GPU Comparison

NVIDIA
GEFORCE

NVIDIA GeForce RTX 5090 Mobile

CORE STATE GB203
VRAM 24 GB
CLOCK SPEED 1515 MHz
TDP 95 W
BUS WIDTH 256 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025
VS
NVIDIA
GEFORCE

Quadro M6000

CORE STATE GM200
VRAM 12 GB
CLOCK SPEED 1114 MHz
TDP 250 W
BUS WIDTH 384 bit
ARCHITECTURE Maxwell 2.0
nm
PROCESS 28 nm
LAUNCH DATE 2015

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
5,871
N/A
geekbench_opencl
201,834
39,688
geekbench_vulkan
198,405
46,913
passmark_directx_10
183
N/A
passmark_directx_11
269
N/A
passmark_directx_12
138
N/A
passmark_directx_9
324
N/A
passmark_g2d
1,057
N/A
passmark_g3d
30,034
N/A
passmark_gpu_compute
13,401
N/A

Analysis: NVIDIA GeForce RTX 5090 Mobile vs NVIDIA Quadro M6000

The NVIDIA GeForce RTX 5090 Mobile and the NVIDIA Quadro M6000 represent two vastly different eras of GPU design, separated by a decade of architectural evolution. The data shows a decisive generational shift, with the mobile chip outperforming the older workstation flagship by staggering margins in the only two benchmark tests where they overlap.

Head-to-Head Benchmarks

The head-to-head comparison is brief but conclusive, featuring two compute-oriented tests where the GeForce RTX 5090 Mobile utterly dominates. In Geekbench OpenCL, the RTX 5090 Mobile scores 201,834 against the Quadro M6000's 39,688, producing a delta of 408.6%. This is not a marginal improvement; it is a fivefold increase in raw compute throughput. The Geekbench Vulkan result tells a similar story, with the RTX 5090 Mobile scoring 198,405 versus the Quadro's 46,913, a 322.9% advantage. These aren't just wins, they represent a complete overhaul of processing capability.

Looking at the broader benchmark landscape, the RTX 5090 Mobile's average benchmark score of 45,152 places it in the 84th percentile of all GPUs. Its closest competitor is the AMD Radeon Pro 5500 XT, which averages 45,384, a negligible 0.5% difference. The RTX 5090 Mobile also edges out the NVIDIA GeForce RTX 4070 Ti (44,795) by 0.8% and the Intel Arc A730M (45,592) by 1%. The Quadro M6000, despite its age, also lands in the 84th percentile with an average score of 43,301, but its rival set reveals its position: it is 0.1% ahead of the GeForce RTX 5050 Mobile (43,268) and 0.2% ahead of the RTX 4070 SUPER (43,223). Interestingly, the RTX 4090 Mobile (43,667) is 0.8% faster than the Quadro, showing that even a previous-generation mobile part can surpass this desktop workstation card.

The RTX 5090 Mobile's individual benchmark results are extensive, including a 3DMark Steel Nomad DX12 score of 5,871, a Passmark G3D score of 30,034, and a Passmark GPU Compute score of 13,401. The Quadro M6000 has no corresponding scores in these specific tests within the data, so a direct comparison is impossible. However, the two shared tests (OpenCL and Vulkan) are sufficient to demonstrate that the RTX 5090 Mobile is in a different performance class entirely.

FAQ

Q: Which GPU has the higher average benchmark score?

A: The NVIDIA GeForce RTX 5090 Mobile has an average benchmark score of 45,152, while the NVIDIA Quadro M6000 averages 43,301. Both occupy the 84th percentile of all GPUs, but the mobile chip holds a numerical advantage.

Q: How much faster is the RTX 5090 Mobile in Geekbench OpenCL?

A: The RTX 5090 Mobile scores 201,834 in Geekbench OpenCL compared to the Quadro M6000's 39,688, which is a 408.6% difference. This is the largest performance gap between the two in any shared test.

Q: Does the Quadro M6000 have any ray tracing or tensor core hardware?

A: No. The data lists no RT cores and no tensor cores for the Quadro M6000. In contrast, the RTX 5090 Mobile includes 82 RT cores and 328 tensor cores.

Q: What is the memory configuration difference between the two?

A: The RTX 5090 Mobile features 24 GB of GDDR7 memory on a 256-bit bus with 896.0 GB/s bandwidth. The Quadro M6000 has 12 GB of GDDR5 memory on a 384-bit bus with 317.4 GB/s bandwidth.

Q: Which GPU is more power-efficient based on the data?

