AMD Playstation 5 Pro GPU vs AMD Radeon RX 7400 OEM Comparison

AMD
RADEON

AMD Playstation 5 Pro GPU

CORE STATE Viola
VRAM 16 GB
CLOCK SPEED 2350 MHz
TDP 232 W
BUS WIDTH 256 bit
ARCHITECTURE RDNA 2.0
nm
PROCESS 4 nm
LAUNCH DATE 2024
VS
AMD
RADEON

Radeon RX 7400 OEM

CORE STATE Navi 33
VRAM 8 GB
CLOCK SPEED 1100 MHz
TDP 55 W
BUS WIDTH 128 bit
ARCHITECTURE RDNA 3.0
nm
PROCESS 6 nm
LAUNCH DATE 2025

Analysis: AMD Playstation 5 Pro GPU vs AMD Radeon RX 7400 OEM

The AMD Playstation 5 Pro GPU and the AMD Radeon RX 7400 OEM are both AMD graphics solutions, but they target fundamentally different markets. The former is a console part built for Sony’s latest hardware, while the latter is a desktop OEM card aimed at pre-built systems. The recorded data shows a stark contrast in specifications, with the Playstation 5 Pro GPU holding a dominant lead in raw compute, memory bandwidth, and overall throughput. The RX 7400 OEM counters with a much lower power draw, a newer architecture, and a smaller physical footprint. This analysis breaks down the measurable differences between the two, relying solely on the database entries.

Head-to-Head Benchmarks

The database lists no direct benchmark scores for either GPU. Both have an average benchmark score of zero, and the head-to-head benchmark array is empty. However, the recorded specifications provide a basis for comparing theoretical performance ceilings. The most significant gap appears in FP32 floating-point performance. The Playstation 5 Pro GPU delivers 18.05 TFLOPS, while the RX 7400 OEM delivers 7.885 TFLOPS. This means the console GPU has roughly 2.29 times the raw single-precision compute throughput of the OEM card. In practical terms, the Playstation 5 Pro GPU can process substantially more shader operations per second, which directly impacts frame rates in modern, shader-heavy titles.

Texture fill rate follows a similar pattern. The Playstation 5 Pro GPU achieves 564.0 GTexel/s, whereas the RX 7400 OEM manages 123.2 GTexel/s. That is a 4.58x advantage for the console part, driven by its 240 texture mapping units (TMUs) compared to 112 on the RX 7400 OEM, combined with a much higher boost clock of 2350 MHz versus 1100 MHz. Pixel fill rate also favors the Playstation 5 Pro GPU, with 150.4 GPixel/s versus 70.40 GPixel/s. Both GPUs have 64 raster output units (ROPs), but the console part’s higher clock speed gives it a 2.14x lead in pixel throughput.

Memory bandwidth is another decisive factor. The Playstation 5 Pro GPU uses a 256-bit memory bus with 16 GB of GDDR6 memory running at 18 Gbps effective, yielding 576.0 GB/s of bandwidth. The RX 7400 OEM has a 128-bit bus with 8 GB of GDDR6 memory at 10.8 Gbps effective, producing 172.8 GB/s. The console GPU offers 3.33x the memory bandwidth, which is critical for high-resolution textures, ray tracing data structures, and large open-world streaming. The RX 7400 OEM’s smaller memory pool and narrower bus will likely cause bottlenecks in scenarios where large data sets must be accessed quickly.

In FP16 compute, the difference is narrower but still large. The Playstation 5 Pro GPU lists 36.10 TFLOPS with a 2:1 ratio, meaning it halves its FP32 rate for FP16 operations. The RX 7400 OEM lists 7.885 TFLOPS with a 1:1 ratio, meaning its FP16 throughput equals its FP32 throughput. The console GPU still leads by a factor of 4.58, but the RX 7400 OEM’s 1:1 FP16 rate suggests it does not rely on packed math, which may simplify certain compute workloads. The database shows no direct benchmark wins for either GPU, so all conclusions must be drawn from these clock-for-clock and configuration-based comparisons.

Architecture Differences

The two GPUs belong to different RDNA generations. The Playstation 5 Pro GPU uses the Viola chip, built on RDNA 2.0 architecture, fabricated on a 4 nm process at TSMC. The RX 7400 OEM uses the Navi 33 chip, built on RDNA 3.0 architecture, also fabricated at TSMC but on a 6 nm process. This process difference is notable: the Playstation 5 Pro GPU packs 21,000 million transistors into a 279 mm² die, resulting in a transistor density of 75.3 million transistors per mm². The RX 7400 OEM contains 13,300 million transistors on a 204 mm² die, with a density of 65.2 million per mm². The 4 nm node allows the console GPU to achieve higher density, which partially explains its larger transistor count despite a smaller process advantage over the 6 nm node.

