NVIDIA GeForce 930A vs NVIDIA GeForce RTX 5070 Ti SUPER Comparison
NVIDIA GeForce 930A
GeForce RTX 5070 Ti SUPER
PERFORMANCE BENCHMARKS
Analysis: NVIDIA GeForce 930A vs NVIDIA GeForce RTX 5070 Ti SUPER
FAQ
Q: How do the average benchmark scores of the NVIDIA GeForce RTX 5070 Ti SUPER and the NVIDIA GeForce 930A compare?
A: The RTX 5070 Ti SUPER records an average benchmark score of 6270, while the GeForce 930A records 5317. The database places the RTX 5070 Ti SUPER in the 36th percentile of all GPUs, whereas the GeForce 930A sits in the 31st percentile.
Q: What is the closest rival to each card according to the database?
A: For the RTX 5070 Ti SUPER, the closest rival is the NVIDIA GeForce RTX 4070 Ti SUPER AD102, with an identical average score of 6270 and a delta of 0%. For the GeForce 930A, the nearest rival is the NVIDIA GeForce 840M, with an average score of 5322 and a delta of -0.1%.
Q: Which card has a higher FP32 compute throughput?
A: The RTX 5070 Ti SUPER delivers 43.94 TFLOPS FP32, while the GeForce 930A delivers 722.7 GFLOPS FP32. The RTX 5070 Ti SUPER offers roughly 60 times the FP32 compute of the GeForce 930A.
Q: What are the memory specifications for each card?
A: The RTX 5070 Ti SUPER has 16 GB of GDDR7 memory on a 256-bit bus, with bandwidth of 896.0 GB/s. The GeForce 930A has 2 GB of DDR3 memory on a 64-bit bus, with bandwidth of 16.02 GB/s.
Q: Which card supports ray tracing and tensor cores?
A: The RTX 5070 Ti SUPER includes 70 RT cores and 280 tensor cores. The GeForce 930A has no RT cores and no tensor cores listed in the database.
Q: What is the production status of each card?
A: The RTX 5070 Ti SUPER is listed as Active production, while the GeForce 930A is End-of-life. The GeForce 930A also has a predecessor, the GeForce 800A, which the RTX 5070 Ti SUPER does not.
Architecture Differences
The two GPUs sit on opposite ends of NVIDIA’s design timeline. The RTX 5070 Ti SUPER uses the GB203 chip built on the Blackwell 2.0 architecture, fabricated on a 5 nm process at TSMC. It packs 45,600 million transistors onto a 378 mm² die, yielding a transistor density of 120.6 million per square millimeter. The GeForce 930A, in contrast, uses the GM108 chip from the Maxwell architecture, manufactured on a 28 nm process, also at TSMC. Its die is 77 mm² with 1,020 million transistors, giving a density of 13.2 million per square millimeter.
That process gap alone explains much of the performance difference. The 5 nm node allows the RTX 5070 Ti SUPER to run at a base clock of 2295 MHz and a boost of 2452 MHz, while the GeForce 930A runs at 928 MHz base and 941 MHz boost. The newer part also has a far wider memory interface: 256 bit versus 64 bit. Memory type differs too, with GDDR7 on the RTX 5070 Ti SUPER and DDR3 on the GeForce 930A. Effective memory clocks are 28 Gbps versus 2 Gbps.
Core counts are radically different. The RTX 5070 Ti SUPER has 8960 shading units, 280 TMUs, and 96 ROPs. The GeForce 930A has 384 shading units, 24 TMUs, and 8 ROPs. The RTX 5070 Ti SUPER also adds 70 RT cores and 280 tensor cores, neither of which exist on the GeForce 930A. Because the Maxwell chip lacks these dedicated units, it cannot accelerate ray tracing or tensor workloads in hardware.
The bus interface also differs: PCIe 5.0 x16 on the RTX 5070 Ti SUPER versus PCIe 3.0 x8 on the GeForce 930A. The newer card is dual-slot with a 1x 16-pin power connector and a 350 W TDP, while the older part is an IGP with no power connector and a 33 W TDP. Display outputs are also different: the RTX 5070 Ti SUPER offers 1x HDMI 2.1b and 3x DisplayPort 2.1b, whereas the GeForce 930A’s outputs are listed as portable device dependent.
The API support tells a similar story. Both support DirectX 12 Ultimate (12_2) on the RTX 5070 Ti SUPER versus DirectX 12 (11_0) on the GeForce 930A. OpenGL 4.6 and Vulkan 1.4 are present on both. The GeForce 930A’s lower DirectX feature level reflects its older architecture.
The Verdict
For anyone choosing between these two, the data is unambiguous. The RTX 5070 Ti SUPER outperforms the GeForce 930A in every measured category: compute, memory bandwidth, pixel rate, texture rate, and feature set. The average benchmark score of 6270 versus 5317 is a 17.9% gap, but that understates the real difference because the two cards are tested on different workloads. The RTX 5070 Ti SUPER runs a 3DMark Steel Nomad DX12 test, while the GeForce 930A runs a Geekbench OpenCL test.
The RTX 5070 Ti SUPER is a current, active product with a 2025 release date and a launch MSRP of 749 USD. It is designed for modern gaming, ray tracing, and tensor workloads. The GeForce 930A is an end-of-life part from 2015, with no ray tracing, no tensor cores, and only 2 GB of DDR3 memory. It sits in the 31st percentile of all GPUs, while the RTX 5070 Ti SUPER sits in the 36th percentile.
Who should pick which? The RTX 5070 Ti SUPER is the clear choice for any workload that requires high FP32 throughput, large memory capacity, or hardware-accelerated ray tracing. The GeForce 930A might still be relevant for legacy systems or very low-power embedded use cases, given its 33 W TDP and IGP form factor, but it cannot compete in any modern gaming or compute scenario. The database shows no head-to-head benchmark wins for either card because no direct comparison test exists, but the specification gap is so large that the conclusion is straightforward.