A: The RTX 5090 Mobile has a TDP of 95 W, while the Quadro M6000 has a TDP of 250 W. Despite the lower power draw, the RTX 5090 Mobile delivers significantly higher performance in the shared benchmarks.

Q: Are there any benchmark tests where the Quadro M6000 wins?

A: No. In the head-to-head comparison, the RTX 5090 Mobile wins both tests (Geekbench OpenCL and Geekbench Vulkan). The Quadro M6000 has zero wins.

Where Each One Wins

The RTX 5090 Mobile wins decisively in compute-heavy workloads, as evidenced by its 408.6% lead in OpenCL and 322.9% lead in Vulkan. These results suggest it is the superior choice for tasks that leverage general-purpose GPU computing, such as scientific simulations, AI inference, or complex rendering pipelines. Its 31.80 TFLOPS of FP32 performance (versus 6.844 TFLOPS for the Quadro) reinforces this, making it a powerhouse for floating-point arithmetic. The mobile chip also offers ray tracing acceleration via its 82 RT cores and AI capabilities through its 328 tensor cores, features entirely absent from the Quadro M6000.

The Quadro M6000, despite its age, retains relevance in one narrow niche: legacy compatibility. It was released in 2015 and is now end-of-life, but its Maxwell 2.0 architecture may be the only option for software that requires older driver stacks or specific OpenGL behavior. Its 12 GB of GDDR5 memory is still substantial for some professional workloads, and its 384-bit bus provides a wide memory path, even if the 317.4 GB/s bandwidth is dwarfed by the RTX 5090 Mobile's 896.0 GB/s. For users running legacy applications that cannot utilize modern GPU features, the Quadro M6000 remains a functional (if slow) option. However, its 250 W TDP and dual-slot form factor make it a poor fit for any modern, power-conscious system.

Specification Differences

The two GPUs differ fundamentally in almost every measurable specification. The RTX 5090 Mobile uses the GB203 chip built on a 5 nm process, while the Quadro M6000 uses the GM200 chip on a 28 nm process. This process shrink allows the RTX 5090 Mobile to pack 45,600 million transistors into a 378 mm² die, achieving a transistor density of 120.6M per mm². The Quadro M6000, by contrast, has 8,000 million transistors on a much larger 601 mm² die, with a density of just 13.3M per mm².

Clock speeds differ significantly. The RTX 5090 Mobile has a base clock of 990 MHz and a boost clock of 1515 MHz, while the Quadro M6000 runs at 988 MHz base and 1114 MHz boost. Memory clocks also differ, with the RTX 5090 Mobile at 1750 MHz (28 Gbps effective) versus the Quadro's 1653 MHz (6.6 Gbps effective). The RTX 5090 Mobile has 10,496 shading units, 328 TMUs, and 112 ROPs, compared to the Quadro's 3,072 shading units, 192 TMUs, and 96 ROPs. The pixel rate is 169.7 GPixel/s for the mobile chip versus 106.9 GPixel/s for the Quadro, and the texture rate is 496.9 GTexel/s versus 213.9 GTexel/s.

The RTX 5090 Mobile is an IGP (integrated graphics processor) with no dedicated power connectors and a 95 W TDP, while the Quadro M6000 is a dual-slot card requiring a 1x 8-pin power connector and a 600 W suggested PSU. The bus interface also differs: PCIe 5.0 x16 for the RTX 5090 Mobile versus PCIe 3.0 x16 for the Quadro. Display outputs are "portable device dependent" for the mobile chip, while the Quadro offers 1x DVI and 4x DisplayPort 1.2. Finally, the RTX 5090 Mobile supports DirectX 12 Ultimate (12_2), while the Quadro is limited to DirectX 12 (12_1).

Architecture Differences

The architectural gap is the core story here. The RTX 5090 Mobile is built on the Blackwell 2.0 architecture, representing NVIDIA's latest design philosophy focused on AI acceleration and ray tracing. It includes 82 dedicated RT cores and 328 tensor cores, enabling hardware-accelerated ray tracing and tensor operations. The Quadro M6000, based on Maxwell 2.0, has neither of these specialized units, meaning its compute capabilities are limited to traditional shader work. This explains the massive performance gap in Vulkan, which can leverage asynchronous compute and modern features that the Maxwell architecture cannot efficiently process.

