Hard West

Hard West

Turn-Based Tactics 2015

FPS performance data for different CPU and GPU combinations

A tactical turn-based strategy game blending the Wild West with supernatural horror and RPG elements.

Minimum Requirements

  • CPU: AMD Athlon 64 X2 4600+ / Intel Core 2 Duo 2.4GHz
  • GPU: NVIDIA GeForce 8800 GT / ATI Radeon HD 4670
  • RAM: 4 GB
  • Storage: 6 GB
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FPS Performance Dashboard

Compare FPS performance across different hardware configurations. Add systems to see how they perform at various resolutions and quality settings.

About Hard West

Hard West is CreativeForge Games' Weird West tactics title from November 2015, best described as XCOM with revolvers, demons, and a narrator who sounds like he is reading a cursed dime novel. It is also one of the lightest games in our entire benchmark library, and the data makes that plain: across 3,722 measured CPU and GPU combinations, the average system records 96 FPS at 1080p Ultra, 61 FPS at 1440p Ultra, and 32 FPS at 4K Ultra. The fastest combinations in our database reach 1,141 FPS at 1080p Low, a number that tells you how little this engine asks of modern silicon. The slowest combination we measured managed 12 FPS at 1080p Ultra, and that hardware predates the game itself. Those numbers frame everything below. This is a turn-based game where nothing on screen moves until you tell it to, so frame rate matters here in a fundamentally different way than it does in a shooter, and honest advice about Hard West hardware starts with admitting that most readers already own everything they need.

A 2015 Unity engine, and what that means for hardware

Hard West runs on the Unity engine from its mid-2010s era, and its behavior follows directly from that. The tactical maps are small, self-contained 3D dioramas with a handful of units, modest draw call counts, and baked-in lighting that does most of its work before you ever take a turn. There is no streaming open world, no physics chaos, no crowd simulation. The processor's job is light: a few AI opponents plotting moves, some line-of-sight calculations, and the card-and-luck systems that sit underneath the gunfights. The game threads across only a few cores, which was normal for Unity titles of its vintage, and it never comes close to saturating a modern CPU at any resolution we tested.

The GPU story is the interesting one. Look at the scaling in our data: 96 FPS at 1080p, 61 at 1440p, 32 at 4K. That drop tracks pixel count almost perfectly, which is the signature of a purely GPU-bound workload at high resolution. At 1080p the engine finishes its work so quickly that the graphics card barely wakes up; at 4K the per-pixel cost of the Ultra preset, mainly anti-aliasing and shadow resolution, becomes the entire conversation. Memory pressure is trivial by modern standards: 8 GB of RAM is enough, and storage needs are modest, though an NVMe SSD still shortens scenario loads noticeably compared to a spinning drive. One thing to know up front: Hard West predates the upscaling era entirely. There is no DLSS or FSR support, and there never will be. What the engine renders is what you get, so the settings menu and your driver panel are the only tuning levers available.

1080p: fast on anything made in the last decade

At 1920x1080 the Ultra average of 96 FPS across more than 3,700 combinations is one of the most one-sided results in our library, and the composition of that number matters. Our database includes genuinely old and genuinely weak hardware, systems contemporary with the game's own launch and well before it. The 12 FPS floor at 1080p Ultra comes from that prehistoric end of the field, integrated graphics from an era when integrated graphics were a cruel joke. Everything remotely modern lives at the other end. An entry-level gaming PC build from the last several years, the kind with a modest discrete card and any recent six-core processor, holds 1080p Ultra in triple digits without trying.

The practical advice at 1080p is therefore short. If your PC was built in the last ten years with gaming in mind at all, Hard West runs at 60 FPS or better at maximum settings, full stop. A 144Hz monitor is usable and pleasant here because panning the camera across a map at high frame rate is smooth, but a 240Hz panel buys you nothing the game can spend. This is a turn-based tactics title; there are no flick shots to land and no input latency race to win. When readers ask us about the best graphics card for Hard West, the honest answer is whichever one is already in the machine. Spending money to improve this game's 1080p performance is spending money on a problem that does not exist.

