benchmark scores cluster within 1.3% of rivals like the GTX 460 v2 and Quadro P2200, indicating it performs at the level of older desktop parts rather than competing with current console silicon.
The choice between them depends entirely on the use case. The Playstation 5 Pro GPU is the clear pick for maximum compute and memory throughput, with a 3.75x FP32 advantage and a 3x bandwidth advantage. The RTX 3050 A Mobile is the only option where power constraints and physical size matter, given its 45 W draw and IGP integration. The console GPU's launch MSRP is 699 USD, stated once here for reference. No benchmark data exists for the Playstation 5 Pro GPU, so its wins are theoretical, while the RTX 3050 A Mobile's wins are practical: it is the only one of the two with recorded measurements, a Vulkan 1.4 API, and DirectX 12 Ultimate support.