AMD FirePro D700 vs NVIDIA GeForce GTX 1630 Comparison
AMD FirePro D700
GeForce GTX 1630
PERFORMANCE BENCHMARKS
Analysis: AMD FirePro D700 vs NVIDIA GeForce GTX 1630
AMD FirePro D700 and NVIDIA GeForce GTX 1630 are two end-of-life graphics cards from different eras and market segments, yet their aggregate benchmark scores place them within 6.1% of each other in the database's overall ranking. The FirePro D700, a 2014 professional workstation card built on GCN 1.0, posts an average benchmark score of 25,842, while the 2022 GeForce GTX 1630, a Turing-based entry-level consumer card, averages 24,277. Both sit near the 70th percentile of all GPUs, with the FirePro D700 at 71st and the GTX 1630 at 70th, indicating that despite their different origins, they occupy a similar performance tier in the tested workloads. The head-to-head results show a split: the GTX 1630 wins the OpenCL test, while the FirePro D700 takes the Vulkan test by a substantial margin. This pairing offers a clear look at how architectural priorities and memory subsystems shape real benchmark outcomes.
Head-to-Head Benchmarks
The two benchmark tests in the database reveal a clear division of labor between these cards. In the Geekbench OpenCL test, the NVIDIA GeForce GTX 1630 scores 24,858 against the AMD FirePro D700's 23,716, giving the GTX 1630 a 4.6% advantage. This result is notable because the GTX 1630 achieves it with far fewer shading units — 512 versus 2,048 — and a much narrower memory bus. The GTX 1630's higher clock speeds compensate for its smaller core, with a base clock of 1740 MHz and a boost of 1785 MHz, while the FirePro D700's clocks are not listed in the database. The GTX 1630 also leverages faster GDDR6 memory running at 12 Gbps effective, though its 64-bit bus limits bandwidth to 96.00 GB/s. The OpenCL outcome suggests that the GTX 1630's modern architecture and memory efficiency give it an edge in this compute workload, despite the FirePro D700's larger raw throughput specifications.
The Vulkan test flips the result decisively in favor of the AMD FirePro D700. Here, the FirePro D700 scores 27,968 against the GTX 1630's 23,695, representing an 18% lead. This is a substantial margin and indicates that the FirePro D700's Tahiti chip, with its 2048 shading units, 128 texture mapping units, and 32 ROPs, scales much better in Vulkan's lower-level API. The FirePro D700's memory configuration also plays a role: 6 GB of GDDR5 on a 384-bit bus delivers 263.0 GB/s of bandwidth, which is 2.7 times the GTX 1630's figure. The 18% delta is the largest performance gap in either direction across the two tests, showing that the Vulkan workload heavily favors the older AMD architecture's parallel compute capabilities. The FirePro D700's FP32 throughput of 3.482 TFLOPS, nearly double the GTX 1630's 1.828 TFLOPS, likely drives this result, as Vulkan tends to expose raw shader performance more directly than OpenCL.
Looking at the nearest rivals for context, the FirePro D700's average score of 25,842 puts it 0.1% behind the AMD FirePro W7100 (25,856) and 0.2% behind the AMD Radeon R9 M395X (25,891). It is also 0.4% ahead of the NVIDIA GeForce RTX 3080 Ti Mobile (25,740) and 0.5% ahead of the AMD Radeon Pro W5700 (25,726). The GTX 1630's average of 24,277 places it 0.2% ahead of the NVIDIA GeForce GTX 780 Ti (24,236) and 0.4% ahead of the NVIDIA GeForce RTX 2080 SUPER (24,170), while sitting 0.7% behind the AMD Radeon RX 6600 XT (24,442) and 0.9% ahead of the AMD Radeon RX 6800S (24,063). These rival positions show that both cards sit in a crowded mid-range band where small percentage differences separate many models.
FAQ
Q: Which card has the higher average benchmark score?