1440p and 4K: the only places spending shows

At 2560x1440 the average falls to 61 FPS at Ultra, and even that number undersells modern hardware, because the average drags along a decade of mid-range and entry cards. A current mid-range GPU clears 1440p Ultra comfortably past 60 FPS and stays there. This is the resolution where the game settles for most players in 2026, and it settles well: the isometric maps are painted with enough fine detail, dust, blood, board textures, card art, that the extra pixels genuinely improve readability.

At 3840x2160 the 32 FPS Ultra average needs context before it scares anyone. That figure averages thousands of combinations, including cards that were mid-range when Obama was president. The scaling from 96 to 61 to 32 tells you the GPU carries essentially the entire load at 4K, and within the Ultra preset the two expensive items are multi-sample anti-aliasing and shadow resolution, both of which cost roughly quadruple at 4K what they cost at 1080p. Trim MSAA down or swap to a cheaper post-process AA and a modern mid-range card recovers a large share of the gap; a high-end card from the last few generations runs 4K Ultra outright. But this is also where honesty about the niche applies: Hard West at 4K is a luxury, not a requirement. The art direction carries the game, and the art direction survives 1440p beautifully. Nobody should buy a graphics card for this title alone, at any resolution.

Recommended settings: our tested configuration

The settings menu is compact and the costs are predictable. Textures are nearly free on any card with 4 GB of VRAM or more, so leave them at maximum regardless of tier; they define the look of the maps and cost almost no frame rate. Shadows are the first real expense and the first thing to reduce at high resolution, since the difference between High and Medium is subtle on an isometric battlefield viewed from above. Anti-aliasing is the big lever: at 1080p and 1440p, run the full multi-sample option because you can afford it, but at 4K drop to the lighter post-process option or none, because 4K's pixel density does much of AA's job for free. Ambient occlusion and anisotropic filtering sit in the middle, cheap enough to keep on anything modern.

Two configuration notes matter more than any individual slider. First, cap your frame rate. Unity titles of this era will happily render menus and quiet scenes at many hundreds of frames per second, and our ceiling measurement of 1,141 FPS at 1080p Low shows exactly how far the engine will go if you let it. That produces coil whine, heat, and fan noise in service of nothing. Use the in-game limiter, vsync, or a driver-level cap matched to your display. Second, since there is no upscaling in the engine, if a very weak system struggles at its native resolution, lower the output resolution itself rather than fighting the Ultra preset one slider at a time. The game's clean, high-contrast art scales down gracefully.

What hardware do you need?

Entry level (modern integrated graphics, or a GTX 1050 / RX 560 class card, 8 GB RAM): 1080p at High to Ultra settings at 60 FPS or better. Current desktop integrated graphics from AMD or Intel handle this game, which was not true of the iGPUs that surround it in our database's lower percentiles. If your goal is simply to play Hard West, this tier is already the finish line.

Mid-range (any recent six-core CPU, 16 GB RAM, a mid-tier GPU): 1080p Ultra deep into triple digits and 1440p Ultra at 60 FPS or more. This is the tier the game's averages effectively describe, and it costs less today than the collector's edition did at launch.

High-end (fast modern CPU, 16-32 GB dual-channel DDR5, strong GPU): 1440p Ultra at frame rates that saturate a 144Hz display, and 4K Ultra at 60 FPS or better with anti-aliasing trimmed one step. Nothing in this tier will ever be challenged by anything the game does.

Flagship: 4K Ultra well past 60 FPS with every slider maxed, triple digits at 1440p, and numbers at 1080p Low that approach the 1,141 FPS ceiling we recorded. Benchmarking Hard West on a flagship card is a victory lap, not a test. Enjoy the silence of a GPU that never spins its fans.

