Intel Arc A310E vs NVIDIA GeForce RTX 5070 Mobile 12 GB Comparison

Intel
GPU

Intel Arc A310E

CORE STATE DG2-128
VRAM 4 GB
CLOCK SPEED 2000 MHz
TDP 75 W
BUS WIDTH 64 bit
ARCHITECTURE Xe-HPG
nm
PROCESS 6 nm
LAUNCH DATE 2024
VS
NVIDIA
GEFORCE

GeForce RTX 5070 Mobile 12 GB

CORE STATE GB206
VRAM 12 GB
CLOCK SPEED 1425 MHz
TDP 50 W
BUS WIDTH 192 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2026

Analysis: Intel Arc A310E vs NVIDIA GeForce RTX 5070 Mobile 12 GB

The database records no direct benchmark scores for either GPU, so this comparison rests on the recorded specification data. Both entries sit at the 50th percentile among all GPUs, both have an average benchmark score of 0, and the direct comparison array is empty. The Intel Arc A310E is an end-of-life Alchemist discrete card, while the NVIDIA GeForce RTX 5070 Mobile 12 GB is an active Blackwell mobile IGP. Their recorded specifications point to two very different roles.

The Verdict

The recorded data assigns these two GPUs to different roles. The NVIDIA GeForce RTX 5070 Mobile 12 GB carries the stronger compute and memory specification: 4608 shading units, 36 RT cores, 144 tensor cores, 13.13 TFLOPS FP32, and 576.0 GB/s memory bandwidth. The Intel Arc A310E offers the only discrete card format in the comparison: single-slot, 168 mm by 69 mm by 20 mm, with 4x mini-DisplayPort 2.0 outputs.

Neither product has a recorded benchmark score, so the specification data, not executed tests, drives the verdict. A user needing high-throughput portable graphics should choose the NVIDIA part. A user needing a standalone single-slot display card should choose the Intel part. The data implies a clear division: the RTX 5070 Mobile is the high-performance engine, and the Arc A310E is the compact output card.

FAQ

Q: What memory configurations are recorded?

A: The Intel Arc A310E uses 4 GB GDDR6 on a 64-bit bus with 124.0 GB/s bandwidth. The NVIDIA GeForce RTX 5070 Mobile 12 GB uses 12 GB GDDR7 on a 192-bit bus with 576.0 GB/s bandwidth.

Q: Which GPU has more shading units and ray tracing cores?

A: The NVIDIA part has 4608 shading units and 36 RT cores. The Intel part has 768 shading units and 6 RT cores. NVIDIA also records 144 tensor cores, while Intel has no recorded tensor core count.

Q: Do the two GPUs support different API levels?

A: No. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The API records are identical.

Q: Which GPU has the higher clock speed?

A: The Arc A310E has a base clock of 2000 MHz and a boost clock of 2000 MHz. The RTX 5070 Mobile has a base clock of 907 MHz and a boost clock of 1425 MHz. However, the NVIDIA GPU has a higher effective memory clock at 24 Gbps versus 15.5 Gbps effective.

Q: What physical differences matter?

A: The Arc A310E is a single-slot card with 168 mm length, 69 mm height, 20 mm width, no power connectors, and 4x mini-DisplayPort 2.0 outputs. The RTX 5070 Mobile is an IGP with no recorded dimensions and portable-device-dependent display outputs.

Architecture Differences

The database records no cache sizes for either GPU, so the architecture comparison rests on node, transistor layout, and core blocks. Intel uses the DG2-128 chip with Xe-HPG architecture in the Alchemist (Arc 3) generation. NVIDIA uses the GB206 chip with Blackwell 2.0 architecture in the GeForce 50 Mobile generation.

Both are built by TSMC, but on different nodes: Intel on 6 nm, NVIDIA on 5 nm. The transistor counts are 7,200 million for Intel and 21,900 million for NVIDIA, on die sizes of 157 mm² and 181 mm² respectively. That gives Intel a transistor density of 45.9M / mm² and NVIDIA 121.0M / mm².

