AMD Playstation 5 Pro GPU vs Intel Arc B370 Comparison
AMD Playstation 5 Pro GPU
Arc B370
PERFORMANCE BENCHMARKS
Analysis: AMD Playstation 5 Pro GPU vs Intel Arc B370
AMD Playstation 5 Pro GPU vs Intel Arc B370
The AMD Playstation 5 Pro GPU and the Intel Arc B370 occupy opposite ends of the graphics spectrum. The database records the Playstation 5 Pro GPU as a 50th percentile performer among all GPUs, while the Arc B370 sits at the 5th percentile. The Playstation 5 Pro GPU is a discrete console part with a 232 W power envelope, while the Arc B370 is an integrated graphics processor (IGP) with a 25 W power envelope. The Arc B370 has one recorded benchmark score of 1184 in 3DMark Steel Nomad DX12, whereas the Playstation 5 Pro GPU has no recorded benchmark scores in the database.
Where Each One Wins
The Playstation 5 Pro GPU wins in raw compute and memory bandwidth. It delivers 18.05 TFLOPS of FP32 performance and 36.10 TFLOPS of FP16 performance, compared to 6.144 TFLOPS and 12.29 TFLOPS for the Arc B370. The Playstation 5 Pro GPU has 3840 shading units, 240 texture mapping units, and 64 raster operations units, versus 1280 shading units, 40 texture mapping units, and 20 raster operations units on the Arc B370. The pixel rate of the Playstation 5 Pro GPU is 150.4 GPixel/s against 48.00 GPixel/s for the Arc B370. The texture rate is 564.0 GTexel/s versus 96.00 GTexel/s. These figures indicate a decisive advantage for the console GPU in every throughput category.
The Arc B370 wins in power efficiency and portability. It operates at 25 W, which is drastically lower than the Playstation 5 Pro GPU's 232 W. The Arc B370 is an IGP with no power connectors and a slot width of IGP, meaning it requires no separate graphics card installation. The Playstation 5 Pro GPU is a discrete component within a console chassis measuring 386 mm in length, 216 mm in height, and 89 mm in width. The Arc B370 also supports the DirectX 12 Ultimate API (12_2), while the Playstation 5 Pro GPU lists DirectX as N/A. The Arc B370 supports Vulkan 1.4, whereas the Playstation 5 Pro GPU supports Vulkan 1.2.
The Verdict
The data shows the Playstation 5 Pro GPU is the clear choice for demanding rendering workloads. Its FP32 output is roughly three times that of the Arc B370, and its memory bandwidth of 576.0 GB/s is a fixed, dedicated resource. The console GPU uses 16 GB of GDDR6 memory on a 256-bit bus. The Arc B370 relies on system shared memory, making its bandwidth system dependent and variable. For any application that requires sustained high-resolution rendering or large texture datasets, the Playstation 5 Pro GPU is the superior part.
The Arc B370 serves a different purpose. It is an integrated solution for portable devices, with no dedicated memory and no power connectors. Its benchmark score of 1184 places it within 1.4% of the AMD FirePro M2000 and 0.2% below the ATI Mobility Radeon HD 5570. The Playstation 5 Pro GPU has no comparable benchmark entries, so direct score comparisons are not available. The Arc B370 is appropriate for lightweight tasks where power draw and physical footprint matter more than raw throughput. The Playstation 5 Pro GPU is appropriate for console gaming where fixed hardware and high compute are required.
Head-to-Head Benchmarks
There are no head-to-head benchmark entries in the database for these two products. The Playstation 5 Pro GPU has an empty benchmark array, while the Arc B370 has a single entry. The recorded Arc B370 score of 1184 in 3DMark Steel Nomad DX12 establishes its performance tier. Its nearest rivals in the database are the ATI Mobility Radeon HD 5570 with a score of 1186, the ATI Radeon HD 5770 with 1190, the AMD Radeon HD 7650M with 1192, and the AMD FirePro M2000 with 1168. The Arc B370 trails the HD 5570 by 0.2%, the HD 5770 by 0.5%, and the HD 7650M by 0.7%. It leads the FirePro M2000 by 1.4%. These deltas are small, indicating the Arc B370 clusters with older discrete mobile and entry-level desktop parts.
