Intel Arc A310E vs NVIDIA GeForce RTX 5080 Comparison

Intel
GPU

Intel Arc A310E

CORE STATE DG2-128
VRAM 4 GB
CLOCK SPEED 2000 MHz
TDP 75 W
BUS WIDTH 64 bit
ARCHITECTURE Xe-HPG
nm
PROCESS 6 nm
LAUNCH DATE 2024
VS
NVIDIA
GEFORCE

GeForce RTX 5080

CORE STATE GB203
VRAM 16 GB
CLOCK SPEED 2617 MHz
TDP 360 W
BUS WIDTH 256 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
N/A
8,637
geekbench_opencl
N/A
235,901
geekbench_vulkan
N/A
255,450
passmark_directx_10
N/A
208
passmark_directx_11
N/A
324
passmark_directx_12
N/A
151
passmark_directx_9
N/A
389
passmark_g2d
N/A
1,415
passmark_g3d
N/A
36,565
passmark_gpu_compute
N/A
21,789

Analysis: Intel Arc A310E vs NVIDIA GeForce RTX 5080

Intel Arc A310E and NVIDIA GeForce RTX 5080 occupy opposite ends of the performance spectrum, and the recorded data makes that separation explicit. The A310E is a low-power entry part with no benchmark entries in the database, while the RTX 5080 carries a full set of measured scores and sits at the 87th percentile among all GPUs. The A310E, by contrast, has a percentile ranking of 50 with an average benchmark score of zero. The comparison is not a close contest; it is a documentation of a fundamental gap in compute capacity, memory bandwidth, and feature support.

Head-to-Head Benchmarks

The RTX 5080 has ten recorded benchmark scores in the database, while the A310E has none. Direct head-to-head results are therefore unavailable, but the RTX 5080’s individual scores can be read against the A310E’s theoretical specifications. The RTX 5080 produces 56.28 TFLOPS of FP32 compute, while the A310E produces 3.072 TFLOPS. That is a difference of roughly 18.3 times, based on the recorded figures. The FP16 comparison is similarly lopsided: the RTX 5080 delivers 56.28 TFLOPS at a 1:1 ratio, while the A310E delivers 6.144 TFLOPS at a 2:1 ratio. The RTX 5080’s texture rate is 879.3 GTexel/s against the A310E’s 64.00 GTexel/s, and the pixel rate is 293.1 GPixel/s versus 32.00 GPixel/s.

Memory bandwidth tells the same story. The RTX 5080 has 960.0 GB/s of bandwidth over a 256-bit bus with 16 GB of GDDR7, while the A310E has 124.0 GB/s over a 64-bit bus with 4 GB of GDDR6. The RTX 5080’s bandwidth is approximately 7.7 times higher. In the recorded 3DMark Steel Nomad DX12 test, the RTX 5080 scores 8637. That score aligns with a GPU that has 10,752 shading units, 336 TMUs, and 112 ROPs. The A310E has 768 shading units, 32 TMUs, and 16 ROPs.

PassMark scores for the RTX 5080 show 36,565 in G3D and 21,789 in GPU compute. The A310E has no corresponding entries. The RTX 5080’s nearest rivals in the database are AMD parts: the Radeon 8060S at 55,757 average score with a delta of 0.6%, the Radeon RX 6750 GRE 12 GB at 55,698 with a delta of 0.7%, the Radeon Pro W5700X at 54,828 with a delta of 2.3%, and the Radeon RX 9070 GRE at 57,367 with a delta of -2.2%. These deltas are small, meaning the RTX 5080 sits in a tightly contested performance band among those AMD cards. The A310E has no nearest rivals listed, reinforcing its absence from measured competitive data.

Geekbench scores for the RTX 5080 are 235,901 in OpenCL and 255,450 in Vulkan. These are absolute numbers with no A310E counterpart. The RTX 5080’s average benchmark score across all recorded tests is 56,083. The A310E’s average is 0. The data does not show a single test where the A310E wins, and the wins counter for both sides confirms that: winsA is 0 and winsB is 0, because no head-to-head benchmarks exist. The RTX 5080’s scores, however, establish a performance envelope that the A310E’s specifications cannot approach.

FAQ

Q: Does the Intel Arc A310E have any recorded benchmark scores?

A: No. The database lists no benchmarks for the A310E, and its average benchmark score is 0. The RTX 5080, by contrast, has ten recorded scores including 36,565 in PassMark G3D and 8,637 in 3DMark Steel Nomad DX12.

Q: How do the FP32 compute figures compare between the two cards?

A: The RTX 5080 delivers 56.28 TFLOPS, while the A310E delivers 3.072 TFLOPS. The RTX 5080’s FP16 output is 56.28 TFLOPS at a 1:1 ratio, while the A310E’s is 6.144 TFLOPS at a 2:1 ratio.

Q: What memory configurations do the two GPUs use?

