Intel HD Graphics P4600 vs NVIDIA GeForce RTX 5080 SUPER Comparison
Intel HD Graphics P4600
GeForce RTX 5080 SUPER
PERFORMANCE BENCHMARKS
Analysis: Intel HD Graphics P4600 vs NVIDIA GeForce RTX 5080 SUPER
Intel HD Graphics P4600 and NVIDIA GeForce RTX 5080 SUPER represent two extremes of the graphics hardware spectrum, separated by over a decade of architectural evolution. The data shows a fundamental divide: the P4600 is an integrated graphics solution from 2013, while the RTX 5080 SUPER is a 2025 flagship discrete GPU. Their benchmark results, however, are not directly comparable, as they are measured by different test suites, yet the specification differences paint a clear picture of their respective capabilities.
Head-to-Head Benchmarks
Direct head-to-head benchmark comparisons between these two GPUs are unavailable in the data set, as the `headToHeadBenchmarks` field is empty. Instead, each card has been evaluated against distinct benchmark suites, reflecting their different target use cases. The Intel HD Graphics P4600 was tested with Geekbench OpenCL, achieving a score of 3389, which places it at the 20th percentile of all GPUs. This score is remarkably close to its nearest rivals: the NVIDIA GeForce GT 740 scores 3431 (a -1.2% delta), the NVIDIA Quadro 2000M scores 3434 (-1.3% delta), and the Intel HD Graphics 530 scores 3332 (+1.7% delta). The P4600's performance is essentially within a 2% band of these older or entry-level parts, indicating that in compute workloads, it delivers performance typical of a low-end GPU from its era.
The NVIDIA GeForce RTX 5080 SUPER, conversely, was benchmarked using 3DMark Steel Nomad DX12, scoring 3075. This result places it at the 19th percentile of all GPUs, a ranking that appears surprisingly low given its modern architecture. However, its nearest rivals in this specific test reveal a different story: the NVIDIA Quadro P1000 scores 3163 (-2.8% delta), the Intel Arc Pro B60 scores 3182 (-3.4% delta), and the NVIDIA GeForce 820A scores 2983 (+3.1% delta). The RTX 5080 SUPER's score is within 3.6% of these competitors, suggesting that the 3DMark Steel Nomad benchmark may be a demanding workload where even high-end cards score relatively low in absolute terms. The percentile ranking of 19th for the RTX 5080 SUPER is likely an artifact of the benchmark's scoring distribution rather than an indication of poor real-world performance, as its raw specifications dwarf those of its nearest rivals.
Interpreting these numbers requires acknowledging that Geekbench OpenCL and 3DMark Steel Nomad measure different aspects of GPU performance. The P4600's 3389 in OpenCL is a compute-focused score, while the RTX 5080 SUPER's 3075 in Steel Nomad is a DX12 gaming workload. Neither card's score can be directly translated into a comparison with the other, but the data does show that the RTX 5080 SUPER, despite its massive hardware advantage, does not dominate its own benchmark field by the margins its specs would suggest, while the P4600 sits comfortably among its low-end peers.
Architecture Differences
The architectural gap between these two GPUs is vast and quantifiable. The Intel HD Graphics P4600 is based on the Haswell GT2 chip, fabricated on Intel's 22 nm process. It employs the Generation 7.5 architecture, also known as HD Graphics-W (Haswell), and connects to the system via a Ring Bus interface. The chip contains 160 shading units, 20 texture mapping units (TMUs), and only 2 raster output units (ROPs). Its base clock runs at 350 MHz, boosting to 1200 MHz, producing a pixel rate of 2.400 GPixel/s, a texture rate of 24.00 GTexel/s, and a FP32 compute throughput of 384.0 GFLOPS. The P4600 is an integrated graphics processor (IGP) with a TDP of 84 W, sharing system memory for all its graphics operations.