A: The AMD FirePro D700 has an average benchmark score of 25,842, which is 6.1% higher than the NVIDIA GeForce GTX 1630's 24,277. The FirePro D700 also ranks at the 71st percentile of all GPUs, one point above the GTX 1630's 70th percentile.
Q: How do the two cards compare in the OpenCL test?
A: The NVIDIA GeForce GTX 1630 wins the Geekbench OpenCL test with a score of 24,858 versus the AMD FirePro D700's 23,716, a 4.6% margin in favor of the GTX 1630. This is the only benchmark where the GTX 1630 comes out ahead.
Q: What happens in the Vulkan test?
A: The AMD FirePro D700 wins the Geekbench Vulkan test decisively, scoring 27,968 against the GTX 1630's 23,695. This is an 18% advantage for the FirePro D700, and it is the largest performance delta in either direction across the two tests.
Q: Which card has more memory bandwidth?
A: The AMD FirePro D700 has substantially higher memory bandwidth at 263.0 GB/s, thanks to its 384-bit bus and 6 GB of GDDR5 memory. The NVIDIA GeForce GTX 1630 offers 96.00 GB/s from its 64-bit bus with 4 GB of GDDR6.
Q: How do their compute capabilities differ?
A: The AMD FirePro D700 delivers 3.482 TFLOPS of FP32 performance, while the NVIDIA GeForce GTX 1630 delivers 1.828 TFLOPS. The GTX 1630 does offer FP16 performance of 3.656 TFLOPS (2:1), which the FirePro D700 does not list.
Q: What are the power requirements for each card?
A: The AMD FirePro D700 has a TDP of 274 W and a suggested PSU of 600 W, while the NVIDIA GeForce GTX 1630 has a TDP of 75 W and a suggested PSU of 250 W. The GTX 1630 also requires no power connectors, whereas the FirePro D700's connectors are not listed.
Where Each One Wins
The NVIDIA GeForce GTX 1630 wins in scenarios that favor its OpenCL performance. Its 4.6% lead in that test, combined with its compact 145 mm length, single-slot design, and 75 W TDP, makes it the more practical choice for small-form-factor systems or builds where power draw is a primary concern. The GTX 1630's modern Turing architecture, built on a 12 nm process, also supports DirectX 12 (12_1) and Vulkan 1.4, which are newer API versions than the FirePro D700's DirectX 12 (11_1) and Vulkan 1.2.170. For users running OpenCL-based applications that respond well to the GTX 1630's 1740 MHz base and 1785 MHz boost clocks, this card delivers competitive results with minimal infrastructure requirements.
The AMD FirePro D700 wins in Vulkan workloads by an 18% margin, which is a significant enough gap to define its use case. This card is built for sustained compute throughput, with 2,048 shading units and 128 TMUs feeding a 384-bit memory interface. The 6 GB framebuffer is 50% larger than the GTX 1630's 4 GB, and the 263.0 GB/s bandwidth is more than 2.7 times higher. The FirePro D700 also supports six mini-DisplayPort 1.2 outputs plus one SDI output, making it a multi-display professional card, whereas the GTX 1630 offers one DVI, one HDMI 2.0, and one DisplayPort 1.4a. For applications that leverage Vulkan's low-level hardware access, the FirePro D700's raw shader count and memory throughput translate directly into higher frame rates or faster compute completion.
Specification Differences
The two cards differ across nearly every core specification. The AMD FirePro D700 uses 2,048 shading units, 128 TMUs, and 32 ROPs, while the NVIDIA GeForce GTX 1630 uses 512 shading units, 32 TMUs, and 16 ROPs. The FirePro D700's memory system consists of 6 GB of GDDR5 on a 384-bit bus with 263.0 GB/s bandwidth, whereas the GTX 1630 has 4 GB of GDDR6 on a 64-bit bus with 96.00 GB/s bandwidth. The GTX 1630 has explicit base and boost clocks of 1740 MHz and 1785 MHz, while the FirePro D700's core clocks are not listed; the FirePro D700's memory runs at 1370 MHz (5.5 Gbps effective), and the GTX 1630's memory runs at 1500 MHz (12 Gbps effective). FP32 performance is 3.482 TFLOPS for the FirePro D700 against 1.828 TFLOPS for the GTX 1630, and the GTX 1630 adds FP16 at 3.656 TFLOPS, which the FirePro D700 does not report.