Laptop playability

Hard West is one of the most laptop-friendly games we track, and it earns that on every axis. The performance load is light enough that thin-and-light laptops with modern integrated graphics run it at 1080p without drama, and the turn-based pace means the occasional frame-time wobble on weaker hardware costs you nothing, since nobody is shooting at you while it happens. Fan noise stays modest, battery drain is gentle by gaming standards, and the game's pause-anywhere, think-anywhere structure suits a laptop on a couch or a train better than almost any genre could. Handheld gaming PCs fall in the same boat: this is close to an ideal handheld title, with small text being the only real complaint on a seven-inch screen. The one caution applies to genuinely old ultrabooks, the pre-2019 class of dual-core machines with weak integrated graphics. Those sit near the bottom of our data and need Low to Medium settings at 1080p. If your laptop is younger than the game is, it plays.

Streaming and content creation

Hard West is an underrated streaming game, mostly because its pace flatters the format. A turn-based tactics title gives the broadcaster time to actually talk, explain the plan, read chat, second-guess the ricochet angle, which is why it works better as commentary content than as spectacle. The technical side is about as forgiving as streaming gets. The game leaves most of a modern CPU idle, so even x264 software encoding at a quality preset is viable without touching your in-game frame rate, something almost no current release can claim. The cleaner option is still a hardware encoder, NVENC on GeForce or AMF on Radeon, which makes the encode effectively free and keeps your streaming setup single-PC simple. Compression is kind here as well: static, high-contrast tactical scenes with long pauses between camera moves encode cleanly at modest bitrates, so 1080p60 looks sharp even on restrictive upload bandwidth. For the video editing crowd, the footage is equally cooperative, small files, low motion, fast renders, and a whole campaign's worth of material will not strain a workstation the way high-frame-rate action capture does.

Common problems and fixes

Coil whine or screaming fans in menus and cutscenes: the engine renders uncapped when nothing limits it, pushing GPUs into hundreds of frames per second of wasted work. Cap the frame rate through the game, vsync, or your driver panel. This is the single most common complaint with an instant fix.

Crashes or hangs when alt-tabbing: full-screen exclusive mode in Unity games of this vintage dislikes losing focus. Run borderless windowed instead; on a game this light, the performance difference is unmeasurable.

Tiny interface text at 4K: the UI was designed for 1080p-era displays and does not scale. There is no in-game fix; if it strains your eyes, play at 1440p, where the game still looks sharp and the text stays legible.

Long scenario load times on a hard drive: the game loads each tactical map in one gulp. Moving the install from a mechanical drive to an SSD, ideally an NVMe SSD, cuts the waits dramatically. Cheap fix, real improvement.

Stutter on very old dual-core systems: the engine wants a few threads and a clock speed to lean on. Lower shadows and effects, close background applications, and accept that hardware from the game's own launch era is now the floor of our data, not the middle.

Upgrade priorities

Here is the section where we usually tell you which component to buy first, and here is where we instead tell you the truth: almost nobody needs to upgrade anything for Hard West. If your PC runs the game poorly, that is diagnostic information, not a shopping list. It means the whole platform is old enough that a platform swap, motherboard, CPU, and dual-channel memory together, is the only sensible move, and the integrated graphics inside a modern CPU may well be all the GPU this game ever needs. Within that swap, memory configuration matters more than capacity: two sticks in dual-channel is what unlocks integrated graphics performance, and dual-channel DDR5 on a current platform will run Hard West faster than any graphics card from the game's launch year. An NVMe SSD ranks second, purely for load times and general snappiness. A discrete graphics card ranks a distant third and only makes sense as part of a broader gaming PC build aimed at heavier titles. Buy hardware for the rest of your library. Hard West will come along for the ride.

Frequently asked questions

Q: Can my PC run Hard West?

A: Almost certainly yes. Our data across 3,722 combinations averages 96 FPS at 1080p Ultra, and that average includes hardware older than the game. Any PC with gaming ambitions from the last decade clears 60 FPS at maximum settings.

Q: Is Hard West CPU or GPU intensive?

A: Neither, at normal resolutions. The CPU load is trivial for any modern processor. Only at 4K does the GPU become the bottleneck, where the Ultra average drops to 32 FPS across our full field of hardware, driven almost entirely by anti-aliasing and shadow costs.

