NVIDIA GeForce RTX 5060 Mobile vs NVIDIA RTX A5000 Mobile Comparison
NVIDIA GeForce RTX 5060 Mobile
RTX A5000 Mobile
PERFORMANCE BENCHMARKS
Analysis: NVIDIA GeForce RTX 5060 Mobile vs NVIDIA RTX A5000 Mobile
Where Each One Wins
The benchmark split between these two mobile GPUs is decisive but not uniform. The NVIDIA RTX A5000 Mobile wins exactly one of the nine head-to-head tests, while the NVIDIA GeForce RTX 5060 Mobile takes the remaining eight. That single victory for the older workstation part is in Geekbench OpenCL, where the A5000 Mobile scores 110,877 against 96,969 for the RTX 5060 Mobile, a 14.3% advantage. This suggests the A5000 Mobile retains a clear edge in raw compute-oriented OpenCL workloads, likely due to its substantially larger shader array.
Everywhere else, the RTX 5060 Mobile is the faster part. The largest margin comes in Passmark G2D, where the RTX 5060 Mobile scores 876 versus 629, a 28.2% lead. This is a 2D graphics test, so it reflects desktop composition, video playback, and similar lightly threaded tasks. The RTX 5060 Mobile also dominates the DirectX suite: it leads by 20.8% in DirectX 11 (168 vs 133), 17.2% in DirectX 12 (87 vs 72), 16.7% in DirectX 9 (203 vs 169), and 3.4% in DirectX 10 (119 vs 115). The overall 3D result follows the same pattern: Passmark G3D shows 18,852 for the RTX 5060 Mobile against 15,779 for the RTX A5000 Mobile, a 16.3% gap. Even in GPU compute, the newer part wins, scoring 7,607 versus 6,945, an 8.7% margin.
The use-case split is therefore clear. The RTX A5000 Mobile is the choice for OpenCL-heavy compute workloads where its 6,144 shading units and higher FP32 throughput can be fully utilized. The RTX 5060 Mobile is the better all-around performer for gaming, DirectX applications, and general 2D usage. Its wins span every DirectX version tested and the overall 3D benchmark, making it the more versatile mobile GPU despite its smaller shader count.
The percentile data reinforces this split. The RTX A5000 Mobile sits at the 70th percentile of all GPUs, while the RTX 5060 Mobile sits at the 67th. Despite the RTX 5060 Mobile winning most head-to-head tests, its average benchmark score of 22,435 is below the A5000 Mobile's 24,763. This is because the A5000 Mobile's large Geekbench OpenCL win pulls its average upward. The RTX 5060 Mobile's nearest rivals include the AMD Radeon RX 7700 XT at 22,549 (0.5% ahead) and the NVIDIA GeForce RTX 4060 Mobile at 22,729 (1.3% ahead), placing it in a competitive mid-range bracket. The A5000 Mobile, by contrast, sits near the AMD Radeon RX 590 (24,744, 0.1% behind) and the Intel Arc A350M (24,647, 0.5% behind), which shows its average score is buoyed mainly by that single OpenCL result.
Architecture Differences
The two GPUs come from different architectural generations and different foundries. The RTX A5000 Mobile uses the GA104 chip on Samsung's 8 nm process, part of the Ampere generation. The RTX 5060 Mobile uses the GB206 chip on TSMC's 5 nm process, part of the Blackwell 2.0 architecture. The transistor counts reflect the node difference: the A5000 Mobile packs 17,400 million transistors on a 392 mm² die, giving a density of 44.4 million transistors per square millimeter. The RTX 5060 Mobile packs 21,900 million transistors on a much smaller 181 mm² die, achieving 121.0 million transistors per square millimeter. The newer part crams more transistors into less than half the silicon area.
The memory subsystems also diverge sharply. The RTX A5000 Mobile has 16 GB of GDDR6 on a 256-bit bus, delivering 448.0 GB/s of bandwidth. The RTX 5060 Mobile has 8 GB of GDDR7 on a 128-bit bus, delivering 384.0 GB/s. The A5000 Mobile therefore has both twice the capacity and higher raw bandwidth. The RTX 5060 Mobile compensates with the faster GDDR7 standard, running at 24 Gbps effective versus 14 Gbps effective for the A5000 Mobile, but the narrower bus limits total throughput.
