Intel HD Graphics 530 vs NVIDIA GeForce RTX 5080 SUPER Comparison
Intel HD Graphics 530
GeForce RTX 5080 SUPER
PERFORMANCE BENCHMARKS
Analysis: Intel HD Graphics 530 vs NVIDIA GeForce RTX 5080 SUPER
The Intel HD Graphics 530 and the NVIDIA GeForce RTX 5080 SUPER represent two extremes of the GPU spectrum, separated by a decade of architectural evolution and a vast gulf in performance intent. The data in the FACT PACK shows a comparison that is less a contest and more a study in contrast, where the integrated graphics of a Skylake mobile processor is pitted against a flagship-class discrete accelerator. The benchmark results, while sparse and using different test suites, provide a clear picture of their respective capabilities. The RTX 5080 SUPER, with a single 3DMark Steel Nomad DX12 score of 3075, occupies a different performance tier than the Intel part, whose Geekbench scores range from 1422 to 5025 depending on the API. This analysis will dissect the available data to delineate where each component excels, the architectural chasm between them, and which user profile aligns with each product.
Head-to-Head Benchmarks
Direct head-to-head benchmark results are not available for these two products, as the FACT PACK lists no shared test entries. The benchmark data provided is from entirely separate test suites. The Intel HD Graphics 530 was evaluated using Geekbench, yielding three distinct scores: 5025 in Geekbench Metal, 3550 in Geekbench OpenCL, and 1422 in Geekbench Vulkan. The NVIDIA GeForce RTX 5080 SUPER was evaluated using 3DMark Steel Nomad DX12, scoring 3075. This incompatibility means a direct numeric comparison is impossible without acknowledging the different workloads and measurement methodologies.
However, the average benchmark scores provide a common metric for comparison. The Intel HD Graphics 530 has an average benchmark score of 3332, while the RTX 5080 SUPER has an average benchmark score of 3075. This places the Intel part slightly ahead in this aggregate metric, a counterintuitive but data-backed observation. The Intel iGPU's nearest rivals, based on average score, include the NVIDIA GeForce GT 730M (3316, deltaPct 0.5), NVIDIA GeForce 920M (3287, deltaPct 1.4), Intel HD Graphics P4600 (3389, deltaPct -1.7), and NVIDIA GeForce GT 740 (3431, deltaPct -2.9). The RTX 5080 SUPER's nearest rivals include the NVIDIA Quadro P1000 (3163, deltaPct -2.8), NVIDIA GeForce 820A (2983, deltaPct 3.1), Intel Arc Pro B60 (3182, deltaPct -3.4), and NVIDIA GeForce GTX 860M (2967, deltaPct 3.6). The data shows the Intel part sits comfortably in the entry-level discrete GPU class, while the RTX 5080 SUPER, despite its high-end positioning, is benchmarked against a mix of older and professional low-power parts, which is a peculiar data artifact.
The Intel HD Graphics 530's Vulkan score of 1422 is notably lower than its OpenCL score of 3550 and Metal score of 5025, indicating significant API-dependent performance variance. In contrast, the RTX 5080 SUPER's single 3DMark score does not offer such an internal comparison. The absence of shared benchmarks means the "head-to-head" is defined by their respective standings in the aggregate percentile and rival lists. The Intel part holds a 20th percentile ranking among all GPUs, while the RTX 5080 SUPER holds a 19th percentile ranking. This nearly identical percentile ranking is a data point that suggests, in the context of this specific database, the two are considered comparable in overall placement, despite their obvious technological differences.
Where Each One Wins
The Intel HD Graphics 530 secures wins in the specific Geekbench compute tests, particularly in the Metal API with a score of 5025. This suggests a strength in compute workloads that are optimized for Apple's Metal framework. Its OpenCL score of 3550 also demonstrates a respectable capability for general-purpose GPU computing in that API. The average benchmark score of 3332 for the Intel part is higher than the RTX 5080 SUPER's average of 3075, giving the Intel iGPU a win in that aggregate metric. This is likely due to the differing test suites and the fact that the Intel part has three scores contributing to its average, while the RTX 5080 SUPER has only one.
The NVIDIA GeForce RTX 5080 SUPER wins definitively in raw specification-driven performance categories, which are the true indicators of its class. It delivers a pixel rate of 293.1 GPixel/s and a texture rate of 879.3 GTexel/s, which are orders of magnitude higher than the Intel part's 2.850 GPixel/s and 22.80 GTexel/s. Its FP32 compute is listed at 56.28 TFLOPS, compared to the Intel's 364.8 GFLOPS. The RTX 5080 SUPER also wins on features, supporting DirectX 12 Ultimate (12_2) and Vulkan 1.4, while the Intel part is limited to DirectX 12 (12_1) and Vulkan 1.3. The RTX 5080 SUPER's dedicated 24 GB of GDDR7 memory, with a 1.02 TB/s bandwidth, is a categorical win over the Intel's system-shared memory. In the field of synthetic 3D rendering, as measured by 3DMark Steel Nomad DX12, the RTX 5080 SUPER's score of 3075 is its primary win, representing the only modern, high-end rendering workload in the data.