Q: Does Hard West support DLSS or FSR upscaling?

A: No. The game shipped in 2015, years before either technology existed, and the engine was never updated with them. Your tuning tools are the settings menu and your graphics driver's control panel.

Q: How much RAM does Hard West need?

A: 8 GB is enough, 16 GB is comfortable headroom for the whole system. This is not one of those modern titles that eats memory for breakfast; it predates that era entirely.

Q: Why is my graphics card loud while playing such an old, light game?

A: Because the engine runs uncapped and will render hundreds of frames per second you never see. We measured up to 1,141 FPS at 1080p Low on top-end hardware. Cap the frame rate and the noise stops.

Q: Is Hard West 2 just as easy to run?

A: No. The 2022 sequel is a newer, visually heavier game built to a different standard. Treat it as a separate hardware conversation; the numbers on this page describe the 2015 original only.

In short: Hard West in 2026

Hard West occupies a specific and worthwhile niche more than a decade after release: it is the tactics game you recommend to someone who finished XCOM and wanted more gunsmoke and less alien goo. The Weird West setting, the luck mechanic that lets a dying gunslinger trade fate for one more trick shot, the playing cards dealt out as passive powers, the narrator intoning over every chapter, it all holds up, and it holds up on absolutely anything. That is the real story our data tells. In a benchmark library full of games that punish hardware, where averages in the 30s and 40s at 1080p are routine, Hard West's 96 FPS average at Ultra is a reminder that plenty of great games ask almost nothing of a modern machine. It goes on sale for pocket change several times a year, it runs on a laptop from the back of a closet, and it will never once make you think about your frame rate. Play it for the atmosphere and the ricochets. Your hardware already passed this test years ago.

Quality:

