AMD FirePro W7100 vs NVIDIA GeForce GTX 1630 Comparison

AMD
RADEON

AMD FirePro W7100

CORE STATE Tonga
VRAM 8 GB
CLOCK SPEED
TDP 150 W
BUS WIDTH 256 bit
ARCHITECTURE GCN 3.0
nm
PROCESS 28 nm
LAUNCH DATE 2014
VS
NVIDIA
GEFORCE

GeForce GTX 1630

CORE STATE TU117
VRAM 4 GB
CLOCK SPEED 1785 MHz
TDP 75 W
BUS WIDTH 64 bit
ARCHITECTURE Turing
nm
PROCESS 12 nm
LAUNCH DATE 2022

PERFORMANCE BENCHMARKS

geekbench_opencl
24,182
24,858
geekbench_vulkan
27,529
23,695

Analysis: AMD FirePro W7100 vs NVIDIA GeForce GTX 1630

FAQ

Q: Which GPU has the higher average benchmark score?

A: The AMD FirePro W7100 has an average benchmark score of 25,856, while the NVIDIA GeForce GTX 1630 scores 24,277. The FirePro leads by roughly 1,579 points, a margin of about 6.5% overall.

Q: How do the two cards compare in Geekbench OpenCL performance?

A: The GeForce GTX 1630 wins the OpenCL test with a score of 24,858 versus the FirePro W7100’s 24,182. That is a 2.7% advantage for NVIDIA in this specific workload.

Q: Which GPU is faster in Geekbench Vulkan?

A: The FirePro W7100 dominates the Vulkan test, scoring 27,529 against the GTX 1630’s 23,695. This is a 16.2% lead for AMD, representing the largest performance gap between the two cards in any measured test.

Q: What are the memory specifications of each card?

A: The FirePro W7100 uses 8 GB of GDDR5 on a 256-bit bus with 160.0 GB/s bandwidth. The GTX 1630 uses 4 GB of GDDR6 on a 64-bit bus with 96.00 GB/s bandwidth. The AMD card has double the capacity and 66.7% more bandwidth.

Q: How do the cards compare in terms of power requirements?

A: The FirePro W7100 has a TDP of 150 W and requires a 450 W suggested power supply with a single 6-pin connector. The GTX 1630 has a TDP of 75 W, needs no power connectors, and has a 250 W suggested PSU. The NVIDIA card draws half the power.

Q: What is the transistor density difference between the two chips?

A: The GTX 1630’s TU117 chip has a transistor density of 23.5M per mm², while the FirePro’s Tonga chip has 13.7M per mm². NVIDIA’s 12 nm process packs transistors more densely than AMD’s 28 nm node.

Where Each One Wins

The data splits cleanly across the two benchmark tests. The NVIDIA GeForce GTX 1630 takes the Geekbench OpenCL test, edging out the AMD FirePro W7100 by 676 points (24,858 vs 24,182). This suggests the GTX 1630 has a slight edge in general compute workloads that leverage OpenCL’s cross-platform API, possibly benefiting from its newer Turing architecture’s efficiency in certain shader operations.

The AMD FirePro W7100 wins decisively in Geekbench Vulkan, scoring 27,529 against 23,695. That 16.2% margin is substantial and indicates the FirePro’s GCN 3.0 architecture handles Vulkan’s low-level graphics and compute abstractions particularly well, likely due to its larger shading unit count and wider memory bus. For users running Vulkan-based applications—such as modern games or compute frameworks—the FirePro is the stronger choice by a clear margin.

Looking at the aggregate, the FirePro’s average benchmark score of 25,856 places it in the 71st percentile of all GPUs, while the GTX 1630 sits at the 70th percentile with a 24,277 average. The percentile difference is narrow, but the FirePro’s higher raw average reflects its advantage in Vulkan outweighing its deficit in OpenCL. The GTX 1630 wins in efficiency (75 W TDP vs 150 W), while the FirePro wins in memory capacity and bandwidth—factors that matter in professional workloads.

Architecture Differences

The AMD FirePro W7100 is built on the Tonga chip using GCN 3.0 architecture, fabricated on TSMC’s 28 nm process. It houses 5,000 million transistors on a 366 mm² die, yielding a transistor density of 13.7M per mm². The chip features 1,792 shading units, 112 texture mapping units, and 32 ROPs. Its compute capabilities are balanced: 3.297 TFLOPS for both FP32 and FP16 (at a 1:1 ratio), with a pixel rate of 29.44 GPixel/s and texture rate of 103.0 GTexel/s.