The shading unit count diverges sharply. The Playstation 5 Pro GPU has 3840 shading units, while the RX 7400 OEM has 1792. That is a 2.14x difference, matching the FP32 TFLOPS gap closely. The RX 7400 OEM does include 28 ray tracing cores, a feature the database leaves null for the Playstation 5 Pro GPU. This suggests the console part may rely on a different ray tracing implementation, though the database does not specify its RT core count. The RX 7400 OEM also supports DirectX 12 Ultimate (12_2), while the Playstation 5 Pro GPU lists DirectX as “N/A,” indicating it is not a standard PC graphics API target. Both support OpenGL 4.6, but Vulkan support differs: the Playstation 5 Pro GPU lists Vulkan 1.2, while the RX 7400 OEM lists Vulkan 1.4.

Memory configurations reflect their intended use cases. The Playstation 5 Pro GPU has 16 GB of GDDR6 with a 256-bit interface, while the RX 7400 OEM has 8 GB with a 128-bit interface. The console GPU’s memory clock is 2250 MHz (18 Gbps effective), compared to 1350 MHz (10.8 Gbps effective) on the OEM card. Power draw shows a massive gap: the Playstation 5 Pro GPU is rated at 232 W TDP, while the RX 7400 OEM is rated at just 55 W. This 177 W difference makes the OEM card far more suitable for low-power or small-form-factor systems. The RX 7400 OEM is explicitly listed as single-slot with a 1x 6-pin power connector and a suggested PSU of 250 W. The Playstation 5 Pro GPU has no listed power connector or slot width, but its dimensions (386 mm length, 216 mm height, 89 mm width) indicate a large console form factor, not a standard PCIe card.

The RX 7400 OEM uses a PCIe 4.0 x8 bus interface, while the Playstation 5 Pro GPU has no bus interface listed. Display outputs also differ: the console GPU offers 1x HDMI 2.1 and 1x USB Type-C, while the OEM card offers 1x HDMI 2.1a and 3x DisplayPort 2.1. The RX 7400 OEM’s predecessor is listed as Navi II, and its successor as Navi IV, placing it in a clear product lineage. The Playstation 5 Pro GPU has no predecessor or successor listed, reflecting its console-exclusive nature. The RX 7400 OEM’s release date is 2025-08-07, while the Playstation 5 Pro GPU launched on 2024-11-06, making the console part roughly nine months older. The Playstation 5 Pro GPU has a launch MSRP of 699 USD, a figure stated once here for reference.

The Verdict

The data points to a clear performance hierarchy. The Playstation 5 Pro GPU dominates in every measured compute metric: FP32, FP16, texture rate, pixel rate, and memory bandwidth. Its 18.05 TFLOPS versus 7.885 TFLOPS represents more than double the raw compute. Its 576.0 GB/s memory bandwidth versus 172.8 GB/s gives it a decisive advantage in data-heavy workloads. For any application that stresses GPU throughput, the console part is the superior choice.

The RX 7400 OEM, however, offers advantages in efficiency and compatibility. Its 55 W TDP is less than one-quarter of the Playstation 5 Pro GPU’s 232 W TDP. This makes it suitable for systems where power consumption and heat dissipation are primary constraints. Its single-slot design, 167 mm length, and PCIe 4.0 x8 interface allow it to fit into compact desktop cases. It also supports modern PC APIs like DirectX 12 Ultimate and Vulkan 1.4, which the console GPU does not list for DirectX. The RX 7400 OEM is a functional desktop GPU for basic rendering and light gaming, but its 7.885 TFLOPS and 8 GB memory pool place it far behind the console part in absolute performance.

The percentile vs all GPUs is 50 for both, indicating they sit at the median of the database’s recorded GPUs, but this metric does not reflect their relative standing to each other. Given the specification gap, the Playstation 5 Pro GPU is the clear winner for performance. The RX 7400 OEM wins only on power efficiency, physical size, and API modernity. The verdict from the data: choose the Playstation 5 Pro GPU for maximum compute and memory throughput; choose the RX 7400 OEM for low-power desktop integration.

FAQ

Q: Which GPU has higher FP32 performance?

A: The Playstation 5 Pro GPU delivers 18.05 TFLOPS, while the RX 7400 OEM delivers 7.885 TFLOPS, giving the console part a 2.29x advantage.

Q: How much memory bandwidth does each GPU offer?

A: The Playstation 5 Pro GPU provides 576.0 GB/s over a 256-bit bus with 16 GB of GDDR6. The RX 7400 OEM provides 172.8 GB/s over a 128-bit bus with 8 GB of GDDR6.

Q: What are the power draw figures?

A: The Playstation 5 Pro GPU is rated at 232 W TDP. The RX 7400 OEM is rated at 55 W TDP.

Q: Does the RX 7400 OEM support ray tracing?

A: Yes, the RX 7400 OEM lists 28 ray tracing cores. The Playstation 5 Pro GPU does not list an RT core count in the database.

Q: What process nodes are used?

A: The Playstation 5 Pro GPU uses a 4 nm TSMC process. The RX 7400 OEM uses a 6 nm TSMC process.

Q: Which GPU has a newer architecture?