Architecture Differences
The architectural chasm between these two GPUs is immense, defined by a decade of process and design evolution. The Intel HD Graphics 530 is built on Intel's 14 nm+ process node and uses the Generation 9.0 architecture, codenamed Skylake GT2. It features a die size of 123 mm². The NVIDIA GeForce RTX 5080 SUPER is constructed on TSMC's 5 nm process node and utilizes the Blackwell 2.0 architecture, with the GB203 chip. Its die size is 378 mm², and it contains 45,600 million transistors, resulting in a transistor density of 120.6M per mm². The Intel part's transistor count is not listed, but the difference in complexity is obvious from the die size and feature set.
The compute configurations are starkly different. The Intel iGPU has 192 shading units, 24 texture mapping units (TMUs), and only 3 raster output units (ROPs). In contrast, the RTX 5080 SUPER has 10752 shading units, 336 TMUs, and 112 ROPs. The RTX 5080 SUPER also includes dedicated hardware that the Intel part lacks entirely: 84 ray tracing cores and 336 tensor cores. This is a fundamental architectural difference, as the Intel GPU is a pure rasterization and compute engine for its era, while the RTX 5080 SUPER is a modern accelerator designed for ray tracing and AI workloads. Clock speeds also differ drastically, with the Intel part boosting to 950 MHz and the RTX 5080 SUPER boosting to 2617 MHz.
Memory architecture is another major divider. The Intel HD Graphics 530 relies on System Shared memory, with system-dependent bandwidth. The RTX 5080 SUPER has 24 GB of dedicated GDDR7 memory on a 256-bit bus, delivering 1.02 TB/s of bandwidth. The power envelope is also telling, with the Intel part rated at a 15 W TDP and the RTX 5080 SUPER rated at 415 W. The bus interface has evolved from a Ring Bus (Intel) to PCIe 5.0 x16 (NVIDIA). API support also differs, with the NVIDIA part supporting the newer DirectX 12 Ultimate and Vulkan 1.4 specifications. The generation gap is further highlighted by the RTX 5080 SUPER's support for a 16-pin power connector and dual-slot cooling, compared to the Intel part's IGP slot width and motherboard-dependent display outputs.
The Verdict
The data dictates a clear verdict that hinges entirely on the user's context. For a system designed for modern gaming, content creation, or any workload involving ray tracing, the NVIDIA GeForce RTX 5080 SUPER is the only viable choice. Its architecture includes dedicated RT cores and tensor cores, its memory subsystem is 24 GB of GDDR7 with 1.02 TB/s bandwidth, and its FP32 compute is 56.28 TFLOPS. These are the specifications required for high-end modern workloads. The Intel HD Graphics 530, with its 15 W TDP and 364.8 GFLOPS of FP32 compute, cannot compete in this arena. Its 3 ROPS and system-shared memory are fundamental limitations for any serious 3D rendering.
For a legacy system or a basic productivity machine where the GPU is not a primary consideration, the Intel HD Graphics 530 is a functional component. Its Geekbench scores, particularly the Metal score of 5025, suggest it can handle basic compute acceleration. Its average benchmark score of 3332 is higher than the RTX 5080 SUPER's average of 3075, a statistical oddity that does not translate to real-world modern gaming performance but is a data point nonetheless. The RTX 5080 SUPER's 19th percentile ranking, which is lower than the Intel part's 20th percentile, is another data artifact that reinforces the idea that these metrics are not directly comparable across such different product tiers and test generations.
The verdict from the data is unambiguous: the RTX 5080 SUPER is a high-performance accelerator designed for demanding tasks, and the Intel HD Graphics 530 is an integrated solution for basic display and light compute. A user requiring modern graphics features would select the RTX 5080 SUPER. A user with a system that requires the IGP would use the Intel part, but the data shows no scenario where the Intel part is a superior choice for a modern, demanding workload.
FAQ
Q: Which GPU has a higher average benchmark score?
A: The Intel HD Graphics 530 has a higher average benchmark score of 3332, compared to the NVIDIA GeForce RTX 5080 SUPER's average of 3075.
Q: What is the difference in FP32 compute performance?
A: The NVIDIA GeForce RTX 5080 SUPER delivers 56.28 TFLOPS of FP32 compute, while the Intel HD Graphics 530 delivers 364.8 GFLOPS.
Q: Does the Intel HD Graphics 530 support hardware ray tracing?
A: No, the Intel HD Graphics 530 has no RT cores listed. The NVIDIA GeForce RTX 5080 SUPER has 84 RT cores.
Q: What kind of memory does each GPU use?
A: The Intel HD Graphics 530 uses System Shared memory, while the NVIDIA GeForce RTX 5080 SUPER uses 24 GB of dedicated GDDR7 memory.
Q: What is the launch MSRP of the NVIDIA GeForce RTX 5080 SUPER?
A: The launch MSRP of the NVIDIA GeForce RTX 5080 SUPER is 999 USD.
Q: How do the DirectX versions compare?
A: The Intel HD Graphics 530 supports DirectX 12 (12_1), while the NVIDIA GeForce RTX 5080 SUPER supports the newer DirectX 12 Ultimate (12_2).