NVIDIA GeForce RTX 5060 Mobile vs NVIDIA Quadro M4000M Comparison
NVIDIA GeForce RTX 5060 Mobile
Quadro M4000M
PERFORMANCE BENCHMARKS
Analysis: NVIDIA GeForce RTX 5060 Mobile vs NVIDIA Quadro M4000M
NVIDIA GeForce RTX 5060 Mobile vs NVIDIA Quadro M4000M
The database places the GeForce RTX 5060 Mobile in the 67th percentile of all GPUs, while the Quadro M4000M sits at the 65th percentile, a narrow gap in overall standing but a wide one in raw capability. The average benchmark score for the RTX 5060 Mobile is 22435, against 20480 for the M4000M, a difference of roughly 9.5 percent in aggregate. However, the head-to-head data shows a far more lopsided story: the RTX 5060 Mobile wins both recorded comparisons with deltas of 385.1 percent in Geekbench OpenCL and 359.9 percent in Geekbench Vulkan. The M4000M is an end-of-life product from 2015, and the data reflects a generational chasm rather than a competitive matchup.
The Verdict
The RTX 5060 Mobile is the clear choice for any workload measured in the database. It wins 2 out of 2 head-to-head tests, with the M4000M recording zero wins. The Geekbench OpenCL score of 96969 versus 19989 represents a 385.1 percent advantage, meaning the newer GPU delivers nearly five times the compute throughput in that test. For Vulkan, the 96451 score against 20971 is a 359.9 percent lead, again a massive margin. The M4000M has no recorded wins in any shared benchmark, and its average score of 20480 is actually lower than the RTX 5060 Mobile's nearest rivals, such as the Intel Arc A750 at 20582, which sits just 0.5 percent above it. The data suggests the M4000M is competitive with mid-range GPUs from several generations later, but it is not in the same class as the RTX 5060 Mobile.
For users constrained to the M4000M's era, the 65th percentile ranking indicates it was a solid performer relative to its contemporaries, but the 2015 release date and Maxwell 2.0 architecture place it firmly in a legacy context. The RTX 5060 Mobile, with its 67th percentile and active production status, is the only rational pick for modern tasks. The M4000M's only potential appeal would be compatibility with older systems using MXM modules, but the benchmark data offers no quantitative reason to prefer it.
Where Each One Wins
The RTX 5060 Mobile wins in every available category. Its Geekbench OpenCL score of 96969 is 385.1 percent higher than the M4000M's 19989, indicating a dominant lead in general-purpose compute through OpenCL. The Vulkan result follows the same pattern: 96451 versus 20971, a 359.9 percent margin. These are the only two tests where both GPUs have recorded scores, so the win distribution is absolute.
The M4000M does not win any benchmark in the database. Its strongest relative performance is in the Vulkan test, where the delta is slightly smaller, but that is a matter of degree rather than a competitive advantage. The M4000M's pixel rate of 64.83 GPixel/s and texture rate of 81.04 GTexel/s are closer to the RTX 5060 Mobile's 69.84 GPixel/s and 151.3 GTexel/s in raw specification, but the compute-oriented benchmarks show no such parity. The texture rate gap is particularly telling: the RTX 5060 Mobile delivers nearly double the texel throughput, which explains its superiority in geometry-heavy workloads even before considering its dedicated RT and tensor cores.
Architecture Differences
The RTX 5060 Mobile uses the GB206 chip built on Blackwell 2.0 architecture, fabricated on a 5 nm process at TSMC with 21,900 million transistors on a 181 mm² die. The M4000M uses the GM204 chip on Maxwell 2.0 architecture, a 28 nm TSMC part with 5,200 million transistors on a 398 mm² die. The transistor density difference is stark: 121.0M per mm² for the newer chip versus 13.1M per mm² for the older one, a factor of roughly nine. This density advantage allows the RTX 5060 Mobile to pack 3328 shading units, 104 TMUs, and 48 ROPs into a much smaller die, compared to the M4000M's 1280 shading units, 80 TMUs, and 64 ROPs.
The RTX 5060 Mobile adds hardware that the M4000M lacks entirely: 26 RT cores and 104 tensor cores. The M4000M has no recorded RT or tensor core counts, meaning it predates those specialized units. The RTX 5060 Mobile also supports DirectX 12 Ultimate (12_2), while the M4000M is limited to DirectX 12 (12_1). Both support OpenGL 4.6 and Vulkan 1.4, but the feature set behind those APIs differs substantially due to the architecture generation gap. The memory subsystem reinforces the divide: the RTX 5060 Mobile uses 8 GB of GDDR7 on a 128-bit bus, while the M4000M uses 4 GB of GDDR5 on a 256-bit bus. The newer GPU achieves 384.0 GB/s bandwidth despite the narrower bus, versus 160.4 GB/s for the older GPU.
