Intel UHD Graphics 710 Mobile vs NVIDIA GeForce RTX 4060 AD106 Comparison
Intel UHD Graphics 710 Mobile
GeForce RTX 4060 AD106
Analysis: Intel UHD Graphics 710 Mobile vs NVIDIA GeForce RTX 4060 AD106
Head-to-Head Benchmarks
The benchmark database contains no recorded head-to-head benchmark results for the Intel UHD Graphics 710 Mobile versus the NVIDIA GeForce RTX 4060 AD106. Neither GPU has an average benchmark score, percentile ranking beyond the baseline 50th percentile for all GPUs, or any listed rival comparisons in the recorded data. The absence of measured results means the two parts cannot be compared through direct performance metrics.
What the recorded data does show is the sheer difference in compute capacity between the two designs. The Intel integrated GPU delivers a FP32 throughput of 307.2 GFLOPS, while the NVIDIA discrete GPU delivers 15.11 TFLOPS. That is roughly 49 times the raw floating-point throughput, a gap that would manifest across essentially every GPU-bound workload. The pixel rate difference is equally stark: 4.800 GPixel/s for Intel versus 118.1 GPixel/s for NVIDIA, a 24.6x advantage. Texture rate shows 9.600 GTexel/s versus 236.2 GTexel/s, a 24.6x gap as well.
The database lists zero wins for either side in the head-to-head section, which reflects the lack of direct measurement data rather than any actual performance parity. Without benchmark scores, percentiles, or rival deltas, the quantitative comparison must rely on the specification-level figures recorded for each part.
Architecture Differences
The two GPUs come from entirely different design philosophies and manufacturing processes. Intel's UHD Graphics 710 Mobile is built on the Raptor Lake chip using Generation 12.2 architecture, fabricated on a 10 nm process at Intel's own foundry. NVIDIA's RTX 4060 AD106 uses the AD106 chip with Ada Lovelace architecture, fabricated on a 5 nm process at TSMC. The node difference alone, 10 nm versus 5 nm, explains a substantial portion of the efficiency and density gap between the two.
The transistor counts reinforce this divide. The NVIDIA chip contains 22,900 million transistors on a 188 mm² die, producing a transistor density of 121.8M per mm². The Intel part has no recorded transistor count or die size in the database, but its integrated nature on a Raptor Lake CPU package places it in a fundamentally different physical category.
Compute resources differ by an order of magnitude. The Intel part has 128 shading units, 8 texture mapping units, and 4 raster output units. The NVIDIA part has 3,072 shading units, 96 TMUs, and 48 ROPs. That is 24x the shading units, 12x the TMUs, and 12x the ROPs. The NVIDIA GPU also includes 24 ray tracing cores and 96 tensor cores, while the Intel part has none recorded.
Memory architecture shows the biggest structural difference. The Intel UHD Graphics 710 Mobile uses system shared memory with a system dependent bandwidth and no dedicated VRAM. The NVIDIA RTX 4060 AD106 has 8 GB of GDDR6 memory on a 128 bit bus, delivering 272.0 GB/s of dedicated bandwidth. The Intel part's memory clock is listed as "System Shared" with bandwidth "System Dependent," meaning its performance scales with the host system's RAM configuration rather than any fixed specification.
Clock speeds also differ significantly. The Intel GPU has a base clock of 300 MHz and a boost clock of 1200 MHz. The NVIDIA GPU has a base clock of 1830 MHz and a boost clock of 2460 MHz. The NVIDIA part's boost clock is more than double the Intel part's boost clock, and its base clock is 6.1x higher than Intel's base.
API support shows a generation gap. Both support DirectX 12, OpenGL 4.6, and Vulkan 1.4, but the NVIDIA part supports DirectX 12 Ultimate (12_2) while the Intel part supports DirectX 12 (12_1). The 12_2 feature level includes capabilities like mesh shaders and variable rate shading that the 12_1 level lacks. The NVIDIA part also has a 1:1 FP16 to FP32 ratio at 15.11 TFLOPS, while the Intel part runs FP16 at 614.4 GFLOPS with a 2:1 ratio, meaning it processes half precision at double the FP32 rate.
Where Each One Wins
The integrated Intel GPU has one clear advantage in the recorded data: power consumption. Its TDP is 15 W, compared to the NVIDIA part's 115 W. That is a 100 W difference, making the Intel solution suitable for systems with minimal cooling and battery constraints. The Intel part also uses a Ring Bus interface and is an IGP, meaning it requires no separate power connectors and occupies no expansion slot. The NVIDIA part requires a dual-slot cooler, a 12-pin power connector, and a suggested 300 W power supply.
The NVIDIA GPU wins in every recorded performance category. Its FP32 throughput of 15.11 TFLOPS versus 307.2 GFLOPS, its 8 GB of dedicated GDDR6 memory versus system shared memory, its 24 ray tracing cores versus none, and its 96 tensor cores versus none all point to workloads that simply cannot run meaningfully on the Intel part. Ray tracing and tensor core workloads, such as DLSS-style acceleration, are exclusive to the NVIDIA architecture.
The Intel part also has a production status of "Active" while the NVIDIA part is listed as "End-of-life." The Intel GPU's successor is listed as "Arc Graphics-M," while the NVIDIA part's predecessor is "GeForce 30" and its successor is "GeForce 50." The release dates show the Intel part launched on January 3, 2023, and the NVIDIA part on March 31, 2024.