The compute configurations are inverted in an interesting way. The RTX A5000 Mobile has 6,144 shading units, 192 TMUs, 96 ROPs, 48 RT cores, and 192 tensor cores. The RTX 5060 Mobile has 3,328 shading units, 104 TMUs, 48 ROPs, 26 RT cores, and 104 tensor cores. The A5000 Mobile has roughly double the shader, texture, ROP, RT, and tensor hardware. This explains its FP32 rating of 19.35 TFLOPS versus 9.684 TFLOPS for the RTX 5060 Mobile, exactly double. Both GPUs run FP16 at a 1:1 ratio with FP32, so the same doubling applies there.
Clock speeds tell a different story. The RTX A5000 Mobile has a base clock of 900 MHz and a boost of 1575 MHz. The RTX 5060 Mobile has a base of 952 MHz and a boost of 1455 MHz. The newer part starts higher but boosts lower. The RTX 5060 Mobile is rated at 45 W TDP, while the RTX A5000 Mobile is rated at 150 W, a threefold difference in power envelope. Both use the PCIe 4.0 x16 interface for the A5000 Mobile and PCIe 5.0 x16 for the RTX 5060 Mobile, though both are portable-device dependent for display outputs. The RTX A5000 Mobile is end-of-life, released in April 2021, while the RTX 5060 Mobile is active, released in May 2025. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.
Head-to-Head Benchmarks
The Geekbench OpenCL result is the A5000 Mobile's only win, and it is a substantial one. A score of 110,877 against 96,969 gives a 14.3% lead. This test stresses general-purpose GPU compute, and the A5000 Mobile's 6,144 shading units and 19.35 TFLOPS FP32 throughput are the clear drivers. The RTX 5060 Mobile's 3,328 shading units and 9.684 TFLOPS cannot match this raw compute density, despite the newer architecture.
The RTX 5060 Mobile's largest win is in Passmark G2D at 876 versus 629, a 28.2% margin. This is a striking result because 2D performance is rarely seen as a differentiator. The newer Blackwell architecture likely brings improved display and composition paths. The DirectX 11 test shows a 20.8% lead (168 vs 133), and DirectX 12 shows a 17.2% lead (87 vs 72). DirectX 9 shows a 16.7% lead (203 vs 169), and DirectX 10 shows a smaller 3.4% lead (119 vs 115). The smaller DirectX 10 margin suggests the older architecture is relatively stronger in that legacy API, while the newer part pulls ahead in the more modern and more heavily used DirectX 11 and 12 paths.
The Passmark G3D result is the most representative overall 3D score. The RTX 5060 Mobile scores 18,852 against 15,779, a 16.3% lead. This is consistent with its DirectX wins and confirms that the newer part is the better gaming GPU. The GPU compute test shows a closer 8.7% margin (7,607 vs 6,945), indicating that the A5000 Mobile's compute advantage in OpenCL does not fully carry over to Passmark's compute workload. The Vulkan test shows an 8.6% lead for the RTX 5060 Mobile (96,451 vs 88,144), meaning the A5000 Mobile's OpenCL win does not translate to Vulkan compute.
The score pattern is consistent: the A5000 Mobile wins only where raw shader throughput dominates, and the RTX 5060 Mobile wins everywhere else. The average benchmark scores reflect this: 24,763 for the A5000 Mobile versus 22,435 for the RTX 5060 Mobile, a 10.4% difference in favor of the older part, driven entirely by the OpenCL outlier.
FAQ
Q: Which GPU is faster in DirectX 12?
A: The NVIDIA GeForce RTX 5060 Mobile is faster in DirectX 12, scoring 87 versus 72 for the RTX A5000 Mobile, a 17.2% lead.
Q: Does the RTX A5000 Mobile win any benchmark?
A: Yes, it wins Geekbench OpenCL with 110,877 versus 96,969, a 14.3% margin. This is its only head-to-head victory out of nine tests.
Q: Which GPU has more memory?
A: The RTX A5000 Mobile has 16 GB of GDDR6 on a 256-bit bus with 448.0 GB/s bandwidth. The RTX 5060 Mobile has 8 GB of GDDR7 on a 128-bit bus with 384.0 GB/s bandwidth.
