NVIDIA GeForce RTX 5070 Mobile vs NVIDIA RTX 500 Mobile Ada Generation Comparison

NVIDIA
GEFORCE

NVIDIA GeForce RTX 5070 Mobile

CORE STATE GB206
VRAM 8 GB
CLOCK SPEED 1425 MHz
TDP 50 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025
VS
NVIDIA
GEFORCE

RTX 500 Mobile Ada Generation

CORE STATE AD107
VRAM 4 GB
CLOCK SPEED 2025 MHz
TDP 35 W
BUS WIDTH 64 bit
ARCHITECTURE Ada Lovelace
nm
PROCESS 5 nm
LAUNCH DATE 2024

PERFORMANCE BENCHMARKS

geekbench_opencl
122,238
N/A
geekbench_vulkan
116,960
N/A
passmark_directx_10
129
N/A
passmark_directx_11
192
N/A
passmark_directx_12
93
N/A
passmark_directx_9
214
N/A
passmark_g2d
896
N/A
passmark_g3d
20,355
N/A
passmark_gpu_compute
8,279
N/A

Analysis: NVIDIA GeForce RTX 5070 Mobile vs NVIDIA RTX 500 Mobile Ada Generation

NVIDIA GeForce RTX 5070 Mobile and NVIDIA RTX 500 Mobile Ada Generation occupy distinct tiers in the mobile GPU database, with the GeForce part delivering substantially higher raw performance while the professional part targets efficiency. The recorded data shows a 75th percentile ranking for the RTX 5070 Mobile across all GPUs, while the RTX 500 Mobile Ada Generation sits at the 50th percentile. The GeForce part posts an average benchmark score of 29,928, while the professional part has no recorded average score in the database due to an empty benchmark suite.

Head-to-Head Benchmarks

The RTX 5070 Mobile dominates in every recorded benchmark category where data exists. The GeForce part achieves a Geekbench OpenCL score of 122,238, while the RTX 500 Mobile Ada Generation has no recorded Geekbench OpenCL result. Similarly, the GeForce part posts a Geekbench Vulkan score of 116,960, a figure that stands without a counterpart for the professional part.

PassMark results reinforce the gap. The RTX 5070 Mobile scores 20,355 in PassMark G3D, 8,279 in GPU Compute, 896 in G2D, 214 in DirectX 9, 192 in DirectX 11, 129 in DirectX 10, and 93 in DirectX 12. The RTX 500 Mobile Ada Generation has no recorded PassMark scores in any of these categories, making direct numerical comparison impossible for these tests.

Rival data places the RTX 5070 Mobile in context. The database shows the GeForce part within 0.1% of the NVIDIA GeForce RTX 3070 Ti average score of 29,945, effectively matching that desktop-class part. It sits 0.5% ahead of the NVIDIA GeForce RTX 2080 Ti, which records 29,783. Against AMD parts, the RTX 5070 Mobile trails the AMD Radeon RX 6800 by 0.6% (30,095 average) and the AMD Radeon RX 6700 by 1.7% (30,433 average). These deltas confirm the RTX 5070 Mobile lands in a performance band comparable to previous-generation high-end desktop GPUs, despite its mobile form factor.

The RTX 500 Mobile Ada Generation, lacking any benchmark entries, cannot be positioned against rivals numerically. Its 50th percentile ranking and empty average score indicate the database has not yet captured performance data for this part.

Where Each One Wins

The RTX 5070 Mobile wins decisively in every measurable category, but the nature of that advantage differs across workloads. For general-purpose compute, the GeForce part delivers 13.13 TFLOPS FP32 throughput against 8.294 TFLOPS for the professional part, a 58% advantage in raw shader math. Texture operations show a similar pattern: 205.2 GTexel/s versus 129.6 GTexel/s, a 58% lead. Pixel throughput sits closer, at 68.40 GPixel/s versus 64.80 GPixel/s, a narrower 5.6% margin that reflects the smaller difference in ROP counts.

Memory bandwidth heavily favors the GeForce part. The RTX 5070 Mobile provides 384.0 GB/s across a 128-bit bus with GDDR7 memory, while the RTX 500 Mobile Ada Generation provides 128.0 GB/s across a 64-bit bus with GDDR6. That 3x bandwidth advantage matters for texture-heavy scenes, high-resolution rendering, and compute workloads that stream data through memory.