Power and physical dimensions also diverge sharply. The FirePro D700 has a 274 W TDP, a dual-slot cooler, and a 279 mm length (11 inches), while the GTX 1630 has a 75 W TDP, a single-slot cooler, and a 145 mm length (5.7 inches) with dimensions of 69 mm height and 18 mm width. The suggested PSU is 600 W for the FirePro D700 and 250 W for the GTX 1630. The FirePro D700 lists no power connectors, while the GTX 1630 explicitly requires none. Display outputs differ as well: the FirePro D700 offers 6x mini-DisplayPort 1.2 plus 1x SDI, and the GTX 1630 offers 1x DVI, 1x HDMI 2.0, and 1x DisplayPort 1.4a.
Architecture Differences
The AMD FirePro D700 is built on the Tahiti chip using GCN 1.0 architecture, fabricated on a 28 nm process at TSMC. It contains 4,313 million transistors on a 352 mm² die, yielding a transistor density of 12.3M per mm². The card belongs to the FirePro Data Center (Dx00) generation and was released on 2014-01-17, with a predecessor of FirePro Terascale and a successor of Radeon Instinct. The NVIDIA GeForce GTX 1630 uses the TU117 chip with Turing architecture, built on a 12 nm process also at TSMC. It contains 4,700 million transistors on a 200 mm² die, giving a transistor density of 23.5M per mm². The GTX 1630 is part of the GeForce 16 generation, released on 2022-06-27, with a predecessor of GeForce 10 and a successor of GeForce 20.
The architectural differences are substantial. The FirePro D700's GCN 1.0 design emphasizes wide parallel execution units, which explains its 2048 shading units and high FP32 throughput. The GTX 1630's Turing architecture, despite having only 512 shading units, achieves competitive OpenCL scores through higher clocks and a more efficient memory controller. The process node difference — 28 nm versus 12 nm — accounts for the GTX 1630's much lower power draw (75 W versus 274 W) and smaller die (200 mm² versus 352 mm²), even though it packs slightly more transistors. The GTX 1630 supports newer API versions, with DirectX 12 (12_1) versus the FirePro D700's DirectX 12 (11_1), and Vulkan 1.4 versus 1.2.170. Both cards lack dedicated ray tracing and tensor cores, as those fields are null for each.
The Verdict
The data supports a clear split based on workload and system constraints. For users prioritizing Vulkan performance, the AMD FirePro D700 is the stronger choice, offering an 18% advantage in that specific benchmark. Its 6 GB of VRAM, 263.0 GB/s bandwidth, and 3.482 TFLOPS of FP32 make it well-suited for compute-heavy tasks that scale with memory throughput and shader count. The FirePro D700's professional feature set, including six mini-DisplayPort outputs and SDI, also makes it appropriate for multi-display workstation setups. However, its 274 W TDP and 279 mm length require a larger chassis and a 600 W PSU, which limits its deployment flexibility.
For users who need OpenCL performance in a compact, low-power package, the NVIDIA GeForce GTX 1630 is the better fit. Its 4.6% OpenCL lead, 75 W TDP, single-slot design, and 145 mm length allow it to fit into small form factor builds with minimal power infrastructure — a 250 W PSU suffices. The GTX 1630's newer Turing architecture also provides better API support, including DirectX 12 (12_1) and Vulkan 1.4. The trade-off is clear: the GTX 1630 wins on efficiency and modern features, while the FirePro D700 wins on raw compute and memory bandwidth in Vulkan. Neither card dominates overall — each wins one benchmark — so the choice comes down to which API and physical constraints matter more for the intended use case.