The NVIDIA GeForce GTX 1630 uses the TU117 chip with Turing architecture, built on TSMC’s 12 nm process. It packs 4,700 million transistors into a 200 mm² die, achieving a higher transistor density of 23.5M per mm². The GPU has 512 shading units, 32 TMUs, and 16 ROPs. Its compute profile differs notably: 1.828 TFLOPS FP32 but 3.656 TFLOPS FP16 (at a 2:1 ratio), meaning it processes half-precision math twice as fast as single-precision. Pixel rate is 28.56 GPixel/s and texture rate is 57.12 GTexel/s.

The architectures diverge significantly in compute philosophy. AMD’s GCN 3.0 provides more than three times the shading units (1,792 vs 512) and higher raw FP32 throughput (3.297 vs 1.828 TFLOPS). NVIDIA’s Turing, meanwhile, offers a 2:1 FP16 advantage that AMD lacks—the FirePro’s FP16 is identical to its FP32. The GTX 1630 also supports DirectX 12_1, while the FirePro is limited to 12_0, giving NVIDIA a minor API feature edge. Both support OpenGL 4.6, but the GTX 1630 lists Vulkan 1.4 versus the FirePro’s 1.2.170.

Specification Differences

| Specification | AMD FirePro W7100 | NVIDIA GeForce GTX 1630 |

|---|---|---|

| Process node | 28 nm | 12 nm |

| Die size | 366 mm² | 200 mm² |

| Transistors | 5,000 million | 4,700 million |

| Transistor density | 13.7M / mm² | 23.5M / mm² |

| Shading units | 1,792 | 512 |

| TMUs | 112 | 32 |

| ROPs | 32 | 16 |

| FP32 | 3.297 TFLOPS | 1.828 TFLOPS |

| FP16 | 3.297 TFLOPS (1:1) | 3.656 TFLOPS (2:1) |

| Pixel rate | 29.44 GPixel/s | 28.56 GPixel/s |

| Texture rate | 103.0 GTexel/s | 57.12 GTexel/s |

| Memory size | 8 GB GDDR5 | 4 GB GDDR6 |

| Memory bus | 256 bit | 64 bit |

| Memory bandwidth | 160.0 GB/s | 96.00 GB/s |

| TDP | 150 W | 75 W |

| Power connectors | 1x 6-pin | None |

| Suggested PSU | 450 W | 250 W |

| Display outputs | 4x DisplayPort 1.2 | 1x DVI, 1x HDMI 2.0, 1x DisplayPort 1.4a |

| Length | 241 mm | 145 mm |

| Height | 111 mm | 69 mm |

| Width | N/A | 18 mm |

| DirectX | 12 (12_0) | 12 (12_1) |

| Vulkan | 1.2.170 | 1.4 |

The GTX 1630 also has a base clock of 1740 MHz and boost of 1785 MHz, while the FirePro lists no base or boost clock figures. Memory clock differs too: 1250 MHz (5 Gbps effective) for AMD versus 1500 MHz (12 Gbps effective) for NVIDIA.

Head-to-Head Benchmarks

The two benchmark results tell a story of specialization. In Geekbench OpenCL, the NVIDIA GeForce GTX 1630 wins with 24,858 against the AMD FirePro W7100’s 24,182. The 676-point difference translates to a 2.7% NVIDIA lead. This is a modest margin—neither card runs away with the test. The GTX 1630’s advantage here likely stems from its higher memory clock (12 Gbps effective vs 5 Gbps) and newer architecture, despite having far fewer shading units and lower FP32 throughput.

The Vulkan test flips the script dramatically. The FirePro W7100 scores 27,529, which is 3,834 points higher than the GTX 1630’s 23,695. That 16.2% delta is the single largest performance gap between the two cards in any metric. The FirePro’s 1,792 shading units and 256-bit memory bus appear to give it a significant edge in Vulkan’s parallel workload patterns, which can exploit the GPU’s raw compute resources more effectively than OpenCL.