The RTX 500 Mobile Ada Generation wins on efficiency metrics. Its thermal design power sits at 35 W versus 50 W for the GeForce part, a 30% lower power envelope. Clock speeds run higher on the professional part as well: 1,485 MHz base and 2,025 MHz boost versus 907 MHz base and 1,425 MHz boost for the GeForce part. The RTX 500 Mobile achieves its lower power draw with fewer cores operating at higher clocks, an architecture suited to thermally constrained chassis.

Architecture Differences

The two GPUs come from different architecture generations. The RTX 5070 Mobile uses the GB206 chip built on Blackwell 2.0 architecture, fabricated on a 5 nm process at TSMC. The RTX 500 Mobile Ada Generation uses the AD107 chip built on Ada Lovelace architecture, also fabricated on a 5 nm process at TSMC. Both parts share the same foundry and process node, but the transistor counts differ: 21,900 million for the GeForce chip versus 18,900 million for the professional chip. Die size also differs, at 181 mm² for GB206 versus 159 mm² for AD107, yielding transistor densities of 121.0M per mm² and 118.9M per mm² respectively.

Core configuration separates the parts sharply. The RTX 5070 Mobile carries 4,608 shading units, 144 texture mapping units, 48 ROPs, 36 ray tracing cores, and 144 tensor cores. The RTX 500 Mobile Ada Generation carries 2,048 shading units, 64 TMUs, 32 ROPs, 16 ray tracing cores, and 64 tensor cores. The GeForce part more than doubles the shading units and ray tracing cores, and it provides 2.25x the tensor cores.

Memory architecture differs fundamentally. The RTX 5070 Mobile uses 8 GB of GDDR7 on a 128-bit bus, while the RTX 500 Mobile uses 4 GB of GDDR6 on a 64-bit bus. The memory clock runs at 1,500 MHz with 24 Gbps effective data rate on the GeForce part, versus 2,000 MHz with 16 Gbps effective on the professional part. The GeForce part also uses a PCIe 5.0 x16 interface, while the professional part uses PCIe 4.0 x8.

API support matches across both parts: DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. Both are integrated graphics packages with IGP slot width, no power connectors, and portable-device-dependent display outputs.

FAQ

Q: Which GPU has higher raw compute throughput?

A: The NVIDIA GeForce RTX 5070 Mobile delivers 13.13 TFLOPS FP32 and 13.13 TFLOPS FP16, while the NVIDIA RTX 500 Mobile Ada Generation delivers 8.294 TFLOPS FP32 and 8.294 TFLOPS FP16.

Q: How do the memory subsystems compare?

A: The RTX 5070 Mobile provides 8 GB of GDDR7 memory on a 128-bit bus with 384.0 GB/s bandwidth. The RTX 500 Mobile Ada Generation provides 4 GB of GDDR6 memory on a 64-bit bus with 128.0 GB/s bandwidth.

Q: Which part consumes less power?

A: The RTX 500 Mobile Ada Generation has a 35 W thermal design power, while the RTX 5070 Mobile has a 50 W TDP.

Q: What architecture does each GPU use?

A: The RTX 5070 Mobile uses Blackwell 2.0 architecture with the GB206 chip. The RTX 500 Mobile Ada Generation uses Ada Lovelace architecture with the AD107 chip. Both are fabricated on a 5 nm TSMC process.

Q: How does the RTX 5070 Mobile compare to neighboring GPUs in the database?

A: The RTX 5070 Mobile scores 0.1% below the RTX 3070 Ti, 0.5% above the RTX 2080 Ti, 0.6% below the Radeon RX 6800, and 1.7% below the Radeon RX 6700 in average benchmark score.

Q: Are there benchmark results available for the RTX 500 Mobile Ada Generation?

A: The database lists no benchmark entries for the RTX 500 Mobile Ada Generation, so its average benchmark score is recorded as 0 and it has no nearest rival data.

Specification Differences

The two GPUs differ across nearly every specification field. The RTX 5070 Mobile uses the GB206 chip with Blackwell 2.0 architecture and belongs to the GeForce 50 Mobile generation. The RTX 500 Mobile Ada Generation uses the AD107 chip with Ada Lovelace architecture and belongs to the Ada-MW (x000A) generation.

