NVIDIA B200 SXM6 vs NVIDIA RTX 3000 Mobile Ada Generation Comparison
NVIDIA B200 SXM6
RTX 3000 Mobile Ada Generation
Analysis: NVIDIA B200 SXM6 vs NVIDIA RTX 3000 Mobile Ada Generation
Head-to-Head Benchmarks
The recorded data contains no direct head-to-head benchmark comparisons between the NVIDIA B200 SXM6 and the NVIDIA RTX 3000 Mobile Ada Generation. Both entries have an empty benchmark list, zero average benchmark scores, and zero recorded wins in the head-to-head table. The percentile versus all GPUs is identical for both at 50, which indicates that neither part has been ranked against a broader database of measured results.
What the data does show is a massive theoretical compute gap between the two accelerators. The B200 SXM6 delivers 69.34 TFLOPS of FP32 performance, while the RTX 3000 Mobile Ada Generation delivers 15.62 TFLOPS. That places the B200 at approximately 4.4 times the FP32 throughput of the mobile part. The FP16 figures match the FP32 numbers for both products, with each reporting a 1:1 ratio. The B200 reaches 69.34 TFLOPS in FP16, and the RTX 3000 reaches 15.62 TFLOPS in FP16.
Texture rate follows a similar pattern. The B200 SXM6 produces 1,083.4 GTexel/s, while the RTX 3000 Mobile Ada Generation produces 244.1 GTexel/s. That is a 4.4 times difference in texture fill rate. Pixel rate tells a different story: the B200 manages 43.92 GPixel/s, while the RTX 3000 reaches 81.36 GPixel/s. The mobile part actually leads by roughly 1.85 times in pixel throughput, a consequence of its higher ROP count relative to its shading resources.
The absence of measured benchmark scores means the database cannot confirm real-world application performance for either product. The theoretical specifications suggest that the B200 SXM6 dominates in compute-heavy workloads, while the RTX 3000 Mobile Ada Generation holds an advantage in pixel processing. No wins are recorded for either side in the head-to-head table, so any comparison must rely entirely on the architectural specifications listed in the database.
FAQ
Q: Which GPU has higher FP32 compute performance?
A: The NVIDIA B200 SXM6 delivers 69.34 TFLOPS of FP32, while the NVIDIA RTX 3000 Mobile Ada Generation delivers 15.62 TFLOPS. The B200 is approximately 4.4 times higher in this metric.
Q: What are the memory configurations of each GPU?
A: The B200 SXM6 uses 180 GB of HBM3e memory on an 8192-bit bus with 8.19 TB/s bandwidth. The RTX 3000 Mobile Ada Generation uses 8 GB of GDDR6 memory on a 128-bit bus with 256.0 GB/s bandwidth.
Q: How do the transistor counts compare?
A: The B200 SXM6 contains 208,000 million transistors on a 1628 mm² die. The RTX 3000 Mobile Ada Generation contains 22,900 million transistors on a 188 mm² die. The B200 has roughly 9 times more transistors and a die area about 8.7 times larger.
Q: Does either GPU support ray tracing?
A: The RTX 3000 Mobile Ada Generation includes 36 ray tracing cores. The B200 SXM6 lists no ray tracing core count in the database.
Q: What is the power consumption of each GPU?
A: The B200 SXM6 has a TDP of 1000 W with a suggested power supply of 1400 W. The RTX 3000 Mobile Ada Generation has a TDP of 115 W and no suggested power supply listed.
Q: Which GPU has a higher pixel fill rate?
A: The RTX 3000 Mobile Ada Generation leads with 81.36 GPixel/s, while the B200 SXM6 delivers 43.92 GPixel/s. The mobile part is approximately 1.85 times faster in pixel throughput.
Architecture Differences
The B200 SXM6 uses the GB100 chip built on the Blackwell architecture, while the RTX 3000 Mobile Ada Generation uses the AD106 chip built on Ada Lovelace. Both are fabricated by TSMC on a 5 nm process, but the transistor density differs slightly: the B200 reaches 127.8 million transistors per square millimeter, while the RTX 3000 reaches 121.8 million per square millimeter.
The B200 SXM6 packs 18,944 shading units, 592 texture mapping units, 24 ROPs, and 592 tensor cores. The RTX 3000 Mobile Ada Generation has 4,608 shading units, 144 TMUs, 48 ROPs, 36 ray tracing cores, and 144 tensor cores. The B200 has no listed ray tracing cores, while the RTX 3000 includes a full set of 36 RT cores. The B200 also lacks API support entries for DirectX, OpenGL, and Vulkan, all marked as N/A, whereas the RTX 3000 supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.
Memory architecture differs fundamentally. The B200 uses HBM3e with 180 GB capacity, an 8192-bit bus, and 8.19 TB/s bandwidth. The RTX 3000 uses GDDR6 with 8 GB capacity, a 128-bit bus, and 256.0 GB/s bandwidth. The B200 memory bandwidth is 32 times greater. Clock behavior also diverges: the B200 has a base clock of 120 MHz and a boost clock of 1830 MHz, while the RTX 3000 has a base clock of 1395 MHz and a boost clock of 1695 MHz.
The B200 is a server-class SXM module with no display outputs, a PCIe 6.0 x16 interface, and no power connectors listed. The RTX 3000 is an integrated graphics processor (IGP) with portable device dependent display outputs, a PCIe 4.0 x16 interface, and no power connectors. The B200 has a slot width of SXM Module, while the RTX 3000 uses IGP form factor.