A: The RTX 5080 uses 16 GB of GDDR7 on a 256-bit bus with 960.0 GB/s bandwidth. The A310E uses 4 GB of GDDR6 on a 64-bit bus with 124.0 GB/s bandwidth.

Q: Which GPU has more shading units and ray tracing cores?

A: The RTX 5080 has 10,752 shading units and 84 ray tracing cores. The A310E has 768 shading units and 6 ray tracing cores.

Q: What is the RTX 5080’s standing among its nearest rivals?

A: The RTX 5080’s average score of 56,083 places it 0.6% above the AMD Radeon 8060S, 0.7% above the Radeon RX 6750 GRE 12 GB, and 2.3% above the Radeon Pro W5700X. It is 2.2% below the Radeon RX 9070 GRE.

Q: What are the power requirements for each card?

A: The RTX 5080 has a TDP of 360 W and requires a 750 W suggested PSU with a 16-pin connector. The A310E has a TDP of 75 W and a suggested PSU of 250 W with no power connectors.

Where Each One Wins

The RTX 5080 wins in every measurable category where data exists. Its compute throughput, memory bandwidth, texture rate, and pixel rate are all far above the A310E’s. The RTX 5080 is built for high-resolution rendering, ray tracing workloads, and compute-heavy tasks. Its 84 ray tracing cores and 336 tensor cores support advanced graphics features, and its 16 GB GDDR7 frame buffer handles large assets without pressure. The PassMark DirectX scores show strengths across older APIs too: 389 in DirectX 9, 324 in DirectX 11, 208 in DirectX 10, and 151 in DirectX 12. The G2D score of 1,415 indicates strong 2D performance as well.

The A310E wins only in efficiency and physical footprint. Its 75 W TDP requires no auxiliary power connector, and its suggested PSU is 250 W. The RTX 5080 needs a 360 W TDP, a 16-pin connector, and a 750 W PSU. The A310E is a single-slot card measuring 168 mm in length, 69 mm in height, and 20 mm in width. The RTX 5080 is a dual-slot card measuring 304 mm in length, 137 mm in height, and 40 mm in width. The A310E also offers four mini-DisplayPort 2.0 outputs, while the RTX 5080 offers one HDMI 2.1b and three DisplayPort 2.1b outputs.

For workloads that require maximum frame rates, ray tracing, or compute performance, the RTX 5080 is the only choice between these two. For low-power embedded systems, compact chassis, or passive cooling environments, the A310E’s smaller size and lower power draw are advantages. The A310E is end-of-life, released in March 2024, while the RTX 5080 is active, released in January 2025. The production status itself signals which part is intended for ongoing deployment.

Specification Differences

The RTX 5080 has 10,752 shading units, 336 TMUs, and 112 ROPs. The A310E has 768 shading units, 32 TMUs, and 16 ROPs. The RTX 5080 has 84 ray tracing cores and 336 tensor cores. The A310E has 6 ray tracing cores and no tensor cores listed. Clock speeds differ: the RTX 5080 runs at 2295 MHz base and 2617 MHz boost, while the A310E runs at 2000 MHz base and 2000 MHz boost. Memory clocks are 1875 MHz with 30 Gbps effective for the RTX 5080, versus 1937 MHz with 15.5 Gbps effective for the A310E.

Memory capacity, type, bus width, and bandwidth all differ. The RTX 5080 uses 16 GB GDDR7 on a 256-bit bus with 960.0 GB/s bandwidth. The A310E uses 4 GB GDDR6 on a 64-bit bus with 124.0 GB/s bandwidth. The bus interface also differs: PCIe 5.0 x16 for the RTX 5080, PCIe 4.0 x8 for the A310E. Power delivery is separate: the RTX 5080 has a 360 W TDP, a 16-pin connector, and a 750 W suggested PSU, while the A310E has a 75 W TDP, no power connectors, and a 250 W suggested PSU.

Physical dimensions diverge sharply. The RTX 5080 is 304 mm long, 137 mm tall, and 40 mm wide, occupying dual slots. The A310E is 168 mm long, 69 mm tall, and 20 mm wide, occupying a single slot. Display outputs differ: four mini-DisplayPort 2.0 on the A310E, one HDMI 2.1b and three DisplayPort 2.1b on the RTX 5080. The RTX 5080 has a launch MSRP of 999 USD. The A310E has no launch MSRP listed.

Architecture Differences

The RTX 5080 uses the GB203 chip with Blackwell 2.0 architecture, built on a 5 nm process at TSMC. It contains 45,600 million transistors on a 378 mm² die, giving a transistor density of 120.6M per mm². The A310E uses the DG2-128 chip with Xe-HPG architecture from the Alchemist generation, built on a 6 nm process at TSMC. It contains 7,200 million transistors on a 157 mm² die, giving a transistor density of 45.9M per mm².