In stark contrast, the NVIDIA GeForce RTX 5080 SUPER is built on the GB203 chip using TSMC's 5 nm process, representing the Blackwell 2.0 architecture from the GeForce 50-series. This is a discrete, dual-slot card with a 415 W TDP, powered by a single 16-pin connector. The chip packs 10,752 shading units, 336 TMUs, and 112 ROPs, alongside 84 dedicated ray tracing cores and 336 tensor cores. Its base clock is 2295 MHz with a boost clock of 2617 MHz, leading to a pixel rate of 293.1 GPixel/s, a texture rate of 879.3 GTexel/s, and an FP32 performance of 56.28 TFLOPS. The RTX 5080 SUPER also supports FP16 at 56.28 TFLOPS (1:1 ratio), a feature absent from the P4600's specification sheet. The transistor count for the GB203 is 45,600 million across a 378 mm² die, yielding a density of 120.6 million transistors per mm², while the Haswell GT2's transistor count and die size are not listed.
Memory architecture further separates the two. The P4600 uses system-shared memory with system-dependent bandwidth, while the RTX 5080 SUPER features 24 GB of GDDR7 memory on a 256-bit bus, delivering 1.02 TB/s of bandwidth with an effective clock of 2000 MHz (32 Gbps effective). The P4600 supports DirectX 12 (11_1), OpenGL 4.3, and Vulkan 1.0, while the RTX 5080 SUPER supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. Display outputs also differ: the P4600's outputs are motherboard-dependent, whereas the RTX 5080 SUPER offers 1x HDMI 2.1b and 3x DisplayPort 2.1b.
Where Each One Wins
The Intel HD Graphics P4600 wins in scenarios where its integrated nature is an advantage. Its 84 W TDP is part of the overall system power envelope, requiring no additional power connectors, and its IGP form factor means it occupies no expansion slot. For basic desktop tasks, legacy applications, or systems where a discrete GPU is unnecessary, the P4600 is sufficient. Its Geekbench OpenCL score of 3389, which is within 2.2% of the GeForce GT 740 and GT 730M, indicates that for compute workloads of its era, it holds its own against entry-level discrete options. The P4600's production status is end-of-life, but its 2013 release date means it remains relevant for older software that does not require modern API features.
The NVIDIA GeForce RTX 5080 SUPER wins decisively in every raw performance category. Its FP32 throughput of 56.28 TFLOPS is over 146 times higher than the P4600's 384.0 GFLOPS. Its pixel rate of 293.1 GPixel/s is over 122 times higher, and its texture rate of 879.3 GTexel/s is over 36 times higher. The 24 GB of GDDR7 memory with 1.02 TB/s bandwidth is in a different universe from the P4600's shared system memory. The RTX 5080 SUPER's ray tracing and tensor cores enable features that the P4600 cannot even process, such as hardware-accelerated ray tracing and AI-driven workloads. It is an active product with a 2025 release date, supporting the latest DirectX 12 Ultimate and Vulkan 1.4 APIs, making it suitable for modern gaming and professional applications.
The benchmark data reinforces this split: while the RTX 5080 SUPER's 3DMark Steel Nomad score of 3075 places it at the 19th percentile, this is a demanding DX12 test that likely stresses the card's capabilities in ways that the P4600's OpenCL test does not. The P4600's 20th percentile in Geekbench OpenCL is relative to a broader set of GPUs, but its absolute performance is limited by its 160 shading units and 2 ROPs.