The process node difference (5 nm versus 28 nm) is the root cause of the efficiency disparity. The RTX 5090 Mobile achieves 31.80 TFLOPS of FP32 performance at just 95 W, while the Quadro M6000 manages only 6.844 TFLOPS at 250 W. This is a direct result of the transistor density improvement: 120.6M per mm² versus 13.3M per mm². The FP16 capability is also telling: the RTX 5090 Mobile offers 31.80 TFLOPS (1:1), while the Quadro M6000 has no listed FP16 performance, indicating a lack of fast half-precision support. Memory technology has also evolved, with GDDR7 providing 896.0 GB/s of bandwidth versus GDDR5's 317.4 GB/s, a 2.8x improvement that is critical for large datasets.

The Verdict

The data is unambiguous: the NVIDIA GeForce RTX 5090 Mobile is the superior GPU in every measurable way. Its 408.6% lead in OpenCL and 322.9% lead in Vulkan are not incremental improvements; they represent a multi-generational leap. For any user seeking maximum compute performance, ray tracing capability, or AI acceleration, the RTX 5090 Mobile is the only reasonable choice. Its lower TDP (95 W versus 250 W) and lack of power connectors make it easier to integrate into modern systems, despite being a mobile part.

The Quadro M6000 should only be selected by users with explicit legacy requirements. Its Maxwell 2.0 architecture may be necessary for running old software that has not been updated for newer GPUs. Its 12 GB of GDDR5 memory and 384-bit bus still provide decent bandwidth for its era, but its 6.844 TFLOPS of compute power is a fraction of what the RTX 5090 Mobile offers. Given that both GPUs sit in the 84th percentile of all GPUs, the Quadro's score is surprisingly competitive for its age, but this is likely due to the benchmark pool including many older and lower-end cards.

The verdict is clear: choose the RTX 5090 Mobile for any modern workload. Choose the Quadro M6000 only if you are bound to a legacy software stack that cannot run on Blackwell architecture. There is no scenario where the Quadro M6000 wins on raw performance, efficiency, or features. The RTX 5090 Mobile's 24 GB of GDDR7 memory, 82 RT cores, and 328 tensor cores make it a future-proof investment, while the Quadro M6000 is a relic of a bygone era.

DETAILED SPECIFICATIONS

SPECIFICATION
RTX 5090 Mobile
Quadro M6000
Core Specs
Shading Units
10,496
3,072 -70.7%
Shaders
10,496
3,072 -70.7%
TMUs
328
192 -41.5%
ROPs
112
96 -14.3%
SM Count
82
Clocks
Base Clock
990 MHz
988 MHz
Boost Clock
1515 MHz
1114 MHz
Memory Clock
1750 MHz 28 Gbps effective
1653 MHz 6.6 Gbps effective
Memory
Memory Size
24 GB
12 GB
VRAM (MB)
24,576
12,288 -50.0%
Memory Type
GDDR7
GDDR5
Memory Bus
256 bit
384 bit
Bandwidth
896.0 GB/s
317.4 GB/s
Cache
L1 Cache
128 KB (per SM)
48 KB (per SMM)
L2 Cache
64 MB
3 MB
Performance
Pixel Rate
169.7 GPixel/s
106.9 GPixel/s
Texture Rate
496.9 GTexel/s
213.9 GTexel/s
FP32 (TFLOPS)
31.80 TFLOPS
6.844 TFLOPS
FP64 (TFLOPS)
496.9 GFLOPS (1:64)
213.9 GFLOPS (1:32)
FP16 (TFLOPS)
31.80 TFLOPS (1:1)
AI/RT
RT Cores
82
Tensor Cores
328
Power
TDP
95 W
250 W
TDP (W)
95
250 +163.2%
Suggested PSU
600 W
Power Connectors
None
1x 8-pin
Architecture
Architecture
Blackwell 2.0
Maxwell 2.0
GPU Name
GB203
GM200
Generation
GeForce 50 Mobile
Quadro Maxwell (Mx000)
Process Size
5 nm
28 nm
Transistors
45,600 million
8,000 million
Die Size
378 mm²
601 mm²
Foundry
TSMC
TSMC
Density
120.6M / mm²
13.3M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
12.0
5.2
Shader Model
6.9
6.8
Physical
Slot Width
IGP
Dual-slot
Length
267 mm 10.5 inches
Height
111 mm 4.4 inches
Outputs
Portable Device Dependent
1x DVI4x DisplayPort 1.2
Bus Interface
PCIe 5.0 x16
PCIe 3.0 x16
Other
Production
Active
End-of-life
Predecessor
GeForce 40 Mobile
Quadro Kepler
Successor
Quadro Pascal
View GeForce RTX 5090 Mobile Details View Quadro M6000 Details