The architecture generation gap is clear: the A310E belongs to Alchemist (Arc 3), while the RTX 5080 belongs to GeForce 50. The A310E’s predecessor is Xe Graphics, and its successor is Battlemage. The RTX 5080’s predecessor is GeForce 40, and its successor is GeForce 60. The RTX 5080 supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The A310E supports the same API set. The RTX 5080’s FP16 rate matches its FP32 rate at 1:1, indicating full-rate half-precision execution. The A310E’s FP16 rate is exactly double its FP32 rate at a 2:1 ratio, indicating a lower half-precision throughput per clock.

The transistor density difference is notable: 120.6M per mm² for the RTX 5080 versus 45.9M per mm² for the A310E. That reflects both the newer process node and the larger, more complex chip design. The RTX 5080’s die is 378 mm², more than twice the A310E’s 157 mm², and its transistor count is more than six times higher. The Blackwell 2.0 architecture includes tensor cores, which are absent from the A310E’s specification sheet, and a much larger ray tracing core count.

The Verdict

The data supports a simple conclusion: the RTX 5080 is a high-performance GPU for demanding graphics and compute workloads, while the A310E is a low-power, compact part for basic display output and limited 3D tasks. The RTX 5080’s recorded scores, including 36,565 in PassMark G3D and 235,901 in Geekbench OpenCL, place it at the 87th percentile among all GPUs. The A310E’s percentile of 50 with no recorded benchmarks indicates it is not competitive in any measured metric.

Users who need ray tracing, high frame rates, large memory capacity, or compute throughput should select the RTX 5080. Its 84 ray tracing cores, 336 tensor cores, and 16 GB GDDR7 memory are suited to modern games and professional applications. Its performance relative to nearest rivals is tight, with deltas under 2.3% against several AMD cards, so the RTX 5080 is competitive but not dominant in its immediate class.

Users who need a small, low-power card for basic multi-monitor output or space-constrained systems should consider the A310E. Its 75 W TDP, single-slot design, and four mini-DisplayPort 2.0 outputs make it suitable for compact builds. The A310E is end-of-life, so long-term availability is a concern. The RTX 5080 is active and currently in production. The performance gap is enormous, and the RTX 5080 is the clear choice for any workload that depends on GPU processing power.

DETAILED SPECIFICATIONS

SPECIFICATION
A310E
RTX 5080
Core Specs
Shading Units
768
10,752 +1300.0%
Shaders
768
10,752 +1300.0%
TMUs
32
336 +950.0%
ROPs
16
112 +600.0%
SM Count
84
Execution Units
96
Clocks
Base Clock
2000 MHz
2295 MHz
Boost Clock
2000 MHz
2617 MHz
Memory Clock
1937 MHz 15.5 Gbps effective
1875 MHz 30 Gbps effective
Memory
Memory Size
4 GB
16 GB
VRAM (MB)
4,096
16,384 +300.0%
Memory Type
GDDR6
GDDR7
Memory Bus
64 bit
256 bit
Bandwidth
124.0 GB/s
960.0 GB/s
Cache
L1 Cache
128 KB (per SM)
L2 Cache
4 MB
64 MB
Performance
Pixel Rate
32.00 GPixel/s
293.1 GPixel/s
Texture Rate
64.00 GTexel/s
879.3 GTexel/s
FP32 (TFLOPS)
3.072 TFLOPS
56.28 TFLOPS
FP64 (TFLOPS)
768.0 GFLOPS (1:4)
879.3 GFLOPS (1:64)
FP16 (TFLOPS)
6.144 TFLOPS (2:1)
56.28 TFLOPS (1:1)
AI/RT
RT Cores
6
84 +1300.0%
Tensor Cores
336
XMX Cores
96
Power
TDP
75 W
360 W
TDP (W)
75
360 +380.0%
Suggested PSU
250 W
750 W
Power Connectors
None
1x 16-pin
Architecture
Architecture
Xe-HPG
Blackwell 2.0
GPU Name
DG2-128
GB203
Generation
Alchemist (Arc 3)
GeForce 50
Process Size
6 nm
5 nm
Transistors
7,200 million
45,600 million
Die Size
157 mm²
378 mm²
Foundry
TSMC
TSMC
Density
45.9M / mm²
120.6M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
12.0
Shader Model
6.6
6.9
Physical
Slot Width
Single-slot
Dual-slot
Length
168 mm 6.6 inches
304 mm 12 inches
Height
69 mm 2.7 inches
137 mm 5.4 inches
Outputs
4x mini-DisplayPort 2.0
1x HDMI 2.1b3x DisplayPort 2.1b
Bus Interface
PCIe 4.0 x8
PCIe 5.0 x16
Other
Launch Price
999 USD
Production
End-of-life
Active
Predecessor
Xe Graphics
GeForce 40
Successor
Battlemage
GeForce 60
View Arc A310E Details View GeForce RTX 5080 Details