Considering the average benchmark score, the FirePro’s 25,856 puts it 1,579 points ahead of the GTX 1630’s 24,277. The FirePro’s nearest rivals include the AMD FirePro D700 (25,842, 0.1% behind) and AMD Radeon R9 M395X (25,891, 0.1% ahead), showing it sits in a tightly packed performance cluster. The GTX 1630’s rivals are similarly close: the NVIDIA GeForce GTX 780 Ti (24,236, 0.2% behind) and AMD Radeon RX 6600 XT (24,442, 0.7% ahead). Both cards occupy the same percentile band (71st vs 70th), indicating they are broadly comparable in overall performance despite their architectural differences.

The Verdict

The data supports a clear split based on workload type. The AMD FirePro W7100 is the superior choice for Vulkan-based applications, where its 16.2% lead over the GTX 1630 is decisive. Its 8 GB memory capacity and 160.0 GB/s bandwidth also make it better suited for large datasets or multi-display setups (4x DisplayPort outputs). The FirePro’s higher FP32 throughput (3.297 TFLOPS vs 1.828 TFLOPS) reinforces its strength in compute-heavy tasks that use single-precision math.

The NVIDIA GeForce GTX 1630 wins where efficiency and modern API support matter. Its 75 W TDP requires no power connectors and a 250 W PSU, versus the FirePro’s 150 W and 6-pin connector. The GTX 1630 also supports DirectX 12_1 and Vulkan 1.4, offering newer API features. In OpenCL, it holds a 2.7% advantage, and its FP16 throughput (3.656 TFLOPS) exceeds the FirePro’s (3.297 TFLOPS) for half-precision workloads.

For a professional workstation handling Vulkan compute or driving multiple displays, the FirePro W7100’s memory and shading resources make it the data-backed pick. For a low-power, single-slot card with modern API support and OpenCL efficiency, the GTX 1630 is the logical choice. The average benchmark scores—25,856 vs 24,277—favor AMD overall, but the margin is thin enough that the specific application will determine the winner.

DETAILED SPECIFICATIONS

SPECIFICATION
FirePro W7100
GTX 1630
Core Specs
Shading Units
1,792
512 -71.4%
Shaders
1,792
512 -71.4%
TMUs
112
32 -71.4%
ROPs
32
16 -50.0%
Compute Units
28
SM Count
8
Clocks
Base Clock
1740 MHz
Boost Clock
1785 MHz
GPU Clock
920 MHz
Memory Clock
1250 MHz 5 Gbps effective
1500 MHz 12 Gbps effective
Memory
Memory Size
8 GB
4 GB
VRAM (MB)
8,192
4,096 -50.0%
Memory Type
GDDR5
GDDR6
Memory Bus
256 bit
64 bit
Bandwidth
160.0 GB/s
96.00 GB/s
Cache
L1 Cache
16 KB (per CU)
64 KB (per SM)
L2 Cache
512 KB
1024 KB
Performance
Pixel Rate
29.44 GPixel/s
28.56 GPixel/s
Texture Rate
103.0 GTexel/s
57.12 GTexel/s
FP32 (TFLOPS)
3.297 TFLOPS
1.828 TFLOPS
FP64 (TFLOPS)
206.1 GFLOPS (1:16)
57.12 GFLOPS (1:32)
FP16 (TFLOPS)
3.297 TFLOPS (1:1)
3.656 TFLOPS (2:1)
Power
TDP
150 W
75 W
TDP (W)
150
75 -50.0%
Suggested PSU
450 W
250 W
Power Connectors
1x 6-pin
None
Architecture
Architecture
GCN 3.0
Turing
GPU Name
Tonga
TU117
Generation
FirePro GCN (Wx100)
GeForce 16
Process Size
28 nm
12 nm
Transistors
5,000 million
4,700 million
Die Size
366 mm²
200 mm²
Foundry
TSMC
TSMC
Density
13.7M / mm²
23.5M / mm²
API Support
DirectX
12 (12_0)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.2.170
1.4
OpenCL
2.1
3.0
CUDA
7.5
Shader Model
6.5
6.8
Physical
Slot Width
Single-slot
Single-slot
Length
241 mm 9.5 inches
145 mm 5.7 inches
Height
111 mm 4.4 inches
69 mm 2.7 inches
Outputs
4x DisplayPort 1.2
1x DVI1x HDMI 2.01x DisplayPort 1.4a
Bus Interface
PCIe 3.0 x16
PCIe 3.0 x16
Other
Production
End-of-life
End-of-life
Predecessor
FirePro Terascale
GeForce 10
Successor
Radeon Pro Polaris
GeForce 20
View FirePro W7100 Details View GeForce GTX 1630 Details