NVIDIA GeForce RTX 5070 Mobile vs NVIDIA RTX A5000 Comparison

NVIDIA
GEFORCE

NVIDIA GeForce RTX 5070 Mobile

CORE STATE GB206
VRAM 8 GB
CLOCK SPEED 1425 MHz
TDP 50 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025
VS
NVIDIA
GEFORCE

RTX A5000

CORE STATE GA102
VRAM 24 GB
CLOCK SPEED 1695 MHz
TDP 230 W
BUS WIDTH 384 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE 2021

PERFORMANCE BENCHMARKS

geekbench_opencl
122,238
157,905
geekbench_vulkan
116,960
137,828
passmark_directx_10
129
153
passmark_directx_11
192
187
passmark_directx_12
93
87
passmark_directx_9
214
251
passmark_g2d
896
1,032
passmark_g3d
20,355
22,541
passmark_gpu_compute
8,279
12,455
3dmark_3dmark_steel_nomad_dx12
N/A
3,783

Analysis: NVIDIA GeForce RTX 5070 Mobile vs NVIDIA RTX A5000

Head-to-Head Benchmarks

The head-to-head data is decisively lopsided. The NVIDIA RTX A5000 wins 7 of the 9 recorded benchmark comparisons, and its largest victories are substantial. In Passmark GPU Compute, the A5000 scores 12455 against the RTX 5070 Mobile's 8279, a 50.4% advantage. That is the single biggest margin in the entire comparison, and it points to a clear hierarchy in compute-heavy workloads. The OpenCL result reinforces the pattern: the A5000 posts 157905 versus 122238, a 29.2% lead, which is the second-largest delta recorded.

The RTX 5070 Mobile does claim two wins, but they are narrow and confined to legacy DirectX tests. In Passmark DirectX 11, the mobile part scores 192 against the A5000's 187, a 2.6% edge. In Passmark DirectX 12, it scores 93 versus 87, a 6.5% lead. These are the only two tests where the newer architecture flips the result, and neither margin approaches the scale of the A5000's wins.

Beyond compute, the A5000 dominates the graphics-oriented tests. In Passmark G3D, it scores 22541 against 20355, a 10.7% win. The Vulkan test shows a 17.8% lead (137828 versus 116960). Even the legacy DirectX 9 test favors the A5000, 251 versus 214, a 17.3% margin. The DirectX 10 test goes the same way: 153 versus 129, an 18.6% gap. The only non-compute category where the A5000 does not lead is G2D, but it still wins there comfortably: 1032 versus 896, a 15.2% advantage.

The average benchmark score tells the same story. The A5000's average sits at 33622, while the RTX 5070 Mobile averages 29928. That is a difference of roughly 3694 points, or about 12.3% overall. The A5000 also ranks at the 78th percentile among all GPUs in the database, versus the 75th percentile for the RTX 5070 Mobile.

When placed against their own nearest rivals, both parts occupy similar performance tiers. The A5000's average score is within 0.2% of the GeForce GTX 1060 5 GB, 0.7% below the AMD Radeon RX 7700S, and 1% below the AMD Radeon HD 7950. The RTX 5070 Mobile's average sits 0.1% below the GeForce RTX 3070 Ti, 0.5% above the RTX 2080 Ti, and 0.6% below the AMD Radeon RX 6800. So while the A5000 wins the head-to-head, neither card is a class leader by average score; both are clustered in a similar mid-to-upper tier.

Where Each One Wins

The RTX A5000 is the clear winner in raw throughput and memory-bound workloads. Its Passmark GPU Compute lead of 50.4% is the headline, and its OpenCL advantage of 29.2% confirms that the A5000 is built for parallel number crunching. The 768.0 GB/s memory bandwidth versus 384.0 GB/s on the mobile part explains much of this gap. For tasks that saturate memory, such as large dataset manipulation or high-resolution rendering, the A5000 is the stronger choice.

The A5000 also wins every DirectX test except the 11 and 12 variants, where the RTX 5070 Mobile ekes out small wins. The Vulkan result (17.8% ahead) and the DirectX 10 result (18.6% ahead) show the A5000's advantage extends beyond compute into general graphics. The G3D score of 22541 versus 20355 indicates the A5000 is also better for standard 3D rendering workloads.

The RTX 5070 Mobile's two wins are in DirectX 11 and DirectX 12. These are the most modern API tests in the set, and the mobile part's 6.5% lead in DirectX 12 suggests its Blackwell architecture handles newer draw-call patterns more efficiently. However, the margins are small, and the A5000 still beats it in Vulkan, which is also a modern API. So the RTX 5070 Mobile's wins are specific to those two API paths, not a general trend.

