NVIDIA GeForce RTX 5070 Mobile vs NVIDIA Quadro GV100 Comparison

NVIDIA
GEFORCE

NVIDIA GeForce RTX 5070 Mobile

CORE STATE GB206
VRAM 8 GB
CLOCK SPEED 1425 MHz
TDP 50 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025
VS
NVIDIA
GEFORCE

Quadro GV100

CORE STATE GV100
VRAM 32 GB
CLOCK SPEED 1627 MHz
TDP 250 W
BUS WIDTH 4096 bit
ARCHITECTURE Volta
nm
PROCESS 12 nm
LAUNCH DATE 2018

PERFORMANCE BENCHMARKS

geekbench_opencl
122,238
150,004
geekbench_vulkan
116,960
139,526
passmark_directx_10
129
140
passmark_directx_11
192
168
passmark_directx_12
93
84
passmark_directx_9
214
207
passmark_g2d
896
836
passmark_g3d
20,355
19,650
passmark_gpu_compute
8,279
9,069

Analysis: NVIDIA GeForce RTX 5070 Mobile vs NVIDIA Quadro GV100

Head-to-Head Benchmarks

The benchmark record pits two very different NVIDIA designs against each other: the workstation-oriented Quadro GV100 and the mobile GeForce RTX 5070. Across nine tests, the RTX 5070 Mobile takes five wins, while the Quadro GV100 takes four. The victories, however, are not evenly distributed in magnitude.

The Quadro GV100's largest win comes in Geekbench OpenCL, where it scores 150,004 against the RTX 5070 Mobile's 122,238, a lead of 22.7%. That is a decisive margin in a compute-oriented API. In Geekbench Vulkan, the GV100 again wins, scoring 139,526 versus 116,960, a 19.3% advantage. The GV100 also wins Passmark DirectX 10 by 8.5% (140 vs 129) and Passmark GPU Compute by 9.5% (9,069 vs 8,279). Those four wins are all in compute or legacy DirectX workloads.

The RTX 5070 Mobile's wins are smaller but more numerous. Its largest margin is in Passmark DirectX 11, where it scores 192 against 168, a 12.5% advantage. In Passmark DirectX 12, it leads 93 to 84, a 9.7% gap. The other three wins are narrower: DirectX 9 (214 vs 207, 3.3%), G2D (896 vs 836, 6.7%), and G3D (20,355 vs 19,650, 3.5%). None of the RTX 5070 Mobile's wins approach the scale of the GV100's OpenCL or Vulkan leads.

Looking at aggregate scores, the GV100's average benchmark score is 35,520, while the RTX 5070 Mobile averages 29,928. The GV100 sits in the 80th percentile among all GPUs, the RTX 5070 Mobile in the 75th. The nearest rivals for the GV100 include the RTX 5070 Ti Mobile (average 35,435, delta of 0.2%), the AMD Radeon Pro Duo (35,860, delta -0.9%), and the NVIDIA T1000 (36,289, delta -2.1%). The RTX 5070 Mobile's nearest rivals are the RTX 3070 Ti (29,945, delta -0.1%), RTX 2080 Ti (29,783, delta 0.5%), Radeon RX 6800 (30,095, delta -0.6%), and Radeon RX 6700 (30,433, delta -1.7%). The data shows a clear split: the GV100 dominates in raw compute throughput, while the mobile part wins in modern graphics API tests.

Where Each One Wins

The Quadro GV100 is the choice for compute-heavy tasks. Its Geekbench OpenCL score of 150,004 is the highest single result in either card's record, and its Vulkan score of 139,526 is similarly strong. The Passmark GPU Compute result of 9,069 reinforces this pattern. If the workload is scientific simulation, rendering, or any task that maps to OpenCL or Vulkan compute, the GV100 holds a significant edge, between 9.5% and 22.7% depending on the specific test.

The RTX 5070 Mobile, conversely, is stronger in DirectX-based gaming and general 2D workloads. It wins all three DirectX legacy tests (9, 10, and 11 are split, with the GV100 taking DirectX 10), and it wins the modern DirectX 12 test by 9.7%. Its G3D score of 20,355 is the highest of any test in either card's record. For gamers or users running DirectX 12 applications, the mobile part is the better performer, even if the margins are smaller than the GV100's compute leads.

The split also reflects the age and purpose of each design. The GV100, released in 2018, was built for professional workstations. Its benchmark profile shows strength where compute density matters. The RTX 5070 Mobile, released in 2025, is a consumer mobile part. Its wins cluster where real-time graphics APIs dominate. The data does not suggest one card is universally faster; it suggests they are optimized for different workloads.

