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NVIDIA RTX 500 Mobile Ada Generation

NVIDIA graphics card specifications and benchmark scores

4 GB
VRAM
2025
MHz Boost
35W
TDP
64
Bus Width
Ray Tracing Tensor Cores

At a Glance

NVIDIA
VRAM 4 GB
Boost Clock 2,025 MHz
Shaders 2,048
Bus Width 64-bit
TDP 35W
Memory Type GDDR6
RT Cores 16
Architecture Ada Lovelace
nm
Process 5 nm
Released Feb 2024

NVIDIA RTX 500 Mobile Ada Generation Specifications

RTX 500 Mobile Ada Generation GPU Core

Shader units and compute resources

The NVIDIA RTX 500 Mobile Ada Generation GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
2,048
Shaders
2,048
TMUs
64
ROPs
32
SM Count
16

RTX 500 Mobile Ada Generation Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the RTX 500 Mobile Ada Generation's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The RTX 500 Mobile Ada Generation by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
1485 MHz
Base Clock
1,485 MHz
Boost Clock
2025 MHz
Boost Clock
2,025 MHz
Memory Clock
2000 MHz 16 Gbps effective
GDDR GDDR 6X 6X

NVIDIA's RTX 500 Mobile Ada Generation Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The RTX 500 Mobile Ada Generation's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
4 GB
VRAM
4,096 MB
Memory Type
GDDR6
VRAM Type
GDDR6
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
128.0 GB/s

RTX 500 Mobile Ada Generation by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the RTX 500 Mobile Ada Generation, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
128 KB (per SM)
L2 Cache
12 MB

RTX 500 Mobile Ada Generation Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA RTX 500 Mobile Ada Generation against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
8.294 TFLOPS
FP64 (Double)
129.6 GFLOPS (1:64)
FP16 (Half)
8.294 TFLOPS (1:1)
Pixel Rate
64.80 GPixel/s
Texture Rate
129.6 GTexel/s

RTX 500 Mobile Ada Generation Ray Tracing & AI

Hardware acceleration features

The NVIDIA RTX 500 Mobile Ada Generation includes dedicated hardware for ray tracing and AI acceleration. RT cores handle real-time ray tracing calculations for realistic lighting, reflections, and shadows in supported games. Tensor cores (NVIDIA) or XMX cores (Intel) accelerate AI workloads including DLSS, FSR, and XeSS upscaling technologies. These features enable higher visual quality without proportional performance costs, making the RTX 500 Mobile Ada Generation capable of delivering both stunning graphics and smooth frame rates in modern titles.

RT Cores
16
Tensor Cores
64

Ada Lovelace Architecture & Process

Manufacturing and design details

The NVIDIA RTX 500 Mobile Ada Generation is built on NVIDIA's Ada Lovelace architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the RTX 500 Mobile Ada Generation will perform in GPU benchmarks compared to previous generations.

Architecture
Ada Lovelace
GPU Name
AD107
Process Node
5 nm
Foundry
TSMC
Transistors
18,900 million
Die Size
159 mm²
Density
118.9M / mm²

NVIDIA's RTX 500 Mobile Ada Generation Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA RTX 500 Mobile Ada Generation determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the RTX 500 Mobile Ada Generation to maintain boost clocks without throttling.

TDP
35 W
TDP
35W
Power Connectors
None

RTX 500 Mobile Ada Generation by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA RTX 500 Mobile Ada Generation are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
PCIe 4.0 x8
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA RTX 500 Mobile Ada Generation. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
CUDA
8.9
Shader Model
6.8

RTX 500 Mobile Ada Generation Product Information

Release and pricing details

The NVIDIA RTX 500 Mobile Ada Generation is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the RTX 500 Mobile Ada Generation by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Feb 2024
Production
Active
Predecessor
Ampere-MW
Successor
Blackwell-MW

RTX 500 Mobile Ada Generation Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA RTX 500 Mobile Ada Generation

The NVIDIA RTX 500 Mobile Ada Generation is a mobile integrated graphics processor (IGP) built on the AD107 chip, using the Ada Lovelace architecture and a 5 nm TSMC process. It packs 18,900 million transistors onto a 159 mm² die, giving a transistor density of 118.9M per mm². The GPU operates with a base clock of 1485 MHz and a boost clock of 2025 MHz, and it connects via a PCIe 4.0 x8 interface. Released on February 25, 2024, it sits between the Ampere-MW and Blackwell-MW generations, with a production status of Active and a 50th percentile ranking across all GPUs in the database.

Memory Subsystem

The RTX 500 Mobile Ada Generation is equipped with 4 GB of GDDR6 memory on a 64-bit bus, yielding a memory bandwidth of 128.0 GB/s. The memory clock runs at 2000 MHz, translating to 16 Gbps effective data rate. The 64-bit bus is notably narrow for a discrete-class GPU, and the 128.0 GB/s bandwidth is modest by modern standards. At high resolutions such as 1440p or 4K, texture-heavy workloads will quickly saturate this bandwidth, causing frame pacing drops in scenes with large, high-resolution textures. The 4 GB capacity is also a limiting factor; contemporary games at high settings often exceed 4 GB of VRAM usage at 1080p, let alone at higher resolutions. This configuration is better suited for 1080p gaming with medium or low texture quality, or for compute tasks that do not require large working sets. The 16 Gbps effective memory speed partially compensates for the narrow bus, but the overall subsystem remains a bottleneck for any resolution beyond entry-level 1080p.

