AMD Playstation 5 Pro GPU vs AMD Radeon 860M Comparison
AMD Playstation 5 Pro GPU
Radeon 860M
PERFORMANCE BENCHMARKS
Analysis: AMD Playstation 5 Pro GPU vs AMD Radeon 860M
AMD Playstation 5 Pro GPU vs AMD Radeon 860M
The AMD Playstation 5 Pro GPU and the AMD Radeon 860M represent two distinct approaches to graphics processing within AMD’s portfolio. The former is a dedicated console processor built on the RDNA 2.0 architecture, while the latter is an integrated graphics solution for mobile devices using the newer RDNA 3.5 architecture. Benchmark database records show significant differences in compute capability, memory configuration, and power envelopes, but the 860M actually holds a higher percentile ranking among all GPUs, which suggests that raw specifications alone do not dictate real-world performance context.
FAQ
Q: Which GPU has a higher average benchmark score in the database?
A: The AMD Radeon 860M has an average benchmark score of 26401, while the Playstation 5 Pro GPU has no recorded benchmark scores, leaving its average at 0.
Q: What is the process node for both GPUs?
A: Both the AMD Playstation 5 Pro GPU and the AMD Radeon 860M are fabricated on a 4 nm process at TSMC.
Q: How do their memory configurations differ?
A: The Playstation 5 Pro GPU uses 16 GB of GDDR6 memory on a 256-bit bus with 576.0 GB/s bandwidth. The Radeon 860M has no dedicated VRAM; it uses System Shared memory with a bus width of System Shared and bandwidth listed as System Dependent.
Q: Which GPU has a higher boost clock speed?
A: The AMD Radeon 860M has a boost clock of 3000 MHz, which is higher than the Playstation 5 Pro GPU’s boost clock of 2350 MHz.
Q: What is the thermal design power (TDP) for each?
A: The Playstation 5 Pro GPU has a TDP of 232 W, whereas the Radeon 860M has a TDP of 15 W.
Q: Does the Radeon 860M support DirectX 12 Ultimate?
A: Yes, the Radeon 860M lists DirectX 12 Ultimate (12_2) support, while the Playstation 5 Pro GPU lists DirectX as N/A.
Architecture Differences
The Playstation 5 Pro GPU uses the Viola chip, which is based on the RDNA 2.0 architecture. This is an older design compared to the Radeon 860M, which utilizes the Krackan Point chip and the RDNA 3.5 architecture. The generation labels also differ: the Playstation 5 Pro GPU is classified as a Console GPU (Sony), while the Radeon 860M belongs to the Navi III IGP (Strix Point Mobile) generation.
Process technology is identical at 4 nm from TSMC for both parts, but the transistor counts diverge sharply. The Playstation 5 Pro GPU contains 21,000 million transistors on a 279 mm² die, yielding a transistor density of 75.3M per mm². The Radeon 860M’s transistor count and die size are listed as unknown, so no direct density comparison can be made from the data.
Compute resources are dramatically different. The Playstation 5 Pro GPU has 3840 shading units, 240 texture mapping units, and 64 raster output units. The Radeon 860M has only 512 shading units, 32 TMUs, and 16 ROPs, but it does feature 8 dedicated ray tracing cores. The Playstation 5 Pro GPU does not report ray tracing cores in the database. The FP32 throughput reflects this gap: the Playstation 5 Pro GPU delivers 18.05 TFLOPS, while the Radeon 860M manages 3.072 TFLOPS. FP16 calculations also differ, with the Playstation 5 Pro GPU achieving 36.10 TFLOPS (2:1 ratio) versus the Radeon 860M’s 3.072 TFLOPS (1:1 ratio).
Pixel and texture rates follow the same pattern. The Playstation 5 Pro GPU reaches 150.4 GPixel/s and 564.0 GTexel/s, while the Radeon 860M reaches 48.00 GPixel/s and 96.00 GTexel/s. Clock behavior also contrasts: the Playstation 5 Pro GPU runs at a base of 2170 MHz and boosts to 2350 MHz, while the Radeon 860M starts at a low 600 MHz base but boosts to 3000 MHz.