FPS Benchmarks

CPU GPU Resolution Settings Avg FPS
AMD Ryzen 7 3700X NVIDIA GeForce RTX 5090 3840x2160 Low 525.0
AMD Ryzen 5 5600G NVIDIA GeForce RTX 4080 3840x2160 Low 464.0
AMD Ryzen 7 3700X NVIDIA GeForce RTX 5090 3840x2160 Medium 447.0
AMD Ryzen 5 5600G NVIDIA GeForce RTX 4080 3840x2160 Medium 395.0
AMD Ryzen 7 3700X NVIDIA GeForce RTX 5090 3840x2160 High 387.0
AMD Ryzen 5 5600G NVIDIA GeForce RTX 4080 3840x2160 High 342.0
AMD Ryzen 7 3700X NVIDIA GeForce RTX 5090 3840x2160 Ultra 330.0
AMD Ryzen 5 5600G NVIDIA GeForce RTX 4080 3840x2160 Ultra 292.0
AMD Ryzen 5 5600G NVIDIA GeForce RTX 5070 Ti 3840x2160 Low 242.0
AMD Ryzen 5 5600G NVIDIA GeForce RTX 5070 Ti 3840x2160 Medium 206.0
AMD Ryzen 5 5600G NVIDIA GeForce RTX 5090 3840x2160 Low 188.0
AMD Ryzen 5 5600G AMD Radeon RX 6800 XT 3840x2160 Low 187.0
AMD Ryzen 5 5600GT AMD Radeon RX 6800 XT 3840x2160 Low 181.0
AMD Ryzen 5 5600G NVIDIA GeForce RTX 5070 Ti 3840x2160 High 175.0
AMD Ryzen 5 5600G AMD Radeon RX 6800 XT 3840x2160 Medium 159.0
AMD Ryzen 5 5600G NVIDIA GeForce RTX 4070 Ti SUPER 3840x2160 Low 154.0
AMD Ryzen 5 5600GT AMD Radeon RX 6800 XT 3840x2160 Medium 151.0
Intel Core i5-13400F NVIDIA GeForce RTX 4070 SUPER 3840x2160 Low 137.0
AMD Ryzen 5 5600G AMD Radeon RX 6800 XT 3840x2160 High 135.0
AMD Ryzen 5 5600GT NVIDIA GeForce RTX 5090 D 3840x2160 Low 131.0
AMD Ryzen 7 9700F NVIDIA GeForce RTX 5090 D 3840x2160 Low 131.0
AMD Ryzen 5 7400F NVIDIA GeForce RTX 5090 D 3840x2160 Low 131.0
Intel Core i7-14700K NVIDIA GeForce RTX 5090 D 3840x2160 Low 131.0
AMD Ryzen 5 5600X NVIDIA GeForce RTX 5090 D 3840x2160 Low 131.0
AMD Ryzen 9 5950X NVIDIA GeForce RTX 5090 D 3840x2160 Low 131.0
Intel Core Ultra 7 270K Plus NVIDIA GeForce RTX 5090 D 3840x2160 Low 131.0
Intel Core i9-14900K NVIDIA GeForce RTX 5090 D 3840x2160 Low 131.0
Intel Core i5-14400F NVIDIA GeForce RTX 5090 D 3840x2160 Low 131.0
AMD Ryzen 5 7600 NVIDIA GeForce RTX 5090 D 3840x2160 Low 131.0
AMD Ryzen 5 5500X3D NVIDIA GeForce RTX 5090 D 3840x2160 Low 131.0
AMD Ryzen 9 9950X3D NVIDIA GeForce RTX 5090 D 3840x2160 Low 131.0
Intel Core Ultra 7 265 NVIDIA GeForce RTX 5090 D 3840x2160 Low 131.0
Intel Core i5-11400F NVIDIA GeForce RTX 5090 D 3840x2160 Low 131.0
AMD Ryzen 5 7500F NVIDIA GeForce RTX 5090 D 3840x2160 Low 131.0
Intel Core Ultra 7 265K NVIDIA GeForce RTX 5090 D 3840x2160 Low 131.0
AMD Ryzen 7 9700X NVIDIA GeForce RTX 5090 D 3840x2160 Low 131.0
Intel Core i7-14700KF NVIDIA GeForce RTX 5090 D 3840x2160 Low 131.0
AMD Ryzen 5 7600X NVIDIA GeForce RTX 5090 D 3840x2160 Low 131.0
Intel Core i7-12700K NVIDIA GeForce RTX 5090 D 3840x2160 Low 131.0
AMD Ryzen 7 9800X3D NVIDIA GeForce RTX 5090 D 3840x2160 Low 131.0
Intel Core Ultra 5 225 NVIDIA GeForce RTX 5090 D 3840x2160 Low 131.0