Q: How do their power ratings compare?
A: The RTX A5000 Mobile is rated at 150 W TDP, while the RTX 5060 Mobile is rated at 45 W TDP. The newer part uses roughly a third of the power.
Q: Which GPU has a higher average benchmark score?
A: The RTX A5000 Mobile has an average benchmark score of 24,763, above the RTX 5060 Mobile's 22,435. However, the RTX 5060 Mobile wins eight of nine head-to-head tests, so its lower average is due to the A5000 Mobile's large OpenCL win.
Q: Are both GPUs the same architectural generation?
A: No. The RTX A5000 Mobile is Ampere on Samsung's 8 nm process, while the RTX 5060 Mobile is Blackwell 2.0 on TSMC's 5 nm process.
Specification Differences
| Field | NVIDIA RTX A5000 Mobile | NVIDIA GeForce RTX 5060 Mobile |
|---|---|---|
| Architecture | Ampere | Blackwell 2.0 |
| Process Node | 8 nm (Samsung) | 5 nm (TSMC) |
| Transistors | 17,400 million | 21,900 million |
| Die Size | 392 mm² | 181 mm² |
| Transistor Density | 44.4M / mm² | 121.0M / mm² |
| Base Clock | 900 MHz | 952 MHz |
| Boost Clock | 1575 MHz | 1455 MHz |
| Memory Clock | 1750 MHz, 14 Gbps effective | 1500 MHz, 24 Gbps effective |
| Memory Size | 16 GB GDDR6 | 8 GB GDDR7 |
| Memory Bus | 256 bit | 128 bit |
| Memory Bandwidth | 448.0 GB/s | 384.0 GB/s |
| Shading Units | 6,144 | 3,328 |
| TMUs | 192 | 104 |
| ROPs | 96 | 48 |
| RT Cores | 48 | 26 |
| Tensor Cores | 192 | 104 |
| Pixel Rate | 151.2 GPixel/s | 69.84 GPixel/s |
| Texture Rate | 302.4 GTexel/s | 151.3 GTexel/s |
| FP32 | 19.35 TFLOPS | 9.684 TFLOPS |
| FP16 | 19.35 TFLOPS (1:1) | 9.684 TFLOPS (1:1) |
| TDP | 150 W | 45 W |
| Bus Interface | PCIe 4.0 x16 | PCIe 5.0 x16 |
| Production Status | End-of-life | Active |
| Release Date | 2021-04-11 | 2025-05-19 |
| Predecessor | Quadro Turing-M | GeForce 40 Mobile |
| Successor | Ada-MW | None |
The Verdict
The data points to a clear split based on workload. The RTX A5000 Mobile is the choice for OpenCL compute tasks. Its 14.3% lead in Geekbench OpenCL, combined with 19.35 TFLOPS FP32 throughput, 16 GB of memory, and 448.0 GB/s bandwidth, makes it the stronger part for compute-heavy applications that can use its full shader array. Its 70th percentile ranking and higher average benchmark score of 24,763 reflect this compute strength.
The RTX 5060 Mobile is the choice for gaming and general 3D work. It wins Passmark G3D by 16.3%, leads in every DirectX test from 3.4% to 20.8%, and wins Vulkan by 8.6%. Its 45 W TDP makes it far more power-efficient, and its 5 nm process gives it a density of 121.0M transistors per mm² versus 44.4M for the A5000 Mobile. The newer Blackwell architecture delivers better real-world 3D performance with a third of the power and half the shader count.
For buyers who prioritize compute throughput in OpenCL, the RTX A5000 Mobile is the better option, provided the 150 W power draw is acceptable. For everyone else, the RTX 5060 Mobile is the faster and more efficient GPU, despite its lower average benchmark score and smaller memory capacity. The RTX 5060 Mobile's nearest rival, the RTX 4060 Mobile, sits 1.3% ahead in average score, placing it in a well-established competitive tier. The RTX A5000 Mobile's nearest rival, the AMD Radeon RX 590, sits 0.1% ahead, showing its average is anchored in an older performance class. The verdict is simple: compute goes to the A5000 Mobile, everything else goes to the RTX 5060 Mobile.