AMD Playstation 5 Pro GPU vs Intel Arc A380E Comparison

AMD
RADEON

AMD Playstation 5 Pro GPU

CORE STATE Viola
VRAM 16 GB
CLOCK SPEED 2350 MHz
TDP 232 W
BUS WIDTH 256 bit
ARCHITECTURE RDNA 2.0
nm
PROCESS 4 nm
LAUNCH DATE 2024
VS
Intel
GPU

Arc A380E

CORE STATE DG2-128
VRAM 6 GB
CLOCK SPEED 2000 MHz
TDP 75 W
BUS WIDTH 96 bit
ARCHITECTURE Xe-HPG
nm
PROCESS 6 nm
LAUNCH DATE 2024

Analysis: AMD Playstation 5 Pro GPU vs Intel Arc A380E

The AMD Playstation 5 Pro GPU and the Intel Arc A380E occupy entirely different corners of the GPU market. The Playstation 5 Pro GPU is a console-class chip built for a specific gaming platform, while the Intel Arc A380E is a low-power, embedded-oriented discrete graphics card. The recorded data shows that these two GPUs share almost no common ground in raw compute, memory subsystem, or intended deployment, yet the benchmark database allows for a direct comparison based on their hardware specifications.

Head-to-Head Benchmarks

The benchmark database does not contain any executed workload results for either GPU. Both the AMD Playstation 5 Pro GPU and the Intel Arc A380E have empty benchmark arrays and an average benchmark score of zero. The wins and losses are therefore derived from theoretical peak throughput and memory bandwidth figures recorded in the hardware specifications.

The most dominant advantage for the AMD Playstation 5 Pro GPU is in floating-point compute. The AMD part delivers 18.05 TFLOPS of FP32 performance, which is approximately 4.4 times the 4.096 TFLOPS of the Intel Arc A380E. That ratio holds for FP16 as well, where the AMD chip reaches 36.10 TFLOPS versus the Intel card’s 8.192 TFLOPS. The difference in raw shader throughput is enormous, and any compute-bound application would see a massive gap in favor of the AMD chip.

Memory bandwidth is another decisive victory for the AMD Playstation 5 Pro GPU. The console GPU has a 256-bit memory bus paired with 16 GB of GDDR6 running at 18 Gbps effective, producing 576.0 GB/s of bandwidth. The Intel Arc A380E uses a 96-bit bus with 6 GB of GDDR6 at 15.5 Gbps effective, yielding 186.0 GB/s. That means the AMD GPU has over three times the memory bandwidth of the Intel card. For texture-heavy workloads and large frame buffers, the AMD chip has a clear structural advantage.

The pixel fill rate tells the same story. The AMD Playstation 5 Pro GPU renders at 150.4 GPixel/s, while the Intel Arc A380E produces 64.00 GPixel/s. This is a 2.35-fold difference in the rate at which pixels can be written to the framebuffer. The texture fill rate is even more lopsided: 564.0 GTexel/s for the AMD part versus 128.0 GTexel/s for the Intel part. The AMD GPU maintains its lead across every measured throughput metric.

Where the Intel Arc A380E does claim a win is in API support. The Intel card features DirectX 12 Ultimate (12_2) and Vulkan 1.4, while the AMD Playstation 5 Pro GPU lists DirectX as N/A and Vulkan 1.2. The AMD chip also supports OpenGL 4.6, matching the Intel card on that front. The Intel GPU’s DirectX 12 Ultimate support makes it the only one of the two that can run modern Windows-based DirectX titles, which is a meaningful distinction for desktop applications.

The Intel Arc A380E also wins on power efficiency in sheer terms of power draw. The Intel card consumes 75 W, while the AMD Playstation 5 Pro GPU is rated for 232 W. That is a 157 W difference, and the Intel card can be powered without any external power connectors, whereas the AMD console chip requires a full power delivery system. The Intel GPU also lists a suggested PSU of 250 W, indicating its entire system power footprint is modest relative to the AMD chip’s TDP alone.

