AMD Instinct MI308X vs Intel Arc Graphics 112EU Mobile Comparison

AMD
RADEON

AMD Instinct MI308X

CORE STATE Aqua Vanjaram
VRAM 192 GB
CLOCK SPEED 2100 MHz
TDP 750 W
BUS WIDTH 8192 bit
ARCHITECTURE CDNA 3.0
nm
PROCESS 5 nm
LAUNCH DATE 2023
VS
Intel
GPU

Arc Graphics 112EU Mobile

CORE STATE Meteor Lake
VRAM System Shared
CLOCK SPEED 2200 MHz
TDP 65 W
BUS WIDTH System Shared
ARCHITECTURE Xe-LPG
nm
PROCESS 10 nm
LAUNCH DATE 2023

Analysis: AMD Instinct MI308X vs Intel Arc Graphics 112EU Mobile

AMD Instinct MI308X and Intel Arc Graphics 112EU Mobile occupy opposite extremes of the GPU spectrum. The database records no shared benchmark entries between them, so their comparative standing derives from architectural specifications, raw throughput figures, and the distinct roles each part is designed to serve. One is a data center accelerator built for massive parallel computation, while the other is an integrated graphics solution for portable devices. This analysis breaks down where each unit wins, how their architectures differ, and what the recorded data indicates about their respective capabilities.

Where Each One Wins

The AMD Instinct MI308X is constructed for compute workloads that demand enormous memory capacity and extreme floating-point throughput. Its recorded specifications show 19,456 shading units, 1,216 texture mapping units, and a peak FP32 rate of 81.72 TFLOPS. The Intel Arc Graphics 112EU Mobile, by contrast, delivers 896 shading units, 56 texture mapping units, and 3.942 TFLOPS of FP32 performance. The MI308X holds a decisive advantage in every raw compute metric, making it the appropriate choice for high-performance computing, AI training, and scientific simulation where massive parallel processing is essential.

The Intel part wins in the mobile integrated graphics segment. It offers 24 raster operation units with a pixel rate of 52.80 GPixel/s, whereas the MI308X records a pixel rate of 0 MPixel/s. The AMD accelerator has no display outputs, making it unsuitable for rendering to a screen. The Intel Arc Graphics 112EU Mobile is an IGP with display outputs described as Portable Device Dependent, meaning it is designed to drive internal laptop panels and external monitors. For everyday graphics, video playback, and light gaming on a portable system, the Intel solution is the functional choice.

The MI308X delivers a texture rate of 2,553.6 GTexel/s, which is more than 20 times the 123.2 GTexel/s of the Intel part. Memory bandwidth further separates them: the AMD accelerator provides 5.32 TB/s from 192 GB of HBM3 across an 8192-bit bus, while the Intel IGP uses System Shared memory with System Dependent bandwidth. The MI308X also supports PCIe 5.0 x16, while the Intel part connects via Ring Bus. Each unit wins in its intended domain: the MI308X for data center compute throughput, the Intel Arc for integrated mobile graphics functionality.

Architecture Differences

The MI308X uses the Aqua Vanjaram chip built on CDNA 3.0 architecture. It is manufactured on a 5 nm process at TSMC, with 153,000 million transistors on a 1017 mm² die. The transistor density is recorded as 150.4M per mm². The Intel Arc Graphics 112EU Mobile uses the Meteor Lake chip based on Xe-LPG architecture, fabricated on a 10 nm process at Intel. The database does not list transistor count, die size, or transistor density for the Intel part.

The memory subsystems could not be more different. The MI308X has 192 GB of HBM3 memory with an 8192-bit bus and 5.32 TB/s bandwidth. The Intel Arc Graphics 112EU Mobile uses System Shared memory, meaning it draws from the host system's main memory rather than having dedicated VRAM. Its bus width and bandwidth are likewise System Shared and System Dependent, respectively. This reflects the fundamental design split between a discrete accelerator with dedicated high-bandwidth memory and an integrated GPU that shares system resources.

Clock behavior also differs. The MI308X runs at a 1000 MHz base clock and 2100 MHz boost clock, with memory at 1300 MHz or 5.2 Gbps effective. The Intel part has a 300 MHz base clock and 2200 MHz boost clock. Despite the similar boost clocks, the MI308X processes far more data per clock due to its 19,456 shading units versus 896.