Specification Differences
The two cards differ in nearly every hardware specification. The RTX 5070 Ti SUPER uses the GB203 chip on Blackwell 2.0, while the GeForce 930A uses GM108 on Maxwell. Process nodes are 5 nm versus 28 nm. Transistor counts are 45,600 million versus 1,020 million. Die sizes are 378 mm² versus 77 mm².
Clock speeds: base 2295 MHz versus 928 MHz, boost 2452 MHz versus 941 MHz. Memory clock is 1750 MHz (28 Gbps effective) versus 1001 MHz (2 Gbps effective). Memory size is 16 GB versus 2 GB, type GDDR7 versus DDR3, bus width 256 bit versus 64 bit, bandwidth 896.0 GB/s versus 16.02 GB/s.
Shading units: 8960 versus 384. TMUs: 280 versus 24. ROPs: 96 versus 8. RT cores: 70 versus none. Tensor cores: 280 versus none. Pixel rate: 235.4 GPixel/s versus 7.528 GPixel/s. Texture rate: 686.6 GTexel/s versus 22.58 GTexel/s. FP32: 43.94 TFLOPS versus 722.7 GFLOPS. FP16: 43.94 TFLOPS (1:1) versus no data.
TDP: 350 W versus 33 W. Slot width: dual-slot versus IGP. Power connectors: 1x 16-pin versus none. Bus interface: PCIe 5.0 x16 versus PCIe 3.0 x8. Display outputs: 1x HDMI 2.1b and 3x DisplayPort 2.1b versus portable device dependent. DirectX support: 12 Ultimate (12_2) versus 12 (11_0). OpenGL and Vulkan are both 4.6 and 1.4 respectively.
Production status: Active versus End-of-life. Release date: 2025 versus 2015. The GeForce 930A has a predecessor, the GeForce 800A, whereas the RTX 5070 Ti SUPER has none listed. The RTX 5070 Ti SUPER has a launch MSRP of 749 USD, while the GeForce 930A has no MSRP listed.
Head-to-Head Benchmarks
The database contains no direct head-to-head benchmark entries between the RTX 5070 Ti SUPER and the GeForce 930A. Each card has a single recorded benchmark test. The RTX 5070 Ti SUPER scores 6269.5 in 3DMark Steel Nomad DX12. The GeForce 930A scores 5317 in Geekbench OpenCL.
Because the tests are different, a direct numerical comparison is not apples-to-apples. However, the relative positions in the percentile rankings are telling. The RTX 5070 Ti SUPER sits at the 36th percentile of all GPUs, while the GeForce 930A sits at the 31st percentile. That means the newer card is above more of the field, even though both are near the middle of the database distribution.
The nearest rivals for the RTX 5070 Ti SUPER show how tightly it is clustered. The RTX 4070 Ti SUPER AD102 matches it exactly at 6270 with a delta of 0%. The Quadro K620 scores 6282, just 0.2% higher. The AMD FirePro W600 scores 6223, 0.8% lower. The AMD Radeon R7 M350 scores 6327, 0.9% higher. So the RTX 5070 Ti SUPER sits in a very narrow band of similar-performing GPUs.
The GeForce 930A’s rivals are similarly close. The GeForce 840M scores 5322, 0.1% higher. The GeForce GTX 980M scores 5308, 0.2% lower. The GeForce 940M scores 5284, 0.6% lower. The AMD Radeon R7 M445 scores 5358, 0.8% higher. Again, the spread is tiny, suggesting the GeForce 930A is representative of its class.
The biggest wins in this comparison are not from benchmark scores but from specifications. The RTX 5070 Ti SUPER has 56 times the memory bandwidth, 60 times the FP32 throughput, and 23 times the shading units of the GeForce 930A. Its pixel rate is 31 times higher, and its texture rate is 30 times higher. Those are the numbers that define the real gap between a 2025 flagship and a 2015 entry-level part.
Where Each One Wins
The RTX 5070 Ti SUPER wins in every compute-heavy scenario. Its 43.94 TFLOPS FP32 throughput makes it suitable for modern gaming at high resolutions, content creation, and scientific computing that relies on shader performance. The 16 GB GDDR7 memory with 896.0 GB/s bandwidth allows it to handle large textures and datasets that would instantly exhaust the GeForce 930A’s 2 GB DDR3 pool. The 70 RT cores enable hardware ray tracing, a feature completely absent from the GeForce 930A. The 280 tensor cores accelerate AI inference and training workloads, which the older card cannot touch.
The GeForce 930A wins only in power efficiency and physical footprint. Its 33 W TDP is a fraction of the RTX 5070 Ti SUPER’s 350 W. It requires no power connector and is an IGP, meaning it can be integrated into compact or portable devices. Its display outputs are portable-device dependent, which suggests it was designed for laptops or small form factors. For a system that needs basic 2D acceleration or very light 3D rendering with minimal power draw, the GeForce 930A remains functional.
In raw performance terms, the RTX 5070 Ti SUPER is ahead by orders of magnitude. The database shows no scenario where the GeForce 930A outperforms it in pixel rate, texture rate, memory bandwidth, or compute. The older card’s only advantages are lower power consumption and a smaller physical profile, both of which are irrelevant for a desktop gaming or workstation build.
For a user with modern software requirements, the RTX 5070 Ti SUPER is the only viable option. For a legacy system or a low-power embedded application, the GeForce 930A might still serve, but its end-of-life status and lack of modern features make it a poor choice for anything beyond basic tasks. The data supports a clear split: the RTX 5070 Ti SUPER for performance, the GeForce 930A for efficiency and legacy compatibility.