NVIDIA GeForce RTX 3050 Mobile vs NVIDIA T1000 Comparison
NVIDIA GeForce RTX 3050 Mobile
T1000
PERFORMANCE BENCHMARKS
Analysis: NVIDIA GeForce RTX 3050 Mobile vs NVIDIA T1000
NVIDIA’s T1000 and GeForce RTX 3050 Mobile are both end-of-life mobile graphics parts, but they target very different workloads. The T1000 is a Quadro-series workstation GPU built on the Turing architecture, while the RTX 3050 Mobile is a consumer Ampere-based part. Benchmark data shows a clear performance gap, but the T1000 still holds relevance in specific professional contexts. Below is a breakdown based strictly on the available benchmark results and specifications.
Head-to-Head Benchmarks
The two GPUs were tested against each other in two Geekbench compute workloads, and the RTX 3050 Mobile wins both decisively. In the Geekbench OpenCL test, the RTX 3050 Mobile scores 50,038, while the T1000 scores 37,704. That translates to a 24.6% advantage for the RTX 3050 Mobile. The margin is even larger in Geekbench Vulkan: the RTX 3050 Mobile scores 49,051 versus the T1000’s 34,874, a 28.9% lead. These are substantial gaps, not marginal ones.
Looking at the raw numbers, the RTX 3050 Mobile’s OpenCL score is roughly one-third higher than the T1000’s, and its Vulkan score is about 40% higher. The T1000 has no wins in this head-to-head comparison; the RTX 3050 Mobile takes both. However, the T1000’s average benchmark score of 36,289 is actually higher than the RTX 3050 Mobile’s average of 33,170. This is because the RTX 3050 Mobile’s average includes its 3DMark Steel Nomad DX12 score of 421, which drags the average down. The T1000 has no 3DMark result in the data, so its average is purely based on the two Geekbench tests.
Context from the nearest rival lists helps interpret these scores. The T1000’s average score of 36,289 places it 2.2% ahead of the NVIDIA Quadro GV100 (35,520) and 1.2% ahead of the AMD Radeon Pro Duo (35,860). The RTX 3050 Mobile’s average of 33,170 is essentially tied with the NVIDIA T550 Mobile (33,161, 0% delta) and just 0.6% behind the NVIDIA P104-100 (32,982). In percentile terms, the T1000 ranks in the 80th percentile of all GPUs, while the RTX 3050 Mobile sits in the 78th percentile. So while the RTX 3050 Mobile wins the direct head-to-head, the T1000 has a better overall standing against the wider GPU field.
Architecture Differences
The T1000 uses the TU117 chip built on TSMC’s 12 nm process, while the RTX 3050 Mobile uses the GA107 chip on Samsung’s 8 nm node. Both dies are the same physical size at 200 mm², but the RTX 3050 Mobile packs far more transistors: 8,700 million versus 4,700 million. That gives the RTX 3050 Mobile a transistor density of 43.5M per mm², nearly double the T1000’s 23.5M per mm².
Core counts differ massively. The RTX 3050 Mobile has 2,048 shading units, 64 texture mapping units, and 32 ROPs. The T1000 has 896 shading units, 56 TMUs, and 32 ROPs. The RTX 3050 Mobile also adds 16 ray tracing cores and 64 tensor cores, features the T1000 lacks entirely. Clock speeds are similar: the T1000 boosts to 1395 MHz, while the RTX 3050 Mobile boosts to 1343 MHz. Base clocks are identical at 1065 MHz. The T1000 has a slightly higher pixel rate (44.64 GPixel/s vs 42.98 GPixel/s), but the RTX 3050 Mobile has a higher texture rate (85.95 GTexel/s vs 78.12 GTexel/s).
Memory configurations are close but not identical. Both have 4 GB of GDDR6 on a 128-bit bus, but the RTX 3050 Mobile runs its memory at 1500 MHz (12 Gbps effective) for 192.0 GB/s bandwidth, versus the T1000’s 1250 MHz (10 Gbps effective) for 160.0 GB/s. The RTX 3050 Mobile also has a newer PCIe interface (4.0 x8) versus the T1000’s PCIe 3.0 x16. Compute throughput is another major divider: the RTX 3050 Mobile delivers 5.501 TFLOPS FP32 and 5.501 TFLOPS FP16 (1:1 ratio), while the T1000 manages 2.500 TFLOPS FP32 and 5.000 TFLOPS FP16 (2:1 ratio). The T1000 is rated at 50 W TDP, the RTX 3050 Mobile at 45 W.
Where Each One Wins
The RTX 3050 Mobile wins on raw compute performance in both tested APIs. Its FP32 throughput is more than double the T1000’s (5.501 vs 2.500 TFLOPS), and its FP16 performance is also higher. The presence of ray tracing and tensor cores gives it capabilities the T1000 simply does not have. For any workload that leverages Vulkan or OpenCL compute, the RTX 3050 Mobile is the faster part by a wide margin. Its higher memory bandwidth (192.0 GB/s) also helps in bandwidth-sensitive tasks.