For use-case planning: if the workload is compute-heavy, OpenCL, or Vulkan, the A5000 wins outright. If the workload is locked to DirectX 11 or DirectX 12 with modest demands, the RTX 5070 Mobile offers a slight edge. For any mixed workload, the A5000's higher average score and broader win count make it the safer pick.

Architecture Differences

The two GPUs come from different design generations and manufacturing processes. The RTX A5000 uses the GA102 chip on the Ampere architecture, built on an 8 nm process at Samsung. The RTX 5070 Mobile uses the GB206 chip on the Blackwell 2.0 architecture, built on a 5 nm process at TSMC. The process shrink is significant: the A5000's die measures 628 mm², while the mobile part's die is 181 mm². Transistor counts follow a different pattern: the A5000 packs 28,300 million transistors, the RTX 5070 Mobile has 21,900 million. The transistor density tells the story of the process advantage: the A5000 achieves 45.1M transistors per mm², while the mobile part achieves 121.0M per mm².

Core configurations diverge sharply. The A5000 has 8192 shading units, 256 texture mapping units, and 96 render output units. The RTX 5070 Mobile has 4608 shading units, 144 TMUs, and 48 ROPs. The A5000 also carries 64 ray tracing cores and 256 tensor cores, versus 36 RT cores and 144 tensor cores on the mobile part. These are not close comparisons; the A5000 has roughly 78% more shading units, 78% more TMUs, and 100% more ROPs.

Clock speeds invert the core count advantage. The A5000 runs at a base clock of 1170 MHz and a boost of 1695 MHz. The RTX 5070 Mobile runs at 907 MHz base and 1425 MHz boost. Despite the lower clocks, the mobile part's smaller core count means it cannot close the throughput gap. The A5000's FP32 throughput is 27.77 TFLOPS, while the RTX 5070 Mobile manages 13.13 TFLOPS. The FP16 rates are identical to their FP32 rates on both cards, at 27.77 and 13.13 TFLOPS respectively.

Power and form factor reflect the design intent. The A5000 is a dual-slot card with a 230 W TDP and a single 8-pin power connector, requiring a 550 W power supply. The RTX 5070 Mobile is an integrated graphics processor with a 50 W TDP and no power connector. The A5000 is 267 mm long and 112 mm tall; the mobile part has no recorded dimensions. The A5000 is end-of-life, while the RTX 5070 Mobile is active production.

Specification Differences

The two parts differ on nearly every major specification field. Memory size: the A5000 has 24 GB of GDDR6, the RTX 5070 Mobile has 8 GB of GDDR7. Bus width: 384 bit versus 128 bit. Memory bandwidth: 768.0 GB/s versus 384.0 GB/s. Memory clock: 2000 MHz (16 Gbps effective) versus 1500 MHz (24 Gbps effective). The A5000 has the wider bus and higher bandwidth; the mobile part has faster memory chips but a narrower interface.

Compute resources: the A5000 leads in shading units (8192 vs 4608), TMUs (256 vs 144), ROPs (96 vs 48), RT cores (64 vs 36), and tensor cores (256 vs 144). Pixel rate: 162.7 GPixel/s versus 68.40 GPixel/s. Texture rate: 433.9 GTexel/s versus 205.2 GTexel/s. FP32 and FP16: 27.77 TFLOPS versus 13.13 TFLOPS on both.

Power and physical: TDP is 230 W versus 50 W. Slot width is dual-slot versus IGP. Power connectors are 1x 8-pin versus none. Suggested PSU is 550 W versus not applicable. Bus interface: PCIe 4.0 x16 versus PCIe 5.0 x16. Display outputs: 4x DisplayPort 1.4a versus portable device dependent. Dimensions: 267 mm by 112 mm versus no recorded dimensions.

Other fields: release date is 2021-04-11 for the A5000 versus 2025-04-14 for the RTX 5070 Mobile. The A5000's predecessor is Quadro Turing and successor is Workstation Ada. The RTX 5070 Mobile's predecessor is GeForce 40 Mobile with no successor. Production status: end-of-life versus active.

FAQ

Q: Which GPU has higher raw compute throughput?

A: The RTX A5000. Its FP32 and FP16 throughput is 27.77 TFLOPS, more than double the RTX 5070 Mobile's 13.13 TFLOPS.

Q: How much faster is the A5000 in Passmark GPU Compute?

A: The A5000 scores 12455 versus 8279, a 50.4% advantage. This is the largest margin in any head-to-head test.

Q: Does the RTX 5070 Mobile win any benchmarks?

A: Yes, two: Passmark DirectX 11 (192 vs 187, a 2.6% edge) and Passmark DirectX 12 (93 vs 87, a 6.5% edge).