How It Compares

The FACT PACK lists no nearest rivals for this GPU, so direct quantitative comparisons to specific competing parts are unavailable. However, the percentile field places it at the 50th percentile of all GPUs in the database, meaning it outperforms half of the tracked GPUs and underperforms the other half. This is a mid-pack position, consistent with a mobile IGP that is neither a high-end enthusiast part nor a low-end integrated solution. Its predecessor, Ampere-MW, and successor, Blackwell-MW, define its generational slot, but no specifications for those parts are provided. The GPU is an IGP with no power connectors and a 35 W TDP, indicating it is designed for thin-and-light laptops where power delivery and thermal limits are strict. The 50th percentile suggests it competes with older mid-range desktop parts or newer entry-level mobile parts, but without rival data, any such claim remains speculative. The absence of a launch MSRP also precludes any value-based positioning.

Benchmark Performance

The average benchmark score for this GPU is 0 in the database, meaning no recorded benchmark runs exist for this part. Consequently, there are no exact percentage deltas to report against rivals. What can be analyzed is the theoretical compute throughput derived from the FACT PACK specifications. The GPU delivers 8.294 TFLOPS for both FP32 and FP16 operations, with a 1:1 ratio, indicating that half-precision workloads receive no extra throughput boost. The pixel rate is 64.80 GPixel/s and the texture rate is 129.6 GTexel/s, driven by 2048 shading units, 64 texture mapping units, and 32 render output units. It also includes 16 ray tracing cores and 64 tensor cores, enabling hardware-accelerated ray tracing and AI-based features like DLSS, though the modest core counts will limit the complexity of such effects. The 50th percentile ranking implies that in aggregate performance, this GPU sits at the median of the database population. The FP32 figure of 8.294 TFLOPS is respectable for a 35 W part, but it is far below what high-end mobile GPUs achieve; the database's lack of benchmark scores means these theoretical numbers cannot be validated against real-world results. The 1:1 FP16/FP32 ratio is notable because many GPUs halve FP16 throughput, so this part maintains consistent compute across precisions, which may benefit certain machine learning inference workloads.

FAQ

Q: What architecture and process node does this GPU use?

A: It uses the Ada Lovelace architecture on the AD107 chip, manufactured on a 5 nm TSMC process.

Q: How much VRAM does it have, and what is the memory bus width?

A: It has 4 GB of GDDR6 memory on a 64-bit bus, with a memory bandwidth of 128.0 GB/s.

Q: What is the power consumption and form factor?

A: The TDP is 35 W, and the slot width is classified as IGP (integrated graphics processor), with no power connectors required.

Q: What API support does it offer?

A: It supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

Q: What are the clock speeds?

A: The base clock is 1485 MHz, the boost clock is 2025 MHz, and the memory clock is 2000 MHz (16 Gbps effective).

Q: When was it released and what is its production status?

A: It was released on February 25, 2024, and its production status is Active.

Q: How many shading units, RT cores, and tensor cores does it have?

A: It has 2048 shading units, 16 ray tracing cores, and 64 tensor cores, along with 64 TMUs and 32 ROPs.

Who Should Consider It

This GPU is best suited for users who need a low-power mobile graphics solution for 1080p gaming at medium settings, or for productivity workloads that do not demand high VRAM capacity. The 4 GB GDDR6 frame buffer and 128.0 GB/s bandwidth are sufficient for older titles or esports games at 1080p, where texture sizes are smaller and memory pressure is low. The 8.294 TFLOPS FP32 throughput and 129.6 GTexel/s texture rate indicate capable geometry and pixel processing for its class, making it viable for entry-level creative work like photo editing or lightweight 3D rendering. The 16 RT cores and 64 tensor cores provide access to ray tracing and AI acceleration, but the low core counts mean ray-traced effects will require significant settings reductions to maintain playable frame rates. Users targeting 1440p or 4K resolutions, or those who want to enable high-quality textures and ray tracing simultaneously, should look toward higher-tier GPUs with larger memory buses and more VRAM. The 35 W TDP and IGP form factor make it appropriate for ultraportable laptops where battery life and thermals are priorities, rather than gaming rigs or workstations. Its 50th percentile ranking suggests it is a median performer in the database, so buyers should have realistic expectations about its position relative to both older and newer parts. Given the absence of benchmark scores, purchasing decisions should rely on the theoretical specifications and the understanding that the 4 GB VRAM ceiling will be the primary constraint at higher resolutions or with future game releases.

The AMD Equivalent of RTX 500 Mobile Ada Generation

Looking for a similar graphics card from AMD? The AMD Radeon RX 7600 XT offers comparable performance and features in the AMD lineup.

AMD Radeon RX 7600 XT

AMD • 16 GB VRAM

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