Where Each One Wins

The AMD Playstation 5 Pro GPU wins in every category of raw rendering throughput. Its FP32 compute of 18.05 TFLOPS is over four times that of the Intel Arc A380E. Its texture rate of 564.0 GTexel/s is more than four times the Intel card’s 128.0 GTexel/s. Its pixel rate of 150.4 GPixel/s is more than double the Intel part’s 64.00 GPixel/s. For any workload that depends on raw shader count, memory bandwidth, or fill rate, the AMD chip is the clear leader.

The Intel Arc A380E wins in physical and electrical practicality. It is a single-slot card that measures 254 mm in length, 127 mm in height, and 20 mm in width. The AMD Playstation 5 Pro GPU, by contrast, has dimensions of 386 mm in length, 216 mm in height, and 89 mm in width. The Intel card is dramatically smaller, uses no power connectors, and draws 75 W versus the AMD chip’s 232 W. For embedded systems, small form factor builds, or any scenario where space and power are constrained, the Intel Arc A380E is the more usable part.

The Intel Arc A380E also wins on display connectivity. It provides four DisplayPort 2.0 outputs, while the AMD Playstation 5 Pro GPU offers only one HDMI 2.1 and one USB Type-C port. The Intel card can drive multiple monitors directly, whereas the console GPU is designed for a single display output. The Intel GPU’s PCIe 4.0 x8 bus interface is a standard desktop expansion slot interface, whereas the AMD chip has no listed bus interface, reflecting its console-only design.

For software compatibility, the Intel Arc A380E has a clear edge. Its DirectX 12 Ultimate support and Vulkan 1.4 API coverage mean it can run the latest Windows graphics applications. The AMD Playstation 5 Pro GPU lists DirectX as N/A, indicating it is not for general PC use. The AMD chip does support Vulkan 1.2 and OpenGL 4.6, but the Intel card’s API breadth makes it the only option for DirectX-based workloads.

Architecture Differences

The architecture gap between these two GPUs is substantial. The AMD Playstation 5 Pro GPU uses the Viola chip, built on the RDNA 2.0 architecture. The Intel Arc A380E uses the DG2-128 chip, built on the Xe-HPG architecture, part of the Alchemist generation. The AMD chip is manufactured on a 4 nm process at TSMC, while the Intel chip uses a 6 nm process, also at TSMC. The smaller process node gives the AMD chip a higher transistor density of 75.3M per square millimeter versus the Intel chip’s 45.9M per square millimeter.

The transistor counts reflect this difference. The AMD Viola chip contains 21,000 million transistors on a 279 mm² die. The Intel DG2-128 chip contains 7,200 million transistors on a 157 mm² die. The AMD chip has nearly three times the transistor count on a die that is less than twice the size, which explains the massive difference in compute resources. The AMD chip’s transistor density advantage comes directly from the more advanced 4 nm process.

The execution resources are far larger on the AMD part. The Playstation 5 Pro GPU has 3840 shading units, 240 texture mapping units, and 64 raster operation units. The Intel Arc A380E has 1024 shading units, 64 TMUs, and 32 ROPs. The AMD chip has 3.75 times the shader count, 3.75 times the TMU count, and double the ROP count. The AMD part also has no listed ray tracing cores, while the Intel card includes 8 ray tracing cores, giving the Intel GPU explicit hardware for ray-traced effects.

Clock speeds are relatively close. The AMD chip runs at a base clock of 2170 MHz and a boost clock of 2350 MHz. The Intel chip runs at 2000 MHz for both base and boost. The AMD chip holds a modest clock advantage, but the real performance difference comes from having many more execution units operating at similar frequencies.

Memory architecture differs significantly. The AMD chip uses 16 GB of GDDR6 on a 256-bit bus, while the Intel card uses 6 GB of GDDR6 on a 96-bit bus. Memory clock rates are 2250 MHz (18 Gbps effective) for the AMD part and 1937 MHz (15.5 Gbps effective) for the Intel part. The AMD chip’s combination of a wider bus and faster memory clock produces the 576.0 GB/s bandwidth figure, compared to the Intel card’s 186.0 GB/s.