API support shows another divergence. The Playstation 5 Pro GPU lists OpenGL 4.6 and Vulkan 1.2 but DirectX as N/A. The Radeon 860M supports OpenGL 4.6, Vulkan 1.4, and DirectX 12 Ultimate (12_2). The Radeon 860M also has a PCIe 4.0 x8 bus interface, whereas the Playstation 5 Pro GPU does not list a bus interface.
Head-to-Head Benchmarks
The database contains no direct head-to-head benchmark entries between these two GPUs, and the Playstation 5 Pro GPU has zero recorded benchmark scores. However, the Radeon 860M has two specific test results: a Geekbench OpenCL score of 22759 and a Geekbench Vulkan score of 30043. These results produce an average benchmark score of 26401 for the 860M.
Since the Playstation 5 Pro GPU has no benchmark data, a direct comparison of measured performance is impossible. Instead, the Radeon 860M can be positioned against its nearest rivals in the database. The 860M’s average score of 26401 places it essentially even with the NVIDIA GeForce MX550, which scores 26421, a difference of -0.1%. It also sits nearly level with the NVIDIA GeForce RTX 5060, which scores 26331, a difference of +0.3%. The AMD Radeon RX 5700 XT 50th Anniversary scores 26553, putting the 860M behind by -0.6%, and the NVIDIA RTX A4000 scores 26683, representing a -1.1% gap. These narrow margins indicate that the Radeon 860M performs in a tightly clustered band around these discrete and workstation GPUs.
The percentile ranking reinforces this context. The Radeon 860M sits at the 72nd percentile among all GPUs in the database, which is notably higher than the Playstation 5 Pro GPU’s 50th percentile. This ranking suggests that, despite the Playstation 5 Pro GPU’s far larger compute resources, the database’s overall performance distribution places the integrated 860M in a better relative position. This may reflect the nature of the benchmark suite, which could favor the 860M’s driver support and API compatibility, or it may indicate that the Playstation 5 Pro GPU’s performance is not captured by the standard GPU benchmark tools used in this database.
Specification Differences
The following fields differ between the two GPUs in the database records:
- Chip: Viola (Playstation 5 Pro GPU) versus Krackan Point (Radeon 860M)
- Architecture: RDNA 2.0 versus RDNA 3.5
- Generation: Console GPU (Sony) versus Navi III IGP (Strix Point Mobile)
- Transistors: 21,000 million versus unknown
- Die size: 279 mm² versus unknown
- Transistor density: 75.3M / mm² versus null
- Base clock: 2170 MHz versus 600 MHz
- Boost clock: 2350 MHz versus 3000 MHz
- Memory clock: 2250 MHz 18 Gbps effective versus System Shared
- Memory size: 16 GB versus System Shared
- Memory type: GDDR6 versus System Shared
- Memory bus width: 256 bit versus System Shared
- Memory bandwidth: 576.0 GB/s versus System Dependent
- Shading units: 3840 versus 512
- TMUs: 240 versus 32
- ROPs: 64 versus 16
- RT cores: null versus 8
- Pixel rate: 150.4 GPixel/s versus 48.00 GPixel/s
- Texture rate: 564.0 GTexel/s versus 96.00 GTexel/s
- FP32: 18.05 TFLOPS versus 3.072 TFLOPS
- FP16: 36.10 TFLOPS (2:1) versus 3.072 TFLOPS (1:1)
- TDP: 232 W versus 15 W
- Slot width: null versus IGP
- Power connectors: null versus None
- Bus interface: null versus PCIe 4.0 x8
- Display outputs: 1x HDMI 2.1, 1x USB Type-C versus Portable Device Dependent
- DirectX: N/A versus 12 Ultimate (12_2)
- Vulkan: 1.2 versus 1.4
- Dimensions: 386 mm length, 216 mm height, 89 mm width versus null
- Release date: 2024-11-06 versus 2025-02-28
- Predecessor: null versus Navi II IGP
- Launch MSRP: 699 USD versus null
- Percentile vs all GPUs: 50 versus 72
- Average benchmark score: 0 versus 26401
Fields that remain the same include manufacturer (AMD), process node (4 nm), foundry (TSMC), OpenGL version (4.6), and production status (Active).