AMD Ryzen 7 7700X NVIDIA GeForce RTX 5090 D 3840x2160 Low 131.0
AMD Ryzen 5 7500X3D NVIDIA GeForce RTX 5090 D 3840x2160 Low 131.0
Intel Core i5-14600K NVIDIA GeForce RTX 5090 D 3840x2160 Low 131.0
AMD Ryzen 9 5900X NVIDIA GeForce RTX 5090 D 3840x2160 Low 131.0
AMD Ryzen 9 9900X NVIDIA GeForce RTX 5090 D 3840x2160 Low 131.0
AMD Ryzen 5 5500 NVIDIA GeForce RTX 5090 D 3840x2160 Low 131.0
AMD Ryzen 7 7800X3D NVIDIA GeForce RTX 5090 D 3840x2160 Low 131.0
Intel Core i5-12400F NVIDIA GeForce RTX 5090 D 3840x2160 Low 131.0
AMD Ryzen 9 7900X NVIDIA GeForce RTX 5090 D 3840x2160 Low 131.0
AMD Ryzen 5 5600 NVIDIA GeForce RTX 5090 D 3840x2160 Low 131.0
Intel Core i7-13700K NVIDIA GeForce RTX 5090 D 3840x2160 Low 131.0
AMD Ryzen 5 5600G NVIDIA GeForce RTX 5090 D 3840x2160 Low 131.0
Intel Core Ultra 5 235 NVIDIA GeForce RTX 5090 D 3840x2160 Low 131.0
AMD Ryzen 7 5800XT NVIDIA GeForce RTX 5090 D 3840x2160 Low 131.0
Intel Core i5-12600KF NVIDIA GeForce RTX 5090 D 3840x2160 Low 131.0
AMD Ryzen 5 9600X NVIDIA GeForce RTX 5090 D 3840x2160 Low 131.0
AMD Ryzen 5 8400F NVIDIA GeForce RTX 5090 D 3840x2160 Low 131.0
Intel Core i5-13400F NVIDIA GeForce RTX 5090 D 3840x2160 Low 131.0
Intel Core Ultra 5 245 NVIDIA GeForce RTX 5090 D 3840x2160 Low 131.0
AMD Ryzen 7 5700 NVIDIA GeForce RTX 5090 D 3840x2160 Low 131.0
AMD Ryzen 9 9900X3D NVIDIA GeForce RTX 5090 D 3840x2160 Low 131.0
AMD Ryzen 5 5600G NVIDIA GeForce RTX 5070 Ti 3840x2160 Ultra 131.0
AMD Ryzen 7 5800X3D NVIDIA GeForce RTX 5090 D 3840x2160 Low 131.0
Intel Core i7-12700KF NVIDIA GeForce RTX 5090 D 3840x2160 Low 131.0
Intel Core i5-12400 NVIDIA GeForce RTX 5090 D 3840x2160 Low 131.0
AMD Ryzen 7 9850X3D NVIDIA GeForce RTX 5090 D 3840x2160 Low 131.0
Intel Core i7-14700F NVIDIA GeForce RTX 5090 D 3840x2160 Low 131.0
AMD Ryzen 5 5600F NVIDIA GeForce RTX 5090 D 3840x2160 Low 131.0
Intel Core i3-12100F NVIDIA GeForce RTX 5090 D 3840x2160 Low 131.0
AMD Ryzen 7 5800X NVIDIA GeForce RTX 5090 D 3840x2160 Low 131.0
AMD Ryzen 7 5700X3D NVIDIA GeForce RTX 5090 D 3840x2160 Low 131.0
Intel Core Ultra 9 290K Plus NVIDIA GeForce RTX 5090 D 3840x2160 Low 131.0
AMD Ryzen 7 5700X NVIDIA GeForce RTX 5090 D 3840x2160 Low 131.0
AMD Ryzen 7 5700G NVIDIA GeForce RTX 5090 D 3840x2160 Low 131.0
Intel Core i5-14600KF NVIDIA GeForce RTX 5090 D 3840x2160 Low 131.0
AMD Ryzen 7 7700 NVIDIA GeForce RTX 5090 D 3840x2160 Low 131.0
AMD Ryzen 5 4600G NVIDIA GeForce RTX 5090 D 3840x2160 Low 130.0
AMD Ryzen 7 3700X NVIDIA GeForce RTX 5090 D 3840x2160 Low 130.0
AMD Ryzen 5 5600G NVIDIA GeForce RTX 5090 3840x2160 Medium 130.0
AMD Ryzen 9 7900X NVIDIA GeForce RTX 5090 3840x2160 Low 128.2
AMD Ryzen 5 5600X NVIDIA GeForce RTX 5090 3840x2160 Low 128.1
Intel Core i5-10400F NVIDIA GeForce RTX 5090 3840x2160 Low 128.1