Q: What explains the A5000's memory bandwidth advantage?

A: The A5000 has a 384 bit bus and 24 GB of GDDR6, yielding 768.0 GB/s. The RTX 5070 Mobile has a 128 bit bus and 8 GB of GDDR7, yielding 384.0 GB/s.

Q: Which GPU ranks higher among all GPUs in the database?

A: The A5000 is at the 78th percentile, while the RTX 5070 Mobile is at the 75th percentile. The A5000's average benchmark score is 33622 versus 29928.

Q: What are the power requirements for each?

A: The A5000 has a 230 W TDP, a single 8-pin connector, and a suggested 550 W PSU. The RTX 5070 Mobile has a 50 W TDP and no power connector.

The Verdict

The data is unambiguous: the NVIDIA RTX A5000 is the stronger GPU in almost every measurable way. It wins 7 of 9 head-to-head tests, including the two most important categories: OpenCL (29.2% ahead) and Passmark GPU Compute (50.4% ahead). Its average benchmark score is 33622 versus 29928, and it sits at a higher percentile rank. For any workload that stresses compute, memory bandwidth, or Vulkan rendering, the A5000 is the correct choice.

The RTX 5070 Mobile is not without merit. It wins DirectX 11 and DirectX 12, and it does so with a fraction of the power draw: 50 W versus 230 W. It is also an active product, while the A5000 is end-of-life. For a portable device that must run modern DirectX titles efficiently, the RTX 5070 Mobile is the better fit. Its 5 nm process and Blackwell 2.0 architecture deliver competitive results in those specific API tests.

The decision hinges on workload and form factor. If the task is compute-heavy, memory-intensive, or requires maximum throughput, the A5000 wins outright. If the task is limited to DirectX 11 or 12 on a low-power mobile platform, the RTX 5070 Mobile is the better match. For anything else, the A5000's 10.7% G3D lead and 17.8% Vulkan lead make it the stronger all-around part. The RTX 5070 Mobile's wins are real but narrow; the A5000's wins are real and often dominant.

DETAILED SPECIFICATIONS

SPECIFICATION
RTX 5070 Mobile
RTX A5000
Core Specs
Shading Units
4,608
8,192 +77.8%
Shaders
4,608
8,192 +77.8%
TMUs
144
256 +77.8%
ROPs
48
96 +100.0%
SM Count
36
64 +77.8%
Clocks
Base Clock
907 MHz
1170 MHz
Boost Clock
1425 MHz
1695 MHz
Memory Clock
1500 MHz 24 Gbps effective
2000 MHz 16 Gbps effective
Memory
Memory Size
8 GB
24 GB
VRAM (MB)
8,192
24,576 +200.0%
Memory Type
GDDR7
GDDR6
Memory Bus
128 bit
384 bit
Bandwidth
384.0 GB/s
768.0 GB/s
Cache
L1 Cache
128 KB (per SM)
128 KB (per SM)
L2 Cache
32 MB
6 MB
Performance
Pixel Rate
68.40 GPixel/s
162.7 GPixel/s
Texture Rate
205.2 GTexel/s
433.9 GTexel/s
FP32 (TFLOPS)
13.13 TFLOPS
27.77 TFLOPS
FP64 (TFLOPS)
205.2 GFLOPS (1:64)
433.9 GFLOPS (1:64)
FP16 (TFLOPS)
13.13 TFLOPS (1:1)
27.77 TFLOPS (1:1)
AI/RT
RT Cores
36
64 +77.8%
Tensor Cores
144
256 +77.8%
Power
TDP
50 W
230 W
TDP (W)
50
230 +360.0%
Suggested PSU
550 W
Power Connectors
None
1x 8-pin
Architecture
Architecture
Blackwell 2.0
Ampere
GPU Name
GB206
GA102
Generation
GeForce 50 Mobile
Workstation Ampere (Ax000)
Process Size
5 nm
8 nm
Transistors
21,900 million
28,300 million
Die Size
181 mm²
628 mm²
Foundry
TSMC
Samsung
Density
121.0M / mm²
45.1M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
12.0
8.6
Shader Model
6.9
6.8
Physical
Slot Width
IGP
Dual-slot
Length
267 mm 10.5 inches
Height
112 mm 4.4 inches
Outputs
Portable Device Dependent
4x DisplayPort 1.4a
Bus Interface
PCIe 5.0 x16
PCIe 4.0 x16
Other
Production
Active
End-of-life
Predecessor
GeForce 40 Mobile
Quadro Turing
Successor
Workstation Ada
View GeForce RTX 5070 Mobile Details View RTX A5000 Details