API support separates the two as well. The Intel Arc Graphics 112EU Mobile supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. The MI308X records N/A for DirectX, OpenGL, and Vulkan, indicating it is not designed for conventional graphics API workloads. The Intel part also has a production status of Active, while the MI308X does not list a production status. The MI308X slots as an OAM Module with no power connectors, while the Intel part is an IGP. The AMD accelerator has a 750 W TDP and a suggested PSU of 1150 W, while the Intel IGP draws 65 W with no suggested PSU recorded.

Head-to-Head Benchmarks

No head-to-head benchmark entries exist in the database for these two products. The wins column shows zero for both sides, and the average benchmark score is zero for each. Direct comparison is therefore impossible from measured results. The available data is purely specification-based, which nevertheless provides a clear picture of relative capability.

The FP32 throughput gap is the most striking differentiator. The MI308X delivers 81.72 TFLOPS, which is 20.7 times the 3.942 TFLOPS of the Intel Arc Graphics 112EU Mobile. In FP16, the MI308X again records 81.72 TFLOPS with a 1:1 ratio, while the Intel part achieves 7.885 TFLOPS with a 2:1 ratio. The AMD accelerator leads by roughly 10.4 times in FP16. These figures indicate that the MI308X is engineered for compute-heavy tasks where precision and raw throughput are paramount, while the Intel IGP targets efficiency within a 65 W envelope.

Texture throughput follows the same pattern. The MI308X reaches 2,553.6 GTexel/s against 123.2 GTexel/s for the Intel part, a factor of about 20.7. The pixel rate reverses the trend: the Intel Arc Graphics 112EU Mobile records 52.80 GPixel/s, while the MI308X lists 0 MPixel/s. The AMD accelerator has no ROPs, whereas the Intel part has 24. This means the MI308X cannot perform traditional rasterization output, while the Intel IGP is fully capable of pixel generation for display purposes.

Memory bandwidth separates the two by an even wider margin. The MI308X provides 5.32 TB/s, while the Intel part's bandwidth is System Dependent, which in practice is limited by the host platform's memory architecture. The 192 GB capacity of the MI308X versus System Shared for the Intel part reinforces the intended use cases: large model inference and data-intensive workloads on the AMD side, lightweight mobile graphics on the Intel side.

The shading unit count is 21.7 times higher on the MI308X (19,456 versus 896). Texture mapping units are 21.7 times higher as well (1,216 versus 56). These ratios align closely with the FP32 and texture rate differences, confirming that the MI308X scales its compute resources uniformly. The Intel part compensates with a higher boost clock relative to its base, but the architectural gap is too large to overcome.

Both products share a release window in December 2023. The MI308X launched on December 5, 2023, and the Intel Arc Graphics 112EU Mobile followed on December 13, 2023. They represent contemporaneous designs aimed at entirely different markets. The MI308X belongs to the Instinct (MIx) generation with a predecessor of Radeon Instinct, while the Intel part is in the Arc Graphics-M (Meteor Lake) generation with a predecessor of HD Graphics-M.

FAQ

Q: Which product has more shading units?

A: The AMD Instinct MI308X has 19,456 shading units, while the Intel Arc Graphics 112EU Mobile has 896 shading units, making the AMD accelerator approximately 21.7 times higher in this metric.

Q: How do the memory configurations compare?

A: The MI308X has 192 GB of HBM3 memory with an 8192-bit bus and 5.32 TB/s bandwidth. The Intel Arc Graphics 112EU Mobile uses System Shared memory with System Shared bus width and System Dependent bandwidth.

Q: Which product supports standard graphics APIs?

A: The Intel Arc Graphics 112EU Mobile supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. The AMD Instinct MI308X records N/A for all three APIs, indicating no standard graphics API support.

Q: What are the thermal design power figures?

A: The AMD Instinct MI308X has a TDP of 750 W with a suggested PSU of 1150 W. The Intel Arc Graphics 112EU Mobile has a TDP of 65 W and no suggested PSU recorded.

Q: Can the AMD Instinct MI308X output video to a display?

A: No. The MI308X lists No outputs for display outputs and has 0 ROPs with a pixel rate of 0 MPixel/s. The Intel part has display outputs described as Portable Device Dependent and a pixel rate of 52.80 GPixel/s.

Q: What are the process nodes for each chip?

A: The MI308X uses a 5 nm process at TSMC with 153,000 million transistors on a 1017 mm² die. The Intel Arc Graphics 112EU Mobile uses a 10 nm process at Intel with no transistor count or die size listed in the database.