Transistor count differs: 21,900 million for the GeForce part versus 18,900 million for the professional part. Die size differs: 181 mm² versus 159 mm². Transistor density differs: 121.0M per mm² versus 118.9M per mm².

Clock speeds differ substantially. The RTX 5070 Mobile runs at 907 MHz base and 1,425 MHz boost, while the RTX 500 Mobile Ada Generation runs at 1,485 MHz base and 2,025 MHz boost. Memory clocks also differ: 1,500 MHz with 24 Gbps effective for the GeForce part versus 2,000 MHz with 16 Gbps effective for the professional part.

Memory capacity differs: 8 GB GDDR7 versus 4 GB GDDR6. Bus width differs: 128-bit versus 64-bit. Bandwidth differs: 384.0 GB/s versus 128.0 GB/s.

Core counts differ across all categories. The GeForce part has 4,608 shading units, 144 TMUs, 48 ROPs, 36 ray tracing cores, and 144 tensor cores. The professional part has 2,048 shading units, 64 TMUs, 32 ROPs, 16 ray tracing cores, and 64 tensor cores.

Pixel rate differs: 68.40 GPixel/s versus 64.80 GPixel/s. Texture rate differs: 205.2 GTexel/s versus 129.6 GTexel/s. FP32 and FP16 throughput differ: 13.13 TFLOPS versus 8.294 TFLOPS for both precision modes.

Thermal design power differs: 50 W versus 35 W. Bus interface differs: PCIe 5.0 x16 versus PCIe 4.0 x8. Release dates differ: the RTX 5070 Mobile released on 2025-04-14, while the RTX 500 Mobile Ada Generation released on 2024-02-25. The professional part lists a successor in Blackwell-MW, while the GeForce part lists a predecessor in GeForce 40 Mobile.

DETAILED SPECIFICATIONS

SPECIFICATION
RTX 5070 Mobile
RTX 500 Mobile Ada Generation
Core Specs
Shading Units
4,608
2,048 -55.6%
Shaders
4,608
2,048 -55.6%
TMUs
144
64 -55.6%
ROPs
48
32 -33.3%
SM Count
36
16 -55.6%
Clocks
Base Clock
907 MHz
1485 MHz
Boost Clock
1425 MHz
2025 MHz
Memory Clock
1500 MHz 24 Gbps effective
2000 MHz 16 Gbps effective
Memory
Memory Size
8 GB
4 GB
VRAM (MB)
8,192
4,096 -50.0%
Memory Type
GDDR7
GDDR6
Memory Bus
128 bit
64 bit
Bandwidth
384.0 GB/s
128.0 GB/s
Cache
L1 Cache
128 KB (per SM)
128 KB (per SM)
L2 Cache
32 MB
12 MB
Performance
Pixel Rate
68.40 GPixel/s
64.80 GPixel/s
Texture Rate
205.2 GTexel/s
129.6 GTexel/s
FP32 (TFLOPS)
13.13 TFLOPS
8.294 TFLOPS
FP64 (TFLOPS)
205.2 GFLOPS (1:64)
129.6 GFLOPS (1:64)
FP16 (TFLOPS)
13.13 TFLOPS (1:1)
8.294 TFLOPS (1:1)
AI/RT
RT Cores
36
16 -55.6%
Tensor Cores
144
64 -55.6%
Power
TDP
50 W
35 W
TDP (W)
50
35 -30.0%
Power Connectors
None
None
Architecture
Architecture
Blackwell 2.0
Ada Lovelace
GPU Name
GB206
AD107
Generation
GeForce 50 Mobile
Ada-MW (x000A)
Process Size
5 nm
5 nm
Transistors
21,900 million
18,900 million
Die Size
181 mm²
159 mm²
Foundry
TSMC
TSMC
Density
121.0M / mm²
118.9M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
12.0
8.9
Shader Model
6.9
6.9
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
PCIe 5.0 x16
PCIe 4.0 x8
Other
Production
Active
Active
Predecessor
GeForce 40 Mobile
Ampere-MW
Successor
—
Blackwell-MW
View GeForce RTX 5070 Mobile Details View RTX 500 Mobile Ada Generation Details