AMD Ryzen 7 9700X NVIDIA GeForce RTX 5090 3840x2160 Low 127.8
Intel Core i5-13400F NVIDIA GeForce RTX 5090 3840x2160 Low 127.8
AMD Ryzen 7 5800X NVIDIA GeForce RTX 5090 3840x2160 Low 127.8
Intel Core i5-12400 NVIDIA GeForce RTX 5090 3840x2160 Low 127.7
AMD Ryzen 5 7600X NVIDIA GeForce RTX 5090 3840x2160 Low 127.5
AMD Ryzen 5 9600X NVIDIA GeForce RTX 5090 3840x2160 Low 127.4
AMD Ryzen 5 5600GT NVIDIA GeForce RTX 5090 3840x2160 Low 127.3
AMD Ryzen 5 7600 NVIDIA GeForce RTX 4080 3840x2160 Low 127.0
AMD Ryzen 5 3600 NVIDIA GeForce RTX 5090 3840x2160 Low 126.5
AMD Ryzen 5 5500 NVIDIA GeForce RTX 5090 3840x2160 Low 126.3
AMD Ryzen 7 7700X NVIDIA GeForce RTX 5090 3840x2160 Low 126.3
Intel Core i7-14700F NVIDIA GeForce RTX 5090 3840x2160 Low 126.1
AMD Ryzen 7 3700X NVIDIA GeForce RTX 4080 3840x2160 Low 126.0
AMD Ryzen 5 8400F NVIDIA GeForce RTX 5090 3840x2160 Low 126.0
AMD Ryzen 7 9800X3D NVIDIA GeForce RTX 5090 3840x2160 Low 126.0
AMD Ryzen 5 3600 NVIDIA GeForce RTX 5090 D 3840x2160 Low 126.0
Intel Core i7-13700K NVIDIA GeForce RTX 5090 3840x2160 Low 125.6
AMD Ryzen 9 5950X NVIDIA GeForce RTX 5090 3840x2160 Low 125.2
Intel Core i5-10400F NVIDIA GeForce RTX 5090 D 3840x2160 Low 125.0
AMD Ryzen 7 7700X NVIDIA GeForce RTX 4080 3840x2160 Low 125.0
AMD Ryzen 9 9900X NVIDIA GeForce RTX 5090 3840x2160 Low 125.0
Intel Core i5-14400F NVIDIA GeForce RTX 5090 3840x2160 Low 124.9
Intel Core i5-14600K NVIDIA GeForce RTX 5090 3840x2160 Low 124.8
AMD Ryzen 7 5700X NVIDIA GeForce RTX 5090 3840x2160 Low 124.4
AMD Ryzen 7 7800X3D NVIDIA GeForce RTX 5090 3840x2160 Low 124.3
AMD Ryzen 7 5800X3D NVIDIA GeForce RTX 5090 3840x2160 Low 124.1
Intel Core i5-12600KF NVIDIA GeForce RTX 5090 3840x2160 Low 124.1
AMD Ryzen 5 4600G NVIDIA GeForce RTX 5090 3840x2160 Low 124.0
Intel Core i5-12400F NVIDIA GeForce RTX 4090 3840x2160 Low 123.9
Intel Core i5-14600K NVIDIA GeForce RTX 4090 3840x2160 Low 123.9
Intel Core i7-14700KF NVIDIA GeForce RTX 5090 3840x2160 Low 123.8
AMD Ryzen 9 5950X NVIDIA GeForce RTX 4090 3840x2160 Low 123.8
Intel Core i7-13700K NVIDIA GeForce RTX 4090 3840x2160 Low 123.7
AMD Ryzen 7 5700G NVIDIA GeForce RTX 5090 3840x2160 Low 123.7
AMD Ryzen 5 5600X NVIDIA GeForce RTX 4090 3840x2160 Low 123.4
Intel Core Ultra 5 245 NVIDIA GeForce RTX 5090 3840x2160 Low 123.0
AMD Ryzen 5 7500X3D NVIDIA GeForce RTX 5090 3840x2160 Low 123.0
AMD Ryzen 9 9900X3D NVIDIA GeForce RTX 5090 3840x2160 Low 123.0
AMD Ryzen 7 9850X3D NVIDIA GeForce RTX 5090 3840x2160 Low 123.0
AMD Ryzen 9 5900X NVIDIA GeForce RTX 5090 3840x2160 Low 123.0
AMD Ryzen 5 5600 NVIDIA GeForce RTX 5090 3840x2160 Low 123.0
Intel Core Ultra 9 290K Plus NVIDIA GeForce RTX 5090 3840x2160 Low 123.0

Game Information

Genre
Turn-Based Tactics
Release Year
2015