Architecture Differences

The two GPUs are separated by process technology, die size, and core layout. The Quadro GV100 uses the Volta architecture on a 12 nm process at TSMC. It packs 21,100 million transistors on an 815 mm² die, yielding a transistor density of 25.9 million per mm². The RTX 5070 Mobile uses Blackwell 2.0 on a 5 nm process, also at TSMC. It has 21,900 million transistors on a 181 mm² die, for a density of 121.0 million per mm². The density difference is a factor of more than four, showing how far fabrication has advanced.

Memory configurations diverge sharply. The GV100 has 32 GB of HBM2 on a 4096-bit bus, delivering 868.4 GB/s of bandwidth. The RTX 5070 Mobile has 8 GB of GDDR7 on a 128-bit bus, with 384.0 GB/s. The GV100's memory bandwidth is more than double, which explains its compute lead in bandwidth-sensitive workloads. The RTX 5070 Mobile's memory clock is 1500 MHz (24 Gbps effective), while the GV100's memory runs at 848 MHz (1696 Mbps effective). The newer GDDR7 standard compensates with higher per-pin rates, but the bus width difference is too large to overcome.

Core counts also differ. The GV100 has 5,120 shading units, 320 TMUs, and 128 ROPs. The RTX 5070 Mobile has 4,608 shading units, 144 TMUs, and 48 ROPs. The GV100 has 640 tensor cores but no RT cores. The RTX 5070 Mobile has 144 tensor cores and 36 RT cores. This is a key architectural split: the GV100 predates hardware ray tracing, while the RTX 5070 Mobile includes it as a standard feature. The GV100's pixel rate is 208.3 GPixel/s and texture rate is 520.6 GTexel/s. The RTX 5070 Mobile's rates are 68.40 GPixel/s and 205.2 GTexel/s, respectively.

Clock speeds and power targets tell another story. The GV100 runs at a base of 1132 MHz and boost of 1627 MHz, with a TDP of 250 W. The RTX 5070 Mobile runs at 907 MHz base and 1425 MHz boost, with a TDP of 50 W. The mobile part draws one-fifth the power while delivering competitive scores in several tests. The GV100 is a dual-slot card with a 1x 8-pin power connector and a suggested PSU of 600 W. The RTX 5070 Mobile is an IGP (integrated graphics package) with no power connector, as it is designed for laptops. The GV100 uses PCIe 3.0 x16; the RTX 5070 Mobile uses PCIe 5.0 x16. The GV100 outputs 4x DisplayPort 1.4a; the RTX 5070 Mobile's outputs are portable device dependent.

FP32 throughput favors the GV100, which delivers 16.66 TFLOPS versus 13.13 TFLOPS for the RTX 5070 Mobile. FP16 shows a larger gap: the GV100 delivers 33.32 TFLOPS (2:1 ratio), while the RTX 5070 Mobile delivers 13.13 TFLOPS (1:1 ratio). The GV100's FP16 advantage is substantial, which matters for AI inference workloads. The RTX 5070 Mobile supports DirectX 12 Ultimate (12_2) and Vulkan 1.4, while the GV100 supports DirectX 12 (12_1) and Vulkan 1.4. Both support OpenGL 4.6.

The Verdict

The choice between these two GPUs depends entirely on workload class. For compute-heavy tasks, the Quadro GV100 is the stronger part. Its 22.7% lead in OpenCL and 19.3% lead in Vulkan are the largest margins in the entire comparison. Its 32 GB memory pool and 868.4 GB/s bandwidth provide the resources that compute tasks require. The GV100 also has a higher FP32 throughput (16.66 TFLOPS) and FP16 throughput (33.32 TFLOPS), making it suitable for double-precision-style workloads or AI training where FP16 matters.

For gaming and modern DirectX applications, the RTX 5070 Mobile is the better choice. It wins DirectX 11 by 12.5%, DirectX 12 by 9.7%, and DirectX 9 by 3.3%. Its G3D score of 20,355 beats the GV100's 19,650. It also includes 36 RT cores, enabling hardware ray tracing that the GV100 lacks entirely. The RTX 5070 Mobile's 8 GB of GDDR7 is less than the GV100's 32 GB, but the newer memory type and the card's focus on graphics APIs make it suitable for consumer workloads.

The RTX 5070 Mobile also has a power advantage. At 50 W TDP, it draws a fraction of the GV100's 250 W. For laptop users, that is the only feasible option. The GV100 is a dual-slot desktop card requiring a 600 W PSU. The RTX 5070 Mobile is designed for portable devices, with no power connector and an IGP form factor.