For display outputs, the NVIDIA part has 1x HDMI 2.1 and 3x DisplayPort 1.4a, while the Intel part's outputs are "Portable Device Dependent," meaning they depend entirely on the laptop or device design. The NVIDIA part's fixed output configuration allows for multi-monitor setups out of the box.
FAQ
Q: How much faster is the NVIDIA RTX 4060 AD106 in raw compute throughput?
A: The database shows the NVIDIA part delivers 15.11 TFLOPS FP32 versus 307.2 GFLOPS for the Intel UHD Graphics 710 Mobile, a ratio of roughly 49 to 1.
Q: Does the Intel UHD Graphics 710 Mobile support ray tracing?
A: No. The database lists no ray tracing cores for the Intel part, while the NVIDIA RTX 4060 AD106 has 24 RT cores.
Q: What memory configuration does each GPU use?
A: The Intel part uses system shared memory with system dependent bandwidth. The NVIDIA part has 8 GB of GDDR6 on a 128 bit bus with 272.0 GB/s bandwidth.
Q: Which GPU has a lower power requirement?
A: The Intel UHD Graphics 710 Mobile has a 15 W TDP, while the NVIDIA RTX 4060 AD106 has a 115 W TDP. The Intel part also requires no power connectors and uses a Ring Bus interface.
Q: What is the production status of each GPU?
A: The Intel UHD Graphics 710 Mobile is listed as "Active," while the NVIDIA GeForce RTX 4060 AD106 is listed as "End-of-life."
Q: Which GPU supports DirectX 12 Ultimate?
A: The NVIDIA RTX 4060 AD106 supports DirectX 12 Ultimate (12_2). The Intel part supports DirectX 12 (12_1), which lacks the Ultimate feature level.
The Verdict
The recorded data points to two GPUs serving entirely different purposes. The Intel UHD Graphics 710 Mobile is an integrated solution with a 15 W TDP, no dedicated memory, and no ray tracing or tensor core hardware. Its 128 shading units and 300 MHz base clock indicate it handles basic display output and light 2D workloads. The NVIDIA RTX 4060 AD106 is a discrete, dual-slot GPU with 3,072 shading units, 24 RT cores, 96 tensor cores, 8 GB of GDDR6, and a 115 W TDP. Its 15.11 TFLOPS FP32 throughput places it in a completely different performance class.
For systems where power draw and physical footprint are the primary constraints, the Intel part's 15 W TDP and IGP form factor make it the only viable option among the two. For any workload involving 3D rendering, ray tracing, tensor acceleration, or high-resolution gaming, the NVIDIA part's specifications dominate every measured category. The absence of benchmark scores in the database means no percentile or rival-relative positioning exists, but the specification gap alone leaves little ambiguity about which GPU delivers higher performance.
The NVIDIA part's predecessor and successor listings, "GeForce 30" and "GeForce 50," place it within an established discrete GPU lineage. The Intel part's successor, "Arc Graphics-M," indicates the integrated graphics line is being replaced by a different architecture. The production statuses align with this: Intel's part remains active, NVIDIA's is end-of-life.
Specification Differences
| Specification | Intel UHD Graphics 710 Mobile | NVIDIA GeForce RTX 4060 AD106 |
|---|---|---|
| Manufacturer | Intel | NVIDIA |
| Chip | Raptor Lake | AD106 |
| Architecture | Generation 12.2 | Ada Lovelace |
| Generation | HD Graphics-M (Raptor Lake) | GeForce 40 |
| Process Node | 10 nm | 5 nm |
| Foundry | Intel | TSMC |
| Transistors | Not recorded | 22,900 million |
| Die Size | Not recorded | 188 mm² |
| Transistor Density | Not recorded | 121.8M / mm² |
| Base Clock | 300 MHz | 1830 MHz |
| Boost Clock | 1200 MHz | 2460 MHz |
| Memory Clock | System Shared | 2125 MHz 17 Gbps effective |
| Memory Size | System Shared | 8 GB |
| Memory Type | System Shared | GDDR6 |
| Memory Bus Width | System Shared | 128 bit |
| Memory Bandwidth | System Dependent | 272.0 GB/s |
| Shading Units | 128 | 3072 |
| TMUs | 8 | 96 |
| ROPs | 4 | 48 |
| RT Cores | Not recorded | 24 |
| Tensor Cores | Not recorded | 96 |
| Pixel Rate | 4.800 GPixel/s | 118.1 GPixel/s |
| Texture Rate | 9.600 GTexel/s | 236.2 GTexel/s |
| FP32 | 307.2 GFLOPS | 15.11 TFLOPS |
| FP16 | 614.4 GFLOPS (2:1) | 15.11 TFLOPS (1:1) |
| TDP | 15 W | 115 W |
| Slot Width | IGP | Dual-slot |
| Power Connectors | Not recorded | 1x 12-pin |
| Suggested PSU | Not recorded | 300 W |
| Bus Interface | Ring Bus | PCIe 4.0 x8 |
| Display Outputs | Portable Device Dependent | 1x HDMI 2.1, 3x DisplayPort 1.4a |
| DirectX | 12 (12_1) | 12 Ultimate (12_2) |
| Production Status | Active | End-of-life |
| Release Date | 2023-01-03 | 2024-03-31 |
| Predecessor | Not recorded | GeForce 30 |
| Successor | Arc Graphics-M | GeForce 50 |
The table summarizes every field where the two parts differ in the database. The shared fields, OpenGL 4.6, Vulkan 1.4, and the 50th percentile ranking, are the only points of commonality in the recorded specifications. The remaining differences span manufacturing, memory, compute resources, power delivery, and product lifecycle, reflecting two GPUs designed for different segments of the market.