The core blocks diverge sharply. NVIDIA has 4608 shading units, 144 TMUs, 48 ROPs, 36 RT cores, and 144 tensor cores. Intel has 768 shading units, 32 TMUs, 16 ROPs, 6 RT cores, and no recorded tensor core count. Memory architecture differs as well: Intel uses GDDR6 on a 64-bit bus, while NVIDIA uses GDDR7 on a 192-bit bus.

Feature differences include PCIe 4.0 x8 versus PCIe 5.0 x16, single-slot versus IGP, and 4x mini-DisplayPort 2.0 versus portable-device-dependent outputs. API support is identical, with both at DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The lifecycle records also differ: Intel is end-of-life with Battlemage as successor, while NVIDIA is active with no successor recorded.

Specification Differences

The specification records differ in these fields:

| Field | Intel Arc A310E | NVIDIA GeForce RTX 5070 Mobile 12 GB |

|---|---|---|

| Manufacturer / chip | Intel, DG2-128 | NVIDIA, GB206 |

| Series / generation | Not recorded, Alchemist (Arc 3) | GeForce 50-series, GeForce 50 Mobile |

| Architecture | Xe-HPG | Blackwell 2.0 |

| Process node | 6 nm TSMC | 5 nm TSMC |

| Transistors / die / density | 7,200 million, 157 mm², 45.9M / mm² | 21,900 million, 181 mm², 121.0M / mm² |

| Base / boost clock | 2000 MHz / 2000 MHz | 907 MHz / 1425 MHz |

| Memory clock | 1937 MHz 15.5 Gbps effective | 1500 MHz 24 Gbps effective |

| Memory | 4 GB GDDR6, 64-bit, 124.0 GB/s | 12 GB GDDR7, 192-bit, 576.0 GB/s |

| Shading units / TMUs / ROPs | 768 / 32 / 16 | 4608 / 144 / 48 |

| RT cores / tensor cores | 6 / Not recorded | 36 / 144 |

| Pixel rate / texture rate | 32.00 GPixel/s / 64.00 GTexel/s | 68.40 GPixel/s / 205.2 GTexel/s |

| FP32 / FP16 | 3.072 TFLOPS / 6.144 TFLOPS (2:1) | 13.13 TFLOPS / 13.13 TFLOPS (1:1) |

| TDP / suggested PSU | 75 W / 250 W | 50 W / Not recorded |

| Slot / dimensions | Single-slot, 168 mm x 69 mm x 20 mm | IGP, Not recorded |

| Bus interface | PCIe 4.0 x8 | PCIe 5.0 x16 |

| Display outputs | 4x mini-DisplayPort 2.0 | Portable Device Dependent |

| Production status / release | End-of-life, 2024-03-31 | Active, 2026-05-31 |

| Predecessor / successor | Xe Graphics / Battlemage | GeForce 40 Mobile / Not recorded |

Head-to-Head Benchmarks

The database contains no executed head-to-head benchmark entries. The average benchmark score is 0 for both GPUs, the recorded win count is 0 for both, and no nearest rival entries are available. The only numeric comparison points are the recorded throughput rates.

The NVIDIA GeForce RTX 5070 Mobile leads every recorded throughput category. Its FP32 rate is 13.13 TFLOPS versus 3.072 TFLOPS for the Arc A310E. Its FP16 rate is 13.13 TFLOPS (1:1) versus 6.144 TFLOPS (2:1). Texture rate is 205.2 GTexel/s versus 64.00 GTexel/s, and pixel rate is 68.40 GPixel/s versus 32.00 GPixel/s. Memory bandwidth is 576.0 GB/s versus 124.0 GB/s.

