GPU Comparison
RADEON
AMD Radeon R7 350
CORE STATE
Cape Verde
VRAM
2 GB
CLOCK SPEED
—
TDP
55 W
BUS WIDTH
128 bit
ARCHITECTURE
GCN 1.0
PROCESS
28 nm
LAUNCH DATE
2016
VS
GEFORCE
GeForce GTX 465
CORE STATE
GF100
VRAM
1024 MB
CLOCK SPEED
—
TDP
200 W
BUS WIDTH
256 bit
ARCHITECTURE
Fermi
PROCESS
40 nm
LAUNCH DATE
2010
PERFORMANCE BENCHMARKS
geekbench_opencl
geekbench_vulkan
DETAILED SPECIFICATIONS
SPECIFICATION
R7 350
GTX 465
Core Specs
Shading Units
512
352
-31.3%
Shaders
512
352
-31.3%
TMUs
32
44
+37.5%
ROPs
16
32
+100.0%
Compute Units
8
—
SM Count
—
11
Clocks
GPU Clock
800 MHz
608 MHz
Shader Clock
—
1215 MHz
Memory Clock
1125 MHz
4.5 Gbps effective
802 MHz
3.2 Gbps effective
Memory
Memory Size
2 GB
1024 MB
VRAM (MB)
2,048
1,024
-50.0%
Memory Type
GDDR5
GDDR5
Memory Bus
128 bit
256 bit
Bandwidth
72.00 GB/s
102.7 GB/s
Cache
L1 Cache
16 KB (per CU)
64 KB (per SM)
L2 Cache
256 KB
512 KB
Performance
Pixel Rate
12.80 GPixel/s
13.38 GPixel/s
Texture Rate
25.60 GTexel/s
26.75 GTexel/s
FP32 (TFLOPS)
819.2 GFLOPS
855.4 GFLOPS
FP64 (TFLOPS)
51.20 GFLOPS (1:16)
106.9 GFLOPS (1:8)
Power
TDP
55 W
200 W
TDP (W)
55
200
+263.6%
Suggested PSU
250 W
550 W
Power Connectors
None
2x 6-pin
Architecture
Architecture
GCN 1.0
Fermi
GPU Name
Cape Verde
GF100
Generation
Pirate Islands
(R7 300)
GeForce 400
Process Size
28 nm
40 nm
Transistors
1,500 million
3,100 million
Die Size
123 mm²
529 mm²
Foundry
TSMC
TSMC
Density
12.2M / mm²
5.9M / mm²
API Support
DirectX
12 (11_1)
12 (11_0)
OpenGL
4.6
4.6
Vulkan
1.2.170
—
OpenCL
2.1 (1.2)
1.1
CUDA
—
2.0
Shader Model
6.5 (5.1)
5.1
Physical
Slot Width
Single-slot
Dual-slot
Length
168 mm
6.6 inches
241 mm
9.5 inches
Outputs
1x DVI1x HDMI 1.4a1x DisplayPort 1.2
2x DVI1x mini-HDMI 1.3a
Bus Interface
PCIe 3.0 x16
PCIe 2.0 x16
Other
Launch Price
—
279 USD
Production
End-of-life
End-of-life
Predecessor
Volcanic Islands
GeForce 200
Successor
Arctic Islands
GeForce 500