The T1000’s strengths are more niche. Its pixel rate is slightly higher (44.64 vs 42.98 GPixel/s), which can matter for certain rasterization workloads. It also has a higher average benchmark score (36,289 vs 33,170), indicating better consistency across a broader set of tests. The T1000’s nearest rivals include workstation-class parts like the Quadro GV100, suggesting it competes in a professional tier where the RTX 3050 Mobile’s rivals are mostly mobile consumer and entry workstation GPUs like the T550 Mobile and T600 Mobile.
For a mobile workstation user who needs OpenGL or DirectX 12 (non-Ultimate) compatibility, the T1000 supports DirectX 12 (12_1) while the RTX 3050 Mobile supports DirectX 12 Ultimate (12_2). Both support OpenGL 4.6 and Vulkan 1.4. The T1000’s 4x mini-DisplayPort 1.4a outputs are a clear advantage for multi-monitor professional setups, whereas the RTX 3050 Mobile’s display outputs are described as "Portable Device Dependent."
FAQ
Q: Which GPU is faster in Geekbench OpenCL?
A: The NVIDIA GeForce RTX 3050 Mobile scores 50,038, which is 24.6% higher than the NVIDIA T1000’s 37,704.
Q: Does the T1000 win any benchmark against the RTX 3050 Mobile?
A: No. In the head-to-head data, the RTX 3050 Mobile wins both the Geekbench OpenCL and Geekbench Vulkan tests, with the T1000 losing by 24.6% and 28.9%, respectively.
Q: How do their average benchmark scores compare?
A: The T1000 has a higher average benchmark score at 36,289, while the RTX 3050 Mobile averages 33,170. This is partly because the RTX 3050 Mobile’s average includes a 3DMark Steel Nomad DX12 score of 421, which the T1000 does not have.
Q: Which GPU has more shading units?
A: The RTX 3050 Mobile has 2,048 shading units, while the T1000 has 896. The RTX 3050 Mobile also has 64 TMUs versus 56, and both have 32 ROPs.
Q: Do both GPUs have ray tracing and tensor cores?
A: No. The RTX 3050 Mobile has 16 ray tracing cores and 64 tensor cores. The T1000 has neither.
Q: What is the memory bandwidth difference?
A: The RTX 3050 Mobile has 192.0 GB/s of bandwidth, while the T1000 has 160.0 GB/s. Both use 4 GB of GDDR6 on a 128-bit bus.
The Verdict
If raw compute performance is the priority, the NVIDIA GeForce RTX 3050 Mobile is the clear choice. It wins both head-to-head benchmarks by margins of 24.6% and 28.9%, has more than double the FP32 throughput, and adds ray tracing and tensor cores. Its higher memory bandwidth and newer PCIe interface also give it a technical edge. The data shows it is simply the faster GPU for general compute tasks.
The NVIDIA T1000 is not without merit, but its advantages are narrower. It has a higher average benchmark score (36,289 vs 33,170) and a better percentile rank (80th vs 78th). Its pixel rate is slightly higher, and its display outputs are fixed at 4x mini-DisplayPort 1.4a, which is more predictable for professional multi-monitor setups than the RTX 3050 Mobile’s portable-device-dependent outputs. The T1000 also draws 50 W versus the RTX 3050 Mobile’s 45 W, a minor difference.
For a professional user who values consistent workstation-grade output options and a higher overall benchmark standing, the T1000 makes sense. For anyone who needs maximum compute performance, ray tracing support, or tensor core acceleration, the RTX 3050 Mobile is the better pick. The benchmark results are unambiguous: the RTX 3050 Mobile wins where it matters most for speed.
Specification Differences
| Specification | NVIDIA T1000 | NVIDIA GeForce RTX 3050 Mobile |
|----------------|--------------|--------------------------------|
| Chip | TU117 | GA107 |
| Architecture | Turing | Ampere |
| Process Node | 12 nm | 8 nm |
| Foundry | TSMC | Samsung |
| Transistors | 4,700 million | 8,700 million |
| Transistor Density | 23.5M / mm² | 43.5M / mm² |
| Boost Clock | 1395 MHz | 1343 MHz |
| Memory Clock | 1250 MHz (10 Gbps effective) | 1500 MHz (12 Gbps effective) |
| Memory Bandwidth | 160.0 GB/s | 192.0 GB/s |
| Shading Units | 896 | 2048 |
| TMUs | 56 | 64 |
| RT Cores | None | 16 |
| Tensor Cores | None | 64 |
| Pixel Rate | 44.64 GPixel/s | 42.98 GPixel/s |
| Texture Rate | 78.12 GTexel/s | 85.95 GTexel/s |
| FP32 | 2.500 TFLOPS | 5.501 TFLOPS |
| FP16 | 5.000 TFLOPS (2:1) | 5.501 TFLOPS (1:1) |
| TDP | 50 W | 45 W |
| Slot Width | Single-slot | IGP |
| Bus Interface | PCIe 3.0 x16 | PCIe 4.0 x8 |
| Display Outputs | 4x mini-DisplayPort 1.4a | Portable Device Dependent |
| DirectX | 12 (12_1) | 12 Ultimate (12_2) |