Specification Differences
The following table highlights only the fields where the two GPUs differ, based on the FACT PACK data:
| Specification | Intel HD Graphics P4600 | NVIDIA GeForce RTX 5080 SUPER |
|----------------|-------------------------|-------------------------------|
| Manufacturer | Intel | NVIDIA |
| Chip | Haswell GT2 | GB203 |
| Architecture | Generation 7.5 | Blackwell 2.0 |
| Generation | HD Graphics-W (Haswell) | GeForce 50 |
| Process Node | 22 nm | 5 nm |
| Foundry | Intel | TSMC |
| Transistors | Not listed | 45,600 million |
| Die Size | Not listed | 378 mm² |
| Transistor Density | Not listed | 120.6M / mm² |
| Base Clock | 350 MHz | 2295 MHz |
| Boost Clock | 1200 MHz | 2617 MHz |
| Memory Size | System Shared | 24 GB |
| Memory Type | System Shared | GDDR7 |
| Memory Bus Width | System Shared | 256 bit |
| Memory Bandwidth | System Dependent | 1.02 TB/s |
| Shading Units | 160 | 10752 |
| TMUs | 20 | 336 |
| ROPs | 2 | 112 |
| RT Cores | Not listed | 84 |
| Tensor Cores | Not listed | 336 |
| Pixel Rate | 2.400 GPixel/s | 293.1 GPixel/s |
| Texture Rate | 24.00 GTexel/s | 879.3 GTexel/s |
| FP32 | 384.0 GFLOPS | 56.28 TFLOPS |
| FP16 | Not listed | 56.28 TFLOPS (1:1) |
| TDP | 84 W | 415 W |
| Slot Width | IGP | Dual-slot |
| Power Connectors | Not listed | 1x 16-pin |
| Bus Interface | Ring Bus | PCIe 5.0 x16 |
| Display Outputs | Motherboard Dependent | 1x HDMI 2.1b 3x DisplayPort 2.1b |
| DirectX | 12 (11_1) | 12 Ultimate (12_2) |
| OpenGL | 4.3 | 4.6 |
| Vulkan | 1.0 | 1.4 |
| Dimensions | Not listed | 304 mm x 137 mm x 40 mm |
| Production Status | End-of-life | Active |
| Release Date | 2013-05-31 | 2025-12-31 |
FAQ
Q: Which GPU has a higher FP32 compute performance?
A: The NVIDIA GeForce RTX 5080 SUPER has an FP32 performance of 56.28 TFLOPS, which is vastly higher than the Intel HD Graphics P4600's 384.0 GFLOPS.
Q: What memory configuration does each GPU use?
A: The Intel HD Graphics P4600 uses system-shared memory with system-dependent bandwidth, while the NVIDIA GeForce RTX 5080 SUPER features 24 GB of GDDR7 memory on a 256-bit bus with 1.02 TB/s bandwidth.
Q: What are the release dates for these GPUs?
A: The Intel HD Graphics P4600 was released on 2013-05-31, and the NVIDIA GeForce RTX 5080 SUPER has a release date of 2025-12-31.
Q: How do their benchmark scores compare?
A: The P4600 scored 3389 in Geekbench OpenCL, while the RTX 5080 SUPER scored 3075 in 3DMark Steel Nomad DX12. These are different tests, so direct comparison is not possible.
Q: What is the transistor count of the RTX 5080 SUPER?
A: The NVIDIA GeForce RTX 5080 SUPER contains 45,600 million transistors on a 378 mm² die, yielding a density of 120.6 million transistors per mm².
Q: Does the RTX 5080 SUPER support ray tracing?
A: Yes, the RTX 5080 SUPER includes 84 dedicated ray tracing cores, a feature absent from the Intel HD Graphics P4600.
The Verdict
The data points to an unambiguous conclusion: the NVIDIA GeForce RTX 5080 SUPER is a high-end discrete GPU designed for demanding modern workloads, while the Intel HD Graphics P4600 is an entry-level integrated solution from a previous hardware generation. The RTX 5080 SUPER's specifications—10,752 shading units, 84 RT cores, 336 tensor cores, 24 GB GDDR7, and 56.28 TFLOPS FP32—position it as a tool for 4K gaming, ray tracing, and professional compute tasks. Its 415 W TDP and dual-slot cooler require a substantial power supply and chassis, but the performance headroom is evident in its 293.1 GPixel/s pixel rate and 1.02 TB/s memory bandwidth.
The Intel HD Graphics P4600, with its 160 shading units, 2 ROPs, and 384.0 GFLOPS, is suited only for basic display output and legacy applications. Its 84 W TDP and IGP form factor make it power-efficient for office or home systems, but it cannot handle modern games or GPU-accelerated workloads. The production status of the P4600 is end-of-life, while the RTX 5080 SUPER is active, reflecting their respective positions in the market.
Users should choose the RTX 5080 SUPER if their applications demand the latest DirectX 12 Ultimate features, ray tracing, or high-throughput compute. The P4600 is only relevant for systems requiring minimal graphics capability without a discrete card. The benchmark percentiles (20th for P4600, 19th for RTX 5080 SUPER) are misleading due to different test suites, but the raw specification differences leave no ambiguity about which GPU is more capable. The RTX 5080 SUPER is the clear choice for performance, while the P4600 is a relic of a less demanding era.