The NVIDIA part also has more shading units, TMUs, ROPs, RT cores, and tensor cores. The Arc A310E's largest numeric advantages are its clocks: base and boost both 2000 MHz, compared with 907 MHz base and 1425 MHz boost on the NVIDIA part. That clock lead does not appear in any recorded throughput rate, because the NVIDIA part's wider core and memory configuration produces higher pixel, texture, FP32, FP16, and bandwidth figures.

Where Each One Wins

The use-case split follows the recorded specification differences. The NVIDIA GeForce RTX 5070 Mobile 12 GB wins for workloads that depend on high FP32 throughput, high memory bandwidth, and large memory capacity: 13.13 TFLOPS FP32, 576.0 GB/s, and 12 GB GDDR7. It also wins for ray tracing and tensor work on paper, with 36 RT cores and 144 tensor cores versus 6 RT cores and no recorded tensor core count on the Intel part. Its lower TDP of 50 W versus 75 W makes it the more power-efficient record in the comparison despite the higher throughput.

The Intel Arc A310E wins for installations that need a physical single-slot card with fixed dimensions and direct display outputs. It is the only part with a recorded slot width, length, height, and width: single-slot, 168 mm, 69 mm, 20 mm. It provides 4x mini-DisplayPort 2.0 outputs, while the NVIDIA part depends on the portable device for display output. It also carries a suggested PSU of 250 W, whereas the NVIDIA part has no recorded suggested PSU. The data implies that the NVIDIA part is the high-throughput engine, and the Intel part is the compact discrete output card.

DETAILED SPECIFICATIONS

SPECIFICATION
A310E
RTX 5070 Mobile 12 GB
Core Specs
Shading Units
768
4,608 +500.0%
Shaders
768
4,608 +500.0%
TMUs
32
144 +350.0%
ROPs
16
48 +200.0%
SM Count
—
36
Execution Units
96
—
Clocks
Base Clock
2000 MHz
907 MHz
Boost Clock
2000 MHz
1425 MHz
Memory Clock
1937 MHz 15.5 Gbps effective
1500 MHz 24 Gbps effective
Memory
Memory Size
4 GB
12 GB
VRAM (MB)
4,096
12,288 +200.0%
Memory Type
GDDR6
GDDR7
Memory Bus
64 bit
192 bit
Bandwidth
124.0 GB/s
576.0 GB/s
Cache
L1 Cache
—
128 KB (per SM)
L2 Cache
4 MB
32 MB
Performance
Pixel Rate
32.00 GPixel/s
68.40 GPixel/s
Texture Rate
64.00 GTexel/s
205.2 GTexel/s
FP32 (TFLOPS)
3.072 TFLOPS
13.13 TFLOPS
FP64 (TFLOPS)
768.0 GFLOPS (1:4)
205.2 GFLOPS (1:64)
FP16 (TFLOPS)
6.144 TFLOPS (2:1)
13.13 TFLOPS (1:1)
AI/RT
RT Cores
6
36 +500.0%
Tensor Cores
—
144
XMX Cores
96
—
Power
TDP
75 W
50 W
TDP (W)
75
50 -33.3%
Suggested PSU
250 W
—
Power Connectors
None
None
Architecture
Architecture
Xe-HPG
Blackwell 2.0
GPU Name
DG2-128
GB206
Generation
Alchemist (Arc 3)
GeForce 50 Mobile
Process Size
6 nm
5 nm
Transistors
7,200 million
21,900 million
Die Size
157 mm²
181 mm²
Foundry
TSMC
TSMC
Density
45.9M / mm²
121.0M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
—
12.0
Shader Model
6.6
6.9
Physical
Slot Width
Single-slot
IGP
Length
168 mm 6.6 inches
—
Height
69 mm 2.7 inches
—
Outputs
4x mini-DisplayPort 2.0
Portable Device Dependent
Bus Interface
PCIe 4.0 x8
PCIe 5.0 x16
Other
Production
End-of-life
Active
Predecessor
Xe Graphics
GeForce 40 Mobile
Successor
Battlemage
—
View Arc A310E Details View GeForce RTX 5070 Mobile 12 GB Details