A: The RX 7400 OEM uses RDNA 3.0, while the Playstation 5 Pro GPU uses RDNA 2.0. The RX 7400 OEM also supports DirectX 12 Ultimate and Vulkan 1.4, while the console GPU lists DirectX as N/A and Vulkan 1.2.

Where Each One Wins

The Playstation 5 Pro GPU wins in all raw performance categories. Its 3840 shading units and 240 TMUs give it a massive throughput advantage. It leads in FP32 (18.05 TFLOPS), FP16 (36.10 TFLOPS), texture fill (564.0 GTexel/s), and pixel fill (150.4 GPixel/s). Its 576.0 GB/s memory bandwidth and 16 GB capacity make it suitable for high-resolution gaming, complex shaders, and large texture packs. The 4 nm process and 21,000 million transistors indicate a high-density design optimized for sustained performance in a console thermal envelope. The launch MSRP is 699 USD.

The RX 7400 OEM wins in efficiency and form factor. Its 55 W TDP allows for passive or low-profile cooling solutions, and its single-slot design with a 167 mm length fits in space-constrained systems. It uses a 6 nm process with 13,300 million transistors, offering a lower density (65.2M per mm²) but also a much lower power requirement. Its 28 ray tracing cores provide dedicated RT hardware, and its support for DirectX 12 Ultimate and Vulkan 1.4 ensures compatibility with modern PC graphics APIs. The RX 7400 OEM also has a higher memory clock in terms of effective speed? No, the Playstation 5 Pro GPU has 18 Gbps effective, while the RX 7400 OEM has 10.8 Gbps. The RX 7400 OEM wins on power draw, physical size, and API support, but loses on every performance metric.

In use-case terms, the Playstation 5 Pro GPU is the choice for demanding gaming and compute workloads where performance is the sole priority. The RX 7400 OEM is the choice for basic desktop graphics, media playback, or light gaming in systems where power efficiency and space are critical. The database records no benchmark wins for either, but the specification sheet makes the performance hierarchy unambiguous. The Playstation 5 Pro GPU is a high-power, high-throughput part; the RX 7400 OEM is a low-power, compatibility-focused part. Both are active production items, but they serve opposite ends of the GPU spectrum.

DETAILED SPECIFICATIONS

SPECIFICATION
Playstation 5 Pro GPU
RX 7400 OEM
Core Specs
Shading Units
3,840
1,792 -53.3%
Shaders
3,840
1,792 -53.3%
TMUs
240
112 -53.3%
ROPs
64
64 0.0%
Compute Units
60
28 -53.3%
Clocks
Base Clock
2170 MHz
330 MHz
Boost Clock
2350 MHz
1100 MHz
Memory Clock
2250 MHz 18 Gbps effective
1350 MHz 10.8 Gbps effective
Memory
Memory Size
16 GB
8 GB
VRAM (MB)
16,384
8,192 -50.0%
Memory Type
GDDR6
GDDR6
Memory Bus
256 bit
128 bit
Bandwidth
576.0 GB/s
172.8 GB/s
Cache
L1 Cache
—
128 KB per Array
L2 Cache
4 MB
2 MB
L3 Cache
—
32 MB
L0 Cache
—
32 KB per WGP
Performance
Pixel Rate
150.4 GPixel/s
70.40 GPixel/s
Texture Rate
564.0 GTexel/s
123.2 GTexel/s
FP32 (TFLOPS)
18.05 TFLOPS
7.885 TFLOPS
FP64 (TFLOPS)
1,128.0 GFLOPS (1:16)
246.4 GFLOPS (1:32)
FP16 (TFLOPS)
36.10 TFLOPS (2:1)
7.885 TFLOPS (1:1)
AI/RT
RT Cores
—
28
Matrix Cores
—
56
Power
TDP
232 W
55 W
TDP (W)
232
55 -76.3%
Suggested PSU
—
250 W
Power Connectors
—
1x 6-pin
Architecture
Architecture
RDNA 2.0
RDNA 3.0
GPU Name
Viola
Navi 33
Codename
—
Hotpink Bonefish
Generation
Console GPU (Sony)
Navi III (RX 7000)
Process Size
4 nm
6 nm
Transistors
21,000 million
13,300 million
Die Size
279 mm²
204 mm²
Foundry
TSMC
TSMC
Density
75.3M / mm²
65.2M / mm²
API Support
DirectX
—
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.2
1.4
OpenCL
1.2
2.2
Shader Model
—
6.9
Physical
Slot Width
—
Single-slot
Length
386 mm 15.2 inches
167 mm 6.6 inches
Height
216 mm 8.5 inches
—
Outputs
1x HDMI 2.11x USB Type-C
1x HDMI 2.1a3x DisplayPort 2.1
Bus Interface
—
PCIe 4.0 x8
Other
Launch Price
699 USD
—
Production
Active
—
Predecessor
—
Navi II
Successor
—
Navi IV
View Playstation 5 Pro GPU Details View Radeon RX 7400 OEM Details