Where Each One Wins
The Playstation 5 Pro GPU wins decisively in raw compute capacity. Its FP32 throughput of 18.05 TFLOPS is nearly six times that of the Radeon 860M’s 3.072 TFLOPS. Memory bandwidth is also a clear victory: 576.0 GB/s versus the system-dependent bandwidth of the 860M. The console GPU has a dedicated 16 GB GDDR6 pool on a 256-bit bus, while the 860M relies entirely on shared system memory. In terms of pixel and texture processing, the Playstation 5 Pro GPU also leads, with rates of 150.4 GPixel/s and 564.0 GTexel/s compared to 48.00 GPixel/s and 96.00 GTexel/s, respectively.
The Radeon 860M wins on efficiency and portability. Its TDP of 15 W is drastically lower than the 232 W of the Playstation 5 Pro GPU, making it suitable for battery-powered mobile devices. Its slot width is listed as IGP, meaning it integrates directly into a processor package, whereas the Playstation 5 Pro GPU exists within a console chassis measuring 386 mm by 216 mm by 89 mm. The 860M also has a higher boost clock at 3000 MHz versus 2350 MHz, and it includes 8 ray tracing cores, which the Playstation 5 Pro GPU does not specify.
In benchmark rankings, the Radeon 860M wins by percentile. Its 72nd percentile among all GPUs outranks the Playstation 5 Pro GPU’s 50th percentile. The 860M also has recorded benchmark scores, whereas the Playstation 5 Pro GPU has none, which means the database can only provide measured performance for the former. The 860M’s API support is broader, including DirectX 12 Ultimate and Vulkan 1.4, while the Playstation 5 Pro GPU only lists Vulkan 1.2 and no DirectX support.
The 860M also shows competitive standing against its nearest rivals, all within about one percent of its average score. This indicates that the integrated GPU performs at a level comparable to entry-level discrete graphics cards, which is a meaningful result for a 15 W integrated solution.
The Verdict
The data presents a clear split between these two GPUs. The AMD Playstation 5 Pro GPU is a high-power, high-throughput console processor with nearly six times the FP32 compute of the Radeon 860M, dedicated GDDR6 memory with 576.0 GB/s bandwidth, and a much larger physical footprint. It is designed for a fixed console environment where power draw of 232 W is acceptable and where the 4 nm process enables 21,000 million transistors on a 279 mm² die. Its 50th percentile ranking, however, suggests that its performance profile does not translate directly to the database’s overall GPU ranking, possibly due to the absence of benchmark results.
The AMD Radeon 860M, conversely, is a low-power integrated GPU that uses shared system memory, carries a 15 W TDP, and fits into a mobile processor package. Its 72nd percentile ranking places it above the Playstation 5 Pro GPU in the database’s overall distribution, and its measured average score of 26401 puts it on par with discrete GPUs like the NVIDIA GeForce MX550 and the NVIDIA GeForce RTX 5060. It also offers modern API support, including DirectX 12 Ultimate, and a higher boost clock of 3000 MHz.
For users seeking maximum raw graphics performance in a dedicated device, the Playstation 5 Pro GPU is the clear choice based on its compute and memory specifications. For users prioritizing efficiency, portability, and measured benchmark performance in an integrated form factor, the Radeon 860M is the better option. The database does not provide head-to-head benchmark comparisons, so any direct performance judgment must rely on the specification differences and the percentile rankings. Based on the available data, the Radeon 860M holds the stronger overall position in the database’s ranking system, while the Playstation 5 Pro GPU offers superior theoretical compute and memory resources.