NVIDIA GeForce RTX 4060 AD106 vs NVIDIA GeForce RTX 4060 Mobile Comparison
NVIDIA GeForce RTX 4060 AD106
GeForce RTX 4060 Mobile
PERFORMANCE BENCHMARKS
Analysis: NVIDIA GeForce RTX 4060 AD106 vs NVIDIA GeForce RTX 4060 Mobile
NVIDIA GeForce RTX 4060 AD106 and NVIDIA GeForce RTX 4060 Mobile share the same core configuration on paper, but the recorded data shows two distinct implementations of the Ada Lovelace architecture. The desktop-oriented AD106 variant runs higher clocks and carries a larger chip, while the Mobile version operates at reduced frequencies to fit an integrated graphics package. The benchmark database contains no direct head-to-head scores for this pairing, but the Mobile part’s recorded results against other GPUs reveal where the performance envelope lands.
Where Each One Wins
The RTX 4060 AD106 wins on every raw compute metric derived from clock speed. Its boost clock of 2460 MHz compared to 1890 MHz on the Mobile part translates directly into higher pixel throughput, texture throughput, and floating-point rates. The desktop card reaches 118.1 GPixel/s and 236.2 GTexel/s, while the Mobile version settles at 90.72 GPixel/s and 181.4 GTexel/s.
FP32 compute tells the same story. The AD106 delivers 15.11 TFLOPS, which is 30% higher than the Mobile part’s 11.61 TFLOPS. FP16 runs at the same rate as FP32 for both, since the 1:1 ratio indicates no separate half-precision path is active. The desktop part also holds a memory bandwidth advantage at 272.0 GB/s versus 256.0 GB/s, despite both using 8 GB GDDR6 on a 128-bit bus. The difference comes from the memory clock: 2125 MHz (17 Gbps effective) on the desktop card versus 2000 MHz (16 Gbps effective) on the Mobile chip.
The Mobile part wins only in the context of its physical footprint and power delivery. It uses an integrated graphics processor (IGP) form factor with no power connectors, which makes it suitable for laptops. The desktop AD106 is dual-slot and requires a 300 W suggested PSU with a 1x 12-pin connector. Both parts carry a 115 W TDP, so the power envelope is identical, but the Mobile variant achieves that same TDP within a smaller die and lower clocks.
Architecture Differences
The two chips share the same Ada Lovelace architecture and TSMC 5 nm process node, but they differ in physical implementation. The AD106 measures 188 mm² and contains 22,900 million transistors, while the AD107 in the Mobile part is 159 mm² with 18,900 million transistors. Transistor density is slightly higher on the desktop chip at 121.8M per mm² versus 118.9M per mm².
The compute core layout is identical: 3072 shading units, 96 texture mapping units, 48 raster operation units, 24 ray tracing cores, and 96 tensor cores. The API support matches as well, with DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4 on both. The bus interface is PCIe 4.0 x8 for both, and each uses 8 GB of GDDR6 memory.
Clock speeds create the functional separation. The desktop part runs at a 1830 MHz base and 2460 MHz boost, while the Mobile chip starts at 1545 MHz and boosts to 1890 MHz. The desktop part’s higher memory clock of 2125 MHz versus 2000 MHz on Mobile adds 16 GB/s of bandwidth. The display outputs also differ: the desktop card provides 1x HDMI 2.1 and 3x DisplayPort 1.4a, while the Mobile part’s outputs are listed as portable device dependent.
Production status separates the two as well. The AD106 is end-of-life with a release date of March 2024, while the Mobile part remains active with a January 2023 launch. The predecessor and successor lines follow the pattern: the desktop card follows GeForce 30 and precedes GeForce 50, while the Mobile part follows GeForce 30 Mobile and precedes GeForce 50 Mobile.
The Verdict
The recorded data points to a clear performance hierarchy. The RTX 4060 AD106 is the faster card in every measurable compute category, with a 30% FP32 advantage, a 30% texture rate advantage, and a 30% pixel rate advantage over the Mobile part. The memory bandwidth gap is smaller at 6.3%, but still favors the desktop chip.
The RTX 4060 Mobile trades that performance for integration. It fits into the IGP form factor with no power connectors and no separate PSU requirement, which makes it the only viable choice for portable systems. The desktop card’s dual-slot design and 12-pin connector preclude any such use.
The Mobile part’s benchmark results place it in the 67th percentile of all GPUs, with an average benchmark score of 22,729. Its nearest rivals in the database include the NVIDIA GeForce RTX 2080 at 22,895 (0.7% behind), the Intel Arc B580 at 23,021 (1.3% behind), the AMD Radeon RX 7700 XT at 22,549 (0.8% ahead), and the NVIDIA GeForce RTX 5060 Mobile at 22,435 (1.3% ahead). These deltas are small, indicating the Mobile part sits in a tight competitive cluster.
The desktop AD106 has no recorded benchmark scores or rival data in the database, so its percentile ranking of 50 and average score of 0 reflect missing measurements rather than actual performance. The specification sheet alone shows it should outpace the Mobile part, but precise positioning against the broader GPU field cannot be determined from available data.
FAQ
Q: Which GPU has higher clock speeds?