The Playstation 5 Pro GPU has no benchmark scores, so its percentile rank of 50 is derived from other database fields. Its FP32 rate of 18.05 TFLOPS and memory bandwidth of 576.0 GB/s are the primary indicators of its standing. The Arc B370's FP32 rate of 6.144 TFLOPS and system dependent bandwidth place it in the 5th percentile. The gap in pixel rate is also significant: 150.4 GPixel/s versus 48.00 GPixel/s. The Playstation 5 Pro GPU processes over three times as many pixels per second. Texture rate differences are even larger, with the console GPU achieving 564.0 GTexel/s versus 96.00 GTexel/s, a factor of nearly six.
FAQ
Q: Which GPU has higher FP32 compute?
A: The AMD Playstation 5 Pro GPU has 18.05 TFLOPS of FP32 performance, compared to 6.144 TFLOPS for the Intel Arc B370.
Q: What is the recorded benchmark score for the Intel Arc B370?
A: The Intel Arc B370 has one recorded score of 1184 in 3DMark Steel Nomad DX12.
Q: Does the Playstation 5 Pro GPU have any benchmark scores in the database?
A: No, the Playstation 5 Pro GPU has an empty benchmark array in the database.
Q: What memory configuration does each GPU use?
A: The Playstation 5 Pro GPU uses 16 GB of GDDR6 memory on a 256-bit bus with 576.0 GB/s bandwidth. The Arc B370 uses system shared memory with system dependent bandwidth.
Q: Which GPU supports DirectX 12 Ultimate?
A: The Intel Arc B370 supports DirectX 12 Ultimate (12_2). The Playstation 5 Pro GPU lists DirectX as N/A.
Q: What are the power draws of these two GPUs?
A: The Playstation 5 Pro GPU has a TDP of 232 W. The Arc B370 has a TDP of 25 W.
Architecture Differences
The Playstation 5 Pro GPU uses the Viola chip based on RDNA 2.0 architecture, manufactured by TSMC on a 4 nm process. The chip contains 21,000 million transistors on a 279 mm² die, giving a transistor density of 75.3M per mm². The Arc B370 uses the Panther Lake chip based on Xe3-LPG architecture, manufactured by Intel on a 3 nm process. The database lists the transistor count and die size for the Arc B370 as unknown. The Playstation 5 Pro GPU is a console GPU from Sony's generation, released on 2024-11-06. The Arc B370 is part of the Arc Graphics-M (Panther Lake) generation and released on 2026-01-26.
The Playstation 5 Pro GPU has 3840 shading units, 240 TMUs, and 64 ROPs. The Arc B370 has 1280 shading units, 40 TMUs, and 20 ROPs, plus 10 ray tracing cores. The Playstation 5 Pro GPU does not list a ray tracing core count in the database. The Arc B370 supports DirectX 12 Ultimate and Vulkan 1.4, while the Playstation 5 Pro GPU supports OpenGL 4.6 and Vulkan 1.2. The Arc B370 has a boost clock of 2400 MHz with a base clock of 300 MHz. The Playstation 5 Pro GPU has a base clock of 2170 MHz and a boost clock of 2350 MHz.
Specification Differences
The two GPUs differ in nearly every measurable specification. The Playstation 5 Pro GPU has a process node of 4 nm from TSMC, while the Arc B370 uses 3 nm from Intel. The Playstation 5 Pro GPU has 21,000 million transistors and a 279 mm² die size. The Arc B370 has unknown transistor count and die size. Clock speeds differ: the Playstation 5 Pro GPU runs at 2170 MHz base and 2350 MHz boost, while the Arc B370 runs at 300 MHz base and 2400 MHz boost. Memory configuration is radically different: the Playstation 5 Pro GPU has 16 GB GDDR6 on a 256-bit bus with 576.0 GB/s bandwidth, while the Arc B370 has system shared memory with system dependent bandwidth.
The Playstation 5 Pro GPU has a TDP of 232 W, whereas the Arc B370 has a TDP of 25 W. The Arc B370 is an IGP with no power connectors and a bus interface of IGP. The Playstation 5 Pro GPU has no slot width, power connector, or bus interface data listed. Display outputs also differ: the Playstation 5 Pro GPU has 1x HDMI 2.1 and 1x USB Type-C, while the Arc B370 has portable device dependent outputs. The Playstation 5 Pro GPU has physical dimensions of 386 mm length, 216 mm height, and 89 mm width. The Arc B370 has no dimensions listed. The launch MSRP for the Playstation 5 Pro GPU is 699 USD; the Arc B370 has no launch MSRP recorded.