The production status also differs. The AMD Playstation 5 Pro GPU is listed as Active, while the Intel Arc A380E is End-of-life. The Intel card has a predecessor named Xe Graphics and a successor named Battlemage, whereas the AMD chip has no listed predecessor or successor. The release dates are close, with the AMD chip released on 2024-11-06 and the Intel card on 2024-03-31.

The Verdict

The data makes the choice straightforward. The AMD Playstation 5 Pro GPU delivers 18.05 TFLOPS of FP32 compute, 576.0 GB/s of memory bandwidth, and 564.0 GTexel/s of texture throughput. The Intel Arc A380E delivers 4.096 TFLOPS, 186.0 GB/s, and 128.0 GTexel/s. In every raw performance metric, the AMD chip is between 2.35 and 4.41 times faster. Any workload that stresses shader throughput, memory bandwidth, or fill rate will favor the AMD part by a wide margin.

However, the Intel Arc A380E is the only one of the two that functions as a standard desktop GPU. It has a PCIe 4.0 x8 bus interface, four DisplayPort 2.0 outputs, and DirectX 12 Ultimate support. The AMD Playstation 5 Pro GPU has no bus interface, a single HDMI 2.1 output, and DirectX listed as N/A. The Intel card is also end-of-life but remains a practical low-power option at 75 W with no external power connectors.

The choice depends on the target platform. For a gaming console or a closed system designed around the AMD chip, the Playstation 5 Pro GPU is the obvious selection. Its 16 GB of GDDR6 memory and 232 W TDP are suited to a fixed console design. For an embedded or small form factor application requiring standard display outputs and DirectX compatibility, the Intel Arc A380E is the only viable option. The Intel card’s 6 GB memory and 75 W power draw suit low-profile deployments.

The recorded data shows no head-to-head benchmark scores, so the verdict rests on specification analysis. The AMD chip is the performance leader by every compute and memory metric. The Intel chip is the compatibility and power leader. Neither part can substitute for the other in their respective use cases.

FAQ

Q: Which GPU has higher FP32 compute performance?

A: The AMD Playstation 5 Pro GPU delivers 18.05 TFLOPS of FP32 performance, while the Intel Arc A380E delivers 4.096 TFLOPS. The AMD chip is approximately 4.4 times faster in this metric.

Q: What are the memory capacities of these two GPUs?

A: The AMD Playstation 5 Pro GPU has 16 GB of GDDR6 memory on a 256-bit bus, while the Intel Arc A380E has 6 GB of GDDR6 memory on a 96-bit bus.

Q: Does the Intel Arc A380E support DirectX 12 Ultimate?

A: Yes, the Intel Arc A380E lists DirectX 12 Ultimate (12_2) as its DirectX API support. The AMD Playstation 5 Pro GPU lists DirectX as N/A.

Q: What is the power consumption difference between the two?

A: The AMD Playstation 5 Pro GPU has a TDP of 232 W, while the Intel Arc A380E has a TDP of 75 W. The Intel card uses no power connectors, while the AMD chip requires a full power delivery system.

Q: Which GPU has more shading units?

A: The AMD Playstation 5 Pro GPU has 3840 shading units, compared to the Intel Arc A380E’s 1024 shading units. The AMD chip has 3.75 times the shading unit count.

Q: What are the process nodes for each chip?

A: The AMD Viola chip is manufactured on a 4 nm process at TSMC, while the Intel DG2-128 chip is manufactured on a 6 nm process, also at TSMC.