The production status also matters. The GV100 is end-of-life, released in March 2018, with a launch MSRP of 8,999 USD. The RTX 5070 Mobile is active, released in April 2025. The GV100's successor is Quadro Turing; the RTX 5070 Mobile's predecessor is GeForce 40 Mobile. If the requirement is a current production part for a laptop, the RTX 5070 Mobile is the only option. If the requirement is maximum compute performance in a workstation, the GV100's benchmark record still holds up, but its end-of-life status means availability may be limited.

FAQ

Q: Which GPU is faster in compute benchmarks?

A: The Quadro GV100. It leads the RTX 5070 Mobile by 22.7% in Geekbench OpenCL, 19.3% in Geekbench Vulkan, and 9.5% in Passmark GPU Compute.

Q: Which GPU is faster in DirectX 12?

A: The GeForce RTX 5070 Mobile. It scores 93 in Passmark DirectX 12 versus 84 for the GV100, a 9.7% advantage.

Q: How much memory does each GPU have?

A: The Quadro GV100 has 32 GB of HBM2 on a 4096-bit bus. The GeForce RTX 5070 Mobile has 8 GB of GDDR7 on a 128-bit bus.

Q: Does either GPU support hardware ray tracing?

A: Only the GeForce RTX 5070 Mobile. It has 36 RT cores. The Quadro GV100 has no RT cores, as it predates hardware ray tracing.

Q: What is the power consumption difference?

A: The Quadro GV100 has a TDP of 250 W and requires a 1x 8-pin power connector with a suggested PSU of 600 W. The GeForce RTX 5070 Mobile has a TDP of 50 W and no power connector, as it is an IGP.

Q: What are their production statuses?

A: The Quadro GV100 is end-of-life, released in March 2018. The GeForce RTX 5070 Mobile is active, released in April 2025.

DETAILED SPECIFICATIONS

SPECIFICATION
RTX 5070 Mobile
Quadro GV100
Core Specs
Shading Units
4,608
5,120 +11.1%
Shaders
4,608
5,120 +11.1%
TMUs
144
320 +122.2%
ROPs
48
128 +166.7%
SM Count
36
80 +122.2%
Clocks
Base Clock
907 MHz
1132 MHz
Boost Clock
1425 MHz
1627 MHz
Memory Clock
1500 MHz 24 Gbps effective
848 MHz 1696 Mbps effective
Memory
Memory Size
8 GB
32 GB
VRAM (MB)
8,192
32,768 +300.0%
Memory Type
GDDR7
HBM2
Memory Bus
128 bit
4096 bit
Bandwidth
384.0 GB/s
868.4 GB/s
Cache
L1 Cache
128 KB (per SM)
128 KB (per SM)
L2 Cache
32 MB
6 MB
Performance
Pixel Rate
68.40 GPixel/s
208.3 GPixel/s
Texture Rate
205.2 GTexel/s
520.6 GTexel/s
FP32 (TFLOPS)
13.13 TFLOPS
16.66 TFLOPS
FP64 (TFLOPS)
205.2 GFLOPS (1:64)
8.330 TFLOPS (1:2)
FP16 (TFLOPS)
13.13 TFLOPS (1:1)
33.32 TFLOPS (2:1)
AI/RT
RT Cores
36
Tensor Cores
144
640 +344.4%
Power
TDP
50 W
250 W
TDP (W)
50
250 +400.0%
Suggested PSU
600 W
Power Connectors
None
1x 8-pin
Architecture
Architecture
Blackwell 2.0
Volta
GPU Name
GB206
GV100
Generation
GeForce 50 Mobile
Quadro Volta (Vx000)
Process Size
5 nm
12 nm
Transistors
21,900 million
21,100 million
Die Size
181 mm²
815 mm²
Foundry
TSMC
TSMC
Density
121.0M / mm²
25.9M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
12.0
7.0
Shader Model
6.9
6.8
Physical
Slot Width
IGP
Dual-slot
Length
267 mm 10.5 inches
Height
111 mm 4.4 inches
Outputs
Portable Device Dependent
4x DisplayPort 1.4a
Bus Interface
PCIe 5.0 x16
PCIe 3.0 x16
Other
Launch Price
8,999 USD
Production
Active
End-of-life
Predecessor
GeForce 40 Mobile
Quadro Pascal
Successor
Quadro Turing
View GeForce RTX 5070 Mobile Details View Quadro GV100 Details