A: The NVIDIA GeForce RTX 4060 AD106 has a base clock of 1830 MHz and a boost clock of 2460 MHz, while the RTX 4060 Mobile operates at 1545 MHz base and 1890 MHz boost.
Q: Do both GPUs have the same memory configuration?
A: Both use 8 GB of GDDR6 on a 128-bit bus, but the desktop AD106 runs memory at 2125 MHz (17 Gbps effective) for 272.0 GB/s bandwidth, while the Mobile part runs at 2000 MHz (16 Gbps effective) for 256.0 GB/s.
Q: How much faster is the desktop card in FP32 compute?
A: The RTX 4060 AD106 delivers 15.11 TFLOPS, which is 30% higher than the RTX 4060 Mobile’s 11.61 TFLOPS.
Q: What are the physical differences between the two?
A: The desktop AD106 is a dual-slot card with a 1x 12-pin power connector and a 300 W suggested PSU, while the Mobile part is an integrated graphics processor with no power connectors. The desktop chip is 188 mm² with 22,900 million transistors, and the Mobile chip is 159 mm² with 18,900 million.
Q: How does the RTX 4060 Mobile compare to nearby GPUs in the database?
A: The Mobile part’s average benchmark score of 22,729 puts it 0.7% behind the RTX 2080, 1.3% behind the Intel Arc B580, 0.8% ahead of the AMD Radeon RX 7700 XT, and 1.3% ahead of the RTX 5060 Mobile.
Q: Which GPU is still in production?
A: The RTX 4060 Mobile is listed as active, while the RTX 4060 AD106 is end-of-life.
Head-to-Head Benchmarks
The database contains no direct head-to-head benchmark results between these two GPUs. The wins column for each is zero, and the head-to-head array is empty. However, the specification data allows a direct comparison of theoretical limits.
The largest advantage for the desktop AD106 appears in pixel and texture rates. The desktop part achieves 118.1 GPixel/s versus 90.72 GPixel/s, a 30.2% lead. Texture rate follows the same pattern: 236.2 GTexel/s versus 181.4 GTexel/s, also a 30.2% gap. These rates scale directly from the boost clock difference of 2460 MHz versus 1890 MHz, which is a 30.2% advantage as well.
FP32 compute shows the identical 30% gap, with 15.11 TFLOPS on the desktop card and 11.61 TFLOPS on the Mobile chip. FP16 rates match FP32 rates on both, confirming the 1:1 ratio listed in the specifications. The memory bandwidth difference is smaller: 272.0 GB/s versus 256.0 GB/s, a 6.3% lead for the desktop part.
The Mobile part’s recorded benchmark scores provide context for its real-world standing. Its Passmark G3D score of 17,469 and Geekbench OpenCL score of 89,420 sit alongside Vulkan at 89,569. The Passmark compute score is 6,816. These numbers place the Mobile part at the 67th percentile of all GPUs, with an average score of 22,729 across all tests.
The desktop AD106 lacks any recorded benchmark scores, so its percentile of 50 and average score of 0 are placeholders. The absence of data means the desktop card’s actual benchmark performance cannot be compared directly to the Mobile part’s recorded results.
Specification Differences
The two GPUs differ in the following recorded fields:
Chip and Physical: The desktop uses AD106 with 22,900 million transistors on a 188 mm² die. The Mobile uses AD107 with 18,900 million transistors on a 159 mm² die. Transistor density is 121.8M per mm² for the desktop and 118.9M per mm² for Mobile.
Clocks: Desktop base is 1830 MHz, boost is 2460 MHz. Mobile base is 1545 MHz, boost is 1890 MHz. Memory clock is 2125 MHz (17 Gbps effective) on desktop and 2000 MHz (16 Gbps effective) on Mobile.
Memory Bandwidth: Desktop delivers 272.0 GB/s, Mobile delivers 256.0 GB/s.
Throughput: Desktop pixel rate is 118.1 GPixel/s, texture rate is 236.2 GTexel/s. Mobile pixel rate is 90.72 GPixel/s, texture rate is 181.4 GTexel/s.
Compute: Desktop FP32 and FP16 are both 15.11 TFLOPS. Mobile FP32 and FP16 are both 11.61 TFLOPS.
Form Factor: Desktop is dual-slot with a 1x 12-pin power connector and 300 W suggested PSU. Mobile is IGP with no power connectors and no suggested PSU.
Display Outputs: Desktop provides 1x HDMI 2.1 and 3x DisplayPort 1.4a. Mobile outputs are portable device dependent.
Production Status: Desktop is end-of-life, released March 2024. Mobile is active, released January 2023.
Generation Naming: Desktop is listed as GeForce 40, Mobile is listed as GeForce 40 Mobile. Predecessor and successor differ accordingly.
Both share identical shading units (3072), TMUs (96), ROPs (48), RT cores (24), tensor cores (96), memory size (8 GB), memory type (GDDR6), bus width (128 bit), process node (5 nm), foundry (TSMC), bus interface (PCIe 4.0 x8), TDP (115 W), and API support (DirectX 12 Ultimate 12_2, OpenGL 4.6, Vulkan 1.4).