The Verdict
The database shows two GPUs designed for entirely different roles. The NVIDIA B200 SXM6 is a server accelerator with massive compute resources, 208,000 million transistors, 180 GB of HBM3e memory, and 69.34 TFLOPS of FP32 throughput. It targets workloads that demand extreme parallel processing and enormous memory capacity. The NVIDIA RTX 3000 Mobile Ada Generation is a mobile integrated GPU with 4,608 shading units, 8 GB of GDDR6 memory, and 15.62 TFLOPS of FP32 performance. It targets portable systems where power consumption is constrained to 115 W.
The B200 SXM6 wins decisively in compute throughput, texture rate, memory capacity, memory bandwidth, and transistor count. The RTX 3000 Mobile Ada Generation wins in pixel fill rate, ROP count, ray tracing capability, and API support. The B200 has no display outputs and no graphics API support, making it unsuitable for any visual output or consumer graphics workload. The RTX 3000 supports modern graphics APIs and is designed to drive portable device displays.
The release dates confirm the B200 is the newer product, launched on 2024-10-31, while the RTX 3000 launched on 2023-03-20. The B200 has a launch MSRP of 34,999 USD, while the RTX 3000 has no listed MSRP. The production status for both is Active. The predecessor and successor relationships differ: the B200 follows Server Hopper and leads to Server Rubin, while the RTX 3000 follows Ampere-MW and leads to Blackwell-MW.
Given the data, the B200 SXM6 is the choice for server-side compute tasks that require high FP32, FP16, and texture throughput along with massive memory bandwidth. The RTX 3000 Mobile Ada Generation is the choice for mobile systems that need pixel processing, ray tracing, and standard graphics API support within a 115 W envelope.
Specification Differences
| Specification | NVIDIA B200 SXM6 | NVIDIA RTX 3000 Mobile Ada Generation |
|---|---|---|
| Chip | GB100 | AD106 |
| Architecture | Blackwell | Ada Lovelace |
| Generation | Server Blackwell (Bxx) | Ada-MW |
| Process Node | 5 nm | 5 nm |
| Transistors | 208,000 million | 22,900 million |
| Die Size | 1628 mm² | 188 mm² |
| Transistor Density | 127.8M / mm² | 121.8M / mm² |
| Base Clock | 120 MHz | 1395 MHz |
| Boost Clock | 1830 MHz | 1695 MHz |
| Memory Size | 180 GB | 8 GB |
| Memory Type | HBM3e | GDDR6 |
| Memory Bus Width | 8192 bit | 128 bit |
| Memory Bandwidth | 8.19 TB/s | 256.0 GB/s |
| Shading Units | 18944 | 4608 |
| TMUs | 592 | 144 |
| ROPs | 24 | 48 |
| RT Cores | null | 36 |
| Tensor Cores | 592 | 144 |
| Pixel Rate | 43.92 GPixel/s | 81.36 GPixel/s |
| Texture Rate | 1,083.4 GTexel/s | 244.1 GTexel/s |
| FP32 | 69.34 TFLOPS | 15.62 TFLOPS |
| FP16 | 69.34 TFLOPS (1:1) | 15.62 TFLOPS (1:1) |
| TDP | 1000 W | 115 W |
| Slot Width | SXM Module | IGP |
| Suggested PSU | 1400 W | null |
| Bus Interface | PCIe 6.0 x16 | PCIe 4.0 x16 |
| Display Outputs | No outputs | Portable Device Dependent |
| DirectX | N/A | 12 Ultimate (12_2) |
| OpenGL | N/A | 4.6 |
| Vulkan | N/A | 1.4 |
| Release Date | 2024-10-31 | 2023-03-20 |
| Predecessor | Server Hopper | Ampere-MW |
| Successor | Server Rubin | Blackwell-MW |
| Launch MSRP | 34,999 USD | null |
Where Each One Wins
The B200 SXM6 wins in every compute-heavy category recorded in the database. Its FP32 and FP16 throughput of 69.34 TFLOPS dwarfs the mobile part. Texture rate of 1,083.4 GTexel/s versus 244.1 GTexel/s gives the B200 a clear lead in texture-bound workloads. Memory capacity of 180 GB versus 8 GB, memory bandwidth of 8.19 TB/s versus 256.0 GB/s, and bus width of 8192 bit versus 128 bit position the B200 for massive dataset processing. The B200 also has a transistor count of 208,000 million versus 22,900 million, and a die size of 1628 mm² versus 188 mm². Its tensor cores number 592 versus 144, and its shading units number 18,944 versus 4,608. The B200 has a higher boost clock at 1830 MHz versus 1695 MHz, and a newer release date of 2024-10-31 versus 2023-03-20.
The RTX 3000 Mobile Ada Generation wins in pixel processing and graphics features. Its pixel rate of 81.36 GPixel/s exceeds the B200's 43.92 GPixel/s. Its ROP count of 48 versus 24 doubles the pixel throughput capability per clock. The RTX 3000 has 36 ray tracing cores, while the B200 lists none. The RTX 3000 supports DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4, while the B200 has no API support. The RTX 3000 has a higher base clock at 1395 MHz versus 120 MHz, and a lower TDP of 115 W versus 1000 W, making it suitable for mobile integration. The RTX 3000 has a smaller die at 188 mm², which aligns with its IGP form factor. The RTX 3000 offers display outputs that depend on the portable device, while the B200 has no display outputs at all.
The data indicates that each GPU serves a distinct workload profile. The B200 SXM6 targets server compute, AI training, and high-bandwidth memory applications. The RTX 3000 Mobile Ada Generation targets laptop graphics, ray-traced rendering, and real-time display output. Neither product directly competes with the other in typical usage scenarios, and the database records no head-to-head benchmark wins for either side.