FAQ
Q: How much faster is the RTX 5060 Mobile in OpenCL compute?
A: The RTX 5060 Mobile scores 96969 in Geekbench OpenCL, which is 385.1 percent higher than the M4000M's 19989. This is the largest margin in the head-to-head data.
Q: Does the M4000M win any benchmark against the RTX 5060 Mobile?
A: No. The head-to-head record shows 2 wins for the RTX 5060 Mobile and 0 wins for the M4000M across the recorded Geekbench OpenCL and Vulkan tests.
Q: What is the memory configuration difference?
A: The RTX 5060 Mobile has 8 GB of GDDR7 with a 128-bit bus and 384.0 GB/s bandwidth. The M4000M has 4 GB of GDDR5 with a 256-bit bus and 160.4 GB/s bandwidth.
Q: How do their transistor densities compare?
A: The RTX 5060 Mobile's GB206 chip has a density of 121.0M transistors per mm², while the M4000M's GM204 chip has 13.1M per mm². The RTX 5060 Mobile packs 21,900 million transistors into 181 mm², versus 5,200 million into 398 mm².
Q: Which GPU supports newer DirectX features?
A: The RTX 5060 Mobile supports DirectX 12 Ultimate (12_2), while the M4000M supports DirectX 12 (12_1). Both list OpenGL 4.6 and Vulkan 1.4.
Head-to-Head Benchmarks
The Geekbench OpenCL test is the most decisive result in the database. The RTX 5060 Mobile's 96969 score crushes the M4000M's 19989, a delta of 385.1 percent. This is not a marginal improvement; it represents a fundamental shift in compute capability. The RTX 5060 Mobile's FP32 throughput is listed at 9.684 TFLOPS, while the M4000M manages 2.593 TFLOPS, and the benchmark result aligns with that specification gap. The M4000M's 1280 shading units simply cannot compete with the newer GPU's 3328 units, especially when the newer units are built on a far denser 5 nm process.
The Geekbench Vulkan test shows a similar pattern, with the RTX 5060 Mobile scoring 96451 against 20971, a 359.9 percent lead. The slightly smaller delta compared to OpenCL suggests the M4000M's Maxwell architecture handles Vulkan's explicit API somewhat better relative to its OpenCL performance, but the absolute gap remains overwhelming. The M4000M's nearest rivals in the database include the NVIDIA GeForce RTX 3070 Mobile at 20534, which is only 0.3 percent below it, and the Intel Arc A750 at 20582, which is 0.5 percent above it. This places the M4000M in the same performance tier as those GPUs, yet the RTX 5060 Mobile outclasses all of them by a wide margin. The RTX 5060 Mobile's nearest rival is the AMD Radeon RX 7700 XT at 22549, which is only 0.5 percent above it, showing that the newer NVIDIA part sits at the top of its own performance neighborhood rather than near the legacy Maxwell part.
Specification Differences
The two GPUs differ in nearly every measurable field. The RTX 5060 Mobile uses a 5 nm process with 21,900 million transistors on a 181 mm² die, while the M4000M uses a 28 nm process with 5,200 million transistors on a 398 mm² die. Clock speeds are close in base terms (952 MHz versus 975 MHz) but diverge at boost (1455 MHz versus 1013 MHz). Memory differs by generation, capacity, and bandwidth: the RTX 5060 Mobile has 8 GB GDDR7 at 1500 MHz with 24 Gbps effective speed and 384.0 GB/s bandwidth, while the M4000M has 4 GB GDDR5 at 1253 MHz with 5 Gbps effective speed and 160.4 GB/s bandwidth.
The compute units show the generational gap clearly. The RTX 5060 Mobile has 3328 shading units, 104 TMUs, 48 ROPs, 26 RT cores, and 104 tensor cores. The M4000M has 1280 shading units, 80 TMUs, and 64 ROPs, with no RT or tensor cores recorded. Pixel rates are similar (69.84 GPixel/s versus 64.83 GPixel/s), but texture rate favors the newer GPU at 151.3 GTexel/s versus 81.04 GTexel/s. FP32 throughput is 9.684 TFLOPS for the RTX 5060 Mobile and 2.593 TFLOPS for the M4000M, with the newer GPU also supporting FP16 at 9.684 TFLOPS while the older GPU has no recorded FP16 figure. Power draw is 45 W for the RTX 5060 Mobile versus 100 W for the M4000M. The bus interface differs as well: PCIe 5.0 x16 for the newer GPU, PCIe 3.0 x16 for the older one. The RTX 5060 Mobile is listed as an IGP with no power connectors, while the M4000M is an MXM Module, also with no power connectors. Production status is Active for the RTX 5060 Mobile and End-of-life for the M4000M.