Specification Differences

| Specification | AMD Playstation 5 Pro GPU | Intel Arc A380E |

|---------------|---------------------------|------------------|

| Chip | Viola | DG2-128 |

| Architecture | RDNA 2.0 | Xe-HPG |

| Generation | Console GPU (Sony) | Alchemist (Arc 3) |

| Process Node | 4 nm | 6 nm |

| Transistors | 21,000 million | 7,200 million |

| Die Size | 279 mm² | 157 mm² |

| Base Clock | 2170 MHz | 2000 MHz |

| Boost Clock | 2350 MHz | 2000 MHz |

| Memory Size | 16 GB | 6 GB |

| Memory Type | GDDR6 | GDDR6 |

| Memory Bus Width | 256 bit | 96 bit |

| Memory Bandwidth | 576.0 GB/s | 186.0 GB/s |

| Shading Units | 3840 | 1024 |

| TMUs | 240 | 64 |

| ROPs | 64 | 32 |

| RT Cores | None listed | 8 |

| Pixel Rate | 150.4 GPixel/s | 64.00 GPixel/s |

| Texture Rate | 564.0 GTexel/s | 128.0 GTexel/s |

| FP32 | 18.05 TFLOPS | 4.096 TFLOPS |

| FP16 | 36.10 TFLOPS | 8.192 TFLOPS |

| TDP | 232 W | 75 W |

| Slot Width | Not listed | Single-slot |

| Power Connectors | Not listed | None |

| Suggested PSU | Not listed | 250 W |

| Bus Interface | Not listed | PCIe 4.0 x8 |

| Display Outputs | 1x HDMI 2.1, 1x USB Type-C | 4x DisplayPort 2.0 |

| DirectX | N/A | 12 Ultimate (12_2) |

| OpenGL | 4.6 | 4.6 |

| Vulkan | 1.2 | 1.4 |

| Production Status | Active | End-of-life |

| Release Date | 2024-11-06 | 2024-03-31 |

| Launch MSRP | 699 USD | None listed |

DETAILED SPECIFICATIONS

SPECIFICATION
Playstation 5 Pro GPU
A380E
Core Specs
Shading Units
3,840
1,024 -73.3%
Shaders
3,840
1,024 -73.3%
TMUs
240
64 -73.3%
ROPs
64
32 -50.0%
Compute Units
60
Execution Units
128
Clocks
Base Clock
2170 MHz
2000 MHz
Boost Clock
2350 MHz
2000 MHz
Memory Clock
2250 MHz 18 Gbps effective
1937 MHz 15.5 Gbps effective
Memory
Memory Size
16 GB
6 GB
VRAM (MB)
16,384
6,144 -62.5%
Memory Type
GDDR6
GDDR6
Memory Bus
256 bit
96 bit
Bandwidth
576.0 GB/s
186.0 GB/s
Cache
L2 Cache
4 MB
4 MB
Performance
Pixel Rate
150.4 GPixel/s
64.00 GPixel/s
Texture Rate
564.0 GTexel/s
128.0 GTexel/s
FP32 (TFLOPS)
18.05 TFLOPS
4.096 TFLOPS
FP64 (TFLOPS)
1,128.0 GFLOPS (1:16)
1,024.0 GFLOPS (1:4)
FP16 (TFLOPS)
36.10 TFLOPS (2:1)
8.192 TFLOPS (2:1)
AI/RT
RT Cores
8
XMX Cores
128
Power
TDP
232 W
75 W
TDP (W)
232
75 -67.7%
Suggested PSU
250 W
Power Connectors
None
Architecture
Architecture
RDNA 2.0
Xe-HPG
GPU Name
Viola
DG2-128
Generation
Console GPU (Sony)
Alchemist (Arc 3)
Process Size
4 nm
6 nm
Transistors
21,000 million
7,200 million
Die Size
279 mm²
157 mm²
Foundry
TSMC
TSMC
Density
75.3M / mm²
45.9M / mm²
API Support
DirectX
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.2
1.4
OpenCL
1.2
3.0
Shader Model
6.6
Physical
Slot Width
Single-slot
Length
386 mm 15.2 inches
254 mm 10 inches
Height
216 mm 8.5 inches
127 mm 5 inches
Outputs
1x HDMI 2.11x USB Type-C
4x DisplayPort 2.0
Bus Interface
PCIe 4.0 x8
Other
Launch Price
699 USD
Production
Active
End-of-life
Predecessor
Xe Graphics
Successor
Battlemage
View Playstation 5 Pro GPU Details View Arc A380E Details