Specification Differences

The two products differ across nearly every recorded specification field. The MI308X uses the Aqua Vanjaram chip with CDNA 3.0 architecture, while the Intel part uses Meteor Lake with Xe-LPG architecture. Process nodes are 5 nm at TSMC for AMD and 10 nm at Intel for the integrated part. The MI308X has 153,000 million transistors on a 1017 mm² die with a density of 150.4M per mm², while the Intel part has no transistor, die size, or density data recorded.

Clock speeds differ in base frequency: the MI308X runs at 1000 MHz base and 2100 MHz boost, while the Intel part runs at 300 MHz base and 2200 MHz boost. Memory clocks are 1300 MHz (5.2 Gbps effective) for the MI308X and System Shared for the Intel part. Memory capacity is 192 GB HBM3 versus System Shared. Bus width is 8192 bit versus System Shared. Bandwidth is 5.32 TB/s versus System Dependent.

Compute resources differ by large factors: shading units 19,456 versus 896, TMUs 1,216 versus 56, and ROPs 0 versus 24. Pixel rate is 0 MPixel/s versus 52.80 GPixel/s. Texture rate is 2,553.6 GTexel/s versus 123.2 GTexel/s. FP32 is 81.72 TFLOPS versus 3.942 TFLOPS. FP16 is 81.72 TFLOPS (1:1) versus 7.885 TFLOPS (2:1). TDP is 750 W versus 65 W. Slot width is OAM Module versus IGP. Power connectors are None for the AMD part and not listed for Intel. Suggested PSU is 1150 W for the MI308X and not listed for the Intel part. Bus interface is PCIe 5.0 x16 versus Ring Bus. Display outputs are No outputs versus Portable Device Dependent. API support is N/A for all three on AMD versus DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4 on Intel. Production status is not listed for AMD and Active for Intel. Release dates are December 5, 2023 for the MI308X and December 13, 2023 for the Intel part. Predecessors are Radeon Instinct for AMD and HD Graphics-M for Intel. The MI308X has no launch MSRP recorded, and the Intel part also has no launch MSRP recorded.

DETAILED SPECIFICATIONS

SPECIFICATION
Instinct MI308X
Graphics 112EU Mobile
Core Specs
Shading Units
19,456
896 -95.4%
Shaders
19,456
896 -95.4%
TMUs
1,216
56 -95.4%
ROPs
0
24 +∞%
Compute Units
304
Execution Units
112
Clocks
Base Clock
1000 MHz
300 MHz
Boost Clock
2100 MHz
2200 MHz
Memory Clock
1300 MHz 5.2 Gbps effective
System Shared
Memory
Memory Size
192 GB
System Shared
VRAM (MB)
196,608
Memory Type
HBM3
System Shared
Memory Bus
8192 bit
System Shared
Bandwidth
5.32 TB/s
System Dependent
Cache
L1 Cache
16 KB (per CU)
L2 Cache
16 MB
L3 Cache
256 MB
Performance
Pixel Rate
0 MPixel/s
52.80 GPixel/s
Texture Rate
2,553.6 GTexel/s
123.2 GTexel/s
FP32 (TFLOPS)
81.72 TFLOPS
3.942 TFLOPS
FP64 (TFLOPS)
40.86 TFLOPS (1:2)
FP16 (TFLOPS)
81.72 TFLOPS (1:1)
7.885 TFLOPS (2:1)
AI/RT
Matrix Cores
1,216
Power
TDP
750 W
65 W
TDP (W)
750
65 -91.3%
Suggested PSU
1150 W
Power Connectors
None
Architecture
Architecture
CDNA 3.0
Xe-LPG
GPU Name
Aqua Vanjaram
Meteor Lake
Generation
Instinct (MIx)
Arc Graphics-M (Meteor Lake)
Process Size
5 nm
10 nm
Transistors
153,000 million
Die Size
1017 mm²
Foundry
TSMC
Intel
Density
150.4M / mm²
AMD MCM
MCM
2
API Support
DirectX
12 (12_1)
OpenGL
4.6
Vulkan
1.4
OpenCL
3.0
3.0
Shader Model
6.6
Physical
Slot Width
OAM Module
IGP
Outputs
No outputs
Portable Device Dependent
Bus Interface
PCIe 5.0 x16
Ring Bus
Other
Production
Active
Predecessor
Radeon Instinct
HD Graphics-M
View Instinct MI308X Details View Arc Graphics 112EU Mobile Details